예제 #1
0
void FireRingDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
	mPSys->onLostDevice();
}
예제 #2
0
void CameraDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
}
예제 #3
0
void DiffuseCubeDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #4
0
void SolarSysDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #5
0
void ProjTexDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mSky->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #6
0
파일: GunDemo.cpp 프로젝트: as2120/ZNginx
void GunDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
	mPSys->onLostDevice();
}
예제 #7
0
void XFileDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #8
0
void TiledGroundDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #9
0
void AmbientDiffuseDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #10
0
void TriGridDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #11
0
void CubeDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
}
예제 #12
0
void CullingDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
}
예제 #13
0
void MultiTexDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #14
0
void MirrorDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #15
0
void SpotlightDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #16
0
void RobotArmDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
예제 #17
0
void SprinklerDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
	mPSys->onLostDevice();
}
예제 #18
0
void GfxStatsDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
}
예제 #19
0
void SphereCylDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}