bool IOMapSerialize::loadHouseInfo()
{
	Database& db = Database::getInstance();

	DBResult_ptr result = db.storeQuery("SELECT `id`, `owner`, `paid`, `warnings` FROM `houses`");
	if (!result) {
		return false;
	}

	do {
		House* house = g_game.map.houses.getHouse(result->getNumber<uint32_t>("id"));
		if (house) {
			house->setOwner(result->getNumber<uint32_t>("owner"), false);
			house->setPaidUntil(result->getNumber<time_t>("paid"));
			house->setPayRentWarnings(result->getNumber<uint32_t>("warnings"));
		}
	} while (result->next());

	result = db.storeQuery("SELECT `house_id`, `listid`, `list` FROM `house_lists`");
	if (result) {
		do {
			House* house = g_game.map.houses.getHouse(result->getNumber<uint32_t>("house_id"));
			if (house) {
				house->setAccessList(result->getNumber<uint32_t>("listid"), result->getString("list"));
			}
		} while (result->next());
	}
	return true;
}
Exemple #2
0
HistoryMarketOfferList IOMarket::getOwnHistory(MarketAction_t action, uint32_t playerId)
{
	HistoryMarketOfferList offerList;

	std::ostringstream query;
	query << "SELECT `itemtype`, `amount`, `price`, `expires_at`, `state` FROM `market_history` WHERE `player_id` = " << playerId << " AND `sale` = " << action;

	DBResult_ptr result = Database::getInstance().storeQuery(query.str());
	if (!result) {
		return offerList;
	}

	do {
		HistoryMarketOffer offer;
		offer.itemId = result->getNumber<uint16_t>("itemtype");
		offer.amount = result->getNumber<uint16_t>("amount");
		offer.price = result->getNumber<uint32_t>("price");
		offer.timestamp = result->getNumber<uint32_t>("expires_at");

		MarketOfferState_t offerState = static_cast<MarketOfferState_t>(result->getNumber<uint16_t>("state"));
		if (offerState == OFFERSTATE_ACCEPTEDEX) {
			offerState = OFFERSTATE_ACCEPTED;
		}

		offer.state = offerState;

		offerList.push_back(offer);
	} while (result->next());
	return offerList;
}
Exemple #3
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MarketOfferList IOMarket::getOwnOffers(MarketAction_t action, uint32_t playerId)
{
	MarketOfferList offerList;

	const int32_t marketOfferDuration = g_config.getNumber(ConfigManager::MARKET_OFFER_DURATION);

	std::ostringstream query;
	query << "SELECT `id`, `amount`, `price`, `created`, `itemtype` FROM `market_offers` WHERE `player_id` = " << playerId << " AND `sale` = " << action;

	DBResult_ptr result = Database::getInstance().storeQuery(query.str());
	if (!result) {
		return offerList;
	}

	do {
		MarketOffer offer;
		offer.amount = result->getNumber<uint16_t>("amount");
		offer.price = result->getNumber<uint32_t>("price");
		offer.timestamp = result->getNumber<uint32_t>("created") + marketOfferDuration;
		offer.counter = result->getNumber<uint32_t>("id") & 0xFFFF;
		offer.itemId = result->getNumber<uint16_t>("itemtype");
		offerList.push_back(offer);
	} while (result->next());
	return offerList;
}
Exemple #4
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MarketOfferList IOMarket::getActiveOffers(MarketAction_t action, uint16_t itemId)
{
	MarketOfferList offerList;

	std::ostringstream query;
	query << "SELECT `id`, `amount`, `price`, `created`, `anonymous`, (SELECT `name` FROM `players` WHERE `id` = `player_id`) AS `player_name` FROM `market_offers` WHERE `sale` = " << action << " AND `itemtype` = " << itemId;

	DBResult_ptr result = Database::getInstance().storeQuery(query.str());
	if (!result) {
		return offerList;
	}

	const int32_t marketOfferDuration = g_config.getNumber(ConfigManager::MARKET_OFFER_DURATION);

	do {
		MarketOffer offer;
		offer.amount = result->getNumber<uint16_t>("amount");
		offer.price = result->getNumber<uint32_t>("price");
		offer.timestamp = result->getNumber<uint32_t>("created") + marketOfferDuration;
		offer.counter = result->getNumber<uint32_t>("id") & 0xFFFF;
		if (result->getNumber<uint16_t>("anonymous") == 0) {
			offer.playerName = result->getString("player_name");
		} else {
			offer.playerName = "Anonymous";
		}
		offerList.push_back(offer);
	} while (result->next());
	return offerList;
}
DBResult_ptr Database::verifyResult(DBResult_ptr result)
{
	if (!result->next()) {
		return nullptr;
	}
	return result;
}
void IOLoginData::loadItems(ItemMap& itemMap, DBResult_ptr result)
{
	do {
		int32_t sid = result->getDataInt("sid");
		int32_t pid = result->getDataInt("pid");
		int32_t type = result->getDataInt("itemtype");
		int32_t count = result->getDataInt("count");

		unsigned long attrSize;
		const char* attr = result->getDataStream("attributes", attrSize);

		PropStream propStream;
		propStream.init(attr, attrSize);

		Item* item = Item::CreateItem(type, count);
		if (item) {
			if (!item->unserializeAttr(propStream)) {
				std::cout << "WARNING: Serialize error in IOLoginData::loadItems" << std::endl;
			}

			std::pair<Item*, int32_t> pair(item, pid);
			itemMap[sid] = pair;
		}
	} while (result->next());
}
bool IOLoginData::loginserverAuthentication(const std::string& name, const std::string& password, Account& account)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `name` = " << db->escapeString(name);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	if (transformToSHA1(password) != result->getDataString("password")) {
		return false;
	}

	account.id = result->getDataInt("id");
	account.name = result->getDataString("name");
	account.accountType = static_cast<AccountType_t>(result->getDataInt("type"));
	account.premiumDays = result->getDataInt("premdays");
	account.lastDay = result->getDataInt("lastday");

	query.str("");
	query << "SELECT `name`, `deletion` FROM `players` WHERE `account_id` = " << account.id;
	result = db->storeQuery(query.str());
	if (result) {
		do {
			if (result->getDataInt("deletion") == 0) {
				account.charList.push_back(result->getDataString("name"));
			}
		} while (result->next());
		account.charList.sort();
	}
	return true;
}
Exemple #8
0
int LuaBinder::luaResultNext(lua_State* L)
{
	DBResult_ptr res = LuaBinder::getDBResult(L);
	if (!res) {
		pushBoolean(L, false);
		return 1;
	}

	pushBoolean(L, res->next());
	return 1;
}
Exemple #9
0
void Store::getTransactionHistory(uint32_t accountId, uint16_t page, uint32_t entriesPerPage, std::vector<StoreTransaction>& out) const
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `coins`, `description`, `timestamp` FROM `store_history` WHERE `account_id` = " << accountId << " ORDER BY `timestamp` DESC LIMIT " << entriesPerPage + 1 << " OFFSET " << (page * entriesPerPage);
	
	DBResult_ptr result = db->storeQuery(query.str());
	if (result) {
		do {
			out.emplace_back(result->getNumber<uint32_t>("id"), result->getNumber<int32_t>("coins"), result->getString("description"), result->getNumber<time_t>("timestamp"));
		} while (result->next());
	}	
}
Exemple #10
0
void IOGuild::getWarList(uint32_t guildId, GuildWarList& guildWarList)
{
	std::ostringstream query;
	query << "SELECT `guild1`, `guild2` FROM `guild_wars` WHERE (`guild1` = " << guildId << " OR `guild2` = " << guildId << ") AND `ended` = 0 AND `status` = 1";

	DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
	if (!result) {
		return;
	}

	do {
		uint32_t guild1 = result->getDataInt("guild1");
		if (guildId != guild1) {
			guildWarList.push_back(guild1);
		} else {
			guildWarList.push_back(result->getDataInt("guild2"));
		}
	} while (result->next());
}
std::forward_list<VIPEntry> IOLoginData::getVIPEntries(uint32_t accountId)
{
	std::forward_list<VIPEntry> entries;

	std::ostringstream query;
	query << "SELECT `player_id`, (SELECT `name` FROM `players` WHERE `id` = `player_id`) AS `name`, `description`, `icon`, `notify` FROM `account_viplist` WHERE `account_id` = " << accountId;

	DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
	if (result) {
		do {
			entries.emplace_front(
				result->getDataInt("player_id"),
				result->getDataString("name"),
				result->getDataString("description"),
				result->getDataInt("icon"),
				result->getDataInt("notify") != 0
			);
		} while (result->next());
	}
	return entries;
}
void IOMapSerialize::loadHouseItems(Map* map)
{
	int64_t start = OTSYS_TIME();

	DBResult_ptr result = Database::getInstance().storeQuery("SELECT `data` FROM `tile_store`");
	if (!result) {
		return;
	}

	do {
		unsigned long attrSize;
		const char* attr = result->getStream("data", attrSize);

		PropStream propStream;
		propStream.init(attr, attrSize);

		uint16_t x, y;
		uint8_t z;
		if (!propStream.read<uint16_t>(x) || !propStream.read<uint16_t>(y) || !propStream.read<uint8_t>(z)) {
			continue;
		}

		Tile* tile = map->getTile(x, y, z);
		if (!tile) {
			continue;
		}

		uint32_t item_count;
		if (!propStream.read<uint32_t>(item_count)) {
			continue;
		}

		while (item_count--) {
			loadItem(propStream, tile);
		}
	} while (result->next());
	std::cout << "> Loaded house items in: " << (OTSYS_TIME() - start) / (1000.) << " s" << std::endl;
}
Exemple #13
0
void IOMarket::updateStatistics()
{
	std::ostringstream query;
	query << "SELECT `sale` AS `sale`, `itemtype` AS `itemtype`, COUNT(`price`) AS `num`, MIN(`price`) AS `min`, MAX(`price`) AS `max`, SUM(`price`) AS `sum` FROM `market_history` WHERE `state` = " << OFFERSTATE_ACCEPTED << " GROUP BY `itemtype`, `sale`";
	DBResult_ptr result = Database::getInstance().storeQuery(query.str());
	if (!result) {
		return;
	}

	do {
		MarketStatistics* statistics;
		if (result->getNumber<uint16_t>("sale") == MARKETACTION_BUY) {
			statistics = &purchaseStatistics[result->getNumber<uint16_t>("itemtype")];
		} else {
			statistics = &saleStatistics[result->getNumber<uint16_t>("itemtype")];
		}

		statistics->numTransactions = result->getNumber<uint32_t>("num");
		statistics->lowestPrice = result->getNumber<uint32_t>("min");
		statistics->totalPrice = result->getNumber<uint64_t>("sum");
		statistics->highestPrice = result->getNumber<uint32_t>("max");
	} while (result->next());
}
bool IOLoginData::loginserverAuthentication(const std::string& name, const std::string& password, Account& account)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `name` = " << db->escapeString(name);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	if (transformToSHA1(password) != result->getString("password")) {
		return false;
	}

	account.id = result->getNumber<uint32_t>("id");
	account.name = result->getString("name");
	account.accountType = static_cast<AccountType_t>(result->getNumber<int32_t>("type"));
	account.premiumDays = result->getNumber<uint16_t>("premdays");
	account.lastDay = result->getNumber<time_t>("lastday");

	query.str(std::string());
	query << "SELECT `name`, `deletion`, `world` FROM `players` WHERE `account_id` = " << account.id << " ORDER BY name ASC";
	result = db->storeQuery(query.str());
	if (result) {
		do {
			if (result->getNumber<uint64_t>("deletion") == 0) {
				Character character;
				character.name = result->getString("name");
				character.worldid = result->getNumber<uint16_t>("world");
				account.characters.push_back(character);
			}
		} while (result->next());
		//std::sort(account.characters.begin(), account.characters.end());
	}
	return true;
}
Exemple #15
0
void IOMarket::processExpiredOffers(DBResult_ptr result, bool)
{
	if (!result) {
		return;
	}

	do {
		if (!IOMarket::moveOfferToHistory(result->getNumber<uint32_t>("id"), OFFERSTATE_EXPIRED)) {
			continue;
		}

		const uint32_t playerId = result->getNumber<uint32_t>("player_id");
		const uint16_t amount = result->getNumber<uint16_t>("amount");
		if (result->getNumber<uint16_t>("sale") == 1) {
			const ItemType& itemType = Item::items[result->getNumber<uint16_t>("itemtype")];
			if (itemType.id == 0) {
				continue;
			}

			Player* player = g_game.getPlayerByGUID(playerId);
			if (!player) {
				player = new Player(nullptr);
				if (!IOLoginData::loadPlayerById(player, playerId)) {
					delete player;
					continue;
				}
			}

			if (itemType.stackable) {
				uint16_t tmpAmount = amount;
				while (tmpAmount > 0) {
					uint16_t stackCount = std::min<uint16_t>(100, tmpAmount);
					Item* item = Item::CreateItem(itemType.id, stackCount);
					if (g_game.internalAddItem(player->getInbox(), item, INDEX_WHEREEVER, FLAG_NOLIMIT) != RETURNVALUE_NOERROR) {
						delete item;
						break;
					}

					tmpAmount -= stackCount;
				}
			} else {
				int32_t subType;
				if (itemType.charges != 0) {
					subType = itemType.charges;
				} else {
					subType = -1;
				}

				for (uint16_t i = 0; i < amount; ++i) {
					Item* item = Item::CreateItem(itemType.id, subType);
					if (g_game.internalAddItem(player->getInbox(), item, INDEX_WHEREEVER, FLAG_NOLIMIT) != RETURNVALUE_NOERROR) {
						delete item;
						break;
					}
				}
			}

			if (player->isOffline()) {
				IOLoginData::savePlayer(player);
				delete player;
			}
		} else {
			uint64_t totalPrice = result->getNumber<uint64_t>("price") * amount;

			Player* player = g_game.getPlayerByGUID(playerId);
			if (player) {
				player->setBankBalance(player->getBankBalance() + totalPrice);
			} else {
				IOLoginData::increaseBankBalance(playerId, totalPrice);
			}
		}
	} while (result->next());
}
bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
{
	if (!result) {
		return false;
	}

	Database* db = Database::getInstance();

	uint32_t accno = result->getDataInt("account_id");
	Account acc = loadAccount(accno);

	player->setGUID(result->getDataInt("id"));
	player->name = result->getDataString("name");
	player->accountNumber = accno;

	player->accountType = acc.accountType;

	if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
		player->premiumDays = std::numeric_limits<uint16_t>::max();
	} else {
		player->premiumDays = acc.premiumDays;
	}

	Group* group = g_game.getGroup(result->getDataInt("group_id"));
	if (!group) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Group ID " << result->getDataInt("group_id") << " which doesn't exist." << std::endl;
		return false;
	}
	player->setGroup(group);

	player->bankBalance = result->getNumber<uint64_t>("balance");

	player->setSex(static_cast<PlayerSex_t>(result->getDataInt("sex")));
	player->level = std::max<uint32_t>(1, result->getDataInt("level"));

	uint64_t experience = result->getNumber<uint64_t>("experience");

	uint64_t currExpCount = Player::getExpForLevel(player->level);
	uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
	if (experience < currExpCount || experience > nextExpCount) {
		experience = currExpCount;
	}

	player->experience = experience;

	if (currExpCount < nextExpCount) {
		player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
	} else {
		player->levelPercent = 0;
	}

	player->soul = result->getDataInt("soul");
	player->capacity = result->getDataInt("cap") * 100;
	player->blessings = result->getDataInt("blessings");

	unsigned long conditionsSize;
	const char* conditions = result->getDataStream("conditions", conditionsSize);
	PropStream propStream;
	propStream.init(conditions, conditionsSize);

	Condition* condition = Condition::createCondition(propStream);
	while (condition) {
		if (condition->unserialize(propStream)) {
			player->storedConditionList.push_front(condition);
		} else {
			delete condition;
		}
		condition = Condition::createCondition(propStream);
	}

	if (!player->setVocation(result->getDataInt("vocation"))) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Vocation ID " << result->getDataInt("vocation") << " which doesn't exist." << std::endl;
		return false;
	}

	player->mana = result->getDataInt("mana");
	player->manaMax = result->getDataInt("manamax");
	player->magLevel = result->getDataInt("maglevel");

	uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1);
	uint64_t manaSpent = result->getNumber<uint64_t>("manaspent");
	if (manaSpent > nextManaCount) {
		manaSpent = 0;
	}

	player->manaSpent = manaSpent;
	player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount);

	player->health = result->getDataInt("health");
	player->healthMax = result->getDataInt("healthmax");

	player->defaultOutfit.lookType = result->getDataInt("looktype");
	player->defaultOutfit.lookHead = result->getDataInt("lookhead");
	player->defaultOutfit.lookBody = result->getDataInt("lookbody");
	player->defaultOutfit.lookLegs = result->getDataInt("looklegs");
	player->defaultOutfit.lookFeet = result->getDataInt("lookfeet");
	player->defaultOutfit.lookAddons = result->getDataInt("lookaddons");
	player->currentOutfit = player->defaultOutfit;

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		const int32_t skullSeconds = result->getDataInt("skulltime") - time(nullptr);
		if (skullSeconds > 0) {
			//ensure that we round up the number of ticks
			player->skullTicks = (skullSeconds + 2) * 1000;
			int32_t skull = result->getDataInt("skull");

			if (skull == SKULL_RED) {
				player->skull = SKULL_RED;
			} else if (skull == SKULL_BLACK) {
				player->skull = SKULL_BLACK;
			}
		}
	}

	player->loginPosition.x = result->getDataInt("posx");
	player->loginPosition.y = result->getDataInt("posy");
	player->loginPosition.z = result->getDataInt("posz");

	player->lastLoginSaved = result->getNumber<uint64_t>("lastlogin");
	player->lastLogout = result->getNumber<uint64_t>("lastlogout");

	player->offlineTrainingTime = result->getDataInt("offlinetraining_time") * 1000;
	player->offlineTrainingSkill = result->getDataInt("offlinetraining_skill");

	Town* town = Towns::getInstance().getTown(result->getDataInt("town_id"));
	if (!town) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Town ID " << result->getDataInt("town_id") << " which doesn't exist." << std::endl;
		return false;
	}

	player->town = town;

	const Position& loginPos = player->loginPosition;
	if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) {
		player->loginPosition = player->getTemplePosition();
	}

	player->staminaMinutes = result->getDataInt("stamina");

	static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing"};
	static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries"};
	static const size_t size = sizeof(skillNames) / sizeof(std::string);
	for (uint8_t i = 0; i < size; ++i) {
		uint16_t skillLevel = result->getNumber<uint16_t>(skillNames[i]);
		uint64_t skillTries = result->getNumber<uint64_t>(skillNameTries[i]);
		uint64_t nextSkillTries = player->vocation->getReqSkillTries(i, skillLevel + 1);
		if (skillTries > nextSkillTries) {
			skillTries = 0;
		}

		player->skills[i].level = skillLevel;
		player->skills[i].tries = skillTries;
		player->skills[i].percent = Player::getPercentLevel(skillTries, nextSkillTries);
	}

	std::ostringstream query;
	query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		uint32_t guildId = result->getDataInt("guild_id");
		uint32_t playerRankId = result->getDataInt("rank_id");
		player->guildNick = result->getDataString("nick");

		Guild* guild = g_game.getGuild(guildId);
		if (!guild) {
			query.str("");
			query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId;
			if ((result = db->storeQuery(query.str()))) {
				guild = new Guild(guildId, result->getDataString("name"));
				g_game.addGuild(guild);

				query.str("");
				query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId << " LIMIT 3";

				if ((result = db->storeQuery(query.str()))) {
					do {
						guild->addRank(result->getDataInt("id"), result->getDataString("name"), result->getDataInt("level"));
					} while (result->next());
				}
			}
		}

		if (guild) {
			player->guild = guild;
			GuildRank* rank = guild->getRankById(playerRankId);
			if (rank) {
				player->guildLevel = rank->level;
			} else {
				player->guildLevel = 1;
			}

			IOGuild::getWarList(guildId, player->guildWarList);

			query.str("");
			query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId;
			if ((result = db->storeQuery(query.str()))) {
				guild->setMemberCount(result->getDataInt("members"));
			}
		}
	}

	query.str("");
	query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->learnedInstantSpellList.emplace_front(result->getDataString("name"));
		} while (result->next());
	}

	//load inventory items
	ItemMap itemMap;

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;
			if (pid >= 1 && pid <= 10) {
				player->__internalAddThing(pid, item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);
				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load depot items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;

			int32_t pid = pair.second;
			if (pid >= 0 && pid < 100) {
				if (pid == 98) {
					DepotChest* depotChest = player->getPokeStorage(pid, true);
					if (depotChest) {
						depotChest->__internalAddThing(item);
					}
				} else {
					DepotChest* depotChest = player->getDepotChest(pid, true);
					if (depotChest) {
						depotChest->__internalAddThing(item);
					}
				}
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);
				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load inbox items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;

			if (pid >= 0 && pid < 100) {
				player->getInbox()->__internalAddThing(item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);

				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load storage map
	query.str("");
	query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addStorageValue(result->getDataInt("key"), result->getDataInt("value"), true);
		} while (result->next());
	}

	//load vip
	query.str("");
	query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addVIPInternal(result->getDataInt("player_id"));
		} while (result->next());
	}

	player->updateBaseSpeed();
	player->updateInventoryWeight();
	player->updateItemsLight(true);
	return true;
}