Exemple #1
0
void PartyHandler::processPartyLeave(Net::MessageIn &msg)
{
    int id = msg.readInt32();
    std::string nick = msg.readString(24);
    msg.readInt8();     // fail
    if (!player_node)
        return;

    if (id == player_node->getId())
    {
        if (Ea::taParty)
        {
            Ea::taParty->removeFromMembers();
            Ea::taParty->clearMembers();
        }
        SERVER_NOTICE(_("You have left the party."))
        delete Ea::partyTab;
        Ea::partyTab = nullptr;

        if (socialWindow && Ea::taParty)
            socialWindow->removeTab(Ea::taParty);
        player_node->setPartyName("");
    }
    else
    {
        if (Ea::partyTab)
        {
            Ea::partyTab->chatLog(strprintf(
                _("%s has left your party."),
                nick.c_str()), BY_SERVER);
        }
        if (actorSpriteManager)
        {
            Being *b = actorSpriteManager->findBeing(id);
            if (b && b->getType() == Being::PLAYER)
            {
                b->setParty(nullptr);
                b->setPartyName("");
            }
        }
        if (Ea::taParty)
            Ea::taParty->removeMember(id);
    }
}