void WorldSession::HandleSocketOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS"); uint64 item_guid; uint64 gem_guids[MAX_GEM_SOCKETS]; recvData >> item_guid; if (!item_guid) return; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) recvData >> gem_guids[i]; //cheat -> tried to socket same gem multiple times if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || (gem_guids[1] && (gem_guids[1] == gem_guids[2]))) return; Item* itemTarget = _player->GetItemByGuid(item_guid); if (!itemTarget) //missing item to socket return; ItemTemplate const* itemProto = itemTarget->GetTemplate(); if (!itemProto) return; //this slot is excepted when applying / removing meta gem bonus uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); Item* Gems[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe { if (!GemProps[i]) continue; // tried to put gem in socket where no socket exists (take care about prismatic sockets) if (!itemProto->Socket[i].Color) { // no prismatic socket if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) return; // not first not-colored (not normaly used) socket if (i != 0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color)) return; // ok, this is first not colored socket for item with prismatic socket } // tried to put normal gem in meta socket if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META) return; // tried to put meta gem in normal socket if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) return; } uint32 GemEnchants[MAX_GEM_SOCKETS]; uint32 OldEnchants[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments { GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); } // check unique-equipped conditions for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if (!Gems[i]) continue; // continue check for case when attempt add 2 similar unique equipped gems in one item. ItemTemplate const* iGemProto = Gems[i]->GetTemplate(); // unique item (for new and already placed bit removed enchantments if (iGemProto->Flags & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED) { for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if (i == j) // skip self continue; if (Gems[j]) { if (iGemProto->ItemId == Gems[j]->GetEntry()) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } else if (OldEnchants[j]) { if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) { if (iGemProto->ItemId == enchantEntry->GemID) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } } } } // unique limit type item int32 limit_newcount = 0; if (iGemProto->ItemLimitCategory) { if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory)) { // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if (Gems[j]) { // new gem if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory) ++limit_newcount; } else if (OldEnchants[j]) { // existing gem if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID)) if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) ++limit_newcount; } } if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } } // for equipped item check all equipment for duplicate equipped gems if (itemTarget->IsEquipped()) { if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0))) { _player->SendEquipError(res, itemTarget, NULL); return; } } } bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL enchants for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false); for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if (GemEnchants[i]) { itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0); if (Item* guidItem = _player->GetItemByGuid(gem_guids[i])) _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true); } } for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true); bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... { _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false); itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0); _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true); //it is not displayed, client has an inbuilt system to determine if the bonus is activated } _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) _player->RemoveTradeableItem(itemTarget); itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag }
void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: CMSG_SOCKET_GEMS"); ObjectGuid itemGuid; ObjectGuid gemGuids[MAX_GEM_SOCKETS]; recv_data >> itemGuid; if (!itemGuid.IsItem()) return; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) recv_data >> gemGuids[i]; // cheat -> tried to socket same gem multiple times for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { ObjectGuid gemGuid = gemGuids[i]; if (!gemGuid) continue; if (!gemGuid.IsItem()) return; for (int j = i + 1; j < MAX_GEM_SOCKETS; ++j) if (gemGuids[j] == gemGuid) return; } Item* itemTarget = _player->GetItemByGuid(itemGuid); if (!itemTarget) // missing item to socket return; ItemPrototype const* itemProto = itemTarget->GetProto(); if (!itemProto) return; // this slot is excepted when applying / removing meta gem bonus uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); Item* Gems[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) Gems[i] = gemGuids[i] ? _player->GetItemByGuid(gemGuids[i]) : NULL; GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) // get geminfo from dbc storage GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) // check for hack maybe { if (!GemProps[i]) continue; // tried to put gem in socket where no socket exists if (!itemProto->Socket[i].Color) return; // tried to put normal gem in meta socket if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META) return; // tried to put meta gem in normal socket if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) return; } uint32 GemEnchants[MAX_GEM_SOCKETS]; uint32 OldEnchants[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) // get new and old enchantments { GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i)); } // check unique-equipped conditions for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if (!Gems[i]) continue; // continue check for case when attempt add 2 similar unique equipped gems in one item. ItemPrototype const* iGemProto = Gems[i]->GetProto(); // unique item (for new and already placed bit removed enchantments if (iGemProto->Flags & ITEM_FLAG_UNIQUE_EQUIPPED) { for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if (i == j) // skip self continue; if (Gems[j]) { if (iGemProto->ItemId == Gems[j]->GetEntry()) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } else if (OldEnchants[j]) { if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) { if (iGemProto->ItemId == enchantEntry->GemID) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } } } } // for equipped item check all equipment for duplicate equipped gems if (itemTarget->IsEquipped()) { if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot)) { _player->SendEquipError(res, itemTarget, NULL); return; } } } bool SocketBonusActivated = itemTarget->GemsFitSockets(); // save state of socketbonus _player->ToggleMetaGemsActive(slot, false); // turn off all metagems (except for the target item) // if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met // remove ALL enchants for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false); for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if (GemEnchants[i]) { itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), GemEnchants[i], 0, 0); if (Item* guidItem = gemGuids[i] ? _player->GetItemByGuid(gemGuids[i]) : NULL) _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true); } } for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true); bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();// current socketbonus state if (SocketBonusActivated != SocketBonusToBeActivated) // if there was a change... { _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false); itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0); _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true); // it is not displayed, client has an inbuilt system to determine if the bonus is activated } _player->ToggleMetaGemsActive(slot, true); // turn on all metagems (except for target item) }
void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) { sLog.outDebug("WORLD: CMSG_SOCKET_GEMS"); CHECK_PACKET_SIZE(recv_data,8*4); uint64 guids[4]; uint32 GemEnchants[3], OldEnchants[3]; Item *Gems[3]; bool SocketBonusActivated, SocketBonusToBeActivated; for(int i = 0; i < 4; i++) recv_data >> guids[i]; if(!guids[0]) return; //cheat -> tried to socket same gem multiple times if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3]))) return; Item *itemTarget = _player->GetItemByGuid(guids[0]); if(!itemTarget) //missing item to socket return; //this slot is excepted when applying / removing meta gem bonus uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT; for(int i = 0; i < 3; i++) Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL; GemPropertiesEntry const *GemProps[3]; for(int i = 0; i < 3; ++i) //get geminfo from dbc storage { GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; } for(int i = 0; i < 3; ++i) //check for hack maybe { // tried to put gem in socket where no socket exists / tried to put normal gem in meta socket // tried to put meta gem in normal socket if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color || itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META || itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) ) return; } for(int i = 0; i < 3; ++i) //get new and old enchantments { GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); } // check unique-equipped conditions for(int i = 0; i < 3; ++i) { if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)) { // for equipped item check all equipment for duplicate equipped gems if(itemTarget->IsEquipped()) { if(GetPlayer()->GetItemOrItemWithGemEquipped(Gems[i]->GetEntry())) { _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, itemTarget, NULL ); return; } } // continue check for case when attempt add 2 similar unique equipped gems in one item. for (int j = 0; j < 3; ++j) { if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId)) { _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); return; } } for (int j = 0; j < 3; ++j) { if (OldEnchants[j]) { SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]); if(!enchantEntry) continue; if ((enchantEntry->GemID == Gems[i]->GetProto()->ItemId) && (i != j)) { _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); return; } } } } } SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL enchants for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); for(int i = 0; i < 3; ++i) { if(GemEnchants[i]) { itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0); if(Item* guidItem = _player->GetItemByGuid(guids[i + 1])) _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true ); } } for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true); SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... { _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false); itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0); _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true); //it is not displayed, client has an inbuilt system to determine if the bonus is activated } _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) }
void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems) { if (!socketGems.ItemGuid) return; //cheat -> tried to socket same gem multiple times if ((!socketGems.GemItem[0].IsEmpty() && (socketGems.GemItem[0] == socketGems.GemItem[1] || socketGems.GemItem[0] == socketGems.GemItem[2])) || (!socketGems.GemItem[1].IsEmpty() && (socketGems.GemItem[1] == socketGems.GemItem[2]))) return; Item* itemTarget = _player->GetItemByGuid(socketGems.ItemGuid); if (!itemTarget) //missing item to socket return; ItemTemplate const* itemProto = itemTarget->GetTemplate(); if (!itemProto) return; //this slot is excepted when applying / removing meta gem bonus uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); Item* gems[MAX_GEM_SOCKETS]; memset(gems, 0, sizeof(gems)); ItemDynamicFieldGems gemData[MAX_GEM_SOCKETS]; memset(gemData, 0, sizeof(gemData)); GemPropertiesEntry const* gemProperties[MAX_GEM_SOCKETS]; memset(gemProperties, 0, sizeof(gemProperties)); ItemDynamicFieldGems const* oldGemData[MAX_GEM_SOCKETS]; memset(oldGemData, 0, sizeof(oldGemData)); for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i) { if (Item* gem = _player->GetItemByGuid(socketGems.GemItem[i])) { gems[i] = gem; gemData[i].ItemId = gem->GetEntry(); gemData[i].Context = gem->GetUInt32Value(ITEM_FIELD_CONTEXT); for (std::size_t b = 0; b < gem->GetDynamicValues(ITEM_DYNAMIC_FIELD_BONUSLIST_IDS).size() && b < 16; ++b) gemData[i].BonusListIDs[b] = gem->GetDynamicValue(ITEM_DYNAMIC_FIELD_BONUSLIST_IDS, b); gemProperties[i] = sGemPropertiesStore.LookupEntry(gem->GetTemplate()->GetGemProperties()); } oldGemData[i] = itemTarget->GetGem(i); } // Find first prismatic socket uint32 firstPrismatic = 0; while (firstPrismatic < MAX_GEM_SOCKETS && itemTarget->GetSocketColor(firstPrismatic)) ++firstPrismatic; for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe { if (!gemProperties[i]) continue; // tried to put gem in socket where no socket exists (take care about prismatic sockets) if (!itemTarget->GetSocketColor(i)) { // no prismatic socket if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) return; if (i != firstPrismatic) return; } // Gem must match socket color if (SocketColorToGemTypeMask[itemTarget->GetSocketColor(i)] != gemProperties[i]->Type) { // unless its red, blue, yellow or prismatic if (!(SocketColorToGemTypeMask[itemTarget->GetSocketColor(i)] & SOCKET_COLOR_PRISMATIC) || !(gemProperties[i]->Type & SOCKET_COLOR_PRISMATIC)) return; } } // check unique-equipped conditions for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i) { if (!gems[i]) continue; // continue check for case when attempt add 2 similar unique equipped gems in one item. ItemTemplate const* iGemProto = gems[i]->GetTemplate(); // unique item (for new and already placed bit removed enchantments if (iGemProto->GetFlags() & ITEM_FLAG_UNIQUE_EQUIPPABLE) { for (uint32 j = 0; j < MAX_GEM_SOCKETS; ++j) { if (i == j) // skip self continue; if (gems[j]) { if (iGemProto->GetId() == gems[j]->GetEntry()) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } else if (oldGemData[j]) { if (iGemProto->GetId() == oldGemData[j]->ItemId) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } } } // unique limit type item int32 limit_newcount = 0; if (iGemProto->GetItemLimitCategory()) { if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->GetItemLimitCategory())) { // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if (gems[j]) { // new gem if (iGemProto->GetItemLimitCategory() == gems[j]->GetTemplate()->GetItemLimitCategory()) ++limit_newcount; } else if (oldGemData[j]) { // existing gem if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(oldGemData[j]->ItemId)) if (iGemProto->GetItemLimitCategory() == jProto->GetItemLimitCategory()) ++limit_newcount; } } if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->Quantity) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } } // for equipped item check all equipment for duplicate equipped gems if (itemTarget->IsEquipped()) { if (InventoryResult res = _player->CanEquipUniqueItem(gems[i], slot, std::max(limit_newcount, 0))) { _player->SendEquipError(res, itemTarget, NULL); return; } } } bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL mods - gem can change item level if (itemTarget->IsEquipped()) _player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), false); for (uint16 i = 0; i < MAX_GEM_SOCKETS; ++i) { if (gems[i]) { uint32 gemScalingLevel = _player->getLevel(); if (uint32 fixedLevel = gems[i]->GetModifier(ITEM_MODIFIER_SCALING_STAT_DISTRIBUTION_FIXED_LEVEL)) gemScalingLevel = fixedLevel; itemTarget->SetGem(i, &gemData[i], gemScalingLevel); if (gemProperties[i] && gemProperties[i]->EnchantID) itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), gemProperties[i]->EnchantID, 0, 0, _player->GetGUID()); uint32 gemCount = 1; _player->DestroyItemCount(gems[i], gemCount, true); } } if (itemTarget->IsEquipped()) _player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), true); if (Item* childItem = _player->GetChildItemByGuid(itemTarget->GetChildItem())) { if (childItem->IsEquipped()) _player->_ApplyItemMods(childItem, childItem->GetSlot(), false); childItem->CopyArtifactDataFromParent(itemTarget); if (childItem->IsEquipped()) _player->_ApplyItemMods(childItem, childItem->GetSlot(), true); } bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... { _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false); itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->GetSocketBonus() : 0), 0, 0, _player->GetGUID()); _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true); //it is not displayed, client has an inbuilt system to determine if the bonus is activated } _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) _player->RemoveTradeableItem(itemTarget); itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag itemTarget->SendUpdateSockets(); }