コード例 #1
0
ファイル: command_executor.cpp プロジェクト: aquileia/wesnoth
std::vector<config> command_executor::get_menu_images(display& disp, const std::vector<std::string>& items) {
	std::vector<config> result;

	for(size_t i = 0; i < items.size(); ++i) {
		std::string const& item = items[i];
		const hotkey::HOTKEY_COMMAND hk = hotkey::get_id(item);
		result.emplace_back();

		//see if this menu item has an associated image
		std::string img(get_menu_image(disp, item, i));
		if (img.empty() == false) {
			result.back()["icon"] = img;
		}

		const theme::menu* menu = disp.get_theme().get_menu_item(item);
		if (hk == hotkey::HOTKEY_NULL) {
			if (menu)
				result.back()["label"] = menu->title();
			else {
				std::string label(item.begin(), item.begin() + item.find_last_not_of(' ') + 1);

				// TODO: To away with the fugly markup, both '=' and 0x01
				size_t i = label.find_first_of('=');
				if(i != std::string::npos)
					result.back()["label"] = label.substr(i + 1);
				else {
					i = label.find_first_of(1);
					if(i != std::string::npos) {
						result.back()["details"] = label.substr(i + 1);
						result.back()["image"] = label.substr(1, i - 1);
					} else {
						result.back()["label"] = label;
					}
				}
			}
		} else {

			if (menu)
				result.back()["label"] = menu->title();
			else {
				std::string desc = hotkey::get_description(item);
				if (hk == HOTKEY_ENDTURN) {
					const theme::action *b = disp.get_theme().get_action_item("button-endturn");
					if (b) {
						desc = b->title();
					}
				}
				result.back()["label"] = desc;
				result.back()["details"] = hotkey::get_names(item);
			}
		}
	}
	return result;
}
コード例 #2
0
std::vector<std::string> command_executor::get_menu_images(display& disp, const std::vector<std::string>& items) {
	std::vector<std::string> result;
	bool has_image = false;

	for (size_t i = 0; i < items.size(); ++i) {
		std::string const& item = items[i];
		const hotkey::HOTKEY_COMMAND hk = hotkey::get_id(item);

		std::stringstream str;
		//see if this menu item has an associated image
		std::string img(get_menu_image(disp, item, i));
		if (img.empty() == false) {
			has_image = true;
			str << IMAGE_PREFIX << img << COLUMN_SEPARATOR;
		}

		const theme::menu* menu = disp.get_theme().get_menu_item(item);
		if (hk == hotkey::HOTKEY_NULL) {
			if (menu)
				str << menu->title();
			else
				str << item.substr(0, item.find_last_not_of(' ') + 1) << COLUMN_SEPARATOR;
		} else {

			if (menu)
				str << menu->title();
			else {
				std::string desc = hotkey::get_description(item);
				if (hk == HOTKEY_ENDTURN) {
					const theme::action *b = disp.get_theme().get_action_item("button-endturn");
					if (b) {
						desc = b->title();
					}
				}
				str << desc << COLUMN_SEPARATOR << hotkey::get_names(item);
			}
		}

		result.push_back(str.str());
	}
	//If any of the menu items have an image, create an image column
	if (has_image) {
		for (std::vector<std::string>::iterator i = result.begin(); i != result.end(); ++i) {
			if (*(i->begin()) != IMAGE_PREFIX) {
				i->insert(i->begin(), COLUMN_SEPARATOR);
			}
		}
	}
	return result;
}
コード例 #3
0
ファイル: command_executor.cpp プロジェクト: aquileia/wesnoth
void command_executor::show_menu(const std::vector<std::string>& items_arg, int xloc, int yloc, bool /*context_menu*/, display& gui)
{
	std::vector<std::string> items = items_arg;
	if (items.empty()) return;

	std::vector<config> menu = get_menu_images(gui, items);
	int res = -1;
	{
		SDL_Rect pos = {xloc, yloc, 1, 1};
		gui2::tdrop_down_list mmenu(pos, menu, -1, false);
		mmenu.show(gui.video());
		if(mmenu.get_retval() == gui2::twindow::OK) {
			res = mmenu.selected_item();
		}
	} // This will kill the dialog.
	if (res < 0 || size_t(res) >= items.size()) return;

	const theme::menu* submenu = gui.get_theme().get_menu_item(items[res]);
	if (submenu) {
		int y,x;
		SDL_GetMouseState(&x,&y);
		this->show_menu(submenu->items(), x, y, submenu->is_context(), gui);
	} else {
		const hotkey::hotkey_command& cmd = hotkey::get_hotkey_command(items[res]);
		hotkey::execute_command(cmd,this,res);
		set_button_state();
	}
}
コード例 #4
0
std::string command_executor::get_menu_image(display& disp, const std::string& command, int index) const {

	const std::string base_image_name = "icons/action/" + command + "_25.png";
	const std::string pressed_image_name = "icons/action/" + command + "_25-pressed.png";

	const hotkey::HOTKEY_COMMAND hk = hotkey::get_id(command);
	const hotkey::ACTION_STATE state = get_action_state(hk, index);

	const theme::menu* menu = disp.get_theme().get_menu_item(command);
	if (menu)
		return "buttons/fold-arrow.png"; // TODO should not be hardcoded

	if (file_exists(game_config::path + "/images/" + base_image_name)) {
		switch (state) {
			case ACTION_ON:
			case ACTION_SELECTED:
				return pressed_image_name + "~CROP(3,3,18,18)";
			default:
				return base_image_name + "~CROP(3,3,18,18)";
		}
	}

	switch (get_action_state(hk, index)) {
		case ACTION_ON:
			return game_config::images::checked_menu;
		case ACTION_OFF:
			return game_config::images::unchecked_menu;
		case ACTION_SELECTED:
			return game_config::images::selected_menu;
		case ACTION_DESELECTED:
			return game_config::images::deselected_menu;
		default: return get_action_image(hk, index);
	}
}
コード例 #5
0
void command_executor::show_menu(const std::vector<std::string>& items_arg, int xloc, int yloc, bool /*context_menu*/, display& gui)
{
	std::vector<std::string> items = items_arg;
	if (items.empty()) return;

	std::vector<std::string> menu = get_menu_images(gui, items);
	int res = 0;
	{
		gui::dialog mmenu = gui::dialog(gui,"","",
				gui::MESSAGE, gui::dialog::hotkeys_style);
		mmenu.set_menu(menu);
		res = mmenu.show(xloc, yloc);
	} // This will kill the dialog.
	if (res < 0 || size_t(res) >= items.size()) return;

	const theme::menu* submenu = gui.get_theme().get_menu_item(items[res]);
	if (submenu) {
		int y,x;
		SDL_GetMouseState(&x,&y);
		this->show_menu(submenu->items(), x, y, submenu->is_context(), gui);
	} else {
		const hotkey::hotkey_command& cmd = hotkey::get_hotkey_command(items[res]);
		hotkey::execute_command(gui,cmd,this,res);
		set_button_state(gui);
	}
}
コード例 #6
0
void command_executor::get_menu_images(display& disp, std::vector<config>& items)
{
	for(size_t i = 0; i < items.size(); ++i) {
		config& item = items[i];

		const std::string& item_id = item["id"];
		const hotkey::HOTKEY_COMMAND hk = hotkey::get_id(item_id);

		//see if this menu item has an associated image
		std::string img(get_menu_image(disp, item_id, i));
		if (img.empty() == false) {
			item["icon"] = img;
		}

		const theme::menu* menu = disp.get_theme().get_menu_item(item_id);
		if(menu) {
			item["label"] = menu->title();
		} else if(hk != hotkey::HOTKEY_NULL) {
			std::string desc = hotkey::get_description(item_id);
			if(hk == HOTKEY_ENDTURN) {
				const theme::action *b = disp.get_theme().get_action_item("button-endturn");
				if (b) {
					desc = b->title();
				}
			}

			item["label"] = desc;
			item["details"] = hotkey::get_names(item_id);
		} else if(item["label"].empty()) {
			// If no matching hotkey was found and a custom label wasn't already set, treat
			// the id as a plaintext description. This is because either type of value can
			// be written to the id field by the WMI manager. The plaintext description is
			// used in the case the menu item specifies the relevant entry is *not* a hotkey.
			item["label"] = item_id;
		}
	}
}
コード例 #7
0
bool show_theme_dialog(display& disp)
{
	int action = 0;
	std::vector<std::string> options = disp.get_theme().get_known_themes();
	if(!options.empty()){
		std::string current_theme=_("Saved Theme Preference: ")+preferences::theme();
		action = gui::show_dialog(disp,NULL,"",current_theme,gui::OK_CANCEL,&options);
		if(action >= 0){
		preferences::set_theme(options[action]);
		//it would be preferable for the new theme to take effect
		//immediately, however, this will have to do for now.
		gui2::show_transient_message(disp.video(),"",_("New theme will take effect on next new or loaded game."));
		return(1);
		}
	}else{
		gui2::show_transient_message(disp.video(),"",_("No known themes. Try changing from within an existing game."));
	}
	return(0);
}
コード例 #8
0
ファイル: command_executor.cpp プロジェクト: aquileia/wesnoth
std::string command_executor::get_menu_image(display& disp, const std::string& command, int index) const {

	// TODO: Find a way to do away with the fugly special markup
	if(command[0] == '&') {
		size_t n = command.find_first_of('=');
		if(n != std::string::npos)
			return command.substr(1, n - 1);
	}

	const std::string base_image_name = "icons/action/" + command + "_25.png";
	const std::string pressed_image_name = "icons/action/" + command + "_25-pressed.png";

	const hotkey::HOTKEY_COMMAND hk = hotkey::get_id(command);
	const hotkey::ACTION_STATE state = get_action_state(hk, index);

	const theme::menu* menu = disp.get_theme().get_menu_item(command);
	if (menu) {
		return "icons/arrows/short_arrow_right_25.png~CROP(3,3,18,18)"; // TODO should not be hardcoded
	}

	if (filesystem::file_exists(game_config::path + "/images/" + base_image_name)) {
		switch (state) {
			case ACTION_ON:
			case ACTION_SELECTED:
				return pressed_image_name + "~CROP(3,3,18,18)";
			default:
				return base_image_name + "~CROP(3,3,18,18)";
		}
	}

	switch (get_action_state(hk, index)) {
		case ACTION_ON:
			return game_config::images::checked_menu;
		case ACTION_OFF:
			return game_config::images::unchecked_menu;
		case ACTION_SELECTED:
			return game_config::images::selected_menu;
		case ACTION_DESELECTED:
			return game_config::images::deselected_menu;
		default: return get_action_image(hk, index);
	}
}