コード例 #1
0
ファイル: Container.cpp プロジェクト: AscNHalf/AscNHalf
Item* Container::SafeRemoveAndRetreiveItemFromSlot(int16 slot, bool destroy)
{
	if (slot < 0 || (uint32)slot >= GetProto()->ContainerSlots)
		return NULLITEM;

	Item* pItem = m_Slot[slot];

	if (pItem == NULL || pItem == TO_ITEM(this)) return NULLITEM;
	m_Slot[slot] = NULLITEM;

	if( pItem->GetOwner() == m_owner )
	{
		SetUInt64Value(CONTAINER_FIELD_SLOT_1  + slot*2, 0 );
		pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);

		if(destroy)
		{
			if(pItem->IsInWorld())
			{
				pItem->RemoveFromWorld();
			}
			pItem->DeleteFromDB();
		}
	}
	else
		pItem = NULLITEM;

	return pItem;
}
コード例 #2
0
ファイル: Container.cpp プロジェクト: Nupper/AscEmu
Item* Container::SafeRemoveAndRetreiveItemFromSlot(int16 slot, bool destroy)
{
    if (slot < 0 || (uint32)slot >= GetProto()->ContainerSlots)
        return NULL;

    Item* pItem = m_Slot[slot];

    if (pItem == NULL || pItem == this)
        return NULL;
    m_Slot[slot] = NULL;

    if (pItem->GetOwner() == m_owner)
    {
        SetSlot(slot, 0);
        pItem->SetContainerGUID(0);

        if (destroy)
        {
            if (pItem->IsInWorld())
            {
                pItem->RemoveFromWorld();
            }
            pItem->DeleteFromDB();
        }
    }
    else
        pItem = NULL;

    return pItem;
}
コード例 #3
0
ファイル: Container.cpp プロジェクト: Chero/abcwow
bool Container::SafeFullRemoveItemFromSlot(int8 slot)
{
	ASSERT((uint32)slot < GetProto()->ContainerSlots);

	Item *pItem = m_Slot[slot];

	if (pItem == NULL ||pItem==this) return false;
	m_Slot[slot] = NULL;

	SetUInt64Value(CONTAINER_FIELD_SLOT_1  + slot*2, 0 );
	pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);

	if(pItem->IsInWorld())
	{
		pItem->RemoveFromWorld();
	}
	pItem->DeleteFromDB();
	delete pItem;

	return true;
}
コード例 #4
0
ファイル: Container.cpp プロジェクト: AscNHalf/AscNHalf
bool Container::SafeFullRemoveItemFromSlot(int16 slot)
{
	if (slot < 0 || (uint32)slot >= GetProto()->ContainerSlots)
		return false;

	Item* pItem = m_Slot[slot];

	if (pItem == NULL ||pItem == TO_ITEM(this)) return false;
	m_Slot[slot] = NULLITEM;

	SetUInt64Value(CONTAINER_FIELD_SLOT_1  + slot*2, 0 );
	pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);

	if(pItem->IsInWorld())
	{
		pItem->RemoveFromWorld();
	}
	pItem->DeleteFromDB();
	pItem->Destructor();

	return true;
}
コード例 #5
0
ファイル: Container.cpp プロジェクト: Nupper/AscEmu
bool Container::SafeFullRemoveItemFromSlot(int16 slot)
{
    if (slot < 0 || (uint32)slot >= GetProto()->ContainerSlots)
        return false;

    Item* pItem = m_Slot[slot];

    if (pItem == NULL || pItem == this) return false;
    m_Slot[slot] = NULL;

    SetSlot(slot, 0);
    pItem->SetContainerGUID(0);

    if (pItem->IsInWorld())
    {
        pItem->RemoveFromWorld();
    }
    pItem->DeleteFromDB();
    pItem->DeleteMe();

    return true;
}
コード例 #6
0
ファイル: Container.cpp プロジェクト: AwkwardDev/WoWD
Item *Container::SafeRemoveAndRetreiveItemFromSlot(int8 slot, bool destroy)
{
    ASSERT(slot < GetProto()->ContainerSlots);

    Item *pItem = m_Slot[slot];

    if (pItem == NULL) return NULL;
    m_Slot[slot] = NULL;

    SetUInt64Value(CONTAINER_FIELD_SLOT_1  + slot*2, 0 );
    pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);

    if(destroy)
    {
        if(pItem->IsInWorld())
        {
            pItem->RemoveFromWorld();
        }
        pItem->DeleteFromDB();
    }

    return pItem;
}
コード例 #7
0
ファイル: SpellEffects.cpp プロジェクト: vata/prebcwow
void
Spell::Effect_Create_Item(uint32 i)
{
	// NEEDS TO BE REDONE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
	Player* pUnit = (Player*)m_caster;
	uint8 slot = 0;
	for(uint8 i=INVENTORY_SLOT_ITEM_START; i<INVENTORY_SLOT_ITEM_END; ++i){// check if there is a free slot for the item to conjure
		if(pUnit->GetItemBySlot(i) == 0)
				slot = i;
		if(slot == 0){
			SendCastResult(CAST_FAIL_MUST_HAVE_XXXX_IN_MAINHAND); // ZeHaM: Wtf has this got to do with adding an item ?? o_O
			return;
		}

		Item* pItem;
		uint8 curSlot;
		for(uint32 i=0;i<8; ++i){
			for(uint32 j=0; j<m_spellInfo->ReagentCount[i]; ++j){
				if(j>10)// little protection to prevent loops in here
					break;
				if(m_spellInfo->Reagent[i] == 0)
					continue;
				curSlot = (uint8)pUnit->GetSlotByItemID(m_spellInfo->Reagent[i]);
				if(curSlot == 0)
					continue;
				pItem = new Item;
				pItem = pUnit->GetItemBySlot(curSlot);
				
				// if there are more then 1 in stack then just reduce it by 1
				if(pItem->GetUInt32Value(ITEM_FIELD_STACK_COUNT) > 1){ 
					pItem->SetUInt32Value(ITEM_FIELD_STACK_COUNT,pItem->GetUInt32Value(ITEM_FIELD_STACK_COUNT)-1);
				}else{// otherwise delete it from player and db
					pUnit->RemoveItemFromSlot(curSlot);
					pItem->DeleteFromDB();
				}
				pItem = NULL;
				curSlot = 0;
			}
		}

		pItem = NULL;
		Item* newItem;
		for(i=0; i<2; ++i){// now create the Items
			if(m_spellInfo->EffectItemType[i] == 0)
				continue;

			slot = 0;
			// check if there is a free slot for the item to conjure
			for (uint8 i = INVENTORY_SLOT_ITEM_START; i<INVENTORY_SLOT_ITEM_END; ++i){
				if(pUnit->GetItemBySlot(i) == 0)
					slot = i;
			}
			if(slot == 0){
				SendCastResult(0x18);
				return;
			}
			newItem = new Item;
			newItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM),m_spellInfo->EffectItemType[i],pUnit);
			pUnit->AddItemToSlot(slot,newItem);
			newItem = NULL;
		}
	}
}
コード例 #8
0
ファイル: MailSystem.cpp プロジェクト: wow4all/wowtbc
void WorldSession::HandleTakeItem(WorldPacket & recv_data )
{
	uint64 mailbox;
	uint32 message_id;
	uint32 lowguid;
	vector< uint64 >::iterator itr;

	recv_data >> mailbox >> message_id >> lowguid;

	WorldPacket data(SMSG_SEND_MAIL_RESULT, 12);
	data << message_id << uint32(MAIL_RES_ITEM_TAKEN);
	
	MailMessage * message = _player->m_mailBox.GetMessage(message_id);
	if(message == 0 || message->items.empty())
	{
		data << uint32(MAIL_ERR_INTERNAL_ERROR);
		SendPacket(&data);

		return;
	}

	for( itr = message->items.begin( ); itr != message->items.end( ); ++itr )
	{
		if ( (*itr) == lowguid )
			break;
	}

	if( itr == message->items.end( ) )
	{
		data << uint32(MAIL_ERR_INTERNAL_ERROR);
		SendPacket(&data);

		return;
	}

	// check for cod credit
	if(message->cod > 0)
	{
		if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < message->cod)
		{
			data << uint32(MAIL_ERR_NOT_ENOUGH_MONEY);
			SendPacket(&data);
			return;
		}
	}

	// grab the item
	Item * item = objmgr.LoadItem( *itr );
	if(item == 0)
	{
		// doesn't exist
		data << uint32(MAIL_ERR_INTERNAL_ERROR);
		SendPacket(&data);
		
		return;
	}

	// find a free bag slot
	SlotResult result = _player->GetItemInterface()->FindFreeInventorySlot(item->GetProto());
	if(result.Result == 0)
	{
		// no free slots left!
		data << uint32(MAIL_ERR_BAG_FULL);
		SendPacket(&data);

		item->DeleteMe();
		return;
	}

	// all is good
	// delete the item (so when its resaved it'll have an association)
	item->DeleteFromDB();

	// add the item to their backpack
	item->m_isDirty = true;

	// send complete packet
	data << uint32(MAIL_OK);
	data << item->GetUInt32Value(OBJECT_FIELD_GUID);
	data << item->GetUInt32Value(ITEM_FIELD_STACK_COUNT);

	if( !_player->GetItemInterface()->AddItemToFreeSlot(item) )
		item->DeleteMe();

	message->items.erase( itr );

	// re-save (update the items field)
	sMailSystem.SaveMessageToSQL( message);
	SendPacket(&data);
	
	if( message->cod > 0 )
	{
		_player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -int32(message->cod));
		string subject = "COD Payment: ";
		subject += message->subject;
		sMailSystem.SendAutomatedMessage(NORMAL, message->player_guid, message->sender_guid, subject, "", message->cod, 0, 0, 1);

		message->cod = 0;
		CharacterDatabase.Execute("UPDATE mailbox SET cod = 0 WHERE message_id = %u", message->message_id);
	}

	// prolly need to send an item push here
}
コード例 #9
0
ファイル: TradeHandler.cpp プロジェクト: AtVirus/Descent-core
void WorldSession::HandleSetTradeItem(WorldPacket & recv_data)
{
#ifdef FORCED_GM_TRAINEE_MODE
	if( CanUseCommand('k') && !HasGMPermissions() )
	{
		GetPlayer()->BroadcastMessage( "You are not allowed to use this feature" );
		return;
	}
#endif
	if(_player->mTradeTarget == 0)
	{ 
		sLog.outDebug("HandleSetTradeItem: missing trade target\n");
		return;
	}

	if(!_player->IsInWorld()) 
	{ 
		sLog.outDebug("HandleSetTradeItem: not in world\n");
		return;
	}
	  
	CHECK_PACKET_SIZE(recv_data, 3);

	uint8 TradeSlot = recv_data.contents()[1];
	uint8 SourceSlot = recv_data.contents()[2];
	uint8 SourceBag = recv_data.contents()[0];
	Player * pTarget = _player->GetTradeTarget();

	Item * pItem = _player->GetItemInterface()->GetInventoryItem(SourceBag, SourceSlot);

	if( pTarget == NULL || pItem == 0 || TradeSlot >= TRADE_TOTAL_TRADE_SLOTS || ( TradeSlot < TRADE_MAX_TRADABLE_ITEMS && pItem->IsSoulbound() ) )
	{ 
		sLog.outDebug("HandleSetTradeItem: target missing or incorect item/slot. target(%u),item(%u),slot(%u))\n",pTarget != NULL,pItem != 0,TradeSlot );
 		return;
	}

	if( TradeSlot < TRADE_MAX_TRADABLE_ITEMS && pItem->IsAccountbound() )
	{
		PlayerInfo* pinfo = ObjectMgr::getSingleton().GetPlayerInfo(_player->mTradeTarget);
		if(pinfo == NULL || GetAccountId() != pinfo->acct) // can't trade account-based items
		{ 
			sLog.outDebug("HandleSetTradeItem: item is account bound\n");
			return;
		}
	}
/*	if( pItem->IsContainer() )
	{
		if(_player->GetItemInterface()->IsBagSlot(SourceSlot))
		return;*/
		
	packetSMSG_TRADE_STATUS data;
	memset( &data, 0, sizeof( data ) );
//	data.trade_status = TRADE_STATUS_STATE_CHANGED;
//	OutPacket(SMSG_TRADE_STATUS,sizeof( packetSMSG_TRADE_STATUS ), &data);
//	pTarget->m_session->OutPacket(SMSG_TRADE_STATUS,sizeof( packetSMSG_TRADE_STATUS ), &data);

	pTarget->mTradeStatus = TRADE_STATUS_STATE_CHANGED;
	_player->mTradeStatus = TRADE_STATUS_STATE_CHANGED;


	if( pItem->IsContainer() )
	{
		if( SafeContainerCast(pItem)->HasItems() )
		{
			_player->GetItemInterface()->BuildInventoryChangeError(pItem,0, INV_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS);

			//--trade cancel
			data.trade_status = TRADE_STATUS_CANCELLED;
			OutPacket(SMSG_TRADE_STATUS,sizeof( packetSMSG_TRADE_STATUS ), &data);
			
			Player * plr = _player->GetTradeTarget();
			if(plr)
			{
			    if(plr->m_session && plr->m_session->GetSocket())
					plr->m_session->OutPacket(SMSG_TRADE_STATUS,sizeof( packetSMSG_TRADE_STATUS ), &data);
			    plr->ResetTradeVariables();
			}

			_player->ResetTradeVariables();
			sLog.outDebug("HandleSetTradeItem: Container with items cannot be traded\n");
			return;
		}
	}			
		
	//well that covers all slots i think (MAX_TRADE_TRADABLE_ITEMS is temporal slot)
	if(TradeSlot < TRADE_MAX_TRADABLE_ITEMS)
	{
		if(pItem->IsSoulbound())
		{
			sCheatLog.writefromsession(this, "tried to cheat trade a soulbound item");
			sLog.outDebug("HandleSetTradeItem: Cannot trade soulbound item\n");
			Item *ti = _player->GetItemInterface()->SafeRemoveAndRetreiveItemFromSlot(SourceBag, SourceSlot, false);
			if( ti )
			{
				ti->DeleteFromDB();
				ti->DeleteMe();
				ti = NULL;
			}
			string sReason = "Soulboundtrade 1";
			uint32 uBanTime = (uint32)UNIXTIME + 60*60; //60 minutes ban
			_player->SetBanned( uBanTime, sReason );
			sEventMgr.AddEvent( _player, &Player::_Kick, EVENT_PLAYER_KICK, 7000, 1, 0 );
			return; //item is not valid anymore !
		}
		//this was checked earlier ? How the hack did we get here again ?
		else if(pItem->IsAccountbound() && pTarget->GetSession() && pTarget->GetSession()->GetAccountId() != GetAccountId() )
		{
			PlayerInfo* pinfo = ObjectMgr::getSingleton().GetPlayerInfo(_player->mTradeTarget);
			if(pinfo == NULL || GetAccountId() != pinfo->acct) // can't trade account-based items
			{
				sLog.outDebug("HandleSetTradeItem: Cannot trade account bound item\n");
				sCheatLog.writefromsession(this, "tried to cheat trade an accountbound item");
				Item *ti = _player->GetItemInterface()->SafeRemoveAndRetreiveItemFromSlot(SourceBag, SourceSlot, false);
				if( ti )
				{
					ti->DeleteFromDB();
					ti->DeleteMe();
					ti = NULL;
				}
				string sReason = "Account bound itemtrade";
				uint32 uBanTime = (uint32)UNIXTIME + 60*60; //60 minutes ban
				_player->SetBanned( uBanTime, sReason );
				sEventMgr.AddEvent( _player, &Player::_Kick, EVENT_PLAYER_KICK, 7000, 1, 0 );
				return; //item is not valid anymore !
			}
		}
	}

	for(uint32 i = 0; i < TRADE_TOTAL_TRADE_SLOTS; ++i)
	{
		// duping little shits
		if( TradeSlot != i && ( _player->mTradeItems[i] == pItem || pTarget->mTradeItems[i] == pItem ) )
		{
			sCheatLog.writefromsession(this, "tried to dupe an item through trade");
			Item *ti = _player->GetItemInterface()->SafeRemoveAndRetreiveItemFromSlot(SourceBag, SourceSlot, false);
			if( ti )
			{
				ti->DeleteFromDB();
				ti->DeleteMe();
				ti = NULL;
			}
			GetPlayer()->SoftDisconnect();
			sLog.outDebug("HandleSetTradeItem: item dupe detected\n");
			return;
		}
	}

	if( SourceBag <= INVENTORY_SLOT_NOT_SET && //we are removing from our direct character slot and not from a bag
		SourceSlot >= INVENTORY_SLOT_BAG_START && SourceSlot < INVENTORY_SLOT_BAG_END)
	{
		//More duping woohoo
        Item *ti = _player->GetItemInterface()->SafeRemoveAndRetreiveItemFromSlot(SourceBag, SourceSlot, false);
		if( ti )
		{
			ti->DeleteFromDB();
			ti->DeleteMe();
			ti = NULL;
		}
		sCheatLog.writefromsession(this, "tried to cheat trade a soulbound item");
		string sReason = "trading from bagslot";
		uint32 uBanTime = (uint32)UNIXTIME + 60*60; //60 minutes ban
		_player->SetBanned( uBanTime, sReason );
		sEventMgr.AddEvent( _player, &Player::_Kick, EVENT_PLAYER_KICK, 7000, 1, 0 );
		sLog.outDebug("HandleSetTradeItem: Cannot trade from bagslot\n");
		return; //item is not valid anymore !
	}

	_player->mTradeItems[TradeSlot] = pItem;
	_player->SendTradeUpdate();
}