void WorldSession::HandleConfirmArtifactRespec(WorldPackets::Artifact::ConfirmArtifactRespec& confirmArtifactRespec) { if (!_player->GetNPCIfCanInteractWith(confirmArtifactRespec.NpcGUID, UNIT_NPC_FLAG_ARTIFACT_POWER_RESPEC)) return; Item* artifact = _player->GetItemByGuid(confirmArtifactRespec.ArtifactGUID); if (!artifact) return; uint64 xpCost = 0; if (GtArtifactLevelXPEntry const* cost = sArtifactLevelXPGameTable.GetRow(artifact->GetTotalPurchasedArtifactPowers() + 1)) xpCost = uint64(artifact->GetModifier(ITEM_MODIFIER_ARTIFACT_TIER) == 1 ? cost->XP2 : cost->XP); if (xpCost > artifact->GetUInt64Value(ITEM_FIELD_ARTIFACT_XP)) return; uint64 newAmount = artifact->GetUInt64Value(ITEM_FIELD_ARTIFACT_XP) - xpCost; for (uint32 i = 0; i <= artifact->GetTotalPurchasedArtifactPowers(); ++i) if (GtArtifactLevelXPEntry const* cost = sArtifactLevelXPGameTable.GetRow(i)) newAmount += uint64(artifact->GetModifier(ITEM_MODIFIER_ARTIFACT_TIER) == 1 ? cost->XP2 : cost->XP); for (ItemDynamicFieldArtifactPowers const& artifactPower : artifact->GetArtifactPowers()) { uint8 oldPurchasedRank = artifactPower.PurchasedRank; if (!oldPurchasedRank) continue; ItemDynamicFieldArtifactPowers newPower = artifactPower; newPower.PurchasedRank -= oldPurchasedRank; newPower.CurrentRankWithBonus -= oldPurchasedRank; artifact->SetArtifactPower(&newPower); if (artifact->IsEquipped()) if (ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(artifactPower.ArtifactPowerId, 0)) _player->ApplyArtifactPowerRank(artifact, artifactPowerRank, false); } for (ItemDynamicFieldArtifactPowers const& power : artifact->GetArtifactPowers()) { ArtifactPowerEntry const* scaledArtifactPowerEntry = sArtifactPowerStore.AssertEntry(power.ArtifactPowerId); if (!(scaledArtifactPowerEntry->Flags & ARTIFACT_POWER_FLAG_SCALES_WITH_NUM_POWERS)) continue; ArtifactPowerRankEntry const* scaledArtifactPowerRank = sDB2Manager.GetArtifactPowerRank(scaledArtifactPowerEntry->ID, 0); if (!scaledArtifactPowerRank) continue; ItemDynamicFieldArtifactPowers newScaledPower = power; newScaledPower.CurrentRankWithBonus = 0; artifact->SetArtifactPower(&newScaledPower); _player->ApplyArtifactPowerRank(artifact, scaledArtifactPowerRank, false); } artifact->SetUInt64Value(ITEM_FIELD_ARTIFACT_XP, newAmount); artifact->SetState(ITEM_CHANGED, _player); }
void WorldSession::HandleArtifactAddPower(WorldPackets::Artifact::ArtifactAddPower& artifactAddPower) { if (!_player->GetGameObjectIfCanInteractWith(artifactAddPower.ForgeGUID, GAMEOBJECT_TYPE_ARTIFACT_FORGE)) return; Item* artifact = _player->GetItemByGuid(artifactAddPower.ArtifactGUID); if (!artifact) return; uint64 xpCost = 0; if (GtArtifactLevelXPEntry const* cost = sArtifactLevelXPGameTable.GetRow(artifact->GetTotalPurchasedArtifactPowers() + 1)) xpCost = uint64(artifact->GetModifier(ITEM_MODIFIER_ARTIFACT_TIER) == 1 ? cost->XP2 : cost->XP); if (xpCost > artifact->GetUInt64Value(ITEM_FIELD_ARTIFACT_XP)) return; if (artifactAddPower.PowerChoices.empty()) return; ItemDynamicFieldArtifactPowers const* artifactPower = artifact->GetArtifactPower(artifactAddPower.PowerChoices[0].ArtifactPowerID); if (!artifactPower) return; ArtifactPowerEntry const* artifactPowerEntry = sArtifactPowerStore.LookupEntry(artifactPower->ArtifactPowerId); if (!artifactPowerEntry) return; if (artifactAddPower.PowerChoices[0].Rank != artifactPower->PurchasedRank + 1 || artifactAddPower.PowerChoices[0].Rank > artifactPowerEntry->MaxPurchasableRank) return; if (std::unordered_set<uint32> const* artifactPowerLinks = sDB2Manager.GetArtifactPowerLinks(artifactPower->ArtifactPowerId)) { bool hasAnyLink = false; for (uint32 artifactPowerLinkId : *artifactPowerLinks) { ArtifactPowerEntry const* artifactPowerLink = sArtifactPowerStore.LookupEntry(artifactPowerLinkId); if (!artifactPowerLink) continue; ItemDynamicFieldArtifactPowers const* artifactPowerLinkLearned = artifact->GetArtifactPower(artifactPowerLinkId); if (!artifactPowerLinkLearned) continue; if (artifactPowerLinkLearned->PurchasedRank >= artifactPowerLink->MaxPurchasableRank) { hasAnyLink = true; break; } } if (!hasAnyLink) return; } ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(artifactPower->ArtifactPowerId, artifactPower->CurrentRankWithBonus + 1 - 1); // need data for next rank, but -1 because of how db2 data is structured if (!artifactPowerRank) return; ItemDynamicFieldArtifactPowers newPower = *artifactPower; ++newPower.PurchasedRank; ++newPower.CurrentRankWithBonus; artifact->SetArtifactPower(&newPower); if (artifact->IsEquipped()) { _player->ApplyArtifactPowerRank(artifact, artifactPowerRank, true); for (ItemDynamicFieldArtifactPowers const& power : artifact->GetArtifactPowers()) { ArtifactPowerEntry const* scaledArtifactPowerEntry = sArtifactPowerStore.AssertEntry(power.ArtifactPowerId); if (!(scaledArtifactPowerEntry->Flags & ARTIFACT_POWER_FLAG_SCALES_WITH_NUM_POWERS)) continue; ArtifactPowerRankEntry const* scaledArtifactPowerRank = sDB2Manager.GetArtifactPowerRank(scaledArtifactPowerEntry->ID, 0); if (!scaledArtifactPowerRank) continue; ItemDynamicFieldArtifactPowers newScaledPower = power; ++newScaledPower.CurrentRankWithBonus; artifact->SetArtifactPower(&newScaledPower); _player->ApplyArtifactPowerRank(artifact, scaledArtifactPowerRank, false); _player->ApplyArtifactPowerRank(artifact, scaledArtifactPowerRank, true); } } artifact->SetUInt64Value(ITEM_FIELD_ARTIFACT_XP, artifact->GetUInt64Value(ITEM_FIELD_ARTIFACT_XP) - xpCost); artifact->SetState(ITEM_CHANGED, _player); }