示例#1
0
void FireRingDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
	mPSys->onLostDevice();
}
示例#2
0
void CameraDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
}
示例#3
0
void DiffuseCubeDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#4
0
void SolarSysDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#5
0
void ProjTexDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mSky->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#6
0
文件: GunDemo.cpp 项目: as2120/ZNginx
void GunDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
	mPSys->onLostDevice();
}
示例#7
0
void XFileDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#8
0
void TiledGroundDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
void AmbientDiffuseDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#10
0
void TriGridDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#11
0
void CubeDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
}
示例#12
0
void CullingDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
}
示例#13
0
void MultiTexDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#14
0
void MirrorDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#15
0
void SpotlightDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#16
0
void RobotArmDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}
示例#17
0
void SprinklerDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	mTerrain->onLostDevice();
	mPSys->onLostDevice();
}
示例#18
0
void GfxStatsDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
}
示例#19
0
void SphereCylDemo::onLostDevice()
{
	mGfxStats->onLostDevice();
	HR(mFX->OnLostDevice());
}