Exemple #1
0
void Entity::Reset(World& world) {
	world.GetDynamicsWorld()->removeRigidBody(mBody.get());

	SetPosition(mInitialPosition);
	SetScale(mInitialScale);
	SetRotation(mInitialRotation);
	bool p = mUsePhysics;
	SetUsePhysics(world, false);
	SetUsePhysics(world, p);
}