예제 #1
0
BehaviorAttackData::BehaviorAttackData(Agent & agent):
	mAgent ( agent ),
    mWorldState ( agent.GetWorldState() ),
    mBallState ( agent.GetWorldState().GetBall() ),
	mSelfState ( agent.Self() ),
	mPositionInfo ( agent.Info().GetPositionInfo()),
	mInterceptInfo ( agent.Info().GetInterceptInfo()),
	mStrategy (agent.GetStrategy()),
    mFormation ( agent.GetFormation() )
{
	mFormation.Update(Formation::Offensive, "Offensive");
}
예제 #2
0
DecisionData::DecisionData(Agent & agent):
	mAgent ( agent ),
	mWorldState ( agent.World() ),
	mBallState ( agent.World().Ball() ),
	mSelfState ( agent.Self() ),
	mInfoState ( agent.Info())
	{
}