コード例 #1
0
ファイル: LuaShip.cpp プロジェクト: zugz/pioneer
/*
 * Method: AIKamikaze
 *
 * Crash into the target ship.
 *
 * > ship:AIKamikaze(target)
 *
 * Parameters:
 *
 *   target - the <Ship> to destroy
 *
 * Availability:
 *
 *  alpha 26
 *
 * Status:
 *
 *  experimental
 */
static int l_ship_ai_kamikaze(lua_State *l)
{
    Ship *s = LuaObject<Ship>::GetFromLua(1);
    if (s->GetFlightState() == Ship::HYPERSPACE)
        return luaL_error(l, "Ship:AIKamikaze() cannot be called on a ship in hyperspace");
    Ship *target = LuaObject<Ship>::GetFromLua(2);
    s->AIKamikaze(target);
    return 0;
}
コード例 #2
0
ファイル: LuaShip.cpp プロジェクト: walterar/pioneer-sp
/*
 * Method: AIKamikaze
 *
 * Crash into the target ship.
 *
 * > ship:AIKamikaze(target)
 *
 * Parameters:
 *
 *   target - the <Ship> to destroy
 *
 * Returns:
 *   true if the command could be enacted, false otherwise
 *
 * Availability:
 *
 *  alpha 26
 *
 * Status:
 *
 *  experimental
 */
static int l_ship_ai_kamikaze(lua_State *l)
{
	Ship *s = LuaObject<Ship>::GetFromLua(1);
	if (s->GetFlightState() == Ship::HYPERSPACE)
		return luaL_error(l, "Ship:AIKamikaze() cannot be called on a ship in hyperspace");
	Ship *target = LuaObject<Ship>::GetFromLua(2);
	if (target != nullptr) {
		s->AIKamikaze(target);
		lua_pushboolean(l, true);
	} else {
		lua_pushboolean(l, false);
	}
	return 1;
}