Exemple #1
0
void World_Tests::GetSystemScenes_Should_Return_All_Extended_Scenes()
{
  World world;

  Mock_System system1(System::Types::RENDER);
  world.AddSystemScene(system1.CreateScene());

  CPPUNIT_ASSERT(!world.GetSystemScenes().empty());
}
Exemple #2
0
void World_Tests::Update_Should_Call_Update_On_All_Attached_SystemScenes()
{
  World world;

  Mock_SystemScene* scene = new Mock_SystemScene(System::Types::TEST);
  scene->update_count.setExpected(1);

  world.AddSystemScene(scene);

  world.Update(1.0f / 100.0f);

  scene->verify();
}