コード例 #1
0
ファイル: EscortDisplay.cpp プロジェクト: Expack3/endless-sky
EscortDisplay::Icon::Icon(const Ship &ship, bool isHere)
	: sprite(ship.GetSprite().GetSprite()),
	isHere(isHere && !ship.IsDisabled()),
	stackSize(1),
	cost(ship.Cost()),
	system((!isHere && ship.GetSystem()) ? ship.GetSystem()->Name() : ""),
	low{ship.Shields(), ship.Hull(), ship.Energy(), ship.Heat(), ship.Fuel()},
	high(low)
{
}
コード例 #2
0
void ShipInfoDisplay::UpdateAttributes(const Ship &ship)
{
	attributeLabels.clear();
	attributeValues.clear();
	attributesHeight = 10;
	
	const Outfit &attributes = ship.Attributes();
	
	attributeLabels.push_back(string());
	attributeValues.push_back(string());
	attributesHeight += 10;
	attributeLabels.push_back("cost:");
	attributeValues.push_back(Format::Number(ship.Cost()));
	attributesHeight += 20;
	
	attributeLabels.push_back(string());
	attributeValues.push_back(string());
	attributesHeight += 10;
	if(attributes.Get("shield generation"))
	{
		attributeLabels.push_back("shields charge / max:");
		attributeValues.push_back(Format::Number(60. * attributes.Get("shield generation"))
			+ " / " + Format::Number(attributes.Get("shields")));
	}
	else
	{
		attributeLabels.push_back("shields:");
		attributeValues.push_back(Format::Number(attributes.Get("shields")));
	}
	attributesHeight += 20;
	if(attributes.Get("hull repair rate"))
	{
		attributeLabels.push_back("hull repair / max:");
		attributeValues.push_back(Format::Number(60. * attributes.Get("hull repair rate"))
			+ " / " + Format::Number(attributes.Get("hull")));
	}
	else
	{
		attributeLabels.push_back("hull:");
		attributeValues.push_back(Format::Number(attributes.Get("hull")));
	}
	attributesHeight += 20;
	double emptyMass = attributes.Get("mass");
	attributeLabels.push_back("mass with no cargo:");
	attributeValues.push_back(Format::Number(emptyMass));
	attributesHeight += 20;
	attributeLabels.push_back("cargo space:");
	attributeValues.push_back(Format::Number(attributes.Get("cargo space")));
	attributesHeight += 20;
	attributeLabels.push_back("required crew / bunks:");
	attributeValues.push_back(Format::Number(ship.RequiredCrew())
		+ " / " + Format::Number(attributes.Get("bunks")));
	attributesHeight += 20;
	attributeLabels.push_back("fuel capacity:");
	attributeValues.push_back(Format::Number(attributes.Get("fuel capacity")));
	attributesHeight += 20;
	
	double fullMass = emptyMass + attributes.Get("cargo space");
	attributeLabels.push_back(string());
	attributeValues.push_back(string());
	attributesHeight += 10;
	attributeLabels.push_back((emptyMass == fullMass) ? "movement:" : "movement, full / no cargo:");
	attributeValues.push_back(string());
	attributesHeight += 20;
	attributeLabels.push_back("max speed:");
	attributeValues.push_back(Format::Number(60. * attributes.Get("thrust") / attributes.Get("drag")));
	attributesHeight += 20;
	
	attributeLabels.push_back("acceleration:");
	if(emptyMass == fullMass)
		attributeValues.push_back(Format::Number(3600. * attributes.Get("thrust") / fullMass));
	else
		attributeValues.push_back(Format::Number(3600. * attributes.Get("thrust") / fullMass)
			+ " / " + Format::Number(3600. * attributes.Get("thrust") / emptyMass));
	attributesHeight += 20;
	
	attributeLabels.push_back("turning:");
	if(emptyMass == fullMass)
		attributeValues.push_back(Format::Number(60. * attributes.Get("turn") / fullMass));
	else
		attributeValues.push_back(Format::Number(60. * attributes.Get("turn") / fullMass)
			+ " / " + Format::Number(60. * attributes.Get("turn") / emptyMass));
	attributesHeight += 20;
	
	// Find out how much outfit, engine, and weapon space the chassis has.
	map<string, double> chassis;
	static const string names[] = {
		"outfit space free:", "outfit space",
		"    weapon capacity:", "weapon capacity",
		"    engine capacity:", "engine capacity",
		"guns ports free:", "gun ports",
		"turret mounts free:", "turret mounts"
	};
	static const int NAMES =  sizeof(names) / sizeof(names[0]);
	for(int i = 1; i < NAMES; i += 2)
		chassis[names[i]] = attributes.Get(names[i]);
	for(const auto &it : ship.Outfits())
		for(auto &cit : chassis)
			cit.second -= it.second * it.first->Get(cit.first);
	
	attributeLabels.push_back(string());
	attributeValues.push_back(string());
	attributesHeight += 10;
	for(int i = 0; i < NAMES; i += 2)
	{
		attributeLabels.push_back(names[i]);
		attributeValues.push_back(Format::Number(attributes.Get(names[i + 1]))
			+ " / " + Format::Number(chassis[names[i + 1]]));
		attributesHeight += 20;
	}
	
	if(ship.DroneBaysFree())
	{
		attributeLabels.push_back("drone bays:");
		attributeValues.push_back(to_string(ship.DroneBaysFree()));
		attributesHeight += 20;
	}
	if(ship.FighterBaysFree())
	{
		attributeLabels.push_back("fighter bays:");
		attributeValues.push_back(to_string(ship.FighterBaysFree()));
		attributesHeight += 20;
	}
	
	tableLabels.clear();
	energyTable.clear();
	heatTable.clear();
	// Skip a spacer and the table header.
	attributesHeight += 30;
	
	tableLabels.push_back("idle:");
	energyTable.push_back(Format::Number(60. * attributes.Get("energy generation")));
	heatTable.push_back(Format::Number(
		60. * (attributes.Get("heat generation") - attributes.Get("cooling"))));
	attributesHeight += 20;
	tableLabels.push_back("moving:");
	energyTable.push_back(Format::Number(
		-60. * (attributes.Get("thrusting energy") + attributes.Get("turning energy"))));
	heatTable.push_back(Format::Number(
		60. * (attributes.Get("thrusting heat") + attributes.Get("turning heat"))));
	attributesHeight += 20;
	double firingEnergy = 0.;
	double firingHeat = 0.;
	for(const auto &it : ship.Outfits())
		if(it.first->IsWeapon() && it.first->Reload())
		{
			firingEnergy += it.second * it.first->FiringEnergy() / it.first->Reload();
			firingHeat += it.second * it.first->FiringHeat() / it.first->Reload();
		}
	tableLabels.push_back("firing:");
	energyTable.push_back(Format::Number(-60. * firingEnergy));
	heatTable.push_back(Format::Number(60. * firingHeat));
	attributesHeight += 20;
	tableLabels.push_back("max:");
	energyTable.push_back(Format::Number(attributes.Get("energy capacity")));
	heatTable.push_back(Format::Number(60. * emptyMass * .1 * attributes.Get("heat dissipation")));
	// Pad by 10 pixels on the top and bottom.
	attributesHeight += 30;
}