Exemple #1
0
void Point::optimize(const size_t n_iter)
{
  Vector3d old_point = pos_;
  double chi2 = 0.0;
  Matrix3d A;
  Vector3d b;

  for(size_t i=0; i<n_iter; i++)
  {
    A.setZero();
    b.setZero();
    double new_chi2 = 0.0;

    // compute residuals
    for(auto it=obs_.begin(); it!=obs_.end(); ++it)
    {
      Matrix23d J;
      const Vector3d p_in_f((*it)->frame->T_f_w_ * pos_);
      Point::jacobian_xyz2uv(p_in_f, (*it)->frame->T_f_w_.rotationMatrix(), J);
      const Vector2d e(vk::project2d((*it)->f) - vk::project2d(p_in_f));
      new_chi2 += e.squaredNorm();
      A.noalias() += J.transpose() * J;
      b.noalias() -= J.transpose() * e;
    }

    // solve linear system
    const Vector3d dp(A.ldlt().solve(b));

    // check if error increased
    if((i > 0 && new_chi2 > chi2) || (bool) std::isnan((double)dp[0]))
    {
#ifdef POINT_OPTIMIZER_DEBUG
      cout << "it " << i
           << "\t FAILURE \t new_chi2 = " << new_chi2 << endl;
#endif
      pos_ = old_point; // roll-back
      break;
    }

    // update the model
    Vector3d new_point = pos_ + dp;
    old_point = pos_;
    pos_ = new_point;
    chi2 = new_chi2;
#ifdef POINT_OPTIMIZER_DEBUG
    cout << "it " << i
         << "\t Success \t new_chi2 = " << new_chi2
         << "\t norm(b) = " << vk::norm_max(b)
         << endl;
#endif

    // stop when converged
    if(vk::norm_max(dp) <= EPS)
      break;
  }
#ifdef POINT_OPTIMIZER_DEBUG
  cout << endl;
#endif
}
Exemple #2
0
 Vector6d Line3D::toCartesian() const{
   Vector6d cartesian;
   cartesian.tail<3>() = d()/d().norm();
   Matrix3d W=-_skew(d());
   double damping = 1e-9;
   Matrix3d A = W.transpose()*W+(Matrix3d::Identity()*damping);
   cartesian.head<3>() = A.ldlt().solve(W.transpose()*w());
   return cartesian;
 }
Exemple #3
0
	void Point3D::optimize(const size_t n_iter)
	{
		Vector3d old_point = pos_;
		double chi2 = 0.0;
		Matrix3d A;
		Vector3d b;

		for (size_t i = 0; i < n_iter; i++)
		{
			A.setZero();
			b.setZero();
			double new_chi2 = 0.0;

			// 计算残差
			for (auto it = obs_.begin(); it != obs_.end(); ++it)
			{
				Matrix23d J;
				const Vector3d p_in_f((*it)->frame->T_f_w_ * pos_);
				Point3D::jacobian_xyz2uv(p_in_f, (*it)->frame->T_f_w_.rotation_matrix(), J);
				const Vector2d e(project2d((*it)->f) - project2d(p_in_f));
				new_chi2 += e.squaredNorm();
				A.noalias() += J.transpose() * J;
				b.noalias() -= J.transpose() * e;
			}

			// 求解线性系统
			const Vector3d dp(A.ldlt().solve(b));

			// 检测误差有没有增长
			if ((i > 0 && new_chi2 > chi2) || (bool)std::isnan((double)dp[0]))
			{
				pos_ = old_point; // 回滚
				break;
			}

			// 更新模型
			Vector3d new_point = pos_ + dp;
			old_point = pos_;
			pos_ = new_point;
			chi2 = new_chi2;

			// 收敛则停止
			if (norm_max(dp) <= EPS)
				break;
		}

	}