bool IOLoginData::preloadPlayer(Player* player, const std::string& name)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `account_id`, `group_id`, `deletion`, (SELECT `type` FROM `accounts` WHERE `accounts`.`id` = `account_id`) AS `account_type`";
	if (!g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
		query << ", (SELECT `premdays` FROM `accounts` WHERE `accounts`.`id` = `account_id`) AS `premium_days`";
	}
	query << " FROM `players` WHERE `name` = " << db->escapeString(name);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	if (result->getDataInt("deletion") != 0) {
		return false;
	}

	player->setGUID(result->getDataInt("id"));
	Group* group = g_game.getGroup(result->getDataInt("group_id"));
	if (!group) {
		std::cout << "[Error - IOLoginData::preloadPlayer] " << player->name << " has Group ID " << result->getDataInt("group_id") << " which doesn't exist." << std::endl;
		return false;
	}
	player->setGroup(group);
	player->accountNumber = result->getNumber<uint32_t>("account_id");
	player->accountType = static_cast<AccountType_t>(result->getDataInt("account_type"));
	if (!g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
		player->premiumDays = result->getDataInt("premium_days");
	} else {
		player->premiumDays = std::numeric_limits<uint16_t>::max();
	}
	return true;
}
bool IOLoginData::getGuidByNameEx(uint32_t& guid, bool& specialVip, std::string& name)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `name`, `id`, `group_id`, `account_id` FROM `players` WHERE `name` = " << db->escapeString(name);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	name = result->getDataString("name");
	guid = result->getDataInt("id");
	Group* group = g_game.getGroup(result->getDataInt("group_id"));

	uint64_t flags;
	if (group) {
		flags = group->flags;
	} else {
		flags = 0;
	}

	specialVip = (flags & PlayerFlag_SpecialVIP) != 0;
	return true;
}
bool IOLoginData::loginserverAuthentication(const std::string& name, const std::string& password, Account& account)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `name` = " << db->escapeString(name);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	if (transformToSHA1(password) != result->getDataString("password")) {
		return false;
	}

	account.id = result->getDataInt("id");
	account.name = result->getDataString("name");
	account.accountType = static_cast<AccountType_t>(result->getDataInt("type"));
	account.premiumDays = result->getDataInt("premdays");
	account.lastDay = result->getDataInt("lastday");

	query.str("");
	query << "SELECT `name`, `deletion` FROM `players` WHERE `account_id` = " << account.id;
	result = db->storeQuery(query.str());
	if (result) {
		do {
			if (result->getDataInt("deletion") == 0) {
				account.charList.push_back(result->getDataString("name"));
			}
		} while (result->next());
		account.charList.sort();
	}
	return true;
}
void IOLoginData::loadItems(ItemMap& itemMap, DBResult_ptr result)
{
	do {
		int32_t sid = result->getDataInt("sid");
		int32_t pid = result->getDataInt("pid");
		int32_t type = result->getDataInt("itemtype");
		int32_t count = result->getDataInt("count");

		unsigned long attrSize;
		const char* attr = result->getDataStream("attributes", attrSize);

		PropStream propStream;
		propStream.init(attr, attrSize);

		Item* item = Item::CreateItem(type, count);
		if (item) {
			if (!item->unserializeAttr(propStream)) {
				std::cout << "WARNING: Serialize error in IOLoginData::loadItems" << std::endl;
			}

			std::pair<Item*, int32_t> pair(item, pid);
			itemMap[sid] = pair;
		}
	} while (result->next());
}
uint32_t IOLoginData::gameworldAuthentication(const std::string& accountName, const std::string& password, std::string& characterName)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `password` FROM `accounts` WHERE `name` = " << db->escapeString(accountName);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return 0;
	}

	if (transformToSHA1(password) != result->getDataString("password")) {
		return 0;
	}

	int32_t accountId = result->getDataInt("id");

	query.str("");
	query << "SELECT `account_id`, `name`, `deletion` FROM `players` WHERE `name` = " << db->escapeString(characterName);
	result = db->storeQuery(query.str());
	if (!result) {
		return 0;
	}

	if (result->getDataInt("account_id") != accountId || result->getDataInt("deletion") != 0) {
		return 0;
	}
	characterName = result->getDataString("name");
	return accountId;
}
Exemple #6
0
Account IOAccount::loadAccount(const std::string& accountName, bool preLoad /* = false*/)
{
	Account acc;
	acc.name = accountName;

	if(g_game.onAccountLogin(
		acc.name, acc.number, acc.password,
		acc.premiumEnd, acc.warnings, acc.charList)){
		//handled by script
		return acc;
	}

	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	DBResult_ptr result;

	query << "SELECT `id`, `name`, `password`, `premend`, `warnings` FROM `accounts` WHERE `name` = " << db->escapeString(accountName);
	if(!(result = db->storeQuery(query))){
		return acc;
	}

	acc.number = result->getDataInt("id");
	acc.password = result->getDataString("password");
	acc.premiumEnd = result->getDataInt("premend");
	acc.name = result->getDataString("name");
	acc.warnings = result->getDataInt("warnings");

	if(preLoad)
		return acc;

	query.reset();
	query << "SELECT " <<
			"`players`.`name` AS `name`, `worlds`.`name` AS `world`, " <<
            "`worlds`.`port` AS `port`, `worlds`.`ip` AS `ip`, `worlds`.`id` AS `world_id`" <<
		"FROM `players` " <<
		"LEFT JOIN `worlds` ON `worlds`.`id` = `players`.`world_id` " <<
		"WHERE `account_id` = " << acc.number;

	for(result = db->storeQuery(query); result; result = result->advance()) {
		AccountCharacter c;
		c.name = result->getDataString("name");
        c.world_name = result->getDataString("world");
        c.world_id = (uint16_t)result->getDataInt("world_id");
		c.port = (uint16_t)result->getDataInt("port");
        c.ip = (uint32_t)result->getDataLong("ip");

		acc.charList.push_back(c);
	}

	acc.charList.sort(predicateAccountCharactersByName);
	return acc;
}
Exemple #7
0
bool IOPlayer::getGuidByName(uint32_t &guid, std::string& name)
{
	GuidCacheMap::iterator it = guidCacheMap.find(name);
	if(it != guidCacheMap.end()){
		name = it->first;
		guid = it->second;
		return true;
	}

	DatabaseDriver* db = DatabaseDriver::instance();
	DBResult_ptr result;
	DBQuery query;

	query <<
		"SELECT `name`, `id` "
		"FROM `players` "
		"WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name` = " << db->escapeString(name);
	if(!(result = db->storeQuery(query)))
		return false;

	name = result->getDataString("name");
	guid = result->getDataInt("id");

	guidCacheMap[name] = guid;
	return true;
}
Account IOLoginData::loadAccount(uint32_t accno)
{
	Account account;

	std::ostringstream query;
	query << "SELECT `id`, `name`, `password`, `type`, `premdays`, `lastday` FROM `accounts` WHERE `id` = " << accno;
	DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
	if (!result) {
		return account;
	}

	account.id = result->getDataInt("id");
	account.name = result->getDataString("name");
	account.accountType = static_cast<AccountType_t>(result->getDataInt("type"));
	account.premiumDays = result->getDataInt("premdays");
	account.lastDay = result->getDataInt("lastday");
	return account;
}
Exemple #9
0
void IOGuild::getWarList(uint32_t guildId, GuildWarList& guildWarList)
{
	std::ostringstream query;
	query << "SELECT `guild1`, `guild2` FROM `guild_wars` WHERE (`guild1` = " << guildId << " OR `guild2` = " << guildId << ") AND `ended` = 0 AND `status` = 1";

	DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
	if (!result) {
		return;
	}

	do {
		uint32_t guild1 = result->getDataInt("guild1");
		if (guildId != guild1) {
			guildWarList.push_back(guild1);
		} else {
			guildWarList.push_back(result->getDataInt("guild2"));
		}
	} while (result->next());
}
AccountType_t IOLoginData::getAccountType(uint32_t accountId)
{
	std::ostringstream query;
	query << "SELECT `type` FROM `accounts` WHERE `id` = " << accountId;
	DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
	if (!result) {
		return ACCOUNT_TYPE_NORMAL;
	}
	return static_cast<AccountType_t>(result->getDataInt("type"));
}
std::forward_list<VIPEntry> IOLoginData::getVIPEntries(uint32_t accountId)
{
	std::forward_list<VIPEntry> entries;

	std::ostringstream query;
	query << "SELECT `player_id`, (SELECT `name` FROM `players` WHERE `id` = `player_id`) AS `name`, `description`, `icon`, `notify` FROM `account_viplist` WHERE `account_id` = " << accountId;

	DBResult_ptr result = Database::getInstance()->storeQuery(query.str());
	if (result) {
		do {
			entries.emplace_front(
				result->getDataInt("player_id"),
				result->getDataString("name"),
				result->getDataString("description"),
				result->getDataInt("icon"),
				result->getDataInt("notify") != 0
			);
		} while (result->next());
	}
	return entries;
}
Exemple #12
0
bool IOLoginData::getGuidByName(uint32_t& guid, std::string& name)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id`, `name` FROM `players` WHERE `name` = " << db->escapeString(name);
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	name = result->getDataString("name");
	guid = result->getDataInt("id");
	return true;
}
bool IOGuild::getGuildIdByName(uint32_t& guildId, const std::string& guildName)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `id` FROM `guilds` WHERE `name` = " << db->escapeString(guildName);

	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	guildId = result->getDataInt("id");
	return true;
}
Exemple #14
0
bool IOPlayer::getDefaultTown(std::string& name, uint32_t& depotId)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBResult_ptr result;
	DBQuery query;

	query <<
		"SELECT `town_id` "
		"FROM `players` "
		"WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name`= " << db->escapeString(name);
	if(!(result = db->storeQuery(query)))
		return false;

	depotId = result->getDataInt("town_id");
	return true;
}
Exemple #15
0
bool IOPlayer::getAccountByName(uint32_t& account, const std::string& name)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBResult_ptr result;
	DBQuery query;

	query <<
		"SELECT `account_id` "
		"FROM `players` "
		"WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `name` = " << db->escapeString(name);
	if(!(result = db->storeQuery(query)))
		return false;

	account = result->getDataInt("account_id");
	return true;
}
Exemple #16
0
bool IOPlayer::getLastIP(uint32_t& ip, uint32_t guid)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBResult_ptr result;

	DBQuery query;
	query <<
		"SELECT `lastip` "
		"FROM `players` "
		"WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `id` = " << guid << ";";
	if(!(result = db->storeQuery(query)))
		return false;

	ip = result->getDataInt("lastip");
	return true;
}
Exemple #17
0
bool IOPlayer::getGuildIdByName(uint32_t& guildId, const std::string& guildName)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBResult_ptr result;
	DBQuery query;

	query <<
		"SELECT `guilds`.`id` "
		"FROM `guilds` "
		"LEFT JOIN `players` ON `players`.`id` = `guilds`.`owner_id` "
		"WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `guilds`.`name` = " << db->escapeString(guildName);
	if(!(result = db->storeQuery(query)))
		return false;

	guildId = result->getDataInt("id");
	return true;
}
Exemple #18
0
bool IOPlayer::getGuidByNameEx(uint32_t& guid, bool& specialVip, const std::string& player_name)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBResult_ptr result;
	DBQuery query;

	query <<
		"SELECT `players`.`name`, `players`.`id`, `groups`.`flags` AS `flags` "
		"FROM `players` LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` "
		"WHERE `players`.`world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`name`= " << db->escapeString(player_name);
	if(!(result = db->storeQuery(query.str())))
		return false;

	guid = result->getDataInt("id");
	specialVip = (result->getDataLong("flags") & (1ull << PlayerFlag_SpecialVIP)) != 0;
	return true;
}
DatabaseMySQL::DatabaseMySQL()
{
	m_connected = false;

	// connection handle initialization
	if(!mysql_init(&m_handle)){
		std::cout << std::endl << "Failed to initialize MySQL connection handle." << std::endl;
		return;
	}

	// automatic reconnect
	my_bool reconnect = true;
	mysql_options(&m_handle, MYSQL_OPT_RECONNECT, &reconnect);

	// connects to database
	if(!mysql_real_connect(&m_handle, g_config.getString(ConfigManager::SQL_HOST).c_str(), g_config.getString(ConfigManager::SQL_USER).c_str(), g_config.getString(ConfigManager::SQL_PASS).c_str(), g_config.getString(ConfigManager::SQL_DB).c_str(), g_config.getNumber(ConfigManager::SQL_PORT), NULL, 0)){
		std::cout << "Failed to connect to database. MYSQL ERROR: " << mysql_error(&m_handle) << std::endl;
		return;
	}

	if(MYSQL_VERSION_ID < 50019){
		//mySQL servers < 5.0.19 has a bug where MYSQL_OPT_RECONNECT is (incorrectly) reset by mysql_real_connect calls
		//See http://dev.mysql.com/doc/refman/5.0/en/mysql-options.html for more information.
		mysql_options(&m_handle, MYSQL_OPT_RECONNECT, &reconnect);
		std::cout << std::endl << "[Warning] Outdated mySQL server detected. Consider upgrading to a newer version." << std::endl;
	}

	m_connected = true;

	if(g_config.getString(ConfigManager::MAP_STORAGE_TYPE) == "binary"){
		DBQuery query;
		query << "SHOW variables LIKE 'max_allowed_packet';";

		DBResult_ptr result;
		if((result = storeQuery(query.str()))){
			int32_t max_query = result->getDataInt("Value");

			if(max_query < 16777216){
				std::cout << std::endl << "[Warning] max_allowed_packet might be set too low for binary map storage." << std::endl;
				std::cout << "Use the following query to raise max_allow_packet: " << std::endl;
				std::cout << "\tSET GLOBAL max_allowed_packet = 16777216;" << std::endl;
			}
		}
	}
}
Exemple #20
0
bool IOPlayer::isPlayerOnlineByAccount(uint32_t acc)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBResult_ptr result;
	DBQuery query;

	query <<
		"SELECT COUNT(*) AS `co` "
		"FROM `players` "
		"WHERE `players`.`online` = 1 AND `players`.`account_id` = " << acc;
	if(!(result = db->storeQuery(query)))
		return false;

	if(result->getDataInt("co") > 0)
		return true;

	return false;
}
Exemple #21
0
bool IOBan::isAccountBanned(uint32_t accountId, BanInfo& banInfo)
{
	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `reason`, `expires_at`, `banned_at`, `banned_by`, (SELECT `name` FROM `players` WHERE `id` = `banned_by`) AS `name` FROM `account_bans` WHERE `account_id` = " << accountId;

	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	int64_t expiresAt = result->getNumber<int64_t>("expires_at");
	if (expiresAt != 0 && time(nullptr) > expiresAt) {
		// Move the ban to history if it has expired
		query.str("");
		query << "INSERT INTO `account_ban_history` (`account_id`, `reason`, `banned_at`, `expired_at`, `banned_by`) VALUES (" << accountId << ',' << db->escapeString(result->getDataString("reason")) << ',' << result->getDataInt("banned_at") << ',' << expiresAt << ',' << result->getDataInt("banned_by") << ')';
		db->executeQuery(query.str());

		query.str("");
		query << "DELETE FROM `account_bans` WHERE `account_id` = " << accountId;
		db->executeQuery(query.str());
		return false;
	}

	banInfo.expiresAt = expiresAt;
	banInfo.reason = result->getDataString("reason");
	banInfo.bannedBy = result->getDataString("name");
	return true;
}
Exemple #22
0
bool IOPlayer::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/)
{
	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	DBResult_ptr result;

	query << "SELECT `players`.`id` AS `id`, `players`.`name` AS `name`, `accounts`.`name` AS `accname`, \
		`account_id`, `sex`, `vocation`, `town_id`, `experience`, `level`, `maglevel`, `health`, \
		`groups`.`name` AS `groupname`, `groups`.`flags` AS `groupflags`, `groups`.`access` AS `access`, \
		`groups`.`maxviplist` AS `maxviplist`, `groups`.`maxdepotitems` AS `maxdepotitems`, `groups`.`violation` AS `violationaccess`, \
		`healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `direction`, `lookbody`, \
		`lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, \
		`lastlogin`, `lastlogout`, `lastip`, `conditions`, `skull_time`, `skull_type`, `stamina`, \
		`loss_experience`, `loss_mana`, `loss_skills`, `loss_items`, `loss_containers` \
		FROM `players` \
		LEFT JOIN `accounts` ON `account_id` = `accounts`.`id`\
		LEFT JOIN `groups` ON `groups`.`id` = `players`.`group_id` \
		WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID) << " AND `players`.`name` = " + db->escapeString(name);

	if(!(result = db->storeQuery(query))){
		return false;
	}

	player->setGUID(result->getDataInt("id"));
	player->accountId = result->getDataInt("account_id");
	player->accountName = result->getDataString("accname");

	player->groupName = result->getDataString("groupname");
	player->accessLevel = result->getDataInt("access");
	player->violationLevel = result->getDataInt("violationaccess");
	player->maxDepotLimit = result->getDataInt("maxdepotitems");
	player->maxVipLimit = result->getDataInt("maxviplist");
	player->setFlags(result->getDataLong("groupflags"));

	if(preload){
		//only loading basic info
		return true;
	}

	// Getting all player properties
	player->setSex((PlayerSex)result->getDataInt("sex"));
	player->setDirection((Direction)result->getDataInt("direction"));
	player->level = std::max((uint32_t)1, (uint32_t)result->getDataInt("level"));

	player->town = result->getDataInt("town_id");
	Town* town = Towns::getInstance()->getTown(player->town);
	if(town){
		player->masterPos = town->getTemplePosition();
	}

	uint64_t currExpCount = Player::getExpForLevel(player->level);
	uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
	uint64_t experience = (uint64_t)result->getDataLong("experience");
	if(experience < currExpCount || experience  > nextExpCount){
		experience = currExpCount;
	}

	player->experience = experience;
	player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
	player->soul = result->getDataInt("soul");
	player->capacity = result->getDataInt("cap");
	player->stamina = result->getDataInt("stamina");
	player->lastLoginSaved = result->getDataInt("lastlogin");
	player->lastLogout = result->getDataInt("lastlogout");

	player->health = result->getDataInt("health");
	player->healthMax = result->getDataInt("healthmax");
	player->defaultOutfit.lookType = result->getDataInt("looktype");
	player->defaultOutfit.lookHead = result->getDataInt("lookhead");
	player->defaultOutfit.lookBody = result->getDataInt("lookbody");
	player->defaultOutfit.lookLegs = result->getDataInt("looklegs");
	player->defaultOutfit.lookFeet = result->getDataInt("lookfeet");
	player->defaultOutfit.lookAddons = result->getDataInt("lookaddons");

	player->currentOutfit = player->defaultOutfit;

#ifdef __SKULLSYSTEM__
	SkullType skullType = SkullType(result->getDataInt("skull_type"));
	int64_t lastSkullTime = result->getDataLong("skull_time");

	if((skullType == SKULL_RED && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::RED_SKULL_DURATION)) ||
		(skullType == SKULL_BLACK && std::time(NULL) < lastSkullTime + g_config.getNumber(ConfigManager::BLACK_SKULL_DURATION))){
		player->lastSkullTime = lastSkullTime;
		player->skullType = skullType;
	}
#endif

	unsigned long conditionsSize = 0;
	const char* conditions = result->getDataStream("conditions", conditionsSize);
	PropStream propStream;
	propStream.init(conditions, conditionsSize);

	Condition* condition;
	while((condition = Condition::createCondition(propStream))){
		if(condition->unserialize(propStream)){
			player->storedConditionList.push_back(condition);
		}
		else{
			delete condition;
		}
	}

	// you need to set the vocation after conditions in order to ensure the proper regeneration rates for the vocation
	player->setVocation(result->getDataInt("vocation"));
	// this stuff has to go after the vocation is set
	player->mana = result->getDataInt("mana");
	player->manaMax = result->getDataInt("manamax");
	player->magLevel = result->getDataInt("maglevel");

	uint32_t nextManaCount = (uint32_t)player->vocation->getReqMana(player->magLevel + 1);
	uint32_t manaSpent = (uint32_t)result->getDataInt("manaspent");
	if(manaSpent > nextManaCount){
		//make sure its not out of bound
		manaSpent = 0;
	}
	player->manaSpent = manaSpent;
	player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount);

	player->setLossPercent(LOSS_EXPERIENCE, result->getDataInt("loss_experience"));
	player->setLossPercent(LOSS_MANASPENT, result->getDataInt("loss_mana"));
	player->setLossPercent(LOSS_SKILLTRIES, result->getDataInt("loss_skills"));
	player->setLossPercent(LOSS_ITEMS, result->getDataInt("loss_items"));
	player->setLossPercent(LOSS_CONTAINERS, result->getDataInt("loss_containers"));

	player->loginPosition.x = result->getDataInt("posx");
	player->loginPosition.y = result->getDataInt("posy");
	player->loginPosition.z = result->getDataInt("posz");

// login position is temple position
	Position loginPos = player->loginPosition;
	if(loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0){
		player->loginPosition = player->masterPos;
	}

	query.reset();
	query <<
		"SELECT "
		"	`guild_ranks`.`name` as `rank`, `guild_ranks`.`guild_id` as `guildid`, "
		"	`guild_ranks`.`level` as `level`, `guilds`.`name` as `guildname`, "
		"	`guild_members`.`nick` AS `nick` "
		"FROM `guild_members` "
		"LEFT JOIN `guild_ranks` ON `guild_ranks`.`id` = `guild_members`.`rank_id` "
		"LEFT JOIN `guilds` ON `guilds`.`id` = `guild_ranks`.`guild_id` "
		"WHERE `guild_members`.`player_id` = " << player->getGUID();

	if((result = db->storeQuery(query))){
		player->guildName = result->getDataString("guildname");
		player->guildLevel = result->getDataInt("level");
		player->guildId = result->getDataInt("guildid");
		player->guildRank = result->getDataString("rank");
		player->guildNick = result->getDataString("nick");
	}

	//get password
	query.reset();
	query << "SELECT `password`, `premend` FROM `accounts` WHERE `id` = " << player->accountId;
	if(!(result = db->storeQuery(query))){
		return false;
	}

	player->password = result->getDataString("password");
	player->premiumDays = IOAccount::getPremiumDaysLeft(result->getDataInt("premend"));

	// we need to find out our skills
	// so we query the skill table
	query.reset();
	query << "SELECT `skill_id`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID();
	for(result = db->storeQuery(query); result; result = result->advance()){
		//now iterate over the skills
		try {
			SkillType skillid = SkillType::fromInteger(result->getDataInt("skill_id"));

			uint32_t skillLevel = result->getDataInt("value");
			uint32_t skillCount = result->getDataInt("count");

			uint32_t nextSkillCount = player->vocation->getReqSkillTries(skillid, skillLevel + 1);
			if(skillCount > nextSkillCount){
				//make sure its not out of bound
				skillCount = 0;
			}

			player->skills[skillid.value()][SKILL_LEVEL] = skillLevel;
			player->skills[skillid.value()][SKILL_TRIES] = skillCount;
			player->skills[skillid.value()][SKILL_PERCENT] = Player::getPercentLevel(skillCount, nextSkillCount);
		} catch(enum_conversion_error&) {
			std::cout << "Unknown skill ID when loading player " << result->getDataInt("skillid") << std::endl;
		}
	}

	//load inventory items
	ItemMap itemMap;

	/*
	query.reset();
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if((result = db->storeQuery(query.str()))){
		loadItems(itemMap, result);

		ItemMap::reverse_iterator it;
		ItemMap::iterator it2;

		for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){
			Item* item = it->second.first;
			int pid = it->second.second;
			if(pid >= 1 && pid <= 10){
				player->__internalAddThing(pid, item);
			}
			else{
				it2 = itemMap.find(pid);
				if(it2 != itemMap.end())
					if(Container* container = it2->second.first->getContainer()){
						container->__internalAddThing(item);
					}
			}
		}

		db->freeResult(result);
	}


	//load depot items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if((result = db->storeQuery(query.str()))){
		loadItems(itemMap, result);

		ItemMap::reverse_iterator it;
		ItemMap::iterator it2;

		for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){
			Item* item = it->second.first;
			int pid = it->second.second;
			if(pid >= 0 && pid < 100){
				if(Container* c = item->getContainer()){
					if(Depot* depot = c->getDepot())
						player->addDepot(depot, pid);
					else
						std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl;
				}
				else{
					std::cout << "Error loading depot "<< pid << " for player " <<
						player->getGUID() << std::endl;
				}
			}
			else{
				it2 = itemMap.find(pid);
				if(it2 != itemMap.end())
					if(Container* container = it2->second.first->getContainer()){
						container->__internalAddThing(item);
					}
			}
		}

		db->freeResult(result);
	}
	*/

	//load storage map
	query.str("");
	query << "SELECT `id`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	for(result = db->storeQuery(query); result; result = result->advance()){
		std::string key = result->getDataString("id");
		std::string value = result->getDataString("value");
		player->setCustomValue(key, value);
	}

	//load vips
	query.str("");
	query << "SELECT `vip_id` FROM `player_viplist` WHERE `player_id` = " << player->getGUID();
	for(result = db->storeQuery(query); result; result = result->advance()){
		uint32_t vip_id = result->getDataInt("vip_id");
		std::string dummy_str;
		if(storeNameByGuid(*db, vip_id))
			player->addVIP(vip_id, dummy_str, false, true);
	}

	player->updateBaseSpeed();
	player->updateInventoryWeight();
	player->updateItemsLight(true);

	return true;
}
bool IOLoginData::savePlayer(Player* player)
{
	if (player->getHealth() <= 0) {
		player->changeHealth(1);
	}

	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
	DBResult_ptr result = db->storeQuery(query.str());
	if (!result) {
		return false;
	}

	if (result->getDataInt("save") == 0) {
		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
		return db->executeQuery(query.str());
	}

	//serialize conditions
	PropWriteStream propWriteStream;
	for (Condition* condition : player->conditions) {
		if (condition->isPersistent()) {
			condition->serialize(propWriteStream);
			propWriteStream.write<uint8_t>(CONDITIONATTR_END);
		}
	}

	size_t conditionsSize;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET ";
	query << "`level` = " << player->level << ',';
	query << "`group_id` = " << player->group->id << ',';
	query << "`vocation` = " << player->getVocationId() << ',';
	query << "`health` = " << player->health << ',';
	query << "`healthmax` = " << player->healthMax << ',';
	query << "`experience` = " << player->experience << ',';
	query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ',';
	query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ',';
	query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ',';
	query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ',';
	query << "`looktype` = " << player->defaultOutfit.lookType << ',';
	query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ',';
	query << "`maglevel` = " << player->magLevel << ',';
	query << "`mana` = " << player->mana << ',';
	query << "`manamax` = " << player->manaMax << ',';
	query << "`manaspent` = " << player->manaSpent << ',';
	query << "`soul` = " << player->soul << ',';
	query << "`town_id` = " << player->town->getID() << ',';

	const Position& loginPosition = player->getLoginPosition();
	query << "`posx` = " << loginPosition.getX() << ',';
	query << "`posy` = " << loginPosition.getY() << ',';
	query << "`posz` = " << loginPosition.getZ() << ',';

	query << "`cap` = " << (player->capacity / 100) << ',';
	query << "`sex` = " << player->sex << ',';

	if (player->lastLoginSaved != 0) {
		query << "`lastlogin` = " << player->lastLoginSaved << ',';
	}

	if (player->lastIP != 0) {
		query << "`lastip` = " << player->lastIP << ',';
	}

	query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ',';

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullTime = 0;

		if (player->skullTicks > 0) {
			skullTime = time(nullptr) + player->skullTicks / 1000;
		}

		query << "`skulltime` = " << skullTime << ',';

		Skulls_t skull = SKULL_NONE;
		if (player->skull == SKULL_RED) {
			skull = SKULL_RED;
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}
		query << "`skull` = " << static_cast<uint32_t>(skull) << ',';
	}

	query << "`lastlogout` = " << player->getLastLogout() << ',';
	query << "`balance` = " << player->bankBalance << ',';
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ',';
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ',';
	query << "`stamina` = " << player->getStaminaMinutes() << ',';

	query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ',';
	query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ',';
	query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ',';
	query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ',';
	query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ',';
	query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ',';
	query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ',';
	query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ',';
	query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ',';
	query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ',';
	query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ',';
	query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ',';
	query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ',';
	query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ',';

	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ',';
	}
	query << "`blessings` = " << static_cast<uint32_t>(player->blessings);
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");
	for (const std::string& spellName : player->learnedInstantSpellList) {
		query << player->getGUID() << ',' << db->escapeString(spellName);
		if (!spellsQuery.addRow(query)) {
			return false;
		}
	}

	if (!spellsQuery.execute()) {
		return false;
	}

	//item saving
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");

	ItemBlockList itemList;
	for (int32_t slotId = 1; slotId <= 10; ++slotId) {
		Item* item = player->inventory[slotId];
		if (item) {
			itemList.emplace_back(slotId, item);
		}
	}

	if (!saveItems(player, itemList, itemsQuery, propWriteStream)) {
		return false;
	}

	if (player->lastDepotId != -1) {
		//save depot items
		query.str("");
		query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

		if (!db->executeQuery(query.str())) {
			return false;
		}

		DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
		itemList.clear();

		for (const auto& it : player->depotChests) {
			DepotChest* depotChest = it.second;
			for (Item* item : depotChest->getItemList()) {
				itemList.emplace_back(it.first, item);
			}
		}

		if (!saveItems(player, itemList, depotQuery, propWriteStream)) {
			return false;
		}
	}

	//save inbox items
	query.str("");
	query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	DBInsert inboxQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
	itemList.clear();

	for (Item* item : player->getInbox()->getItemList()) {
		itemList.emplace_back(0, item);
	}

	if (!saveItems(player, itemList, inboxQuery, propWriteStream)) {
		return false;
	}

	query.str("");
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
	player->genReservedStorageRange();

	for (const auto& it : player->storageMap) {
		query << player->getGUID() << ',' << it.first << ',' << it.second;
		if (!storageQuery.addRow(query)) {
			return false;
		}
	}

	if (!storageQuery.execute()) {
		return false;
	}

	//End the transaction
	return transaction.commit();
}
Exemple #24
0
bool IOPlayer::savePlayer(Player* player, bool shallow)
{
	player->preSave();

	DatabaseDriver* db = DatabaseDriver::instance();
	DBQuery query;
	DBResult_ptr result;

	//check if the player has to be saved or not
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();
	if(!(result = db->storeQuery(query))){
		return false;
	}

	const uint32_t save = result->getDataInt("save");

	if(save == 0)
		return true;

	//serialize conditions
	PropWriteStream propWriteStream;
	for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){
		if((*it)->isPersistent()){
			if(!(*it)->serialize(propWriteStream)){
				return false;
			}

			propWriteStream.ADD_UCHAR(*CONDITIONATTR_END);
		}
	}

	uint32_t conditionsSize;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.reset();
	query << "UPDATE `players` SET `level` = " << player->level
	<< ", `vocation` = " << (int32_t)player->getVocationId()
	<< ", `health` = " << player->health
	<< ", `healthmax` = " << player->healthMax
	<< ", `direction` = " << player->getDirection().value()
	<< ", `experience` = " << player->experience
	<< ", `lookbody` = " << (int32_t)player->defaultOutfit.lookBody
	<< ", `lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet
	<< ", `lookhead` = " << (int32_t)player->defaultOutfit.lookHead
	<< ", `looklegs` = " << (int32_t)player->defaultOutfit.lookLegs
	<< ", `looktype` = " << (int32_t)player->defaultOutfit.lookType
	<< ", `lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons
	<< ", `maglevel` = " << player->magLevel
	<< ", `mana` = " << player->mana
	<< ", `manamax` = " << player->manaMax
	<< ", `manaspent` = " << player->manaSpent
	<< ", `soul` = " << player->soul
	<< ", `town_id` = " << player->town
	<< ", `posx` = " << player->getLoginPosition().x
	<< ", `posy` = " << player->getLoginPosition().y
	<< ", `posz` = " << player->getLoginPosition().z
	<< ", `cap` = " << player->getCapacity()
	<< ", `sex` = " << player->sex.value()
	<< ", `conditions` = " << db->escapeBlob(conditions, conditionsSize)
	<< ", `loss_experience` = " << (int32_t)player->getLossPercent(LOSS_EXPERIENCE)
	<< ", `loss_mana` = " << (int32_t)player->getLossPercent(LOSS_MANASPENT)
	<< ", `loss_skills` = " << (int32_t)player->getLossPercent(LOSS_SKILLTRIES)
	<< ", `loss_items` = " << (int32_t)player->getLossPercent(LOSS_ITEMS)
	<< ", `loss_containers` = " << (int32_t)player->getLossPercent(LOSS_CONTAINERS)
	<< ", `stamina` = " << player->stamina;

#ifdef __SKULLSYSTEM__
	query << ", `skull_type` = " << (player->getSkull() == SKULL_RED || player->getSkull() == SKULL_BLACK ? player->getSkull().value() : 0);
	query << ", `skull_time` = " << player->lastSkullTime;
#endif

	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction(db);
	if(!transaction.begin())
		return false;

	if(!db->executeQuery(query)){
		return false;
	}

	//skills
	for(int32_t i = 0; i <= 6; i++){
		query.reset();
		query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skill_id` = " << i;

		if(!db->executeQuery(query)){
			return false;
		}
	}

	if(shallow)
		return transaction.commit();

	// deletes all player-related stuff

	/*
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");
	*/

	query.reset();
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query)){
		return false;
	}

	query.reset();
	query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}

	// Starti inserting
	DBInsert insert(db);

	/*
	ItemBlockList itemList;
	Item* item;
	for(int32_t slotId = 1; slotId <= 10; ++slotId){
		if((item = player->inventory[slotId])){
			itemList.push_back(itemBlock(slotId, item));
		}
	}

	//item saving
	stmt.setQuery("INSERT INTO `player_items` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");
	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}

	itemList.clear();
	for(DepotMap::iterator it = player->depots.begin(); it != player->depots.end(); ++it){
		itemList.push_back(itemBlock(it->first, it->second));
	}

	//save depot items
	stmt.setQuery("INSERT INTO `player_depotitems` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");
	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}
	*/

	insert.setQuery("INSERT INTO `player_storage` (`player_id` , `id` , `value` ) VALUES ");
	for(StorageMap::const_iterator cit = player->getCustomValueIteratorBegin(); cit != player->getCustomValueIteratorEnd();cit++){
		query.reset();
		query << player->getGUID() << ", " << db->escapeString(cit->first) << ", " << db->escapeString(cit->second);
		if(!insert.addRow(query.str())){
			return false;
		}
	}

	if(!insert.execute()){
		return false;
	}

	//save vip list
	if(!player->VIPList.empty()){
		query.reset();
		query << "INSERT INTO `player_viplist` (`player_id`, `vip_id`) SELECT " << player->getGUID()
			<< ", `id` FROM `players` WHERE `id` IN (";
		for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end(); ){
			query << (*it);
			++it;
			if(it != player->VIPList.end()){
				query << ",";
			}
			else{
				query << ")";
			}
		}

		if(!db->executeQuery(query)){
			return false;
		}
	}

	//End the transaction
	return transaction.commit();
}
bool IOLoginData::loadPlayer(Player* player, DBResult_ptr result)
{
	if (!result) {
		return false;
	}

	Database* db = Database::getInstance();

	uint32_t accno = result->getDataInt("account_id");
	Account acc = loadAccount(accno);

	player->setGUID(result->getDataInt("id"));
	player->name = result->getDataString("name");
	player->accountNumber = accno;

	player->accountType = acc.accountType;

	if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) {
		player->premiumDays = std::numeric_limits<uint16_t>::max();
	} else {
		player->premiumDays = acc.premiumDays;
	}

	Group* group = g_game.getGroup(result->getDataInt("group_id"));
	if (!group) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Group ID " << result->getDataInt("group_id") << " which doesn't exist." << std::endl;
		return false;
	}
	player->setGroup(group);

	player->bankBalance = result->getNumber<uint64_t>("balance");

	player->setSex(static_cast<PlayerSex_t>(result->getDataInt("sex")));
	player->level = std::max<uint32_t>(1, result->getDataInt("level"));

	uint64_t experience = result->getNumber<uint64_t>("experience");

	uint64_t currExpCount = Player::getExpForLevel(player->level);
	uint64_t nextExpCount = Player::getExpForLevel(player->level + 1);
	if (experience < currExpCount || experience > nextExpCount) {
		experience = currExpCount;
	}

	player->experience = experience;

	if (currExpCount < nextExpCount) {
		player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount);
	} else {
		player->levelPercent = 0;
	}

	player->soul = result->getDataInt("soul");
	player->capacity = result->getDataInt("cap") * 100;
	player->blessings = result->getDataInt("blessings");

	unsigned long conditionsSize;
	const char* conditions = result->getDataStream("conditions", conditionsSize);
	PropStream propStream;
	propStream.init(conditions, conditionsSize);

	Condition* condition = Condition::createCondition(propStream);
	while (condition) {
		if (condition->unserialize(propStream)) {
			player->storedConditionList.push_front(condition);
		} else {
			delete condition;
		}
		condition = Condition::createCondition(propStream);
	}

	if (!player->setVocation(result->getDataInt("vocation"))) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Vocation ID " << result->getDataInt("vocation") << " which doesn't exist." << std::endl;
		return false;
	}

	player->mana = result->getDataInt("mana");
	player->manaMax = result->getDataInt("manamax");
	player->magLevel = result->getDataInt("maglevel");

	uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1);
	uint64_t manaSpent = result->getNumber<uint64_t>("manaspent");
	if (manaSpent > nextManaCount) {
		manaSpent = 0;
	}

	player->manaSpent = manaSpent;
	player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount);

	player->health = result->getDataInt("health");
	player->healthMax = result->getDataInt("healthmax");

	player->defaultOutfit.lookType = result->getDataInt("looktype");
	player->defaultOutfit.lookHead = result->getDataInt("lookhead");
	player->defaultOutfit.lookBody = result->getDataInt("lookbody");
	player->defaultOutfit.lookLegs = result->getDataInt("looklegs");
	player->defaultOutfit.lookFeet = result->getDataInt("lookfeet");
	player->defaultOutfit.lookAddons = result->getDataInt("lookaddons");
	player->currentOutfit = player->defaultOutfit;

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		const int32_t skullSeconds = result->getDataInt("skulltime") - time(nullptr);
		if (skullSeconds > 0) {
			//ensure that we round up the number of ticks
			player->skullTicks = (skullSeconds + 2) * 1000;
			int32_t skull = result->getDataInt("skull");

			if (skull == SKULL_RED) {
				player->skull = SKULL_RED;
			} else if (skull == SKULL_BLACK) {
				player->skull = SKULL_BLACK;
			}
		}
	}

	player->loginPosition.x = result->getDataInt("posx");
	player->loginPosition.y = result->getDataInt("posy");
	player->loginPosition.z = result->getDataInt("posz");

	player->lastLoginSaved = result->getNumber<uint64_t>("lastlogin");
	player->lastLogout = result->getNumber<uint64_t>("lastlogout");

	player->offlineTrainingTime = result->getDataInt("offlinetraining_time") * 1000;
	player->offlineTrainingSkill = result->getDataInt("offlinetraining_skill");

	Town* town = Towns::getInstance().getTown(result->getDataInt("town_id"));
	if (!town) {
		std::cout << "[Error - IOLoginData::loadPlayer] " << player->name << " has Town ID " << result->getDataInt("town_id") << " which doesn't exist." << std::endl;
		return false;
	}

	player->town = town;

	const Position& loginPos = player->loginPosition;
	if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) {
		player->loginPosition = player->getTemplePosition();
	}

	player->staminaMinutes = result->getDataInt("stamina");

	static const std::string skillNames[] = {"skill_fist", "skill_club", "skill_sword", "skill_axe", "skill_dist", "skill_shielding", "skill_fishing"};
	static const std::string skillNameTries[] = {"skill_fist_tries", "skill_club_tries", "skill_sword_tries", "skill_axe_tries", "skill_dist_tries", "skill_shielding_tries", "skill_fishing_tries"};
	static const size_t size = sizeof(skillNames) / sizeof(std::string);
	for (uint8_t i = 0; i < size; ++i) {
		uint16_t skillLevel = result->getNumber<uint16_t>(skillNames[i]);
		uint64_t skillTries = result->getNumber<uint64_t>(skillNameTries[i]);
		uint64_t nextSkillTries = player->vocation->getReqSkillTries(i, skillLevel + 1);
		if (skillTries > nextSkillTries) {
			skillTries = 0;
		}

		player->skills[i].level = skillLevel;
		player->skills[i].tries = skillTries;
		player->skills[i].percent = Player::getPercentLevel(skillTries, nextSkillTries);
	}

	std::ostringstream query;
	query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		uint32_t guildId = result->getDataInt("guild_id");
		uint32_t playerRankId = result->getDataInt("rank_id");
		player->guildNick = result->getDataString("nick");

		Guild* guild = g_game.getGuild(guildId);
		if (!guild) {
			query.str("");
			query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId;
			if ((result = db->storeQuery(query.str()))) {
				guild = new Guild(guildId, result->getDataString("name"));
				g_game.addGuild(guild);

				query.str("");
				query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId << " LIMIT 3";

				if ((result = db->storeQuery(query.str()))) {
					do {
						guild->addRank(result->getDataInt("id"), result->getDataString("name"), result->getDataInt("level"));
					} while (result->next());
				}
			}
		}

		if (guild) {
			player->guild = guild;
			GuildRank* rank = guild->getRankById(playerRankId);
			if (rank) {
				player->guildLevel = rank->level;
			} else {
				player->guildLevel = 1;
			}

			IOGuild::getWarList(guildId, player->guildWarList);

			query.str("");
			query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId;
			if ((result = db->storeQuery(query.str()))) {
				guild->setMemberCount(result->getDataInt("members"));
			}
		}
	}

	query.str("");
	query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->learnedInstantSpellList.emplace_front(result->getDataString("name"));
		} while (result->next());
	}

	//load inventory items
	ItemMap itemMap;

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;
			if (pid >= 1 && pid <= 10) {
				player->__internalAddThing(pid, item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);
				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load depot items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;

			int32_t pid = pair.second;
			if (pid >= 0 && pid < 100) {
				if (pid == 98) {
					DepotChest* depotChest = player->getPokeStorage(pid, true);
					if (depotChest) {
						depotChest->__internalAddThing(item);
					}
				} else {
					DepotChest* depotChest = player->getDepotChest(pid, true);
					if (depotChest) {
						depotChest->__internalAddThing(item);
					}
				}
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);
				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load inbox items
	itemMap.clear();

	query.str("");
	query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC";
	if ((result = db->storeQuery(query.str()))) {
		loadItems(itemMap, result);

		for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) {
			const std::pair<Item*, int32_t>& pair = it->second;
			Item* item = pair.first;
			int32_t pid = pair.second;

			if (pid >= 0 && pid < 100) {
				player->getInbox()->__internalAddThing(item);
			} else {
				ItemMap::const_iterator it2 = itemMap.find(pid);

				if (it2 == itemMap.end()) {
					continue;
				}

				Container* container = it2->second.first->getContainer();
				if (container) {
					container->__internalAddThing(item);
				}
			}
		}
	}

	//load storage map
	query.str("");
	query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addStorageValue(result->getDataInt("key"), result->getDataInt("value"), true);
		} while (result->next());
	}

	//load vip
	query.str("");
	query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount();
	if ((result = db->storeQuery(query.str()))) {
		do {
			player->addVIPInternal(result->getDataInt("player_id"));
		} while (result->next());
	}

	player->updateBaseSpeed();
	player->updateInventoryWeight();
	player->updateItemsLight(true);
	return true;
}