Exemple #1
0
Being *BeingManager::findBeingByPixel(int x, int y) const
{
    Beings::const_iterator itr = mBeings.begin();
    Beings::const_iterator itr_end = mBeings.end();

    for (; itr != itr_end; ++itr)
    {
        Being *being = (*itr);

        int xtol = being->getWidth() / 2;
        int uptol = being->getHeight();

        if ((being->isAlive()) &&
            (being != player_node) &&
            (being->getPixelX() - xtol <= x) &&
            (being->getPixelX() + xtol >= x) &&
            (being->getPixelY() - uptol <= y) &&
            (being->getPixelY() >= y))
        {
            return being;
        }
    }

    return NULL;
}
Exemple #2
0
void DebugWindow::draw(gcn::Graphics *g)
{
    Window::draw(g);

    if (player_node)
    {
        Being *target = player_node->getTarget();
        if (target)
        {
            Graphics *g2 = static_cast<Graphics*>(g);
            target->draw(g2, -target->getPixelX() + 16 + getWidth() / 2,
                         -target->getPixelY() + 32 + getHeight() / 2);
        }
    }
}