Exemple #1
0
bool GameObject::collided(DynamicObject &dObj) const
{
    double left = this->getPosition().getX()-_wSize;
    double right = this->getPosition().getX()+_wSize;

    double bottom = this->getPosition().getY()-_hSize;
    double top = this->getPosition().getY()+_hSize;

    double leftB = dObj.getPosition().getX()-dObj.getWSize();
    double rightB = dObj.getPosition().getX()+dObj.getWSize();

    double bottomB = dObj.getPosition().getY()-dObj.getHSize();
    double topB = dObj.getPosition().getY()+dObj.getHSize();

    bool hasCollided;
    if (left<rightB && right>leftB && bottom<topB && top>bottomB)
        hasCollided = true;
    else
        hasCollided = false;

    return hasCollided;
}