static void create(){ armor::create(); SetKeyName("bearsuit"); SetId(({"costume","bear costume","suit","bear suit"}));
static void create(){ armor::create(); SetKeyName("scarf"); SetId(({"scarf"}));
static void create(){ armor::create(); SetKeyName("steel helmet"); SetId(({"helmet","cover","steel"}));
static void create() { pole::create(); item::create(); SetKeyName("bamboo pole"); SetId( ({ "pole", "bamboo pole", "stick" }) );
static void create(){ armor::create(); SetKeyName("studded leather jerkin"); SetId(({"leather", "jerkin", "studded", "studded leather jerkin"}));
static void create() { fish::create(); SetKeyName("herring"); SetId( ({ "fish" }) );
static void create() { armor::create(); SetKeyName("white glove"); SetId( ({ "glove" }) );
static void create() { meal::create(); SetKeyName("sandwich"); SetId(({"sandwich","ham sandwich"}));
static void create() { sentient::create(); SetKeyName("the Mayor"); SetId( ({"mayor"}) );
static void create(){ ::create(); SetKeyName("breathing mask"); SetId(({"mask","breather","a98","apparatus","device"}));
static void create() { meal::create(); SetKeyName("water"); SetId(({ "bottle","water"}));
static void create() { meal::create(); SetKeyName("mushroom"); SetId( ({"mushroom", "shroom", "fungus"}) );
static void create() { sentient::create(); SetKeyName("Cor"); SetId(({"cor"}));
void create(){ clip::create(); SetKeyName("9mm clip"); SetId(({"clip","magazine"}));
static void create(){ npc::create(); SetKeyName("dummy"); SetId( ({"dummy","mokujin"}) );
static void create(){ armor::create(); SetKeyName("paisley vest"); SetId(({"vest"}));
static void create() { sentient::create(); SetKeyName("faerie"); SetAdjectives( ({"fragile", "beautiful", "incredibly beautiful", "insubstantial", "tiny"}) );
void create() { ::create(); SetKeyName("wardrobe"); SetId(({"wardrobe"}));
static void create(){ ::create(); if(!Directions) Directions = ([]); SetKeyName("rocket pack"); SetId(({"pack","rocket","rocketpack"}));
void create(){ ::create(); SetKeyName("chalkboard"); SetId(({ "board", "chalkboard" }));
static void create() { item::create(); SetKeyName("short sword"); SetId( ({ "sword", "short sword" }) );
void create() { ::create(); SetKeyName("chest"); SetId(({"chest","wooden chest"}));
static void create() { ::create(); SetKeyName("beat up couch"); SetId( ({ "couch","sofa","recliner" }) );
void create() { chair::create(); SetKeyName("wooden table"); SetId( ({ "table" }) );
void create(){ ::create(); SetKeyName("curing slip"); SetId( ({"slip","leaf","paper","healer token"}) );
static void create(){ armor::create(); SetKeyName("gold necklace"); SetId(({"necklace"}));
static void create() { item::create(); SetKeyName("battle axe"); SetId(({"axe","battleaxe"}));
static void create(){ armor::create(); SetKeyName("jade ring"); SetId(({"ring","ward","jade"}));
static void create() { sentient::create(); SetKeyName("Wim"); SetId(({"wim"}));
void create() { ::create(); SetKeyName("locker"); SetId(({"locker","object"}));