void Fleet::AddShip(int ship_id) { if (this->Contains(ship_id)) { Logger().debugStream() << "Fleet::AddShip this fleet '" << this->Name() << "' already contained ship '" << ship_id << "'"; return; } Ship* ship = GetShip(ship_id); if (!ship) { Logger().errorStream() << "Fleet::AddShips() : Attempted to add an id (" << ship_id << ") of a non-ship object to a fleet."; return; } //Logger().debugStream() << "Fleet '" << this->Name() << "' adding ship: " << ship_id; // remove ship from old fleet if (Fleet* old_fleet = GetFleet(ship->FleetID())) old_fleet->RemoveShip(ship_id); // ensure ship is in same system as this fleet int ship_system_id = ship->SystemID(); int this_fleet_system_id = this->SystemID(); if (ship_system_id != this_fleet_system_id) if (System* system = GetSystem(this_fleet_system_id)) system->Insert(ship); // sets ship's system, remove from old system (if any) and moves ship to system's location (if necessary) // add ship to this fleet, and set its internal fleet record ship->SetFleetID(ID()); m_ships.insert(ship_id); RecalculateFleetSpeed(); StateChangedSignal(); }
void CombatSetupWnd::RedoPlacementsButtonClicked() { const GG::Pt row_size = ListRowSize(); for (std::map<int, Ogre::SceneNode*>::iterator it = m_placed_nodes.begin(); it != m_placed_nodes.end(); ++it) { Ship* ship = *Ogre::any_cast<Ship*>(&it->second->getUserAny()); UniverseObject* o = m_combat_universe[ship->FleetID()]; Fleet* fleet = boost::polymorphic_downcast<Fleet*>(o); ShipRow* row = new ShipRow(ship, fleet, row_size.x, row_size.y); m_listbox->Insert(row); m_remove_ship(it->first); } m_placed_nodes.clear(); }