bool IOLoginData::loginserverAuthentication(const std::string& name, const std::string& password, Account& account)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `name` = " << db->escapeString(name);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	if (transformToSHA1(password) != result->getDataString("password")) {
		return false;
	}

	account.id = result->getDataInt("id");
	account.name = result->getDataString("name");
	account.accountType = static_cast<AccountType_t>(result->getDataInt("type"));
	account.premiumDays = result->getDataInt("premdays");
	account.lastDay = result->getDataInt("lastday");

	query.str("");
	query << "SELECT `name`, `deletion` FROM `players` WHERE `account_id` = " << account.id;
	result = db->storeQuery(query.str());
	if (result) {
		do {
			if (result->getDataInt("deletion") == 0) {
				account.charList.push_back(result->getDataString("name"));
			}
		} while (result->next());
		account.charList.sort();
	}
	return true;
}
uint32_t IOLoginData::gameworldAuthentication(const std::string& accountName, const std::string& password, std::string& characterName)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `password` FROM `accounts` WHERE `name` = " << db->escapeString(accountName);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return 0;
	}

	if (transformToSHA1(password) != result->getDataString("password")) {
		return 0;
	}

	int32_t accountId = result->getDataInt("id");

	query.str("");
	query << "SELECT `account_id`, `name`, `deletion` FROM `players` WHERE `name` = " << db->escapeString(characterName);
	result = db->storeQuery(query.str());
	if (!result) {
		return 0;
	}

	if (result->getDataInt("account_id") != accountId || result->getDataInt("deletion") != 0) {
		return 0;
	}
	characterName = result->getDataString("name");
	return accountId;
}
Exemple #3
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bool IOBan::isAccountBanned(uint32_t accountId, BanInfo& banInfo)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `reason`, `expires_at`, `banned_at`, `banned_by`, (SELECT `name` FROM `players` WHERE `id` = `banned_by`) AS `name` FROM `account_bans` WHERE `account_id` = " << accountId;

	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	int64_t expiresAt = result->getNumber<int64_t>("expires_at");
	if (expiresAt != 0 && time(nullptr) > expiresAt) {
		// Move the ban to history if it has expired
		query.str("");
		query << "INSERT INTO `account_ban_history` (`account_id`, `reason`, `banned_at`, `expired_at`, `banned_by`) VALUES (" << accountId << ',' << db->escapeString(result->getDataString("reason")) << ',' << result->getDataInt("banned_at") << ',' << expiresAt << ',' << result->getDataInt("banned_by") << ')';
		db->executeQuery(query.str());

		query.str("");
		query << "DELETE FROM `account_bans` WHERE `account_id` = " << accountId;
		db->executeQuery(query.str());
		return false;
	}

	banInfo.expiresAt = expiresAt;
	banInfo.reason = result->getDataString("reason");
	banInfo.bannedBy = result->getDataString("name");
	return true;
}
Exemple #4
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bool IOBan::isIpBanned(uint32_t clientip, BanInfo& banInfo)
{
	if (clientip == 0) {
		return false;
	}

	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `reason`, `expires_at`, (SELECT `name` FROM `players` WHERE `id` = `banned_by`) AS `name` FROM `ip_bans` WHERE `ip` = " << clientip;

	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	int64_t expiresAt = result->getNumber<int64_t>("expires_at");
	if (expiresAt != 0 && time(nullptr) > expiresAt) {
		query.str("");
		query << "DELETE FROM `ip_bans` WHERE `ip` = " << clientip;
		db->executeQuery(query.str());
		return false;
	}

	banInfo.expiresAt = expiresAt;
	banInfo.reason = result->getDataString("reason");
	banInfo.bannedBy = result->getDataString("name");
	return true;
}
Exemple #5
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Account IOAccount::loadAccount(const std::string& accountName, bool preLoad /* = false*/)
{
	Account acc;
	acc.name = accountName;

	if(g_game.onAccountLogin(
		acc.name, acc.number, acc.password,
		acc.premiumEnd, acc.warnings, acc.charList)){
		//handled by script
		return acc;
	}

	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	DBResult_ptr result;

	query << "SELECT `id`, `name`, `password`, `premend`, `warnings` FROM `accounts` WHERE `name` = " << db->escapeString(accountName);
	if(!(result = db->storeQuery(query))){
		return acc;
	}

	acc.number = result->getDataInt("id");
	acc.password = result->getDataString("password");
	acc.premiumEnd = result->getDataInt("premend");
	acc.name = result->getDataString("name");
	acc.warnings = result->getDataInt("warnings");

	if(preLoad)
		return acc;

	query.reset();
	query << "SELECT " <<
			"`players`.`name` AS `name`, `worlds`.`name` AS `world`, " <<
            "`worlds`.`port` AS `port`, `worlds`.`ip` AS `ip`, `worlds`.`id` AS `world_id`" <<
		"FROM `players` " <<
		"LEFT JOIN `worlds` ON `worlds`.`id` = `players`.`world_id` " <<
		"WHERE `account_id` = " << acc.number;

	for(result = db->storeQuery(query); result; result = result->advance()) {
		AccountCharacter c;
		c.name = result->getDataString("name");
        c.world_name = result->getDataString("world");
        c.world_id = (uint16_t)result->getDataInt("world_id");
		c.port = (uint16_t)result->getDataInt("port");
        c.ip = (uint32_t)result->getDataLong("ip");

		acc.charList.push_back(c);
	}

	acc.charList.sort(predicateAccountCharactersByName);
	return acc;
}
bool IOLoginData::getGuidByNameEx(uint32_t& guid, bool& specialVip, std::string& name)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `name`, `id`, `group_id`, `account_id` FROM `players` WHERE `name` = " << db->escapeString(name);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	name = result->getDataString("name");
	guid = result->getDataInt("id");
	Group* group = g_game.getGroup(result->getDataInt("group_id"));

	uint64_t flags;
	if (group) {
		flags = group->flags;
	} else {
		flags = 0;
	}

	specialVip = (flags & PlayerFlag_SpecialVIP) != 0;
	return true;
}
Exemple #7
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bool IOPlayer::getGuidByName(uint32_t &guid, std::string& name)
{
	GuidCacheMap::iterator it = guidCacheMap.find(name);
	if(it != guidCacheMap.end()){
		name = it->first;
		guid = it->second;
		return true;
	}

	DatabaseDriver* db = DatabaseDriver::instance();
	DBResult_ptr result;
	DBQuery query;

	query <<
		"SELECT `name`, `id` "
		"FROM `players` "
		"WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name` = " << db->escapeString(name);
	if(!(result = db->storeQuery(query)))
		return false;

	name = result->getDataString("name");
	guid = result->getDataInt("id");

	guidCacheMap[name] = guid;
	return true;
}
std::string IOLoginData::getNameByGuid(uint32_t guid)
{
	std::ostringstream query;
	query << "SELECT `name` FROM `players` WHERE `id` = " << guid;
	DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
	if (!result) {
		return std::string();
	}
	return result->getDataString("name");
}
std::forward_list<VIPEntry> IOLoginData::getVIPEntries(uint32_t accountId)
{
	std::forward_list<VIPEntry> entries;

	std::ostringstream query;
	query << "SELECT `player_id`, (SELECT `name` FROM `players` WHERE `id` = `player_id`) AS `name`, `description`, `icon`, `notify` FROM `account_viplist` WHERE `account_id` = " << accountId;

	DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
	if (result) {
		do {
			entries.emplace_front(
				result->getDataInt("player_id"),
				result->getDataString("name"),
				result->getDataString("description"),
				result->getDataInt("icon"),
				result->getDataInt("notify") != 0
			);
		} while (result->next());
	}
	return entries;
}
Exemple #10
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bool IOPlayer::getAccountByName(std::string& account, const std::string& player_name)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBResult_ptr result;
	DBQuery query;

	query << "SELECT `a`.`name` FROM `players` p LEFT JOIN `accounts` a ON `p`.`account_id` = `a`.`id` "
		"WHERE `p`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `p`.`name` = " << db->escapeString(player_name);

	if(!(result = db->storeQuery(query)))
		return false;

	account = result->getDataString("name");
	return true;
}
bool IOLoginData::formatPlayerName(std::string& name)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `name` FROM `players` WHERE `name` = " << db->escapeString(name);

	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	name = result->getDataString("name");
	return true;
}
Exemple #12
0
bool IOLoginData::getGuidByName(uint32_t& guid, std::string& name)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `name` FROM `players` WHERE `name` = " << db->escapeString(name);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	name = result->getDataString("name");
	guid = result->getDataInt("id");
	return true;
}
Exemple #13
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bool IOAccount::getPassword(const std::string& accountName, const std::string& playerName, std::string& password)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	DBResult_ptr result;

	query << "SELECT `accounts`.`password` AS `password` FROM `accounts`, `players` " <<
		"WHERE `accounts`.`name` = " << db->escapeString(accountName) << 
		" AND `accounts`.`id` = `players`.`account_id` AND `players`.`name` = " << db->escapeString(playerName);
	if((result = db->storeQuery(query.str()))){
		password = result->getDataString("password");
		return true;
	}

	return false;
}
Exemple #14
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bool IOPlayer::storeNameByGuid(DatabaseDriver &db, uint32_t guid)
{
	DBQuery query;
	DBResult_ptr result;

	NameCacheMap::iterator it = nameCacheMap.find(guid);
	if(it != nameCacheMap.end())
		return true;

	query << "SELECT `name` FROM `players` WHERE `id` = " << guid;

	if(!(result = db.storeQuery(query)))
		return false;

	nameCacheMap[guid] = result->getDataString("name");
	return true;
}
Account IOLoginData::loadAccount(uint32_t accno)
{
	Account account;

	std::ostringstream query;
	query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `id` = " << accno;
	DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
	if (!result) {
		return account;
	}

	account.id = result->getDataInt("id");
	account.name = result->getDataString("name");
	account.accountType = static_cast<AccountType_t>(result->getDataInt("type"));
	account.premiumDays = result->getDataInt("premdays");
	account.lastDay = result->getDataInt("lastday");
	return account;
}
Exemple #16
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bool IOPlayer::getNameByGuid(uint32_t guid, std::string& name)
{
	NameCacheMap::iterator it = nameCacheMap.find(guid);
	if(it != nameCacheMap.end()){
		name = it->second;
		return true;
	}

	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	DBResult_ptr result;

	query << "SELECT `name` FROM `players` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `id` = " << guid;

	if(!(result = db->storeQuery(query)))
		return false;

	name = result->getDataString("name");
	nameCacheMap[guid] = name;
	return true;
}
Exemple #17
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bool IOPlayer::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	DBResult_ptr result;

	query << "SELECT `players`.`id` AS `id`, `players`.`name` AS `name`, `accounts`.`name` AS `accname`, \
		`account_id`, `sex`, `vocation`, `town_id`, `experience`, `level`, `maglevel`, `health`, \
		`groups`.`name` AS `groupname`, `groups`.`flags` AS `groupflags`, `groups`.`access` AS `access`, \
		`groups`.`maxviplist` AS `maxviplist`, `groups`.`maxdepotitems` AS `maxdepotitems`, `groups`.`violation` AS `violationaccess`, \
		`healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `direction`, `lookbody`, \
		`lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, \
		`lastlogin`, `lastlogout`, `lastip`, `conditions`, `skull_time`, `skull_type`, `stamina`, \
		`loss_experience`, `loss_mana`, `loss_skills`, `loss_items`, `loss_containers` \
		FROM `players` \
		LEFT JOIN `accounts` ON `account_id` = `accounts`.`id`\
		LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` \
		WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`name` = " + db->escapeString(name);

	if(!(result = db->storeQuery(query))){
		return false;
	}

	player->setGUID(result->getDataInt("id"));
	player->accountId = result->getDataInt("account_id");
	player->accountName = result->getDataString("accname");

	player->groupName = result->getDataString("groupname");
	player->accessLevel = result->getDataInt("access");
	player->violationLevel = result->getDataInt("violationaccess");
	player->maxDepotLimit = result->getDataInt("maxdepotitems");
	player->maxVipLimit = result->getDataInt("maxviplist");
	player->setFlags(result->getDataLong("groupflags"));

	if(preload){
		//only loading basic info
		return true;
	}

	// Getting all player properties
	player->setSex((PlayerSex)result->getDataInt("sex"));
	player->setDirection((Direction)result->getDataInt("direction"));
	player->level = std::max((uint32_t)1, (uint32_t)result->getDataInt("level"));

	player->town = result->getDataInt("town_id");
	Town* town = Towns::getInstance()->getTown(player->town);
	if(town){
		player->masterPos = town->getTemplePosition();
	}

	uint64_t currExpCount = Player::getExpForLevel(player->level);
	uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
	uint64_t experience = (uint64_t)result->getDataLong("experience");
	if(experience < currExpCount || experience  > nextExpCount){
		experience = currExpCount;
	}

	player->experience = experience;
	player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
	player->soul = result->getDataInt("soul");
	player->capacity = result->getDataInt("cap");
	player->stamina = result->getDataInt("stamina");
	player->lastLoginSaved = result->getDataInt("lastlogin");
	player->lastLogout = result->getDataInt("lastlogout");

	player->health = result->getDataInt("health");
	player->healthMax = result->getDataInt("healthmax");
	player->defaultOutfit.lookType = result->getDataInt("looktype");
	player->defaultOutfit.lookHead = result->getDataInt("lookhead");
	player->defaultOutfit.lookBody = result->getDataInt("lookbody");
	player->defaultOutfit.lookLegs = result->getDataInt("looklegs");
	player->defaultOutfit.lookFeet = result->getDataInt("lookfeet");
	player->defaultOutfit.lookAddons = result->getDataInt("lookaddons");

	player->currentOutfit = player->defaultOutfit;

#ifdef __SKULLSYSTEM__
	SkullType skullType = SkullType(result->getDataInt("skull_type"));
	int64_t lastSkullTime = result->getDataLong("skull_time");

	if((skullType == SKULL_RED && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::RED_SKULL_DURATION)) ||
		(skullType == SKULL_BLACK && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::BLACK_SKULL_DURATION))){
		player->lastSkullTime = lastSkullTime;
		player->skullType = skullType;
	}
#endif

	unsigned long conditionsSize = 0;
	const char* conditions = result->getDataStream("conditions", conditionsSize);
	PropStream propStream;
	propStream.init(conditions, conditionsSize);

	Condition* condition;
	while((condition = Condition::createCondition(propStream))){
		if(condition->unserialize(propStream)){
			player->storedConditionList.push_back(condition);
		}
		else{
			delete condition;
		}
	}

	// you need to set the vocation after conditions in order to ensure the proper regeneration rates for the vocation
	player->setVocation(result->getDataInt("vocation"));
	// this stuff has to go after the vocation is set
	player->mana = result->getDataInt("mana");
	player->manaMax = result->getDataInt("manamax");
	player->magLevel = result->getDataInt("maglevel");

	uint32_t nextManaCount = (uint32_t)player->vocation->getReqMana(player->magLevel + 1);
	uint32_t manaSpent = (uint32_t)result->getDataInt("manaspent");
	if(manaSpent > nextManaCount){
		//make sure its not out of bound
		manaSpent = 0;
	}
	player->manaSpent = manaSpent;
	player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount);

	player->setLossPercent(LOSS_EXPERIENCE, result->getDataInt("loss_experience"));
	player->setLossPercent(LOSS_MANASPENT, result->getDataInt("loss_mana"));
	player->setLossPercent(LOSS_SKILLTRIES, result->getDataInt("loss_skills"));
	player->setLossPercent(LOSS_ITEMS, result->getDataInt("loss_items"));
	player->setLossPercent(LOSS_CONTAINERS, result->getDataInt("loss_containers"));

	player->loginPosition.x = result->getDataInt("posx");
	player->loginPosition.y = result->getDataInt("posy");
	player->loginPosition.z = result->getDataInt("posz");

// login position is temple position
	Position loginPos = player->loginPosition;
	if(loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0){
		player->loginPosition = player->masterPos;
	}

	query.reset();
	query <<
		"SELECT "
		"	`guild_ranks`.`name` as `rank`, `guild_ranks`.`guild_id` as `guildid`, "
		"	`guild_ranks`.`level` as `level`, `guilds`.`name` as `guildname`, "
		"	`guild_members`.`nick` AS `nick` "
		"FROM `guild_members` "
		"LEFT JOIN `guild_ranks` ON `guild_ranks`.`id` = `guild_members`.`rank_id` "
		"LEFT JOIN `guilds` ON `guilds`.`id` = `guild_ranks`.`guild_id` "
		"WHERE `guild_members`.`player_id` = " << player->getGUID();

	if((result = db->storeQuery(query))){
		player->guildName = result->getDataString("guildname");
		player->guildLevel = result->getDataInt("level");
		player->guildId = result->getDataInt("guildid");
		player->guildRank = result->getDataString("rank");
		player->guildNick = result->getDataString("nick");
	}

	//get password
	query.reset();
	query << "SELECT `password`, `premend` FROM `accounts` WHERE `id` = " << player->accountId;
	if(!(result = db->storeQuery(query))){
		return false;
	}

	player->password = result->getDataString("password");
	player->premiumDays = IOAccount::getPremiumDaysLeft(result->getDataInt("premend"));

	// we need to find out our skills
	// so we query the skill table
	query.reset();
	query << "SELECT `skill_id`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID();
	for(result = db->storeQuery(query); result; result = result->advance()){
		//now iterate over the skills
		try {
			SkillType skillid = SkillType::fromInteger(result->getDataInt("skill_id"));

			uint32_t skillLevel = result->getDataInt("value");
			uint32_t skillCount = result->getDataInt("count");

			uint32_t nextSkillCount = player->vocation->getReqSkillTries(skillid, skillLevel + 1);
			if(skillCount > nextSkillCount){
				//make sure its not out of bound
				skillCount = 0;
			}

			player->skills[skillid.value()][SKILL_LEVEL] = skillLevel;
			player->skills[skillid.value()][SKILL_TRIES] = skillCount;
			player->skills[skillid.value()][SKILL_PERCENT] = Player::getPercentLevel(skillCount, nextSkillCount);
		} catch(enum_conversion_error&) {
			std::cout << "Unknown skill ID when loading player " << result->getDataInt("skillid") << std::endl;
		}
	}

	//load inventory items
	ItemMap itemMap;

	/*
	query.reset();
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if((result = db->storeQuery(query.str()))){
		loadItems(itemMap, result);

		ItemMap::reverse_iterator it;
		ItemMap::iterator it2;

		for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){
			Item* item = it->second.first;
			int pid = it->second.second;
			if(pid >= 1 && pid <= 10){
				player->__internalAddThing(pid, item);
			}
			else{
				it2 = itemMap.find(pid);
				if(it2 != itemMap.end())
					if(Container* container = it2->second.first->getContainer()){
						container->__internalAddThing(item);
					}
			}
		}

		db->freeResult(result);
	}


	//load depot items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if((result = db->storeQuery(query.str()))){
		loadItems(itemMap, result);

		ItemMap::reverse_iterator it;
		ItemMap::iterator it2;

		for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){
			Item* item = it->second.first;
			int pid = it->second.second;
			if(pid >= 0 && pid < 100){
				if(Container* c = item->getContainer()){
					if(Depot* depot = c->getDepot())
						player->addDepot(depot, pid);
					else
						std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl;
				}
				else{
					std::cout << "Error loading depot "<< pid << " for player " <<
						player->getGUID() << std::endl;
				}
			}
			else{
				it2 = itemMap.find(pid);
				if(it2 != itemMap.end())
					if(Container* container = it2->second.first->getContainer()){
						container->__internalAddThing(item);
					}
			}
		}

		db->freeResult(result);
	}
	*/

	//load storage map
	query.str("");
	query << "SELECT `id`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	for(result = db->storeQuery(query); result; result = result->advance()){
		std::string key = result->getDataString("id");
		std::string value = result->getDataString("value");
		player->setCustomValue(key, value);
	}

	//load vips
	query.str("");
	query << "SELECT `vip_id` FROM `player_viplist` WHERE `player_id` = " << player->getGUID();
	for(result = db->storeQuery(query); result; result = result->advance()){
		uint32_t vip_id = result->getDataInt("vip_id");
		std::string dummy_str;
		if(storeNameByGuid(*db, vip_id))
			player->addVIP(vip_id, dummy_str, false, true);
	}

	player->updateBaseSpeed();
	player->updateInventoryWeight();
	player->updateItemsLight(true);

	return true;
}
bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
{
	if (!result) {
		return false;
	}

	Database* db = Database::getInstance();

	uint32_t accno = result->getDataInt("account_id");
	Account acc = loadAccount(accno);

	player->setGUID(result->getDataInt("id"));
	player->name = result->getDataString("name");
	player->accountNumber = accno;

	player->accountType = acc.accountType;

	if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
		player->premiumDays = std::numeric_limits<uint16_t>::max();
	} else {
		player->premiumDays = acc.premiumDays;
	}

	Group* group = g_game.getGroup(result->getDataInt("group_id"));
	if (!group) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Group ID " << result->getDataInt("group_id") << " which doesn't exist." << std::endl;
		return false;
	}
	player->setGroup(group);

	player->bankBalance = result->getNumber<uint64_t>("balance");

	player->setSex(static_cast<PlayerSex_t>(result->getDataInt("sex")));
	player->level = std::max<uint32_t>(1, result->getDataInt("level"));

	uint64_t experience = result->getNumber<uint64_t>("experience");

	uint64_t currExpCount = Player::getExpForLevel(player->level);
	uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
	if (experience < currExpCount || experience > nextExpCount) {
		experience = currExpCount;
	}

	player->experience = experience;

	if (currExpCount < nextExpCount) {
		player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
	} else {
		player->levelPercent = 0;
	}

	player->soul = result->getDataInt("soul");
	player->capacity = result->getDataInt("cap") * 100;
	player->blessings = result->getDataInt("blessings");

	unsigned long conditionsSize;
	const char* conditions = result->getDataStream("conditions", conditionsSize);
	PropStream propStream;
	propStream.init(conditions, conditionsSize);

	Condition* condition = Condition::createCondition(propStream);
	while (condition) {
		if (condition->unserialize(propStream)) {
			player->storedConditionList.push_front(condition);
		} else {
			delete condition;
		}
		condition = Condition::createCondition(propStream);
	}

	if (!player->setVocation(result->getDataInt("vocation"))) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Vocation ID " << result->getDataInt("vocation") << " which doesn't exist." << std::endl;
		return false;
	}

	player->mana = result->getDataInt("mana");
	player->manaMax = result->getDataInt("manamax");
	player->magLevel = result->getDataInt("maglevel");

	uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1);
	uint64_t manaSpent = result->getNumber<uint64_t>("manaspent");
	if (manaSpent > nextManaCount) {
		manaSpent = 0;
	}

	player->manaSpent = manaSpent;
	player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount);

	player->health = result->getDataInt("health");
	player->healthMax = result->getDataInt("healthmax");

	player->defaultOutfit.lookType = result->getDataInt("looktype");
	player->defaultOutfit.lookHead = result->getDataInt("lookhead");
	player->defaultOutfit.lookBody = result->getDataInt("lookbody");
	player->defaultOutfit.lookLegs = result->getDataInt("looklegs");
	player->defaultOutfit.lookFeet = result->getDataInt("lookfeet");
	player->defaultOutfit.lookAddons = result->getDataInt("lookaddons");
	player->currentOutfit = player->defaultOutfit;

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		const int32_t skullSeconds = result->getDataInt("skulltime") - time(nullptr);
		if (skullSeconds > 0) {
			//ensure that we round up the number of ticks
			player->skullTicks = (skullSeconds + 2) * 1000;
			int32_t skull = result->getDataInt("skull");

			if (skull == SKULL_RED) {
				player->skull = SKULL_RED;
			} else if (skull == SKULL_BLACK) {
				player->skull = SKULL_BLACK;
			}
		}
	}

	player->loginPosition.x = result->getDataInt("posx");
	player->loginPosition.y = result->getDataInt("posy");
	player->loginPosition.z = result->getDataInt("posz");

	player->lastLoginSaved = result->getNumber<uint64_t>("lastlogin");
	player->lastLogout = result->getNumber<uint64_t>("lastlogout");

	player->offlineTrainingTime = result->getDataInt("offlinetraining_time") * 1000;
	player->offlineTrainingSkill = result->getDataInt("offlinetraining_skill");

	Town* town = Towns::getInstance().getTown(result->getDataInt("town_id"));
	if (!town) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Town ID " << result->getDataInt("town_id") << " which doesn't exist." << std::endl;
		return false;
	}

	player->town = town;

	const Position& loginPos = player->loginPosition;
	if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) {
		player->loginPosition = player->getTemplePosition();
	}

	player->staminaMinutes = result->getDataInt("stamina");

	static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing"};
	static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries"};
	static const size_t size = sizeof(skillNames) / sizeof(std::string);
	for (uint8_t i = 0; i < size; ++i) {
		uint16_t skillLevel = result->getNumber<uint16_t>(skillNames[i]);
		uint64_t skillTries = result->getNumber<uint64_t>(skillNameTries[i]);
		uint64_t nextSkillTries = player->vocation->getReqSkillTries(i, skillLevel + 1);
		if (skillTries > nextSkillTries) {
			skillTries = 0;
		}

		player->skills[i].level = skillLevel;
		player->skills[i].tries = skillTries;
		player->skills[i].percent = Player::getPercentLevel(skillTries, nextSkillTries);
	}

	std::ostringstream query;
	query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		uint32_t guildId = result->getDataInt("guild_id");
		uint32_t playerRankId = result->getDataInt("rank_id");
		player->guildNick = result->getDataString("nick");

		Guild* guild = g_game.getGuild(guildId);
		if (!guild) {
			query.str("");
			query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId;
			if ((result = db->storeQuery(query.str()))) {
				guild = new Guild(guildId, result->getDataString("name"));
				g_game.addGuild(guild);

				query.str("");
				query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId << " LIMIT 3";

				if ((result = db->storeQuery(query.str()))) {
					do {
						guild->addRank(result->getDataInt("id"), result->getDataString("name"), result->getDataInt("level"));
					} while (result->next());
				}
			}
		}

		if (guild) {
			player->guild = guild;
			GuildRank* rank = guild->getRankById(playerRankId);
			if (rank) {
				player->guildLevel = rank->level;
			} else {
				player->guildLevel = 1;
			}

			IOGuild::getWarList(guildId, player->guildWarList);

			query.str("");
			query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId;
			if ((result = db->storeQuery(query.str()))) {
				guild->setMemberCount(result->getDataInt("members"));
			}
		}
	}

	query.str("");
	query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->learnedInstantSpellList.emplace_front(result->getDataString("name"));
		} while (result->next());
	}

	//load inventory items
	ItemMap itemMap;

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;
			if (pid >= 1 && pid <= 10) {
				player->__internalAddThing(pid, item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);
				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load depot items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;

			int32_t pid = pair.second;
			if (pid >= 0 && pid < 100) {
				if (pid == 98) {
					DepotChest* depotChest = player->getPokeStorage(pid, true);
					if (depotChest) {
						depotChest->__internalAddThing(item);
					}
				} else {
					DepotChest* depotChest = player->getDepotChest(pid, true);
					if (depotChest) {
						depotChest->__internalAddThing(item);
					}
				}
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);
				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load inbox items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;

			if (pid >= 0 && pid < 100) {
				player->getInbox()->__internalAddThing(item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);

				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load storage map
	query.str("");
	query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addStorageValue(result->getDataInt("key"), result->getDataInt("value"), true);
		} while (result->next());
	}

	//load vip
	query.str("");
	query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addVIPInternal(result->getDataInt("player_id"));
		} while (result->next());
	}

	player->updateBaseSpeed();
	player->updateInventoryWeight();
	player->updateItemsLight(true);
	return true;
}