/* * This is a simple stub that should be replaced with what the game does * when the screen resizes. */ void stub_PrintResize(void) { // gets the new screen size int cols = gameDisplay.getCols(); int lines = gameDisplay.getLines(); // setups a message stream stringstream messageString; messageString << "Terminal is " << cols << "x" << lines; // prints out the information of the new screen size in a top banner gameDisplay.bannerTop(messageString.str()); }