Exemple #1
0
CEVENT(CMDBoard, _ExitPost)
{
    World* world = World::GetPtr();
    Editor* ed = ((EditorExitedArgs*)args)->editor;
    BoardPost* post = (BoardPost*)ed->GetArg();
    Player* mobile = (Player*)caller;
    BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
    Property* prop = NULL;
    Board* board = NULL;
    int id = 0;

    if (!bmanager)
        {
            mobile->Message(MSG_ERROR, "Can not access the board system.");
            return;
        }

    prop = mobile->variables.FindProperty("board");
    if (!prop)
        {
            mobile->Message(MSG_ERROR, "No board set.");
            return;
        }

    id = prop->GetValue().GetInt();
    board = bmanager->GetBoardByIndex(id);
    if (!board)
        {
            mobile->Message(MSG_ERROR, "The board you have set does not exist.");
            return;
        }

    board->AddPost(post);
}
Exemple #2
0
BOOL CMDABoard::Execute(const std::string &verb, Player* mobile,std::vector<std::string> &args, int subcmd)
{
    World* world = World::GetPtr();

    if (!args.size())
        {
            Help(mobile);
            return true;
        }
    if (args[0] == "create" && args.size() > 1)
        {
            std::vector<std::string>::iterator it, itEnd;
            std::vector<std::string> parts;
            std::string name;
            BoardManager* bmanager;

            itEnd = args.end();
            for (it = ++(args.begin()); it != itEnd; ++it)
                {
                    parts.push_back((*it));
                }
            name = Explode(parts, " ");
            Board* board = new Board();
            board->SetName(name);
            bmanager = (BoardManager*)world->GetProperty("boards");
            bmanager->AddBoard(board);
            mobile->Message(MSG_INFO, "Added "+name+".");
            return true;
        }

    return  false;
}
Exemple #3
0
void CMDBoard::Set(Player* mobile, int boardid)
{
    World* world = World::GetPtr();
    BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
    Board* board = NULL;
    Property* prop = NULL;

    if (!bmanager)
        {
            mobile->Message(MSG_ERROR, "Can not access the board system.");
            return;
        }

    board = bmanager->GetBoardByIndex(boardid);
    if (!board)
        {
            mobile->Message(MSG_ERROR, "Invalid board.");
            return;
        }

    prop = mobile->variables.FindProperty("board");
    if (!prop)
        {
            mobile->variables.AddProperty("board", boardid);
        }
    else
        {
            prop->SetValue(boardid);
        }

    mobile->Message(MSG_INFO, "board set");
}
Exemple #4
0
void CMDBoard::List(Player* mobile)
{
    World* world = World::GetPtr();
    BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
    Property* prop = NULL;
    int id = 0;
    int i = 0;
    Board* board = NULL;
    std::vector<BoardPost*>* posts;
    std::vector<BoardPost*>::iterator it, itEnd;
    std::stringstream st;

    if (!bmanager)
        {
            mobile->Message(MSG_ERROR, "Can not access the board system.");
            return;
        }

    prop = mobile->variables.FindProperty("board");
    if (!prop)
        {
            mobile->Message(MSG_ERROR, "No board set.");
            mobile->Message(MSG_ERROR, "Use board set to choose a board.");
            return;
        }

    id = prop->GetValue().GetInt();
    board = bmanager->GetBoardByIndex(id);
    if (!board)
        {
            mobile->Message(MSG_ERROR, "The board you have set does not exist.");
            return;
        }

    posts = board->GetPosts();
    if (!posts->size())
        {
            mobile->Message(MSG_INFO, "No messages.");
            return;
        }

    st << left << "#" << setw(12) << "poster" << right << "subject" << endl;
    st << Repete("-", 80) << endl;
    itEnd = posts->end();
    i = 1;
    for (it = posts->begin(); it != itEnd; ++it, ++i)
        {
            st << left << "[" << setw(5) << i << "]" << setw(12) << (*it)->GetPoster() << right << (*it)->GetSubject() << endl;
        }
    mobile->Message(MSG_LIST, st.str());
}
Exemple #5
0
void CMDBoard::Read(Player* mobile, int id)
{
    World* world = World::GetPtr();
    BoardPost*post = NULL;
    BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
    Board* board = NULL;
    Property* prop = NULL;
    int boardid = 0;
    std::stringstream st;

    if (!bmanager)
        {
            mobile->Message(MSG_ERROR, "Can not access the board system.");
            return;
        }

    prop = mobile->variables.FindProperty("board");
    if (!prop)
        {
            mobile->Message(MSG_ERROR, "No board set.");
            mobile->Message(MSG_ERROR, "Use board set to choose a board.");
            return;
        }

    boardid = prop->GetValue().GetInt();
    board = bmanager->GetBoardByIndex(boardid);
    if (!board)
        {
            mobile->Message(MSG_ERROR, "The board you have set does not exist.");
            return;
        }

    post = board->GetPostByIndex(id);
    if (!post)
        {
            mobile->Message(MSG_ERROR, "That post does not exist.");
            return;
        }

    st << left << setw(15) << "From: " << right << post->GetPoster() << endl;
    st << left << setw(15) << "Subject: " << right << post->GetSubject() << endl;
    st << post->GetMessage() << endl;
    mobile->Message(MSG_INFO, st.str());
}
Exemple #6
0
void CMDBoard::Show(Player* mobile)
{
    World* world = World::GetPtr();
    BoardManager* bmanager = (BoardManager*)world->GetProperty("boards");
    std::vector<Board*> boards;
    std::vector<Board*>::iterator it, itEnd;
    int i = 1;
    std::stringstream st;

    bmanager->GetBoards(&boards);
    if (!boards.size())
        {
            mobile->Message(MSG_INFO, "There are no boards to show.");
            return;
        }

    itEnd = boards.end();
    for (it = boards.begin(); it!= itEnd; ++it, ++i)
        {
            st << left << "[" << setw(3) << i << "]" << right << (*it)->GetName() << endl;
        }
    mobile->Message(MSG_LIST, st.str());
}
Exemple #7
0
AttributeTable* GetAttributeTable()
{
    World* world = World::GetPtr();

    return (AttributeTable*)world->GetProperty("attributes");
}