Esempio n. 1
0
int main(void)
{
  int ret;
  std::string str;
  CBTest cbTest;

  ArFunctorC<CBTest> connectCB(&cbTest, &CBTest::connected);
  ArFunctorC<CBTest> failedConnectCB(&cbTest, &CBTest::failedConnect);
  ArFunctorC<CBTest> disconnectCB(&cbTest, &CBTest::disconnected);
  ArFunctorC<CBTest> disconnectErrorCB(&cbTest, &CBTest::disconnectedError);

  ArSerialConnection con;
  ArRobot robot;

  printf("If a robot is attached to your port you should see:\n");
  printf("Failed connect, Connected, Disconnected Error, Connected, Disconnected\n");
  printf("If no robot is attached you should see:\n");
  printf("Failed connect, Failed connect, Failed connect\n");
  printf("-------------------------------------------------------\n");
  ArLog::init(ArLog::None, ArLog::Terse);

  srand(time(NULL));

  robot.setDeviceConnection(&con);
  robot.addConnectCB(&connectCB, ArListPos::FIRST);
  robot.addFailedConnectCB(&failedConnectCB, ArListPos::FIRST);
  robot.addDisconnectNormallyCB(&disconnectCB, ArListPos::FIRST);
  robot.addDisconnectOnErrorCB(&disconnectErrorCB, ArListPos::FIRST);
  
  // this should fail since there isn't an open port yet
  robot.blockingConnect();
  
  if ((ret = con.open()) != 0)
  {
    str = con.getOpenMessage(ret);
    printf("Open failed: %s\n", str.c_str());
    exit(0);
  }
  
  robot.blockingConnect();

  con.close();
  robot.loopOnce();
  

  if ((ret = con.open()) != 0)
  {
    str = con.getOpenMessage(ret);
    printf("Open failed: %s\n", str.c_str());
    exit(0);
  }  
  robot.blockingConnect();
  robot.disconnect();

  exit(0);

}
Esempio n. 2
0
int main(int argc, char **argv) 
{
  std::string str;
  int ret;
  ArTime start;
  
  // connection to the robot
  ArSerialConnection con;
  // the robot
  ArRobot robot;
  // the connection handler from above
  ConnHandler ch(&robot);

  // init area with a dedicated signal handling thread
  Aria::init(Aria::SIGHANDLE_THREAD);

  // open the connection with the defaults, exit if failed
  if ((ret = con.open()) != 0)
  {
    str = con.getOpenMessage(ret);
    printf("Open failed: %s\n", str.c_str());
    Aria::shutdown();
    return 1;
  }

  // set the robots connection
  robot.setDeviceConnection(&con);
  // try to connect, if we fail, the connection handler should bail
  if (!robot.blockingConnect())
  {
    // this should have been taken care of by the connection handler
    // but just in case
    printf(
    "asyncConnect failed because robot is not running in its own thread.\n");
    Aria::shutdown();
    return 1;
  }
  // run the robot in its own thread, so it gets and processes packets and such
  robot.runAsync(false);

  int i;
  while (Aria::getRunning())
  {
    robot.lock();
    robot.comStr(ArCommands::TTY3, "1234567890");
    robot.unlock();
  }

  robot.disconnect();
  // shutdown and ge tout
  Aria::shutdown();
  return 0;
}
int main()
{

/*
	TODO
	Check that the Starclass is updating the global pose right	- not done
	Check that the MapClass is giving the right pose			- not done
	check khenglee can use the behaviours						- not done
	check emergency control										- not done

*/
	Network yarp;

	SamgarModule VR("Vrobot","Loco","wheel",SamgarModule::run); // Cant have spaces or underscores
	VR.AddPortS("TransitIn");
	SetupRobot();


	ActionEmergencyControl EmergencyControl;
	UpdateMap		UpdMap		(&VR);
	UpOdo           OdoUp       (&VR);
	Transit         TransitIn   (&VR);
//	PlaySounder		SoundPlayer	(&VR);
//	BehaveMove		MoveBehave	(&VR);
//	MoveCAM			CAMMove		(&VR);

	// lowest priority might actully be highest becouse coms direct to robot and not through desiredaction.
	robot.addAction(&EmergencyControl,99); // need to check this works
	robot.addAction(&UpdMap,99);
	robot.addAction(&OdoUp,99);
	robot.addAction(&TransitIn,70);
//	robot.addAction(&SoundPlayer,100);
//	robot.addAction(&MoveBehave,100);
//	robot.addAction(&CAMMove,100);
	robot.run(true);

	robot.disconnect();
	Aria::shutdown();
	return 0;
}
Esempio n. 4
0
int main(int argc, char **argv) 
{
  std::string str;
  int ret;
  int dist;
  ArTime start;
  ArPose startPose;
  bool vel2 = false;

  // connection to the robot
  ArSerialConnection con;
  // the robot
  ArRobot robot;
  // the connection handler from above
  ConnHandler ch(&robot);
  
  // init area with a dedicated signal handling thread
  Aria::init(Aria::SIGHANDLE_THREAD);

  if (argc != 2 || (dist = atoi(argv[1])) == 0)
    {
      printf("Usage: %s <distInMM>\n", argv[0]);
      exit(0);
    }
  if (dist < 1000)
    {
      printf("You must go at least a meter\n");
      exit(0);
    }
  // open the connection with the defaults, exit if failed
  if ((ret = con.open()) != 0)
  {
    str = con.getOpenMessage(ret);
    printf("Open failed: %s\n", str.c_str());
    Aria::shutdown();
    return 1;
  }

  // set the robots connection
  robot.setDeviceConnection(&con);
  // try to connect, if we fail, the connection handler should bail
  if (!robot.blockingConnect())
  {
    // this should have been taken care of by the connection handler
    // but just in case
    printf(
    "asyncConnect failed because robot is not running in its own thread.\n");
    Aria::shutdown();
    return 1;
  }
  // run the robot in its own thread, so it gets and processes packets and such
  robot.runAsync(false);

  // just a big long set of printfs, direct motion commands and sleeps,
  // it should be self-explanatory

  robot.lock();

  /*
  robot.setAbsoluteMaxTransVel(2000);
  robot.setTransVelMax(2000);
  robot.setTransAccel(1000);
  robot.setTransDecel(1000);
  robot.comInt(82, 30); // rotkp
  robot.comInt(83, 200); // rotkv
  robot.comInt(84, 0); // rotki
  robot.comInt(85, 30); // transkp
  robot.comInt(86, 450); // transkv
  robot.comInt(87, 4); // transki

  */
  printf("Driving %d mm (going full speed for that far minus a meter then stopping)\n", dist);
  if (vel2)
    robot.setVel2(2200, 2200);
  else
    robot.setVel(2200);
  robot.unlock();
  start.setToNow();
  startPose = robot.getPose();
  while (1)
  {
    robot.lock();
    printf("\r vel: %.0f x: %.0f y: %.0f: dist: %.0f heading: %.2f",
	   robot.getVel(), robot.getX(), robot.getY(), 
	   startPose.findDistanceTo(robot.getPose()),
	   robot.getTh());
    if (startPose.findDistanceTo(robot.getPose()) > abs(dist) - 1000)
    {
      printf("\nFinished distance\n");
      robot.setVel(0);
      robot.unlock();
      break;
    }
    if (start.mSecSince() > 10000)
    {
      printf("\nDistance timed out\n");
      robot.setVel(0);
      robot.unlock();
      break;
    }   
    robot.unlock();
    ArUtil::sleep(50);
  }
  
  if (vel2)
    robot.setVel2(0, 0);
  else
    robot.setVel(0);
  start.setToNow();
  while (1)
    {
      robot.lock();
      if (vel2)
	robot.setVel2(0, 0);
      else
	robot.setVel(0);
      if (fabs(robot.getVel()) < 20)
	{
	  printf("Stopped\n");
	  robot.unlock();
	  break;
	}
      if (start.mSecSince() > 2000)
	{
	  printf("\nStop timed out\n");
	  robot.unlock();
	  break;
	}
      robot.unlock();
      ArUtil::sleep(50);
    }
  robot.lock();
  robot.disconnect();
  robot.unlock();
  // shutdown and ge tout
  Aria::shutdown();
  return 0;
}
Esempio n. 5
0
int main(int argc, char **argv)
{
  std::string str;
  int ret;
  int successes = 0, failures = 0;
  int action;
  bool exitOnFailure = true;
  
  ArSerialConnection con;
  ArRobot robot;
  //ArLog::init(ArLog::StdOut, ArLog::Verbose);
  srand(time(NULL));
  robot.runAsync(false);
// if (!exitOnFailure)
//    ArLog::init(ArLog::None, ArLog::Terse);
  //else
  //ArLog::init(ArLog::None);
  while (1)
  {
    if (con.getStatus() != ArDeviceConnection::STATUS_OPEN &&
	(ret = con.open()) != 0)
    {
      str = con.getOpenMessage(ret);
      printf("Open failed: %s\n", str.c_str());
      ++failures;
      if (exitOnFailure)
      {
	printf("Failed\n");
	exit(0);
      }
      else
      {
	ArUtil::sleep(200);
	robot.unlock();
	continue;
      }
    }
    robot.lock();
    robot.setDeviceConnection(&con);
    robot.unlock();
    ArUtil::sleep((rand() % 5) * 100);
    if (robot.asyncConnect())
    {
      robot.waitForConnectOrConnFail();
      robot.lock();
      if (!robot.isConnected())
      {
	if (exitOnFailure)
	{
	  printf("Failed after %d tries.\n", successes);
	  exit(0);
	}
	printf("Failed to connect successfully");
	++failures;
      }
      robot.comInt(ArCommands::SONAR, 0);
      robot.comInt(ArCommands::SOUNDTOG, 0);
      //robot.comInt(ArCommands::PLAYLIST, 0);
      robot.comInt(ArCommands::ENCODER, 1);
      ArUtil::sleep(((rand() % 20) + 3) * 100);
      ++successes;
      // okay, now try to leave it in a messed up state
      action = rand() % 8;
      robot.dropConnection();
      switch (action) {
      case 0:
	printf("Discon  0 ");
	robot.disconnect();
	ArUtil::sleep(100);
	robot.com(0);
	break;
      case 1:
	printf("Discon  1 ");
	robot.disconnect();
	ArUtil::sleep(100);
	robot.com(0);
	ArUtil::sleep(100);
	robot.com(1);
	break;
      case 2:
	printf("Discon  2 ");
	robot.disconnect();
	ArUtil::sleep(100);
	robot.com(0);
	ArUtil::sleep(100);
	robot.com(1);
	ArUtil::sleep(100);
	robot.com(2);
	break;
      case 3:
	printf("Discon 10 ");
	robot.disconnect();
	ArUtil::sleep(100);
	robot.com(10);
	break;
      case 4:
	printf("Discon    ");
	robot.disconnect();
	break;
      default:
	printf("Leave     ");
	break;
      }
      robot.unlock();
    }
    else
    {
      if (exitOnFailure)
      {
	printf("Failed after %d tries.\n", successes);
	exit(0);
      }
      printf("Failed to start connect ");
      ++failures;
    }
    if ((rand() % 2) == 0)
    {
      printf(" ! RadioDisconnect ! ");
      con.write("|||\15", strlen("!!!\15"));
      
      ArUtil::sleep(100);
      con.write("WMD\15", strlen("WMD\15"));
      ArUtil::sleep(200);
    }
    if ((rand() % 2) == 0)
    {
      printf(" ! ClosePort !\n");
      con.close();
    }
    else
      printf("\n");
    printf("#### %d successes %d failures, %% %.2f success\n", successes, failures,
	   (float)successes/(float)(successes+failures)*100);

    ArUtil::sleep((rand() % 2)* 1000);
  }
  return 0; 
}
Esempio n. 6
0
void TakeBlockToWall::handler(void)
{
  Color tempColor;

  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    myDropWall = COLOR_FIRST_WALL;
    myLapWall = COLOR_SECOND_WALL;
    printf("!! Started state handling!\n");
    //handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      printf("!! Acquire block\n");
      myNewState = false;
      myAMPTU->panTilt(0, -40);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (have cube?)\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    } 
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED || 
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      printf("!! Pickup block\n");
      myNewState = false;
      myAMPTU->panTilt(0, -35);
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock: successful\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### Backup: Failed, going forwards\n");
      myRobot->clearDirectMotion();
      setState(STATE_FORWARD);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > BACKUP_DIST * .95 * .75)
    {
      printf("###### Backup: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_FORWARD:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(-BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### Forward: Failed\n");
      myRobot->clearDirectMotion();
      setState(STATE_FAILED);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95 * .75))
    {
      printf("###### Forward: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_BLOCK2:
    if (myNewState)
    {
      printf("!! Acquire block 2\n");
      myNewState = false;
      myAMPTU->panTilt(0, -40);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (have cube?)\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    }
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock2: successful\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      printf("!! Pickup block 2\n");
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myAMPTU->panTilt(0, -55);
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock2: successful\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BACKUP:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95))
    {
      printf("###### PickUp_BackUp: done\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_DROP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      myAMPTU->panTilt(0, -30);
      myAcquire->activate();
      myAcquire->setChannel(myDropWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myGripper->getGripState() != 2 || 
	myGripper->getBreakBeamState() == 0)
    {
      printf("###### AcquireDropWall:: failed (lost cube %d %d)\n",
	     myGripper->getGripState(), myGripper->getBreakBeamState());
      setState(STATE_BACKUP);	       
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcquireDropWall:: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireDropWall: successful\n");
      setState(STATE_DRIVETO_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_DROP_WALL:
    if (myNewState)
    {
      printf("!! DropOff Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->activate();
      myDropOff->setChannel(myDropWall);
      myTableLimiter->deactivate();
    }
    if (myDropOff->getState() == DropOff::STATE_FAILED)
    {
      printf("###### DropOffDropWall: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myDropOff->getState() == DropOff::STATE_SUCCEEDED)
    {
      printf("###### DropOffDropWall: succesful\n");
      setState(STATE_DROP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_DROP_BACKUP:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95))
    {
      printf("###### Drop_Backup: done\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_LAP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      myAMPTU->panTilt(0, -30);
      myAcquire->activate();
      myAcquire->setChannel(myLapWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->activate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcquireLapWall:: failed\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireLapWall: successful\n");
      setState(STATE_DRIVETO_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_LAP_WALL:
    if (myNewState)
    {
      printf("!! Driveto Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(myLapWall);
      myDropOff->deactivate();
      myTableLimiter->activate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("###### DriveToLapWall: failed\n");
      setState(STATE_BACKUP_LAP_WALL);
      //handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("###### DriveToLapWall: succesful\n");
      setState(STATE_BACKUP_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_BACKUP_LAP_WALL:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### BackupLapWall: Failed, going forwards\n");
      myRobot->clearDirectMotion();
      setState(STATE_FORWARD_LAP_WALL);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95 * .75))
    {
      printf("###### BackupLapWall: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    break;
  case STATE_FORWARD_LAP_WALL:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(-BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### ForwardLapWall: Failed\n");
      myRobot->clearDirectMotion();
      setState(STATE_FAILED);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95 * .75))
    {
      printf("###### ForwardLapWall: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    break;

  case STATE_SWITCH:
    printf("!! Switching walls around.\n");
    tempColor = myDropWall;
    myDropWall = myLapWall;
    myLapWall = tempColor;
    setState(STATE_ACQUIRE_BLOCK);
    //handler();
    return;
  case STATE_FAILED:
    printf("@@@@@ Failed to complete the task!\n");
    myRobot->comInt(ArCommands::SONAR, 0);
    ArUtil::sleep(50);
    myRobot->comStr(ArCommands::SAY, "\52\77\37\62\42\70");
    ArUtil::sleep(500);
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  }

}
int main(int argc, char **argv)
{
  bool done;
  double distToTravel = 2300;

  // whether to use the sim for the laser or not, if you use the sim
  // for hte laser, you have to use the sim for the robot too
  bool useSim = false;
  // the laser
  ArSick sick;
  // connection
  ArDeviceConnection *con;
  // Laser connection
  ArSerialConnection laserCon;
  // robot
  ArRobot robot;

  // set a default filename
  //std::string filename = "c:\\log\\1scans.2d";
  std::string filename = "1scans.2d";
  // see if we want to use a different filename
  //if (argc > 1)
  //Lfilename = argv[1];
  printf("Logging to file %s\n", filename.c_str());
  // start the logger with good values
  sick.configureShort(useSim, ArSick::BAUD38400,
		 ArSick::DEGREES180, ArSick::INCREMENT_HALF);
  ArSickLogger logger(&robot, &sick, 300, 25, filename.c_str());
  
  // mandatory init
  Aria::init();

  // add it to the robot
  robot.addRangeDevice(&sick);

  //ArAnalogGyro gyro(&robot);


  // if we're not using the sim, make a serial connection and set it up
  if (!useSim)
  {
    ArSerialConnection *serCon;
    serCon = new ArSerialConnection;
    serCon->setPort();
    //serCon->setBaud(38400);
    con = serCon;
  }
  // if we are using the sim, set up a tcp connection
  else
  {
    ArTcpConnection *tcpCon;
    tcpCon = new ArTcpConnection;
    tcpCon->setPort();
    con = tcpCon;
  }

  // set the connection on the robot
  robot.setDeviceConnection(con);
  // try to connect, if we fail exit
  if (!robot.blockingConnect())
  {
    printf("Could not connect to robot... exiting\n");
    Aria::shutdown();
    return 1;
  }


  // set up a key handler so escape exits and attach to the robot
  ArKeyHandler keyHandler;
  robot.attachKeyHandler(&keyHandler);

  // run the robot, true here so that the run will exit if connection lost
  robot.runAsync(true);



  // if we're not using the sim, set up the port for the laser
  if (!useSim)
  {
    laserCon.setPort(ArUtil::COM3);
    sick.setDeviceConnection(&laserCon);
  }


  // now that we're connected to the robot, connect to the laser
  sick.runAsync();


  if (!sick.blockingConnect())
  {
    printf("Could not connect to SICK laser... exiting\n");
    robot.disconnect();
    Aria::shutdown();
    return 1;
  }

#ifdef WIN32
  // wait until someone pushes the motor button to go
  while (1)
  {
    robot.lock();
    if (!robot.isRunning())
      exit(0);
    if (robot.areMotorsEnabled())
    {
      robot.unlock();
      break;
    }
    robot.unlock();
    ArUtil::sleep(100);
  }
#endif

  // basically from here on down the robot just cruises around a bit

  robot.lock();
  // enable the motors, disable amigobot sounds
  robot.comInt(ArCommands::ENABLE, 1);

  ArTime startTime;
  // move a couple meters
  robot.move(distToTravel);
  robot.unlock();
  startTime.setToNow();
  do {
    ArUtil::sleep(100);
    robot.lock();
    robot.setHeading(0);
    done = robot.isMoveDone(60);
    robot.unlock();
  } while (!done);

  /*
  // rotate a few times
  robot.lock();
  robot.setVel(0);
  robot.setRotVel(60);
  robot.unlock();
  ArUtil::sleep(12000);
  */

  robot.lock();
  robot.setHeading(180);
  robot.unlock();
  do {
    ArUtil::sleep(100);
    robot.lock();
    robot.setHeading(180);
    done = robot.isHeadingDone();
    robot.unlock();
  } while (!done);

  // move a couple meters
  robot.lock();
  robot.move(distToTravel);
  robot.unlock();
  startTime.setToNow();
  do {
    ArUtil::sleep(100);
    robot.lock();
    robot.setHeading(180);
    done = robot.isMoveDone(60);
    robot.unlock();
  } while (!done);

  robot.lock();
  robot.setHeading(0);
  robot.setVel(0);
  robot.unlock();
  startTime.setToNow();
  do {
    ArUtil::sleep(100);
    robot.lock();
    robot.setHeading(0);
    done = robot.isHeadingDone();
    robot.unlock();
  } while (!done);


  sick.lockDevice();
  sick.disconnect();
  sick.unlockDevice();
  robot.lock();
  robot.disconnect();
  robot.unlock();
  // now exit
  Aria::shutdown();
  return 0;
}
Esempio n. 8
0
void TakeBlockToWall::handler(void)
{
  Color tempColor;

  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    myDropWall = COLOR_FIRST_WALL;
    myLapWall = COLOR_SECOND_WALL;
    printf("!! Started state handling!\n");
    //handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      printf("!! Acquire block\n");
      myNewState = false;
      mySony->panTilt(0, -10);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (have cube?)\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    } 
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED || 
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      printf("!! Pickup block\n");
      myNewState = false;
      mySony->panTilt(0, -15);
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock: successful\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      printf("!! Backup\n");
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
      myNewState = false;
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("###### Backup: done\n");
      setState(STATE_ACQUIRE_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_BLOCK2:
    if (myNewState)
    {
      printf("!! Acquire block 2\n");
      myNewState = false;
      mySony->panTilt(0, -25);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (have cube?)\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock2: successful\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      printf("!! Pickup block 2\n");
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      mySony->panTilt(0, -25);
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock2: successful\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_DROP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(myDropWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myGripper->getGripState() != 2 || 
	myGripper->getBreakBeamState() == 0)
    {
      printf("###### AcquireDropWall:: failed (lost cube)\n");
      setState(STATE_BACKUP);	       
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcquireDropWall:: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireDropWall: successful\n");
      setState(STATE_DRIVETO_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_DROP_WALL:
    if (myNewState)
    {
      printf("!! Driveto Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(myDropWall);
      myBackup->deactivate();
    }
    if (myGripper->getGripState() != 2 || 
	myGripper->getBreakBeamState() == 0)
    {
      printf("###### DriveToDropWall:: failed (lost cube)\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("###### DriveToDropWall: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("###### DriveToDropWall: succesful\n");
      setState(STATE_DROP);
      //handler();
      return;
    }
    break;
  case STATE_DROP:
    if (myNewState)
    {
      printf("!! Drop\n");
      printf("@@@@@ Drop lowering lift\n");
      myGripper->liftDown(); 
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
      myGripOpenSent = false;
    }
    
    myGripper->liftDown();
    if ((myStateStart.mSecSince() > 500 && 
	 myGripper->isLiftMaxed() && myStateStart.mSecSince() < 5000) ||
	myStateStart.mSecSince() > 5000)
    {
      myGripper->gripOpen();
      /*if (!myGripOpenSent)
      {
	ArUtil::sleep(3);
	myGripper->gripOpen();
      }
      myGripOpenSent = true;
      */
    }
    if (myGripper->getGripState() == 1 || myStateStart.mSecSince() > 6000)
    {
      printf("###### Drop: success\n");
      setState(STATE_DROP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_DROP_BACKUP:
    if (myNewState)
    {
      printf("!! Drop backup\n");
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
      myNewState = false;
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("###### Drop_Backup: done\n");
      setState(STATE_ACQUIRE_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_LAP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(myLapWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcquireLapWall:: failed\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireLapWall: successful\n");
      setState(STATE_DRIVETO_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_LAP_WALL:
    if (myNewState)
    {
      printf("!! Driveto Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(myLapWall);
      myBackup->deactivate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("###### DriveToLapWall: failed\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("###### DriveToLapWall: succesful\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    break;
  case STATE_SWITCH:
    printf("!! Switching walls around.\n");
    tempColor = myDropWall;
    myDropWall = myLapWall;
    myLapWall = tempColor;
    setState(STATE_ACQUIRE_BLOCK);
    //handler();
    return;
  case STATE_FAILED:
    printf("@@@@@ Failed to complete the task!\n");
    myRobot->comInt(ArCommands::SONAR, 0);
    ArUtil::sleep(50);
    myRobot->comStr(ArCommands::SAY, "\52\77\37\62\42\70");
    ArUtil::sleep(500);
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  }

}
Esempio n. 9
0
void TakeBlockToWall::handler(void)
{
  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    printf("Started state handling!\n");
    handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      myNewState = false;
      mySony->panTilt(0, -10);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED)
    {
      printf("## AcqiureBlock: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("## AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("## PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("## PickUpBlock: successful\n");
      setState(STATE_ACQUIRE_WALL);
      myGripper->liftUp();
      handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("## Backup: done\n");
      setState(STATE_PICKUP_BLOCK2);
      handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("## PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("## PickUpBlock2: successful\n");
      setState(STATE_ACQUIRE_WALL);
      myGripper->liftUp();
      handler();
      return;
    }
    break;
  case STATE_ACQUIRE_WALL:
    if (myNewState)
    {
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_FIRST_WALL);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED)
    {
      printf("## AcquireWall:: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("## AcquireWall: successful\n");
      setState(STATE_DRIVETO_WALL);
      handler();
      return;
    }
    break;
  case STATE_DRIVETO_WALL:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(COLOR_FIRST_WALL);
      myBackup->deactivate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("## DriveToWall: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("## DriveToWall: succesful\n");
      setState(STATE_DROP);
      handler();
      return;
    }
    break;
  case STATE_DROP:
    if (myNewState)
    {
      myGripper->liftDown(); 
      myNewState = false;
    }
    
    if (myStateStart.mSecSince() > 3500)
    {
      myGripper->gripOpen();
    }
    if (myStateStart.mSecSince() > 5500)
    {
      printf("## Drop: success\n");
      setState(STATE_SUCCEEDED);
      handler();
      return;
    }
    break;
  case STATE_SUCCEEDED:
    printf("Succeeded at the task!\n");
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  case STATE_FAILED:
    printf("Failed to complete the task!\n");
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  default:
    printf("TakeBlockToWall::handler: Unknown state!\n");
    
  }

}
Esempio n. 10
0
int main(int argc, char **argv) 
{
  std::string str;
  int ret;
  ArTime start;
  
  // connection to the robot
  ArSerialConnection con;
  // the robot
  ArRobot robot;
  // the connection handler from above
  ConnHandler ch(&robot);

  // init area with a dedicated signal handling thread
  Aria::init(Aria::SIGHANDLE_THREAD);

  // open the connection with the defaults, exit if failed
  if ((ret = con.open()) != 0)
  {
    str = con.getOpenMessage(ret);
    printf("Open failed: %s\n", str.c_str());
    Aria::shutdown();
    return 1;
  }

  // set the robots connection
  robot.setDeviceConnection(&con);
  // try to connect, if we fail, the connection handler should bail
  if (!robot.blockingConnect())
  {
    // this should have been taken care of by the connection handler
    // but just in case
    printf(
    "asyncConnect failed because robot is not running in its own thread.\n");
    Aria::shutdown();
    return 1;
  }
  // run the robot in its own thread, so it gets and processes packets and such
  robot.runAsync(false);

  // just a big long set of printfs, direct motion commands and sleeps,
  // it should be self-explanatory
  printf("Telling the robot to go 300 mm for 5 seconds\n");
  robot.lock();
  robot.setVel(500);
  robot.unlock();
  start.setToNow();
  while (1)
  {
    robot.lock();
    if (start.mSecSince() > 5000)
    {
      robot.unlock();
      break;
    }   
    printf("Trans: %10g Rot: %10g\n", robot.getVel(), robot.getRotVel());
    robot.unlock();
    ArUtil::sleep(100);
  }
  
  printf("Telling the robot to turn at 50 deg/sec for 10 seconds\n");
  robot.lock();
  robot.setVel(0);
  robot.setRotVel(50);
  robot.unlock();
  start.setToNow();
  while (1)
  {
    robot.lock();
    if (start.mSecSince() > 10000)
    {
      robot.unlock();
      break;
    }   
    printf("Trans: %10g Rot: %10g\n", robot.getVel(), robot.getRotVel());
    robot.unlock();
    ArUtil::sleep(100);
  }

  printf("Telling the robot to turn at 100 deg/sec for 10 seconds\n");
  robot.lock();
  robot.setVel(0);
  robot.setRotVel(100);
  robot.unlock();
  start.setToNow();
  while (1)
  {
    robot.lock();
    if (start.mSecSince() > 10000)
    {
      robot.unlock();
      break;
    }   
    printf("Trans: %10g Rot: %10g\n", robot.getVel(), robot.getRotVel());
    robot.unlock();
    ArUtil::sleep(100);
  }

  printf("Done with tests, exiting\n");
  robot.disconnect();
  // shutdown and ge tout
  Aria::shutdown();
  return 0;
}
Esempio n. 11
0
void Joydrive::drive(void)
{
  int trans, rot;
  ArPose pose;
  ArPose rpose;
  ArTransform transform;
  ArRangeDevice *dev;
  ArSensorReading *son;

  if (!myRobot->isConnected())
  {
    printf("Lost connection to the robot, exiting\n");
    exit(0);
  }
  printf("\rx %6.1f  y %6.1f  th  %6.1f", 
	 myRobot->getX(), myRobot->getY(), myRobot->getTh());
  fflush(stdout);
  if (myJoyHandler.haveJoystick() && myJoyHandler.getButton(1))
  {
    if (ArMath::fabs(myRobot->getVel()) < 10.0)
      myRobot->comInt(ArCommands::ENABLE, 1);
    myJoyHandler.getAdjusted(&rot, &trans);
    myRobot->setVel(trans);
    myRobot->setRotVel(-rot);
  }
  else
  {
    myRobot->setVel(0);
    myRobot->setRotVel(0);
  }
  if (myJoyHandler.haveJoystick() && myJoyHandler.getButton(2) &&
      time(NULL) - myLastPress > 1)
  {
    myLastPress = time(NULL);
    printf("\n");
    switch (myTest)
    {
    case 1:
      printf("Moving back to the origin.\n");
      pose.setPose(0, 0, 0);
      myRobot->moveTo(pose);
      break;
    case 2:
      printf("Moving over a meter.\n");
      pose.setPose(myRobot->getX() + 1000, myRobot->getY(), 0);
      myRobot->moveTo(pose);
      break;
    case 3:
      printf("Doing a transform test....\n");
      printf("\nOrigin should be transformed to the robots coords.\n");
      transform = myRobot->getToGlobalTransform();
      pose.setPose(0, 0, 0);
      pose = transform.doTransform(pose);
      rpose = myRobot->getPose();
      printf("Pos:  ");
      pose.log();
      printf("Robot:  ");
      rpose.log();

      if (pose.findDistanceTo(rpose) < .1)
	printf("Success\n");
      else
	printf("#### FAILURE\n");
    
      printf("\nRobot coords should be transformed to the origin.\n");
      transform = myRobot->getToLocalTransform();
      pose = myRobot->getPose();
      pose = transform.doTransform(pose);
      rpose.setPose(0, 0, 0);
      printf("Pos:  ");
      pose.log();
      printf("Robot:  ");
      rpose.log();
      if (pose.findDistanceTo(rpose) < .1)
	printf("Success\n");
      else
	printf("#### FAILURE\n");
      break;
    case 4:
      printf("Doing a tranform test...\n");
      printf("A point 1 meter to the -x from the robot (in local coords) should be transformed into global coordinates.\n");
      transform = myRobot->getToGlobalTransform();
      pose.setPose(-1000, 0, 0);
      pose = transform.doTransform(pose);
      rpose = myRobot->getPose();
      printf("Pos:  ");
      pose.log();
      printf("Robot:  ");
      rpose.log();

      if (ArMath::fabs(pose.findDistanceTo(rpose) - 1000.0) < .1)
	printf("Probable Success\n");
      else
	printf("#### FAILURE\n");
      break;
    case 5:
      printf("Doing a transform test on range devices..\n");
      printf("Moving the robot +4 meters x and +4 meters y and seeing if the moveTo will move the sonar readings along with it.\n");
      dev = myRobot->findRangeDevice("sonar");
      if (dev == NULL)
      {
	printf("No sonar on the robot, can't do the test.\n");
	break;
      }
      printf("Closest sonar reading to the robot is %.0f away\n", dev->currentReadingPolar(1, 0));
      printf("Sonar 0 reading is at ");
      son = myRobot->getSonarReading(0);
      if (son != NULL)
      {
	pose = son->getPose();
	pose.log();
      }
      pose = myRobot->getPose();
      pose.setX(pose.getX() + 4000);
      pose.setY(pose.getY() + 4000);
      myRobot->moveTo(pose);
      printf("Moved robot.\n");
      printf("Closest sonar reading to the robot is %.0f away\n", dev->currentReadingPolar(1, 0));
      printf("Sonar 0 reading is at ");
      son = myRobot->getSonarReading(0);
      if (son != NULL)
      {
	pose = son->getPose();
	pose.log();
      }

      break;
    case 6:
      printf("Robot position now is:\n");
      pose = myRobot->getPose();
      pose.log();
      printf("Disconnecting from the robot, then reconnecting.\n");
      myRobot->disconnect();
      myRobot->blockingConnect();      
      printf("Robot position now is:\n");
      pose = myRobot->getPose();
      pose.log();
      break;
    default:
      printf("No test for second button.\n");
      break;
    } 
  }
}