DBResult_ptr DatabaseDriver::verifyResult(DBResult_ptr result) { if(!result->advance()){ return DBResult_ptr(); } else{ return result; } }
Account IOAccount::loadAccount(const std::string& accountName, bool preLoad /* = false*/) { Account acc; acc.name = accountName; if(g_game.onAccountLogin( acc.name, acc.number, acc.password, acc.premiumEnd, acc.warnings, acc.charList)){ //handled by script return acc; } DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; query << "SELECT `id`, `name`, `password`, `premend`, `warnings` FROM `accounts` WHERE `name` = " << db->escapeString(accountName); if(!(result = db->storeQuery(query))){ return acc; } acc.number = result->getDataInt("id"); acc.password = result->getDataString("password"); acc.premiumEnd = result->getDataInt("premend"); acc.name = result->getDataString("name"); acc.warnings = result->getDataInt("warnings"); if(preLoad) return acc; query.reset(); query << "SELECT " << "`players`.`name` AS `name`, `worlds`.`name` AS `world`, " << "`worlds`.`port` AS `port`, `worlds`.`ip` AS `ip`, `worlds`.`id` AS `world_id`" << "FROM `players` " << "LEFT JOIN `worlds` ON `worlds`.`id` = `players`.`world_id` " << "WHERE `account_id` = " << acc.number; for(result = db->storeQuery(query); result; result = result->advance()) { AccountCharacter c; c.name = result->getDataString("name"); c.world_name = result->getDataString("world"); c.world_id = (uint16_t)result->getDataInt("world_id"); c.port = (uint16_t)result->getDataInt("port"); c.ip = (uint32_t)result->getDataLong("ip"); acc.charList.push_back(c); } acc.charList.sort(predicateAccountCharactersByName); return acc; }
int32_t IOPlayer::getPlayerUnjustKillCount(const Player* player, UnjustKillPeriod_t period) { time_t currentTime = std::time(NULL); int64_t date = 0; switch(period){ case UNJUST_KILL_PERIOD_DAY: date = currentTime - 24 * 60 * 60; break; case UNJUST_KILL_PERIOD_WEEK: date = currentTime - 7 * 24 * 60 * 60; break; case UNJUST_KILL_PERIOD_MONTH: date = currentTime - 30 * 24 * 60 * 60; break; default: return 0; break; } UnjustKillBlock uk; UnjustCacheMap::iterator it = unjustKillCacheMap.find(player->getGUID()); if(it != unjustKillCacheMap.end()){ uk = it->second; switch(period){ case UNJUST_KILL_PERIOD_DAY: if(it->second.dayExpireTime < currentTime && it->second.dayQueryTime > 0 && date >= it->second.dayQueryTime){ return it->second.dayUnjustCount; } break; case UNJUST_KILL_PERIOD_WEEK: if(it->second.weekExpireTime < currentTime && it->second.weekQueryTime > 0 && date >= it->second.weekQueryTime){ return it->second.weekUnjustCount; } break; case UNJUST_KILL_PERIOD_MONTH: if(it->second.monthExpireTime < currentTime && it->second.monthQueryTime > 0 && date >= it->second.monthQueryTime){ return it->second.monthUnjustCount; } break; } } DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; query << "SELECT `player_deaths`.`date`"; query << "FROM "; query << "`player_killers` "; query << "LEFT JOIN "; query << "`killers` ON `killers`.`id` = `player_killers`.`kill_id` "; query << "LEFT JOIN "; query << "`player_deaths` on `player_deaths`.`id` = `killers`.`death_id` "; query << "LEFT JOIN "; query << "`players` on `players`.`id` = `player_deaths`.`player_id` "; query << "WHERE "; query << "`player_killers`.`player_id` = " << player->getGUID() << " " << "AND " << "`player_killers`.`unjustified` = " << " 1 " << "AND " << date << " < `player_deaths`.`date` " << "ORDER BY `player_deaths`.`date` ASC"; int64_t expireTime = 0; uint32_t count = 0; for(result = db->storeQuery(query); result; result = result->advance()){ if(count == 0){ expireTime = result->getDataLong("date"); } ++count; } switch(period){ case UNJUST_KILL_PERIOD_DAY: uk.dayQueryTime = date; uk.dayExpireTime = expireTime; uk.dayUnjustCount = count; break; case UNJUST_KILL_PERIOD_WEEK: uk.weekQueryTime = date; uk.weekExpireTime = expireTime; uk.weekUnjustCount = count; break; case UNJUST_KILL_PERIOD_MONTH: uk.monthQueryTime = date; uk.monthExpireTime = expireTime; uk.monthUnjustCount = count; break; default: return 0; break; } unjustKillCacheMap[player->getGUID()] = uk; return count; }
bool IOPlayer::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/) { DatabaseDriver* db = DatabaseDriver::instance(); DBQuery query; DBResult_ptr result; query << "SELECT `players`.`id` AS `id`, `players`.`name` AS `name`, `accounts`.`name` AS `accname`, \ `account_id`, `sex`, `vocation`, `town_id`, `experience`, `level`, `maglevel`, `health`, \ `groups`.`name` AS `groupname`, `groups`.`flags` AS `groupflags`, `groups`.`access` AS `access`, \ `groups`.`maxviplist` AS `maxviplist`, `groups`.`maxdepotitems` AS `maxdepotitems`, `groups`.`violation` AS `violationaccess`, \ `healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `direction`, `lookbody`, \ `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, \ `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skull_time`, `skull_type`, `stamina`, \ `loss_experience`, `loss_mana`, `loss_skills`, `loss_items`, `loss_containers` \ FROM `players` \ LEFT JOIN `accounts` ON `account_id` = `accounts`.`id`\ LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` \ WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`name` = " + db->escapeString(name); if(!(result = db->storeQuery(query))){ return false; } player->setGUID(result->getDataInt("id")); player->accountId = result->getDataInt("account_id"); player->accountName = result->getDataString("accname"); player->groupName = result->getDataString("groupname"); player->accessLevel = result->getDataInt("access"); player->violationLevel = result->getDataInt("violationaccess"); player->maxDepotLimit = result->getDataInt("maxdepotitems"); player->maxVipLimit = result->getDataInt("maxviplist"); player->setFlags(result->getDataLong("groupflags")); if(preload){ //only loading basic info return true; } // Getting all player properties player->setSex((PlayerSex)result->getDataInt("sex")); player->setDirection((Direction)result->getDataInt("direction")); player->level = std::max((uint32_t)1, (uint32_t)result->getDataInt("level")); player->town = result->getDataInt("town_id"); Town* town = Towns::getInstance()->getTown(player->town); if(town){ player->masterPos = town->getTemplePosition(); } uint64_t currExpCount = Player::getExpForLevel(player->level); uint64_t nextExpCount = Player::getExpForLevel(player->level + 1); uint64_t experience = (uint64_t)result->getDataLong("experience"); if(experience < currExpCount || experience > nextExpCount){ experience = currExpCount; } player->experience = experience; player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount); player->soul = result->getDataInt("soul"); player->capacity = result->getDataInt("cap"); player->stamina = result->getDataInt("stamina"); player->lastLoginSaved = result->getDataInt("lastlogin"); player->lastLogout = result->getDataInt("lastlogout"); player->health = result->getDataInt("health"); player->healthMax = result->getDataInt("healthmax"); player->defaultOutfit.lookType = result->getDataInt("looktype"); player->defaultOutfit.lookHead = result->getDataInt("lookhead"); player->defaultOutfit.lookBody = result->getDataInt("lookbody"); player->defaultOutfit.lookLegs = result->getDataInt("looklegs"); player->defaultOutfit.lookFeet = result->getDataInt("lookfeet"); player->defaultOutfit.lookAddons = result->getDataInt("lookaddons"); player->currentOutfit = player->defaultOutfit; #ifdef __SKULLSYSTEM__ SkullType skullType = SkullType(result->getDataInt("skull_type")); int64_t lastSkullTime = result->getDataLong("skull_time"); if((skullType == SKULL_RED && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::RED_SKULL_DURATION)) || (skullType == SKULL_BLACK && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::BLACK_SKULL_DURATION))){ player->lastSkullTime = lastSkullTime; player->skullType = skullType; } #endif unsigned long conditionsSize = 0; const char* conditions = result->getDataStream("conditions", conditionsSize); PropStream propStream; propStream.init(conditions, conditionsSize); Condition* condition; while((condition = Condition::createCondition(propStream))){ if(condition->unserialize(propStream)){ player->storedConditionList.push_back(condition); } else{ delete condition; } } // you need to set the vocation after conditions in order to ensure the proper regeneration rates for the vocation player->setVocation(result->getDataInt("vocation")); // this stuff has to go after the vocation is set player->mana = result->getDataInt("mana"); player->manaMax = result->getDataInt("manamax"); player->magLevel = result->getDataInt("maglevel"); uint32_t nextManaCount = (uint32_t)player->vocation->getReqMana(player->magLevel + 1); uint32_t manaSpent = (uint32_t)result->getDataInt("manaspent"); if(manaSpent > nextManaCount){ //make sure its not out of bound manaSpent = 0; } player->manaSpent = manaSpent; player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount); player->setLossPercent(LOSS_EXPERIENCE, result->getDataInt("loss_experience")); player->setLossPercent(LOSS_MANASPENT, result->getDataInt("loss_mana")); player->setLossPercent(LOSS_SKILLTRIES, result->getDataInt("loss_skills")); player->setLossPercent(LOSS_ITEMS, result->getDataInt("loss_items")); player->setLossPercent(LOSS_CONTAINERS, result->getDataInt("loss_containers")); player->loginPosition.x = result->getDataInt("posx"); player->loginPosition.y = result->getDataInt("posy"); player->loginPosition.z = result->getDataInt("posz"); // login position is temple position Position loginPos = player->loginPosition; if(loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0){ player->loginPosition = player->masterPos; } query.reset(); query << "SELECT " " `guild_ranks`.`name` as `rank`, `guild_ranks`.`guild_id` as `guildid`, " " `guild_ranks`.`level` as `level`, `guilds`.`name` as `guildname`, " " `guild_members`.`nick` AS `nick` " "FROM `guild_members` " "LEFT JOIN `guild_ranks` ON `guild_ranks`.`id` = `guild_members`.`rank_id` " "LEFT JOIN `guilds` ON `guilds`.`id` = `guild_ranks`.`guild_id` " "WHERE `guild_members`.`player_id` = " << player->getGUID(); if((result = db->storeQuery(query))){ player->guildName = result->getDataString("guildname"); player->guildLevel = result->getDataInt("level"); player->guildId = result->getDataInt("guildid"); player->guildRank = result->getDataString("rank"); player->guildNick = result->getDataString("nick"); } //get password query.reset(); query << "SELECT `password`, `premend` FROM `accounts` WHERE `id` = " << player->accountId; if(!(result = db->storeQuery(query))){ return false; } player->password = result->getDataString("password"); player->premiumDays = IOAccount::getPremiumDaysLeft(result->getDataInt("premend")); // we need to find out our skills // so we query the skill table query.reset(); query << "SELECT `skill_id`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID(); for(result = db->storeQuery(query); result; result = result->advance()){ //now iterate over the skills try { SkillType skillid = SkillType::fromInteger(result->getDataInt("skill_id")); uint32_t skillLevel = result->getDataInt("value"); uint32_t skillCount = result->getDataInt("count"); uint32_t nextSkillCount = player->vocation->getReqSkillTries(skillid, skillLevel + 1); if(skillCount > nextSkillCount){ //make sure its not out of bound skillCount = 0; } player->skills[skillid.value()][SKILL_LEVEL] = skillLevel; player->skills[skillid.value()][SKILL_TRIES] = skillCount; player->skills[skillid.value()][SKILL_PERCENT] = Player::getPercentLevel(skillCount, nextSkillCount); } catch(enum_conversion_error&) { std::cout << "Unknown skill ID when loading player " << result->getDataInt("skillid") << std::endl; } } //load inventory items ItemMap itemMap; /* query.reset(); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if((result = db->storeQuery(query.str()))){ loadItems(itemMap, result); ItemMap::reverse_iterator it; ItemMap::iterator it2; for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){ Item* item = it->second.first; int pid = it->second.second; if(pid >= 1 && pid <= 10){ player->__internalAddThing(pid, item); } else{ it2 = itemMap.find(pid); if(it2 != itemMap.end()) if(Container* container = it2->second.first->getContainer()){ container->__internalAddThing(item); } } } db->freeResult(result); } //load depot items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if((result = db->storeQuery(query.str()))){ loadItems(itemMap, result); ItemMap::reverse_iterator it; ItemMap::iterator it2; for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){ Item* item = it->second.first; int pid = it->second.second; if(pid >= 0 && pid < 100){ if(Container* c = item->getContainer()){ if(Depot* depot = c->getDepot()) player->addDepot(depot, pid); else std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl; } else{ std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl; } } else{ it2 = itemMap.find(pid); if(it2 != itemMap.end()) if(Container* container = it2->second.first->getContainer()){ container->__internalAddThing(item); } } } db->freeResult(result); } */ //load storage map query.str(""); query << "SELECT `id`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID(); for(result = db->storeQuery(query); result; result = result->advance()){ std::string key = result->getDataString("id"); std::string value = result->getDataString("value"); player->setCustomValue(key, value); } //load vips query.str(""); query << "SELECT `vip_id` FROM `player_viplist` WHERE `player_id` = " << player->getGUID(); for(result = db->storeQuery(query); result; result = result->advance()){ uint32_t vip_id = result->getDataInt("vip_id"); std::string dummy_str; if(storeNameByGuid(*db, vip_id)) player->addVIP(vip_id, dummy_str, false, true); } player->updateBaseSpeed(); player->updateInventoryWeight(); player->updateItemsLight(true); return true; }