예제 #1
0
GrTexture* GaussianBlur(GrContext* context,
                        GrTexture* srcTexture,
                        bool canClobberSrc,
                        const SkRect& dstBounds,
                        const SkRect* srcBounds,
                        float sigmaX,
                        float sigmaY,
                        GrTextureProvider::SizeConstraint constraint) {
    SkASSERT(context);
    SkIRect clearRect;
    int scaleFactorX, radiusX;
    int scaleFactorY, radiusY;
    int maxTextureSize = context->caps()->maxTextureSize();
    sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
    sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);

    SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y());
    SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height());
    SkRect localSrcBounds;
    SkRect srcRect;
    if (srcBounds) {
        srcRect = localSrcBounds = *srcBounds;
        srcRect.offset(srcOffset);
        srcBounds = &localSrcBounds;
    } else {
        srcRect = localDstBounds;
    }

    scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
    srcRect.roundOut(&srcRect);
    scale_rect(&srcRect, static_cast<float>(scaleFactorX),
                         static_cast<float>(scaleFactorY));

    // setup new clip
    GrClip clip(localDstBounds);

    SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
             kRGBA_8888_GrPixelConfig == srcTexture->config() ||
             kAlpha_8_GrPixelConfig == srcTexture->config());

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = SkScalarFloorToInt(dstBounds.width());
    desc.fHeight = SkScalarFloorToInt(dstBounds.height());
    desc.fConfig = srcTexture->config();

    GrTexture* dstTexture;
    GrTexture* tempTexture;
    SkAutoTUnref<GrTexture> temp1, temp2;

    temp1.reset(context->textureProvider()->createTexture(desc, constraint));
    dstTexture = temp1.get();
    if (canClobberSrc) {
        tempTexture = srcTexture;
    } else {
        temp2.reset(context->textureProvider()->createTexture(desc, constraint));
        tempTexture = temp2.get();
    }

    if (nullptr == dstTexture || nullptr == tempTexture) {
        return nullptr;
    }

    SkAutoTUnref<GrDrawContext> srcDrawContext;

    for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
        GrPaint paint;
        SkMatrix matrix;
        matrix.setIDiv(srcTexture->width(), srcTexture->height());
        SkRect dstRect(srcRect);
        if (srcBounds && i == 1) {
            SkRect domain;
            matrix.mapRect(&domain, *srcBounds);
            domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
                         (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
            SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create(
                srcTexture,
                matrix,
                domain,
                GrTextureDomain::kDecal_Mode,
                GrTextureParams::kBilerp_FilterMode));
            paint.addColorFragmentProcessor(fp);
            srcRect.offset(-srcOffset);
            srcOffset.set(0, 0);
        } else {
            GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
            paint.addColorTextureProcessor(srcTexture, matrix, params);
        }
        paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
        scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
                             i < scaleFactorY ? 0.5f : 1.0f);

        SkAutoTUnref<GrDrawContext> dstDrawContext(
                                             context->drawContext(dstTexture->asRenderTarget()));
        if (!dstDrawContext) {
            return nullptr;
        }
        dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);

        srcDrawContext.swap(dstDrawContext);
        srcRect = dstRect;
        srcTexture = dstTexture;
        SkTSwap(dstTexture, tempTexture);
        localSrcBounds = srcRect;
    }

    // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
    // launch a single non separable kernel vs two launches
    srcRect = localDstBounds;
    if (sigmaX > 0.0f && sigmaY > 0.0f &&
            (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
        // We shouldn't be scaling because this is a small size blur
        SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));

        SkAutoTUnref<GrDrawContext> dstDrawContext(
                                             context->drawContext(dstTexture->asRenderTarget()));
        if (!dstDrawContext) {
            return nullptr;
        }
        convolve_gaussian_2d(dstDrawContext, clip, srcRect, srcOffset,
                             srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds);

        srcDrawContext.swap(dstDrawContext);
        srcRect.offsetTo(0, 0);
        srcTexture = dstTexture;
        SkTSwap(dstTexture, tempTexture);

    } else {
        scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
        srcRect.roundOut(&srcRect);
        const SkIRect srcIRect = srcRect.roundOut();
        if (sigmaX > 0.0f) {
            if (scaleFactorX > 1) {
                // TODO: if we pass in the source draw context we don't need this here
                if (!srcDrawContext) {
                    srcDrawContext.reset(context->drawContext(srcTexture->asRenderTarget()));
                    if (!srcDrawContext) {
                        return nullptr;
                    }        
                }

                // Clear out a radius to the right of the srcRect to prevent the
                // X convolution from reading garbage.
                clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
                                              radiusX, srcIRect.height());
                srcDrawContext->clear(&clearRect, 0x0, false);
            }

            SkAutoTUnref<GrDrawContext> dstDrawContext(
                                             context->drawContext(dstTexture->asRenderTarget()));
            if (!dstDrawContext) {
                return nullptr;
            }
            convolve_gaussian(dstDrawContext, clip, srcRect,
                              srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
                              srcBounds, srcOffset);
            srcDrawContext.swap(dstDrawContext);
            srcTexture = dstTexture;
            srcRect.offsetTo(0, 0);
            SkTSwap(dstTexture, tempTexture);
            localSrcBounds = srcRect;
            srcOffset.set(0, 0);
        }

        if (sigmaY > 0.0f) {
            if (scaleFactorY > 1 || sigmaX > 0.0f) {
                // TODO: if we pass in the source draw context we don't need this here
                if (!srcDrawContext) {
                    srcDrawContext.reset(context->drawContext(srcTexture->asRenderTarget()));
                    if (!srcDrawContext) {
                        return nullptr;
                    }        
                }

                // Clear out a radius below the srcRect to prevent the Y
                // convolution from reading garbage.
                clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
                                              srcIRect.width(), radiusY);
                srcDrawContext->clear(&clearRect, 0x0, false);
            }

            SkAutoTUnref<GrDrawContext> dstDrawContext(
                                               context->drawContext(dstTexture->asRenderTarget()));
            if (!dstDrawContext) {
                return nullptr;
            }
            convolve_gaussian(dstDrawContext, clip, srcRect,
                              srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
                              srcBounds, srcOffset);

            srcDrawContext.swap(dstDrawContext);
            srcTexture = dstTexture;
            srcRect.offsetTo(0, 0);
            SkTSwap(dstTexture, tempTexture);
        }
    }
    const SkIRect srcIRect = srcRect.roundOut();

    if (scaleFactorX > 1 || scaleFactorY > 1) {
        SkASSERT(srcDrawContext);

        // Clear one pixel to the right and below, to accommodate bilinear
        // upsampling.
        clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
                                      srcIRect.width() + 1, 1);
        srcDrawContext->clear(&clearRect, 0x0, false);
        clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
                                      1, srcIRect.height());
        srcDrawContext->clear(&clearRect, 0x0, false);
        SkMatrix matrix;
        matrix.setIDiv(srcTexture->width(), srcTexture->height());

        GrPaint paint;
        // FIXME:  this should be mitchell, not bilinear.
        GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
        paint.addColorTextureProcessor(srcTexture, matrix, params);
        paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

        SkRect dstRect(srcRect);
        scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);

        SkAutoTUnref<GrDrawContext> dstDrawContext(
                                context->drawContext(dstTexture->asRenderTarget()));
        if (!dstDrawContext) {
            return nullptr;
        }
        dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);

        srcDrawContext.swap(dstDrawContext);
        srcRect = dstRect;
        srcTexture = dstTexture;
        SkTSwap(dstTexture, tempTexture);
    }

    return SkRef(srcTexture);
}
예제 #2
0
static SkSize computeSize(const SkBitmap& bm, const SkMatrix& mat) {
    SkRect bounds = SkRect::MakeWH(SkIntToScalar(bm.width()),
                                   SkIntToScalar(bm.height()));
    mat.mapRect(&bounds);
    return SkSize::Make(bounds.width(), bounds.height());
}
예제 #3
0
// test drawing with strips of fading gradient above and below
static void test_fade(SkCanvas* canvas) {
    SkAutoCanvasRestore ar(canvas, true);

    SkRect r;

    SkPaint p;
    p.setAlpha(0x88);

    SkAutoCanvasRestore ar2(canvas, false);

    // create the layers

    r.set(0, 0, SkIntToScalar(100), SkIntToScalar(100));
    canvas->clipRect(r);

    r.fBottom = SkIntToScalar(20);
    canvas->saveLayer(&r, NULL);

    r.fTop = SkIntToScalar(80);
    r.fBottom = SkIntToScalar(100);
    canvas->saveLayer(&r, NULL);

    // now draw the "content"

    if (true) {
        r.set(0, 0, SkIntToScalar(100), SkIntToScalar(100));

        canvas->saveLayerAlpha(&r, 0x80);

        SkPaint p;
        p.setColor(SK_ColorRED);
        p.setAntiAlias(true);
        canvas->drawOval(r, p);

        dump_layers("inside layer alpha", canvas);

        canvas->restore();
    } else {
        r.set(0, 0, SkIntToScalar(100), SkIntToScalar(100));

        SkPaint p;
        p.setColor(SK_ColorRED);
        p.setAntiAlias(true);
        canvas->drawOval(r, p);
    }

//    return;

    dump_layers("outside layer alpha", canvas);

    // now apply an effect
    SkMatrix m;
    m.setScale(SK_Scalar1, -SK_Scalar1);
    m.postTranslate(0, SkIntToScalar(100));

    SkPaint paint;
    make_paint(&paint, m);
    r.set(0, 0, SkIntToScalar(100), SkIntToScalar(20));
//    SkDebugf("--------- draw top grad\n");
    canvas->drawRect(r, paint);

    r.fTop = SkIntToScalar(80);
    r.fBottom = SkIntToScalar(100);
//    SkDebugf("--------- draw bot grad\n");
    canvas->drawRect(r, paint);
}
예제 #4
0
void SkScalerContext::getImage(const SkGlyph& origGlyph) {
    const SkGlyph*  glyph = &origGlyph;
    SkGlyph         tmpGlyph;

    if (fMaskFilter) {   // restore the prefilter bounds
        tmpGlyph.init(origGlyph.fID);

        // need the original bounds, sans our maskfilter
        SkMaskFilter* mf = fMaskFilter;
        fMaskFilter = NULL;             // temp disable
        this->getMetrics(&tmpGlyph);
        fMaskFilter = mf;               // restore

        tmpGlyph.fImage = origGlyph.fImage;

        // we need the prefilter bounds to be <= filter bounds
        SkASSERT(tmpGlyph.fWidth <= origGlyph.fWidth);
        SkASSERT(tmpGlyph.fHeight <= origGlyph.fHeight);
        glyph = &tmpGlyph;
    }

    if (fRec.fFrameWidth > 0 || fPathEffect != NULL || fRasterizer != NULL) {
        SkPath      devPath, fillPath;
        SkMatrix    fillToDevMatrix;

        this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix);

        const bool lcdMode = fRec.fMaskFormat == SkMask::kHorizontalLCD_Format ||
                             fRec.fMaskFormat == SkMask::kVerticalLCD_Format;

        if (fRasterizer) {
            SkMask  mask;

            glyph->toMask(&mask);
            mask.fFormat = SkMask::kA8_Format;
            sk_bzero(glyph->fImage, mask.computeImageSize());

            if (!fRasterizer->rasterize(fillPath, fillToDevMatrix, NULL,
                                        fMaskFilter, &mask,
                                        SkMask::kJustRenderImage_CreateMode)) {
                return;
            }
        } else {
            SkBitmap    bm;
            SkBitmap::Config config;
            SkMatrix    matrix;
            SkRegion    clip;
            SkPaint     paint;
            SkDraw      draw;

            if (SkMask::kA8_Format == fRec.fMaskFormat || lcdMode) {
                config = SkBitmap::kA8_Config;
                paint.setAntiAlias(true);
            } else {
                SkASSERT(SkMask::kBW_Format == fRec.fMaskFormat);
                config = SkBitmap::kA1_Config;
                paint.setAntiAlias(false);
            }

            clip.setRect(0, 0, glyph->fWidth, glyph->fHeight);
            matrix.setTranslate(-SkIntToScalar(glyph->fLeft),
                                -SkIntToScalar(glyph->fTop));
            bm.setConfig(config, glyph->fWidth, glyph->fHeight,
                         glyph->rowBytes());
            bm.setPixels(glyph->fImage);
            sk_bzero(glyph->fImage, bm.height() * bm.rowBytes());

            draw.fClip  = &clip;
            draw.fMatrix = &matrix;
            draw.fBitmap = &bm;
            draw.fBounder = NULL;
            draw.drawPath(devPath, paint);
        }

        if (lcdMode)
            glyph->expandA8ToLCD();
    } else {
        this->getGlyphContext(*glyph)->generateImage(*glyph);
    }

    if (fMaskFilter) {
        SkMask      srcM, dstM;
        SkMatrix    matrix;

        // the src glyph image shouldn't be 3D
        SkASSERT(SkMask::k3D_Format != glyph->fMaskFormat);
        glyph->toMask(&srcM);
        fRec.getMatrixFrom2x2(&matrix);

        if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) {
            int width = SkFastMin32(origGlyph.fWidth, dstM.fBounds.width());
            int height = SkFastMin32(origGlyph.fHeight, dstM.fBounds.height());
            int dstRB = origGlyph.rowBytes();
            int srcRB = dstM.fRowBytes;

            const uint8_t* src = (const uint8_t*)dstM.fImage;
            uint8_t* dst = (uint8_t*)origGlyph.fImage;

            if (SkMask::k3D_Format == dstM.fFormat) {
                // we have to copy 3 times as much
                height *= 3;
            }

            // clean out our glyph, since it may be larger than dstM
            //sk_bzero(dst, height * dstRB);

            while (--height >= 0) {
                memcpy(dst, src, width);
                src += srcRB;
                dst += dstRB;
            }
            SkMask::FreeImage(dstM.fImage);
        }
    }

    // check to see if we should filter the alpha channel

    if (NULL == fMaskFilter &&
        fRec.fMaskFormat != SkMask::kBW_Format &&
        fRec.fMaskFormat != SkMask::kLCD16_Format &&
        (fRec.fFlags & (kGammaForBlack_Flag | kGammaForWhite_Flag)) != 0)
    {
        const uint8_t* table = (fRec.fFlags & kGammaForBlack_Flag) ? gBlackGammaTable : gWhiteGammaTable;
        if (NULL != table)
        {
            uint8_t* dst = (uint8_t*)origGlyph.fImage;
            unsigned rowBytes = origGlyph.rowBytes();

            for (int y = origGlyph.fHeight - 1; y >= 0; --y)
            {
                for (int x = origGlyph.fWidth - 1; x >= 0; --x)
                    dst[x] = table[dst[x]];
                dst += rowBytes;
            }
        }
    }
}
예제 #5
0
// Attempt to trim the line to minimally cover the cull rect (currently
// only works for horizontal and vertical lines).
// Return true if processing should continue; false otherwise.
static bool cull_line(SkPoint* pts, const SkStrokeRec& rec,
                      const SkMatrix& ctm, const SkRect* cullRect,
                      const SkScalar intervalLength) {
    if (nullptr == cullRect) {
        SkASSERT(false); // Shouldn't ever occur in practice
        return false;
    }

    SkScalar dx = pts[1].x() - pts[0].x();
    SkScalar dy = pts[1].y() - pts[0].y();

    if ((dx && dy) || (!dx && !dy)) {
        return false;
    }

    SkRect bounds = *cullRect;
    outset_for_stroke(&bounds, rec);

    // cullRect is in device space while pts are in the local coordinate system
    // defined by the ctm. We want our answer in the local coordinate system.

    SkASSERT(ctm.rectStaysRect());
    SkMatrix inv;
    if (!ctm.invert(&inv)) {
        return false;
    }

    inv.mapRect(&bounds);

    if (dx) {
        SkASSERT(dx && !dy);
        SkScalar minX = pts[0].fX;
        SkScalar maxX = pts[1].fX;

        if (dx < 0) {
            SkTSwap(minX, maxX);
        }

        SkASSERT(minX < maxX);
        if (maxX <= bounds.fLeft || minX >= bounds.fRight) {
            return false;
        }

        // Now we actually perform the chop, removing the excess to the left and
        // right of the bounds (keeping our new line "in phase" with the dash,
        // hence the (mod intervalLength).

        if (minX < bounds.fLeft) {
            minX = bounds.fLeft - SkScalarMod(bounds.fLeft - minX, intervalLength);
        }
        if (maxX > bounds.fRight) {
            maxX = bounds.fRight + SkScalarMod(maxX - bounds.fRight, intervalLength);
        }

        SkASSERT(maxX > minX);
        if (dx < 0) {
            SkTSwap(minX, maxX);
        }
        pts[0].fX = minX;
        pts[1].fX = maxX;
    } else {
        SkASSERT(dy && !dx);
        SkScalar minY = pts[0].fY;
        SkScalar maxY = pts[1].fY;

        if (dy < 0) {
            SkTSwap(minY, maxY);
        }

        SkASSERT(minY < maxY);
        if (maxY <= bounds.fTop || minY >= bounds.fBottom) {
            return false;
        }

        // Now we actually perform the chop, removing the excess to the top and
        // bottom of the bounds (keeping our new line "in phase" with the dash,
        // hence the (mod intervalLength).

        if (minY < bounds.fTop) {
            minY = bounds.fTop - SkScalarMod(bounds.fTop - minY, intervalLength);
        }
        if (maxY > bounds.fBottom) {
            maxY = bounds.fBottom + SkScalarMod(maxY - bounds.fBottom, intervalLength);
        }

        SkASSERT(maxY > minY);
        if (dy < 0) {
            SkTSwap(minY, maxY);
        }
        pts[0].fY = minY;
        pts[1].fY = maxY;
    }

    return true;
}
예제 #6
0
bool SkScalerContext_CairoFT::computeShapeMatrix(const SkMatrix& m)
{
    // Compute a shape matrix compatible with Cairo's _compute_transform.
    // Finds major/minor scales and uses them to normalize the transform.
    double scaleX = m.getScaleX();
    double skewX = m.getSkewX();
    double skewY = m.getSkewY();
    double scaleY = m.getScaleY();
    double det = scaleX * scaleY - skewY * skewX;
    if (!std::isfinite(det)) {
        fScaleX = fRec.fTextSize * fRec.fPreScaleX;
        fScaleY = fRec.fTextSize;
        fHaveShape = false;
        return false;
    }
    double major = det != 0.0 ? hypot(scaleX, skewY) : 0.0;
    double minor = major != 0.0 ? fabs(det) / major : 0.0;
    // Limit scales to be above 1pt.
    major = SkTMax(major, 1.0);
    minor = SkTMax(minor, 1.0);

    // If the font is not scalable, then choose the best available size.
    CairoLockedFTFace faceLock(fScaledFont);
    FT_Face face = faceLock.getFace();
    if (face && !FT_IS_SCALABLE(face)) {
        double bestDist = DBL_MAX;
        FT_Int bestSize = -1;
        for (FT_Int i = 0; i < face->num_fixed_sizes; i++) {
            // Distance is positive if strike is larger than desired size,
            // or negative if smaller. If previously a found smaller strike,
            // then prefer a larger strike. Otherwise, minimize distance.
            double dist = face->available_sizes[i].y_ppem / 64.0 - minor;
            if (bestDist < 0 ? dist >= bestDist : fabs(dist) <= bestDist) {
                bestDist = dist;
                bestSize = i;
            }
        }
        if (bestSize < 0) {
            fScaleX = fRec.fTextSize * fRec.fPreScaleX;
            fScaleY = fRec.fTextSize;
            fHaveShape = false;
            return false;
        }
        major = face->available_sizes[bestSize].x_ppem / 64.0;
        minor = face->available_sizes[bestSize].y_ppem / 64.0;
        fHaveShape = true;
    } else {
        fHaveShape = !m.isScaleTranslate();
    }

    fScaleX = SkDoubleToScalar(major);
    fScaleY = SkDoubleToScalar(minor);

    if (fHaveShape) {
        // Normalize the transform and convert to fixed-point.
        double invScaleX = 65536.0 / major;
        double invScaleY = 65536.0 / minor;
        fShapeMatrix.xx = (FT_Fixed)(scaleX * invScaleX);
        fShapeMatrix.yx = -(FT_Fixed)(skewY * invScaleX);
        fShapeMatrix.xy = -(FT_Fixed)(skewX * invScaleY);
        fShapeMatrix.yy = (FT_Fixed)(scaleY * invScaleY);
    }
    return true;
}
예제 #7
0
SkPDFFunctionShader::SkPDFFunctionShader(SkPDFShader::State* state)
        : SkPDFDict("Pattern"),
          fState(state) {
    SkString (*codeFunction)(const SkShader::GradientInfo& info) = NULL;
    SkPoint transformPoints[2];

    // Depending on the type of the gradient, we want to transform the
    // coordinate space in different ways.
    const SkShader::GradientInfo* info = &fState.get()->fInfo;
    transformPoints[0] = info->fPoint[0];
    transformPoints[1] = info->fPoint[1];
    switch (fState.get()->fType) {
        case SkShader::kLinear_GradientType:
            codeFunction = &linearCode;
            break;
        case SkShader::kRadial_GradientType:
            transformPoints[1] = transformPoints[0];
            transformPoints[1].fX += info->fRadius[0];
            codeFunction = &radialCode;
            break;
        case SkShader::kRadial2_GradientType: {
            // Bail out if the radii are the same.  Empty fResources signals
            // an error and isValid will return false.
            if (info->fRadius[0] == info->fRadius[1]) {
                return;
            }
            transformPoints[1] = transformPoints[0];
            SkScalar dr = info->fRadius[1] - info->fRadius[0];
            transformPoints[1].fX += dr;
            codeFunction = &twoPointRadialCode;
            break;
        }
        case SkShader::kSweep_GradientType:
            transformPoints[1] = transformPoints[0];
            transformPoints[1].fX += SK_Scalar1;
            codeFunction = &sweepCode;
            break;
        case SkShader::kColor_GradientType:
        case SkShader::kNone_GradientType:
        default:
            return;
    }

    // Move any scaling (assuming a unit gradient) or translation
    // (and rotation for linear gradient), of the final gradient from
    // info->fPoints to the matrix (updating bbox appropriately).  Now
    // the gradient can be drawn on on the unit segment.
    SkMatrix mapperMatrix;
    unitToPointsMatrix(transformPoints, &mapperMatrix);
    SkMatrix finalMatrix = fState.get()->fCanvasTransform;
    finalMatrix.preConcat(mapperMatrix);
    finalMatrix.preConcat(fState.get()->fShaderTransform);
    SkRect bbox;
    bbox.set(fState.get()->fBBox);
    if (!transformBBox(finalMatrix, &bbox)) {
        return;
    }

    SkRefPtr<SkPDFArray> domain = new SkPDFArray;
    domain->unref();  // SkRefPtr and new both took a reference.
    domain->reserve(4);
    domain->appendScalar(bbox.fLeft);
    domain->appendScalar(bbox.fRight);
    domain->appendScalar(bbox.fTop);
    domain->appendScalar(bbox.fBottom);

    SkString functionCode;
    // The two point radial gradient further references fState.get()->fInfo
    // in translating from x, y coordinates to the t parameter. So, we have
    // to transform the points and radii according to the calculated matrix.
    if (fState.get()->fType == SkShader::kRadial2_GradientType) {
        SkShader::GradientInfo twoPointRadialInfo = *info;
        SkMatrix inverseMapperMatrix;
        if (!mapperMatrix.invert(&inverseMapperMatrix)) {
            return;
        }
        inverseMapperMatrix.mapPoints(twoPointRadialInfo.fPoint, 2);
        twoPointRadialInfo.fRadius[0] =
            inverseMapperMatrix.mapRadius(info->fRadius[0]);
        twoPointRadialInfo.fRadius[1] =
            inverseMapperMatrix.mapRadius(info->fRadius[1]);
        functionCode = codeFunction(twoPointRadialInfo);
    } else {
        functionCode = codeFunction(*info);
    }

    SkRefPtr<SkPDFStream> function = makePSFunction(functionCode, domain.get());
    // Pass one reference to fResources, SkRefPtr and new both took a reference.
    fResources.push(function.get());

    SkRefPtr<SkPDFDict> pdfShader = new SkPDFDict;
    pdfShader->unref();  // SkRefPtr and new both took a reference.
    pdfShader->insertInt("ShadingType", 1);
    pdfShader->insertName("ColorSpace", "DeviceRGB");
    pdfShader->insert("Domain", domain.get());
    pdfShader->insert("Function", new SkPDFObjRef(function.get()))->unref();

    insertInt("PatternType", 2);
    insert("Matrix", SkPDFUtils::MatrixToArray(finalMatrix))->unref();
    insert("Shading", pdfShader.get());
}
예제 #8
0
void GetLocalBounds(const SkPath& path, const SkDrawShadowRec& rec, const SkMatrix& ctm,
                    SkRect* bounds) {
    SkRect ambientBounds = path.getBounds();
    SkScalar occluderZ;
    if (SkScalarNearlyZero(rec.fZPlaneParams.fX) && SkScalarNearlyZero(rec.fZPlaneParams.fY)) {
        occluderZ = rec.fZPlaneParams.fZ;
    } else {
        occluderZ = compute_z(ambientBounds.fLeft, ambientBounds.fTop, rec.fZPlaneParams);
        occluderZ = SkTMax(occluderZ, compute_z(ambientBounds.fRight, ambientBounds.fTop,
                                                rec.fZPlaneParams));
        occluderZ = SkTMax(occluderZ, compute_z(ambientBounds.fLeft, ambientBounds.fBottom,
                                                rec.fZPlaneParams));
        occluderZ = SkTMax(occluderZ, compute_z(ambientBounds.fRight, ambientBounds.fBottom,
                                                rec.fZPlaneParams));
    }
    SkScalar ambientBlur;
    SkScalar spotBlur;
    SkScalar spotScale;
    SkPoint spotOffset;
    if (ctm.hasPerspective()) {
        // transform ambient and spot bounds into device space
        ctm.mapRect(&ambientBounds);

        // get ambient blur (in device space)
        ambientBlur = SkDrawShadowMetrics::AmbientBlurRadius(occluderZ);

        // get spot params (in device space)
        SkPoint devLightPos = SkPoint::Make(rec.fLightPos.fX, rec.fLightPos.fY);
        ctm.mapPoints(&devLightPos, 1);
        SkDrawShadowMetrics::GetSpotParams(occluderZ, devLightPos.fX, devLightPos.fY,
                                           rec.fLightPos.fZ, rec.fLightRadius,
                                           &spotBlur, &spotScale, &spotOffset);
    } else {
        SkScalar devToSrcScale = SkScalarInvert(ctm.getMinScale());

        // get ambient blur (in local space)
        SkScalar devSpaceAmbientBlur = SkDrawShadowMetrics::AmbientBlurRadius(occluderZ);
        ambientBlur = devSpaceAmbientBlur*devToSrcScale;

        // get spot params (in local space)
        SkDrawShadowMetrics::GetSpotParams(occluderZ, rec.fLightPos.fX, rec.fLightPos.fY,
                                           rec.fLightPos.fZ, rec.fLightRadius,
                                           &spotBlur, &spotScale, &spotOffset);

        // convert spot blur to local space
        spotBlur *= devToSrcScale;
    }

    // in both cases, adjust ambient and spot bounds
    SkRect spotBounds = ambientBounds;
    ambientBounds.outset(ambientBlur, ambientBlur);
    spotBounds.fLeft *= spotScale;
    spotBounds.fTop *= spotScale;
    spotBounds.fRight *= spotScale;
    spotBounds.fBottom *= spotScale;
    spotBounds.offset(spotOffset.fX, spotOffset.fY);
    spotBounds.outset(spotBlur, spotBlur);

    // merge bounds
    *bounds = ambientBounds;
    bounds->join(spotBounds);
    // outset a bit to account for floating point error
    bounds->outset(1, 1);

    // if perspective, transform back to src space
    if (ctm.hasPerspective()) {
        // TODO: create tighter mapping from dev rect back to src rect
        SkMatrix inverse;
        if (ctm.invert(&inverse)) {
            inverse.mapRect(bounds);
        }
    }
}
예제 #9
0
bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius,
                            const SkMatrix& ctm, const SkPoint3& zPlaneParams,
                            const SkRect& pathBounds, SkMatrix* shadowTransform, SkScalar* radius) {
    auto heightFunc = [zPlaneParams] (SkScalar x, SkScalar y) {
        return zPlaneParams.fX*x + zPlaneParams.fY*y + zPlaneParams.fZ;
    };
    SkScalar occluderHeight = heightFunc(pathBounds.centerX(), pathBounds.centerY());

    if (!ctm.hasPerspective()) {
        SkScalar scale;
        SkVector translate;
        SkDrawShadowMetrics::GetSpotParams(occluderHeight, lightPos.fX, lightPos.fY, lightPos.fZ,
                                           lightRadius, radius, &scale, &translate);
        shadowTransform->setScaleTranslate(scale, scale, translate.fX, translate.fY);
        shadowTransform->preConcat(ctm);
    } else {
        if (SkScalarNearlyZero(pathBounds.width()) || SkScalarNearlyZero(pathBounds.height())) {
            return false;
        }

        // get rotated quad in 3D
        SkPoint pts[4];
        ctm.mapRectToQuad(pts, pathBounds);
        // No shadows for bowties or other degenerate cases
        if (!SkIsConvexPolygon(pts, 4)) {
            return false;
        }
        SkPoint3 pts3D[4];
        SkScalar z = heightFunc(pathBounds.fLeft, pathBounds.fTop);
        pts3D[0].set(pts[0].fX, pts[0].fY, z);
        z = heightFunc(pathBounds.fRight, pathBounds.fTop);
        pts3D[1].set(pts[1].fX, pts[1].fY, z);
        z = heightFunc(pathBounds.fRight, pathBounds.fBottom);
        pts3D[2].set(pts[2].fX, pts[2].fY, z);
        z = heightFunc(pathBounds.fLeft, pathBounds.fBottom);
        pts3D[3].set(pts[3].fX, pts[3].fY, z);

        // project from light through corners to z=0 plane
        for (int i = 0; i < 4; ++i) {
            SkScalar dz = lightPos.fZ - pts3D[i].fZ;
            // light shouldn't be below or at a corner's z-location
            if (dz <= SK_ScalarNearlyZero) {
                return false;
            }
            SkScalar zRatio = pts3D[i].fZ / dz;
            pts3D[i].fX -= (lightPos.fX - pts3D[i].fX)*zRatio;
            pts3D[i].fY -= (lightPos.fY - pts3D[i].fY)*zRatio;
            pts3D[i].fZ = SK_Scalar1;
        }

        // Generate matrix that projects from [-1,1]x[-1,1] square to projected quad
        SkPoint3 h0, h1, h2;
        // Compute homogenous crossing point between top and bottom edges (gives new x-axis).
        h0 = (pts3D[1].cross(pts3D[0])).cross(pts3D[2].cross(pts3D[3]));
        // Compute homogenous crossing point between left and right edges (gives new y-axis).
        h1 = (pts3D[0].cross(pts3D[3])).cross(pts3D[1].cross(pts3D[2]));
        // Compute homogenous crossing point between diagonals (gives new origin).
        h2 = (pts3D[0].cross(pts3D[2])).cross(pts3D[1].cross(pts3D[3]));
        // If h2 is a vector (z=0 in 2D homogeneous space), that means that at least
        // two of the quad corners are coincident and we don't have a realistic projection
        if (SkScalarNearlyZero(h2.fZ)) {
            return false;
        }
        // In some cases the crossing points are in the wrong direction
        // to map (-1,-1) to pts3D[0], so we need to correct for that.
        // Want h0 to be to the right of the left edge.
        SkVector3 v = pts3D[3] - pts3D[0];
        SkVector3 w = h0 - pts3D[0];
        SkScalar perpDot = v.fX*w.fY - v.fY*w.fX;
        if (perpDot > 0) {
            h0 = -h0;
        }
        // Want h1 to be above the bottom edge.
        v = pts3D[1] - pts3D[0];
        perpDot = v.fX*w.fY - v.fY*w.fX;
        if (perpDot < 0) {
            h1 = -h1;
        }
        shadowTransform->setAll(h0.fX / h2.fZ, h1.fX / h2.fZ, h2.fX / h2.fZ,
                               h0.fY / h2.fZ, h1.fY / h2.fZ, h2.fY / h2.fZ,
                               h0.fZ / h2.fZ, h1.fZ / h2.fZ, 1);
        // generate matrix that transforms from bounds to [-1,1]x[-1,1] square
        SkMatrix toHomogeneous;
        SkScalar xScale = 2/(pathBounds.fRight - pathBounds.fLeft);
        SkScalar yScale = 2/(pathBounds.fBottom - pathBounds.fTop);
        toHomogeneous.setAll(xScale, 0, -xScale*pathBounds.fLeft - 1,
                             0, yScale, -yScale*pathBounds.fTop - 1,
                             0, 0, 1);
        shadowTransform->preConcat(toHomogeneous);

        *radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius);
    }

    return true;
}
예제 #10
0
파일: MatrixTest.cpp 프로젝트: ghub/NVprSDK
void TestMatrix(skiatest::Reporter* reporter) {
    SkMatrix    mat, inverse, iden1, iden2;

    mat.reset();
    mat.setTranslate(SK_Scalar1, SK_Scalar1);
    mat.invert(&inverse);
    iden1.setConcat(mat, inverse);
    REPORTER_ASSERT(reporter, is_identity(iden1));

    mat.setScale(SkIntToScalar(2), SkIntToScalar(2));
    mat.invert(&inverse);
    iden1.setConcat(mat, inverse);
    REPORTER_ASSERT(reporter, is_identity(iden1));
    test_flatten(reporter, mat);

    mat.setScale(SK_Scalar1/2, SK_Scalar1/2);
    mat.invert(&inverse);
    iden1.setConcat(mat, inverse);
    REPORTER_ASSERT(reporter, is_identity(iden1));
    test_flatten(reporter, mat);

    mat.setScale(SkIntToScalar(3), SkIntToScalar(5), SkIntToScalar(20), 0);
    mat.postRotate(SkIntToScalar(25));
    REPORTER_ASSERT(reporter, mat.invert(NULL));
    mat.invert(&inverse);
    iden1.setConcat(mat, inverse);
    REPORTER_ASSERT(reporter, is_identity(iden1));
    iden2.setConcat(inverse, mat);
    REPORTER_ASSERT(reporter, is_identity(iden2));
    test_flatten(reporter, mat);
    test_flatten(reporter, iden2);

    // rectStaysRect test
    {
        static const struct {
            SkScalar    m00, m01, m10, m11;
            bool        mStaysRect;
        }
        gRectStaysRectSamples[] = {
            {          0,          0,          0,           0, false },
            {          0,          0,          0,  SK_Scalar1, false },
            {          0,          0, SK_Scalar1,           0, false },
            {          0,          0, SK_Scalar1,  SK_Scalar1, false },
            {          0, SK_Scalar1,          0,           0, false },
            {          0, SK_Scalar1,          0,  SK_Scalar1, false },
            {          0, SK_Scalar1, SK_Scalar1,           0, true },
            {          0, SK_Scalar1, SK_Scalar1,  SK_Scalar1, false },
            { SK_Scalar1,          0,          0,           0, false },
            { SK_Scalar1,          0,          0,  SK_Scalar1, true },
            { SK_Scalar1,          0, SK_Scalar1,           0, false },
            { SK_Scalar1,          0, SK_Scalar1,  SK_Scalar1, false },
            { SK_Scalar1, SK_Scalar1,          0,           0, false },
            { SK_Scalar1, SK_Scalar1,          0,  SK_Scalar1, false },
            { SK_Scalar1, SK_Scalar1, SK_Scalar1,           0, false },
            { SK_Scalar1, SK_Scalar1, SK_Scalar1,  SK_Scalar1, false }
        };

        for (size_t i = 0; i < SK_ARRAY_COUNT(gRectStaysRectSamples); i++) {
            SkMatrix    m;

            m.reset();
            m.set(SkMatrix::kMScaleX, gRectStaysRectSamples[i].m00);
            m.set(SkMatrix::kMSkewX,  gRectStaysRectSamples[i].m01);
            m.set(SkMatrix::kMSkewY,  gRectStaysRectSamples[i].m10);
            m.set(SkMatrix::kMScaleY, gRectStaysRectSamples[i].m11);
            REPORTER_ASSERT(reporter,
                    m.rectStaysRect() == gRectStaysRectSamples[i].mStaysRect);
        }
    }

    mat.reset();
    mat.set(SkMatrix::kMScaleX, SkIntToScalar(1));
    mat.set(SkMatrix::kMSkewX,  SkIntToScalar(2));
    mat.set(SkMatrix::kMTransX, SkIntToScalar(3));
    mat.set(SkMatrix::kMSkewY,  SkIntToScalar(4));
    mat.set(SkMatrix::kMScaleY, SkIntToScalar(5));
    mat.set(SkMatrix::kMTransY, SkIntToScalar(6));
    SkScalar affine[6];
    REPORTER_ASSERT(reporter, mat.asAffine(affine));

    #define affineEqual(e) affine[SkMatrix::kA##e] == mat.get(SkMatrix::kM##e)
    REPORTER_ASSERT(reporter, affineEqual(ScaleX));
    REPORTER_ASSERT(reporter, affineEqual(SkewY));
    REPORTER_ASSERT(reporter, affineEqual(SkewX));
    REPORTER_ASSERT(reporter, affineEqual(ScaleY));
    REPORTER_ASSERT(reporter, affineEqual(TransX));
    REPORTER_ASSERT(reporter, affineEqual(TransY));
    #undef affineEqual

    mat.set(SkMatrix::kMPersp1, SkScalarToPersp(SK_Scalar1 / 2));
    REPORTER_ASSERT(reporter, !mat.asAffine(affine));

    SkMatrix mat2;
    mat2.reset();
    mat.reset();
    SkScalar zero = 0;
    mat.set(SkMatrix::kMSkewX, -zero);
    REPORTER_ASSERT(reporter, are_equal(reporter, mat, mat2));

    mat2.reset();
    mat.reset();
    mat.set(SkMatrix::kMSkewX, SK_ScalarNaN);
    mat2.set(SkMatrix::kMSkewX, SK_ScalarNaN);
    // fixed pt doesn't have the property that NaN does not equal itself.
#ifdef SK_SCALAR_IS_FIXED
    REPORTER_ASSERT(reporter, are_equal(reporter, mat, mat2));
#else
    REPORTER_ASSERT(reporter, !are_equal(reporter, mat, mat2));
#endif

    test_matrix_max_stretch(reporter);
}
예제 #11
0
파일: MatrixTest.cpp 프로젝트: ghub/NVprSDK
static bool is_identity(const SkMatrix& m) {
    SkMatrix identity;
    identity.reset();
    return nearly_equal(m, identity);
}
예제 #12
0
파일: MatrixTest.cpp 프로젝트: ghub/NVprSDK
void test_matrix_max_stretch(skiatest::Reporter* reporter) {
    SkMatrix identity;
    identity.reset();
    REPORTER_ASSERT(reporter, SK_Scalar1 == identity.getMaxStretch());

    SkMatrix scale;
    scale.setScale(SK_Scalar1 * 2, SK_Scalar1 * 4);
    REPORTER_ASSERT(reporter, SK_Scalar1 * 4 == scale.getMaxStretch());

    SkMatrix rot90Scale;
    rot90Scale.setRotate(90 * SK_Scalar1);
    rot90Scale.postScale(SK_Scalar1 / 4, SK_Scalar1 / 2);
    REPORTER_ASSERT(reporter, SK_Scalar1 / 2 == rot90Scale.getMaxStretch());

    SkMatrix rotate;
    rotate.setRotate(128 * SK_Scalar1);
    REPORTER_ASSERT(reporter, SkScalarAbs(SK_Scalar1 - rotate.getMaxStretch()) <= SK_ScalarNearlyZero);

    SkMatrix translate;
    translate.setTranslate(10 * SK_Scalar1, -5 * SK_Scalar1);
    REPORTER_ASSERT(reporter, SK_Scalar1 == translate.getMaxStretch());

    SkMatrix perspX;
    perspX.reset();
    perspX.setPerspX(SkScalarToPersp(SK_Scalar1 / 1000));
    REPORTER_ASSERT(reporter, -SK_Scalar1 == perspX.getMaxStretch());

    SkMatrix perspY;
    perspY.reset();
    perspY.setPerspX(SkScalarToPersp(-SK_Scalar1 / 500));
    REPORTER_ASSERT(reporter, -SK_Scalar1 == perspY.getMaxStretch());

    SkMatrix baseMats[] = {scale, rot90Scale, rotate,
                           translate, perspX, perspY};
    SkMatrix mats[2*SK_ARRAY_COUNT(baseMats)];
    for (size_t i = 0; i < SK_ARRAY_COUNT(baseMats); ++i) {
        mats[i] = baseMats[i];
        bool invertable = mats[i].invert(&mats[i + SK_ARRAY_COUNT(baseMats)]);
        REPORTER_ASSERT(reporter, invertable);
    }
    SkRandom rand;
    for (int m = 0; m < 1000; ++m) {
        SkMatrix mat;
        mat.reset();
        for (int i = 0; i < 4; ++i) {
            int x = rand.nextU() % SK_ARRAY_COUNT(mats);
            mat.postConcat(mats[x]);
        }
        SkScalar stretch = mat.getMaxStretch();
        
        if ((stretch < 0) != mat.hasPerspective()) {
            stretch = mat.getMaxStretch();
        }

        REPORTER_ASSERT(reporter, (stretch < 0) == mat.hasPerspective());

        if (mat.hasPerspective()) {
            m -= 1; // try another non-persp matrix
            continue;
        }

        // test a bunch of vectors. None should be scaled by more than stretch
        // (modulo some error) and we should find a vector that is scaled by
        // almost stretch.
        static const SkScalar gStretchTol = (105 * SK_Scalar1) / 100;
        static const SkScalar gMaxStretchTol = (97 * SK_Scalar1) / 100;
        SkScalar max = 0;
        SkVector vectors[1000];
        for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) {
            vectors[i].fX = rand.nextSScalar1();
            vectors[i].fY = rand.nextSScalar1();
            if (!vectors[i].normalize()) {
                i -= 1;
                continue;
            }
        }
        mat.mapVectors(vectors, SK_ARRAY_COUNT(vectors));
        for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) {
            SkScalar d = vectors[i].length();
            REPORTER_ASSERT(reporter, SkScalarDiv(d, stretch) < gStretchTol);
            if (max < d) {
                max = d;
            }
        }
        REPORTER_ASSERT(reporter, SkScalarDiv(max, stretch) >= gMaxStretchTol);
    }
}
예제 #13
0
void SkScalerContext_FreeType_Base::generateGlyphImage(
    FT_Face face,
    const SkGlyph& glyph,
    const SkMatrix& bitmapTransform)
{
    const bool doBGR = SkToBool(fRec.fFlags & SkScalerContext::kLCD_BGROrder_Flag);
    const bool doVert = SkToBool(fRec.fFlags & SkScalerContext::kLCD_Vertical_Flag);

    switch ( face->glyph->format ) {
        case FT_GLYPH_FORMAT_OUTLINE: {
            FT_Outline* outline = &face->glyph->outline;
            FT_BBox     bbox;
            FT_Bitmap   target;

            int dx = 0, dy = 0;
            if (fRec.fFlags & SkScalerContext::kSubpixelPositioning_Flag) {
                dx = SkFixedToFDot6(glyph.getSubXFixed());
                dy = SkFixedToFDot6(glyph.getSubYFixed());
                // negate dy since freetype-y-goes-up and skia-y-goes-down
                dy = -dy;
            }
            FT_Outline_Get_CBox(outline, &bbox);
            /*
                what we really want to do for subpixel is
                    offset(dx, dy)
                    compute_bounds
                    offset(bbox & !63)
                but that is two calls to offset, so we do the following, which
                achieves the same thing with only one offset call.
            */
            FT_Outline_Translate(outline, dx - ((bbox.xMin + dx) & ~63),
                                          dy - ((bbox.yMin + dy) & ~63));

            if (SkMask::kLCD16_Format == glyph.fMaskFormat) {
                FT_Render_Glyph(face->glyph, doVert ? FT_RENDER_MODE_LCD_V : FT_RENDER_MODE_LCD);
                SkMask mask;
                glyph.toMask(&mask);
                if (fPreBlend.isApplicable()) {
                    copyFT2LCD16<true>(face->glyph->bitmap, mask, doBGR,
                                       fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                } else {
                    copyFT2LCD16<false>(face->glyph->bitmap, mask, doBGR,
                                        fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                }
            } else {
                target.width = glyph.fWidth;
                target.rows = glyph.fHeight;
                target.pitch = glyph.rowBytes();
                target.buffer = reinterpret_cast<uint8_t*>(glyph.fImage);
                target.pixel_mode = compute_pixel_mode( (SkMask::Format)fRec.fMaskFormat);
                target.num_grays = 256;

                memset(glyph.fImage, 0, glyph.rowBytes() * glyph.fHeight);
                FT_Outline_Get_Bitmap(face->glyph->library, outline, &target);
            }
        } break;

        case FT_GLYPH_FORMAT_BITMAP: {
            FT_Pixel_Mode pixel_mode = static_cast<FT_Pixel_Mode>(face->glyph->bitmap.pixel_mode);
            SkMask::Format maskFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);

            // Assume that the other formats do not exist.
            SkASSERT(FT_PIXEL_MODE_MONO == pixel_mode ||
                     FT_PIXEL_MODE_GRAY == pixel_mode ||
                     FT_PIXEL_MODE_BGRA == pixel_mode);

            // These are the only formats this ScalerContext should request.
            SkASSERT(SkMask::kBW_Format == maskFormat ||
                     SkMask::kA8_Format == maskFormat ||
                     SkMask::kARGB32_Format == maskFormat ||
                     SkMask::kLCD16_Format == maskFormat);

            // If no scaling needed, directly copy glyph bitmap.
            if (bitmapTransform.isIdentity()) {
                SkMask dstMask;
                glyph.toMask(&dstMask);
                copyFTBitmap(face->glyph->bitmap, dstMask);
                break;
            }

            // Otherwise, scale the bitmap.

            // Copy the FT_Bitmap into an SkBitmap (either A8 or ARGB)
            SkBitmap unscaledBitmap;
            // TODO: mark this as sRGB when the blits will be sRGB.
            unscaledBitmap.allocPixels(SkImageInfo::Make(face->glyph->bitmap.width,
                                                         face->glyph->bitmap.rows,
                                                         SkColorType_for_FTPixelMode(pixel_mode),
                                                         kPremul_SkAlphaType));

            SkMask unscaledBitmapAlias;
            unscaledBitmapAlias.fImage = reinterpret_cast<uint8_t*>(unscaledBitmap.getPixels());
            unscaledBitmapAlias.fBounds.set(0, 0, unscaledBitmap.width(), unscaledBitmap.height());
            unscaledBitmapAlias.fRowBytes = unscaledBitmap.rowBytes();
            unscaledBitmapAlias.fFormat = SkMaskFormat_for_SkColorType(unscaledBitmap.colorType());
            copyFTBitmap(face->glyph->bitmap, unscaledBitmapAlias);

            // Wrap the glyph's mask in a bitmap, unless the glyph's mask is BW or LCD.
            // BW requires an A8 target for resizing, which can then be down sampled.
            // LCD should use a 4x A8 target, which will then be down sampled.
            // For simplicity, LCD uses A8 and is replicated.
            int bitmapRowBytes = 0;
            if (SkMask::kBW_Format != maskFormat && SkMask::kLCD16_Format != maskFormat) {
                bitmapRowBytes = glyph.rowBytes();
            }
            SkBitmap dstBitmap;
            // TODO: mark this as sRGB when the blits will be sRGB.
            dstBitmap.setInfo(SkImageInfo::Make(glyph.fWidth, glyph.fHeight,
                                                SkColorType_for_SkMaskFormat(maskFormat),
                                                kPremul_SkAlphaType),
                              bitmapRowBytes);
            if (SkMask::kBW_Format == maskFormat || SkMask::kLCD16_Format == maskFormat) {
                dstBitmap.allocPixels();
            } else {
                dstBitmap.setPixels(glyph.fImage);
            }

            // Scale unscaledBitmap into dstBitmap.
            SkCanvas canvas(dstBitmap);
#ifdef SK_SHOW_TEXT_BLIT_COVERAGE
            canvas.clear(0x33FF0000);
#else
            canvas.clear(SK_ColorTRANSPARENT);
#endif
            canvas.translate(-glyph.fLeft, -glyph.fTop);
            canvas.concat(bitmapTransform);
            canvas.translate(face->glyph->bitmap_left, -face->glyph->bitmap_top);

            SkPaint paint;
            paint.setFilterQuality(kMedium_SkFilterQuality);
            canvas.drawBitmap(unscaledBitmap, 0, 0, &paint);

            // If the destination is BW or LCD, convert from A8.
            if (SkMask::kBW_Format == maskFormat) {
                // Copy the A8 dstBitmap into the A1 glyph.fImage.
                SkMask dstMask;
                glyph.toMask(&dstMask);
                packA8ToA1(dstMask, dstBitmap.getAddr8(0, 0), dstBitmap.rowBytes());
            } else if (SkMask::kLCD16_Format == maskFormat) {
                // Copy the A8 dstBitmap into the LCD16 glyph.fImage.
                uint8_t* src = dstBitmap.getAddr8(0, 0);
                uint16_t* dst = reinterpret_cast<uint16_t*>(glyph.fImage);
                for (int y = dstBitmap.height(); y --> 0;) {
                    for (int x = 0; x < dstBitmap.width(); ++x) {
                        dst[x] = grayToRGB16(src[x]);
                    }
                    dst = (uint16_t*)((char*)dst + glyph.rowBytes());
                    src += dstBitmap.rowBytes();
                }
            }

        } break;

        default:
            SkDEBUGFAIL("unknown glyph format");
            memset(glyph.fImage, 0, glyph.rowBytes() * glyph.fHeight);
            return;
    }

// We used to always do this pre-USE_COLOR_LUMINANCE, but with colorlum,
// it is optional
#if defined(SK_GAMMA_APPLY_TO_A8)
    if (SkMask::kA8_Format == glyph.fMaskFormat && fPreBlend.isApplicable()) {
        uint8_t* SK_RESTRICT dst = (uint8_t*)glyph.fImage;
        unsigned rowBytes = glyph.rowBytes();

        for (int y = glyph.fHeight - 1; y >= 0; --y) {
            for (int x = glyph.fWidth - 1; x >= 0; --x) {
                dst[x] = fPreBlend.fG[dst[x]];
            }
            dst += rowBytes;
        }
    }
#endif
}
예제 #14
0
void Font::drawGlyphs(GraphicsContext* gc, const SimpleFontData* font,
                      const GlyphBuffer& glyphBuffer,  int from, int numGlyphs,
                      const FloatPoint& point) const
{
    // compile-time assert
    SkASSERT(sizeof(GlyphBufferGlyph) == sizeof(uint16_t));

    if (numGlyphs == 1 && glyphBuffer.glyphAt(from) == 0x3) {
        // Webkit likes to draw end text control command for some reason
        // Just ignore it
        return;
    }

    SkPaint paint;
    if (!setupForText(&paint, gc, font)) {
        return;
    }

    SkScalar                    x = SkFloatToScalar(point.x());
    SkScalar                    y = SkFloatToScalar(point.y());
    const GlyphBufferGlyph*     glyphs = glyphBuffer.glyphs(from);
    const GlyphBufferAdvance*   adv = glyphBuffer.advances(from);
    SkAutoSTMalloc<32, SkPoint> storage(numGlyphs), storage2(numGlyphs), storage3(numGlyphs);
    SkPoint*                    pos = storage.get();

    SkCanvas* canvas = gc->platformContext()->recordingCanvas();

    /*  We need an array of [x,y,x,y,x,y,...], but webkit is giving us
        point.xy + [width, height, width, height, ...], so we have to convert
     */

    if (font->platformData().orientation() == Vertical) {
        float yOffset = SkFloatToScalar(font->fontMetrics().floatAscent(IdeographicBaseline) - font->fontMetrics().floatAscent());
        gc->platformContext()->setTextOffset(FloatSize(0.0f, -yOffset)); // compensate for offset in bounds calculation
        y += yOffset;
    }

    if (EmojiFont::IsAvailable()) {
        // set filtering, to make scaled images look nice(r)
        paint.setFilterBitmap(true);

        SkMatrix rotator;
        rotator.reset();
        if (font->platformData().orientation() == Vertical) {
            canvas->save();
            canvas->rotate(-90);
            rotator.setRotate(90);
        }

        int localIndex = 0;
        int localCount = 0;
        for (int i = 0; i < numGlyphs; i++) {
            if (EmojiFont::IsEmojiGlyph(glyphs[i])) {
                if (localCount) {
                    rotator.mapPoints(&pos[localIndex], localCount);
                    canvas->drawPosText(&glyphs[localIndex],
                                     localCount * sizeof(uint16_t),
                                     &pos[localIndex], paint);
                }
                EmojiFont::Draw(canvas, glyphs[i], x, y, paint);
                // reset local index/count track for "real" glyphs
                localCount = 0;
                localIndex = i + 1;
            } else {
                pos[i].set(x, y);
                localCount += 1;
            }
            x += SkFloatToScalar(adv[i].width());
            y += SkFloatToScalar(adv[i].height());
        }

        // draw the last run of glyphs (if any)
        if (localCount) {
            rotator.mapPoints(&pos[localIndex], localCount);
            canvas->drawPosText(&glyphs[localIndex],
                             localCount * sizeof(uint16_t),
                             &pos[localIndex], paint);

        }

        if (font->platformData().orientation() == Vertical)
            canvas->restore();
    } else {
        for (int i = 0; i < numGlyphs; i++) {
            pos[i].set(x, y);
            y += SkFloatToScalar(adv[i].height());
            x += SkFloatToScalar(adv[i].width());
        }

        if (font->platformData().orientation() == Vertical) {
            canvas->save();
            canvas->rotate(-90);
            SkMatrix rotator;
            rotator.reset();
            rotator.setRotate(90);
            rotator.mapPoints(pos, numGlyphs);
        }
        canvas->drawPosText(glyphs,
            numGlyphs * sizeof(uint16_t), pos, paint);

        if (font->platformData().orientation() == Vertical)
            canvas->restore();
    }

    if (font->platformData().orientation() == Vertical)
        gc->platformContext()->setTextOffset(FloatSize()); // reset to undo above
}
예제 #15
0
static SkMatrix translate(SkScalar dx, SkScalar dy) {
    SkMatrix matrix;
    matrix.setTranslate(dx, dy);
    return matrix;
}
예제 #16
0
void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
                                    const SkRect* src, const SkRect& dst,
                                    const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
    SkMatrix    matrix;
    SkRect      bitmapBounds, tmpSrc, tmpDst;
    SkBitmap    tmpBitmap;

    bitmapBounds.isetWH(bitmap.width(), bitmap.height());

    // Compute matrix from the two rectangles
    if (src) {
        tmpSrc = *src;
    } else {
        tmpSrc = bitmapBounds;
    }
    matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);

    LogDrawScaleFactor(SkMatrix::Concat(*draw.fMatrix, matrix), paint.getFilterQuality());

    const SkRect* dstPtr = &dst;
    const SkBitmap* bitmapPtr = &bitmap;

    // clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if
    // needed (if the src was clipped). No check needed if src==null.
    if (src) {
        if (!bitmapBounds.contains(*src)) {
            if (!tmpSrc.intersect(bitmapBounds)) {
                return; // nothing to draw
            }
            // recompute dst, based on the smaller tmpSrc
            matrix.mapRect(&tmpDst, tmpSrc);
            dstPtr = &tmpDst;
        }
    }

    if (src && !src->contains(bitmapBounds) &&
        SkCanvas::kFast_SrcRectConstraint == constraint &&
        paint.getFilterQuality() != kNone_SkFilterQuality) {
        // src is smaller than the bounds of the bitmap, and we are filtering, so we don't know
        // how much more of the bitmap we need, so we can't use extractSubset or drawBitmap,
        // but we must use a shader w/ dst bounds (which can access all of the bitmap needed).
        goto USE_SHADER;
    }

    if (src) {
        // since we may need to clamp to the borders of the src rect within
        // the bitmap, we extract a subset.
        const SkIRect srcIR = tmpSrc.roundOut();
        if (!bitmap.extractSubset(&tmpBitmap, srcIR)) {
            return;
        }
        bitmapPtr = &tmpBitmap;

        // Since we did an extract, we need to adjust the matrix accordingly
        SkScalar dx = 0, dy = 0;
        if (srcIR.fLeft > 0) {
            dx = SkIntToScalar(srcIR.fLeft);
        }
        if (srcIR.fTop > 0) {
            dy = SkIntToScalar(srcIR.fTop);
        }
        if (dx || dy) {
            matrix.preTranslate(dx, dy);
        }

        SkRect extractedBitmapBounds;
        extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height());
        if (extractedBitmapBounds == tmpSrc) {
            // no fractional part in src, we can just call drawBitmap
            goto USE_DRAWBITMAP;
        }
    } else {
        USE_DRAWBITMAP:
        // We can go faster by just calling drawBitmap, which will concat the
        // matrix with the CTM, and try to call drawSprite if it can. If not,
        // it will make a shader and call drawRect, as we do below.
        if (CanApplyDstMatrixAsCTM(matrix, paint)) {
            draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint);
            return;
        }
    }

    USE_SHADER:

    // Since the shader need only live for our stack-frame, pass in a custom allocator. This
    // can save malloc calls, and signals to SkMakeBitmapShader to not try to copy the bitmap
    // if its mutable, since that precaution is not needed (give the short lifetime of the shader).
    SkTBlitterAllocator allocator;
    // construct a shader, so we can call drawRect with the dst
    auto s = SkMakeBitmapShader(*bitmapPtr, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
                                &matrix, kNever_SkCopyPixelsMode, &allocator);
    if (!s) {
        return;
    }
    // we deliberately add a ref, since the allocator wants to be the last owner
    s.get()->ref();

    SkPaint paintWithShader(paint);
    paintWithShader.setStyle(SkPaint::kFill_Style);
    paintWithShader.setShader(s);

    // Call ourself, in case the subclass wanted to share this setup code
    // but handle the drawRect code themselves.
    this->drawRect(draw, *dstPtr, paintWithShader);
}
예제 #17
0
SkScalerContext_CairoFT::SkScalerContext_CairoFT(SkTypeface* typeface, const SkDescriptor* desc,
                                                 cairo_font_face_t* fontFace, FcPattern* pattern)
    : SkScalerContext_FreeType_Base(typeface, desc)
    , fLcdFilter(FT_LCD_FILTER_NONE)
{
    SkMatrix matrix;
    fRec.getSingleMatrix(&matrix);

    cairo_matrix_t fontMatrix, ctMatrix;
    cairo_matrix_init(&fontMatrix, matrix.getScaleX(), matrix.getSkewY(), matrix.getSkewX(), matrix.getScaleY(), 0.0, 0.0);
    cairo_matrix_init_identity(&ctMatrix);

    cairo_font_options_t *fontOptions = cairo_font_options_create();
    fScaledFont = cairo_scaled_font_create(fontFace, &fontMatrix, &ctMatrix, fontOptions);
    cairo_font_options_destroy(fontOptions);

    computeShapeMatrix(matrix);

#ifdef CAIRO_HAS_FC_FONT
    resolvePattern(pattern);
#endif

    FT_Int32 loadFlags = FT_LOAD_DEFAULT;

    if (SkMask::kBW_Format == fRec.fMaskFormat) {
        if (fRec.getHinting() == SkPaint::kNo_Hinting) {
            loadFlags |= FT_LOAD_NO_HINTING;
        } else {
            loadFlags = FT_LOAD_TARGET_MONO;
        }
        loadFlags |= FT_LOAD_MONOCHROME;
    } else {
        switch (fRec.getHinting()) {
        case SkPaint::kNo_Hinting:
            loadFlags |= FT_LOAD_NO_HINTING;
            break;
        case SkPaint::kSlight_Hinting:
            loadFlags = FT_LOAD_TARGET_LIGHT;  // This implies FORCE_AUTOHINT
            break;
        case SkPaint::kNormal_Hinting:
            if (fRec.fFlags & SkScalerContext::kForceAutohinting_Flag) {
                loadFlags |= FT_LOAD_FORCE_AUTOHINT;
            }
            break;
        case SkPaint::kFull_Hinting:
            if (isLCD(fRec)) {
                if (fRec.fFlags & SkScalerContext::kLCD_Vertical_Flag) {
                    loadFlags = FT_LOAD_TARGET_LCD_V;
                } else {
                    loadFlags = FT_LOAD_TARGET_LCD;
                }
            }
            if (fRec.fFlags & SkScalerContext::kForceAutohinting_Flag) {
                loadFlags |= FT_LOAD_FORCE_AUTOHINT;
            }
            break;
        default:
            SkDebugf("---------- UNKNOWN hinting %d\n", fRec.getHinting());
            break;
        }
    }

    // Disable autohinting to disable hinting even for "tricky" fonts.
    if (!gFontHintingEnabled) {
        loadFlags |= FT_LOAD_NO_AUTOHINT;
    }

    if ((fRec.fFlags & SkScalerContext::kEmbeddedBitmapText_Flag) == 0) {
        loadFlags |= FT_LOAD_NO_BITMAP;
    }

    // Always using FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH to get correct
    // advances, as fontconfig and cairo do.
    // See http://code.google.com/p/skia/issues/detail?id=222.
    loadFlags |= FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH;

    if (fRec.fFlags & SkScalerContext::kVertical_Flag) {
        loadFlags |= FT_LOAD_VERTICAL_LAYOUT;
    }

#ifdef FT_LOAD_COLOR
    loadFlags |= FT_LOAD_COLOR;
#endif

    fLoadGlyphFlags = loadFlags;
}
예제 #18
0
// Create a selection of imagefilter-based paints to test
static void create_paints(SkImageFilter* source, SkTArray<SkPaint>* paints) {
    {
        SkMatrix scale;
        scale.setScale(2.0f, 2.0f);

        SkAutoTUnref<SkImageFilter> scaleMIF(
            SkImageFilter::CreateMatrixFilter(scale, kLow_SkFilterQuality, source));

        add_paint(scaleMIF, paints);
    }

    {
        SkMatrix rot;
        rot.setRotate(-33.3f);

        SkAutoTUnref<SkImageFilter> rotMIF(
            SkImageFilter::CreateMatrixFilter(rot, kLow_SkFilterQuality, source));

        add_paint(rotMIF, paints);
    }

    {
        SkRect src = SkRect::MakeXYWH(20, 20, 10, 10);
        SkRect dst = SkRect::MakeXYWH(30, 30, 30, 30);
        SkAutoTUnref<SkImageFilter> tileIF(
            SkTileImageFilter::Create(src, dst, nullptr));

        add_paint(tileIF, paints);
    }

    {
        static const SkDropShadowImageFilter::ShadowMode kBoth =
                    SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode;

        SkAutoTUnref<SkImageFilter> dsif(
            SkDropShadowImageFilter::Create(10.0f, 10.0f,
                                            3.0f, 3.0f,
                                            SK_ColorRED, kBoth,
                                            source, nullptr));

        add_paint(dsif, paints);
    }

    {
        SkAutoTUnref<SkImageFilter> dsif(
            SkDropShadowImageFilter::Create(27.0f, 27.0f,
                                            3.0f, 3.0f,
                                            SK_ColorRED,
                                            SkDropShadowImageFilter::kDrawShadowOnly_ShadowMode,
                                            source, nullptr));

        add_paint(dsif, paints);
    }

    {
        SkAutoTUnref<SkImageFilter> bif(SkBlurImageFilter::Create(3, 3, source));

        add_paint(bif, paints);
    }

    {
        SkAutoTUnref<SkImageFilter> oif(SkOffsetImageFilter::Create(15, 15, source));

        add_paint(oif, paints);
    }
}
예제 #19
0
void SkScalerContext_CairoFT::generateMetrics(SkGlyph* glyph)
{
    SkASSERT(fScaledFont != nullptr);

    glyph->zeroMetrics();

    CairoLockedFTFace faceLock(fScaledFont);
    FT_Face face = faceLock.getFace();

    FT_Error err = FT_Load_Glyph( face, glyph->getGlyphID(), fLoadGlyphFlags );
    if (err != 0) {
        return;
    }

    prepareGlyph(face->glyph);

    switch (face->glyph->format) {
    case FT_GLYPH_FORMAT_OUTLINE:
        if (!face->glyph->outline.n_contours) {
            break;
        }

        FT_BBox bbox;
        FT_Outline_Get_CBox(&face->glyph->outline, &bbox);
        bbox.xMin &= ~63;
        bbox.yMin &= ~63;
        bbox.xMax = (bbox.xMax + 63) & ~63;
        bbox.yMax = (bbox.yMax + 63) & ~63;
        glyph->fWidth  = SkToU16(SkFDot6Floor(bbox.xMax - bbox.xMin));
        glyph->fHeight = SkToU16(SkFDot6Floor(bbox.yMax - bbox.yMin));
        glyph->fTop    = -SkToS16(SkFDot6Floor(bbox.yMax));
        glyph->fLeft   = SkToS16(SkFDot6Floor(bbox.xMin));

        if (isLCD(fRec) &&
            gSetLcdFilter &&
            (fLcdFilter == FT_LCD_FILTER_DEFAULT ||
             fLcdFilter == FT_LCD_FILTER_LIGHT)) {
            if (fRec.fFlags & kLCD_Vertical_Flag) {
                glyph->fTop -= 1;
                glyph->fHeight += 2;
            } else {
                glyph->fLeft -= 1;
                glyph->fWidth += 2;
            }
        }
        break;
    case FT_GLYPH_FORMAT_BITMAP:
#ifdef FT_LOAD_COLOR
        if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_BGRA) {
            glyph->fMaskFormat = SkMask::kARGB32_Format;
        }
#endif

        if (isLCD(fRec)) {
            fRec.fMaskFormat = SkMask::kA8_Format;
        }

        if (fHaveShape) {
            // Apply the shape matrix to the glyph's bounding box.
            SkMatrix matrix;
            fRec.getSingleMatrix(&matrix);
            matrix.preScale(SkScalarInvert(fScaleX), SkScalarInvert(fScaleY));
            SkRect srcRect = SkRect::MakeXYWH(
                SkIntToScalar(face->glyph->bitmap_left),
                -SkIntToScalar(face->glyph->bitmap_top),
                SkIntToScalar(face->glyph->bitmap.width),
                SkIntToScalar(face->glyph->bitmap.rows));
            SkRect destRect;
            matrix.mapRect(&destRect, srcRect);
            SkIRect glyphRect = destRect.roundOut();
            glyph->fWidth  = SkToU16(glyphRect.width());
            glyph->fHeight = SkToU16(glyphRect.height());
            glyph->fTop    = SkToS16(SkScalarRoundToInt(destRect.fTop));
            glyph->fLeft   = SkToS16(SkScalarRoundToInt(destRect.fLeft));
        } else {
            glyph->fWidth  = SkToU16(face->glyph->bitmap.width);
            glyph->fHeight = SkToU16(face->glyph->bitmap.rows);
            glyph->fTop    = -SkToS16(face->glyph->bitmap_top);
            glyph->fLeft   = SkToS16(face->glyph->bitmap_left);
        }
        break;
    default:
        SkDEBUGFAIL("unknown glyph format");
        return;
    }

    if (fRec.fFlags & SkScalerContext::kVertical_Flag) {
        glyph->fAdvanceX = -SkFDot6ToFloat(face->glyph->advance.x);
        glyph->fAdvanceY = SkFDot6ToFloat(face->glyph->advance.y);
    } else {
        glyph->fAdvanceX = SkFDot6ToFloat(face->glyph->advance.x);
        glyph->fAdvanceY = -SkFDot6ToFloat(face->glyph->advance.y);
    }
}
예제 #20
0
// Should we add this to canvas?
static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) {
    SkMatrix m = canvas->getTotalMatrix();
    m.postTranslate(dx, dy);
    canvas->setMatrix(m);
}
예제 #21
0
SkPDFImageShader::SkPDFImageShader(SkPDFShader::State* state) : fState(state) {
    fState.get()->fImage.lockPixels();

    SkMatrix finalMatrix = fState.get()->fCanvasTransform;
    finalMatrix.preConcat(fState.get()->fShaderTransform);
    SkRect surfaceBBox;
    surfaceBBox.set(fState.get()->fBBox);
    if (!transformBBox(finalMatrix, &surfaceBBox)) {
        return;
    }

    SkMatrix unflip;
    unflip.setTranslate(0, SkScalarRoundToScalar(surfaceBBox.height()));
    unflip.preScale(SK_Scalar1, -SK_Scalar1);
    SkISize size = SkISize::Make(SkScalarRound(surfaceBBox.width()),
                                 SkScalarRound(surfaceBBox.height()));
    SkPDFDevice pattern(size, size, unflip);
    SkCanvas canvas(&pattern);
    canvas.translate(-surfaceBBox.fLeft, -surfaceBBox.fTop);
    finalMatrix.preTranslate(surfaceBBox.fLeft, surfaceBBox.fTop);

    const SkBitmap* image = &fState.get()->fImage;
    SkScalar width = SkIntToScalar(image->width());
    SkScalar height = SkIntToScalar(image->height());
    SkShader::TileMode tileModes[2];
    tileModes[0] = fState.get()->fImageTileModes[0];
    tileModes[1] = fState.get()->fImageTileModes[1];

    canvas.drawBitmap(*image, 0, 0);
    SkRect patternBBox = SkRect::MakeXYWH(-surfaceBBox.fLeft, -surfaceBBox.fTop,
                                          width, height);

    // Tiling is implied.  First we handle mirroring.
    if (tileModes[0] == SkShader::kMirror_TileMode) {
        SkMatrix xMirror;
        xMirror.setScale(-1, 1);
        xMirror.postTranslate(2 * width, 0);
        canvas.drawBitmapMatrix(*image, xMirror);
        patternBBox.fRight += width;
    }
    if (tileModes[1] == SkShader::kMirror_TileMode) {
        SkMatrix yMirror;
        yMirror.setScale(SK_Scalar1, -SK_Scalar1);
        yMirror.postTranslate(0, 2 * height);
        canvas.drawBitmapMatrix(*image, yMirror);
        patternBBox.fBottom += height;
    }
    if (tileModes[0] == SkShader::kMirror_TileMode &&
            tileModes[1] == SkShader::kMirror_TileMode) {
        SkMatrix mirror;
        mirror.setScale(-1, -1);
        mirror.postTranslate(2 * width, 2 * height);
        canvas.drawBitmapMatrix(*image, mirror);
    }

    // Then handle Clamping, which requires expanding the pattern canvas to
    // cover the entire surfaceBBox.

    // If both x and y are in clamp mode, we start by filling in the corners.
    // (Which are just a rectangles of the corner colors.)
    if (tileModes[0] == SkShader::kClamp_TileMode &&
            tileModes[1] == SkShader::kClamp_TileMode) {
        SkPaint paint;
        SkRect rect;
        rect = SkRect::MakeLTRB(surfaceBBox.fLeft, surfaceBBox.fTop, 0, 0);
        if (!rect.isEmpty()) {
            paint.setColor(image->getColor(0, 0));
            canvas.drawRect(rect, paint);
        }

        rect = SkRect::MakeLTRB(width, surfaceBBox.fTop, surfaceBBox.fRight, 0);
        if (!rect.isEmpty()) {
            paint.setColor(image->getColor(image->width() - 1, 0));
            canvas.drawRect(rect, paint);
        }

        rect = SkRect::MakeLTRB(width, height, surfaceBBox.fRight,
                                surfaceBBox.fBottom);
        if (!rect.isEmpty()) {
            paint.setColor(image->getColor(image->width() - 1,
                                           image->height() - 1));
            canvas.drawRect(rect, paint);
        }

        rect = SkRect::MakeLTRB(surfaceBBox.fLeft, height, 0,
                                surfaceBBox.fBottom);
        if (!rect.isEmpty()) {
            paint.setColor(image->getColor(0, image->height() - 1));
            canvas.drawRect(rect, paint);
        }
    }

    // Then expand the left, right, top, then bottom.
    if (tileModes[0] == SkShader::kClamp_TileMode) {
        SkIRect subset = SkIRect::MakeXYWH(0, 0, 1, image->height());
        if (surfaceBBox.fLeft < 0) {
            SkBitmap left;
            SkAssertResult(image->extractSubset(&left, subset));

            SkMatrix leftMatrix;
            leftMatrix.setScale(-surfaceBBox.fLeft, 1);
            leftMatrix.postTranslate(surfaceBBox.fLeft, 0);
            canvas.drawBitmapMatrix(left, leftMatrix);

            if (tileModes[1] == SkShader::kMirror_TileMode) {
                leftMatrix.postScale(SK_Scalar1, -SK_Scalar1);
                leftMatrix.postTranslate(0, 2 * height);
                canvas.drawBitmapMatrix(left, leftMatrix);
            }
            patternBBox.fLeft = 0;
        }

        if (surfaceBBox.fRight > width) {
            SkBitmap right;
            subset.offset(image->width() - 1, 0);
            SkAssertResult(image->extractSubset(&right, subset));

            SkMatrix rightMatrix;
            rightMatrix.setScale(surfaceBBox.fRight - width, 1);
            rightMatrix.postTranslate(width, 0);
            canvas.drawBitmapMatrix(right, rightMatrix);

            if (tileModes[1] == SkShader::kMirror_TileMode) {
                rightMatrix.postScale(SK_Scalar1, -SK_Scalar1);
                rightMatrix.postTranslate(0, 2 * height);
                canvas.drawBitmapMatrix(right, rightMatrix);
            }
            patternBBox.fRight = surfaceBBox.width();
        }
    }

    if (tileModes[1] == SkShader::kClamp_TileMode) {
        SkIRect subset = SkIRect::MakeXYWH(0, 0, image->width(), 1);
        if (surfaceBBox.fTop < 0) {
            SkBitmap top;
            SkAssertResult(image->extractSubset(&top, subset));

            SkMatrix topMatrix;
            topMatrix.setScale(SK_Scalar1, -surfaceBBox.fTop);
            topMatrix.postTranslate(0, surfaceBBox.fTop);
            canvas.drawBitmapMatrix(top, topMatrix);

            if (tileModes[0] == SkShader::kMirror_TileMode) {
                topMatrix.postScale(-1, 1);
                topMatrix.postTranslate(2 * width, 0);
                canvas.drawBitmapMatrix(top, topMatrix);
            }
            patternBBox.fTop = 0;
        }

        if (surfaceBBox.fBottom > height) {
            SkBitmap bottom;
            subset.offset(0, image->height() - 1);
            SkAssertResult(image->extractSubset(&bottom, subset));

            SkMatrix bottomMatrix;
            bottomMatrix.setScale(SK_Scalar1, surfaceBBox.fBottom - height);
            bottomMatrix.postTranslate(0, height);
            canvas.drawBitmapMatrix(bottom, bottomMatrix);

            if (tileModes[0] == SkShader::kMirror_TileMode) {
                bottomMatrix.postScale(-1, 1);
                bottomMatrix.postTranslate(2 * width, 0);
                canvas.drawBitmapMatrix(bottom, bottomMatrix);
            }
            patternBBox.fBottom = surfaceBBox.height();
        }
    }

    SkRefPtr<SkPDFArray> patternBBoxArray = new SkPDFArray;
    patternBBoxArray->unref();  // SkRefPtr and new both took a reference.
    patternBBoxArray->reserve(4);
    patternBBoxArray->appendScalar(patternBBox.fLeft);
    patternBBoxArray->appendScalar(patternBBox.fTop);
    patternBBoxArray->appendScalar(patternBBox.fRight);
    patternBBoxArray->appendScalar(patternBBox.fBottom);

    // Put the canvas into the pattern stream (fContent).
    SkRefPtr<SkStream> content = pattern.content();
    content->unref();  // SkRefPtr and content() both took a reference.
    pattern.getResources(&fResources, false);

    setData(content.get());
    insertName("Type", "Pattern");
    insertInt("PatternType", 1);
    insertInt("PaintType", 1);
    insertInt("TilingType", 1);
    insert("BBox", patternBBoxArray.get());
    insertScalar("XStep", patternBBox.width());
    insertScalar("YStep", patternBBox.height());
    insert("Resources", pattern.getResourceDict());
    insert("Matrix", SkPDFUtils::MatrixToArray(finalMatrix))->unref();

    fState.get()->fImage.unlockPixels();
}
예제 #22
0
void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
                                    const SkRect* src, const SkRect& dst,
                                    const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
    SkMatrix    matrix;
    SkRect      bitmapBounds, tmpSrc, tmpDst;
    SkBitmap    tmpBitmap;

    bitmapBounds.isetWH(bitmap.width(), bitmap.height());

    // Compute matrix from the two rectangles
    if (src) {
        tmpSrc = *src;
    } else {
        tmpSrc = bitmapBounds;
    }
    matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);

    const SkRect* dstPtr = &dst;
    const SkBitmap* bitmapPtr = &bitmap;

    // clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if
    // needed (if the src was clipped). No check needed if src==null.
    if (src) {
        if (!bitmapBounds.contains(*src)) {
            if (!tmpSrc.intersect(bitmapBounds)) {
                return; // nothing to draw
            }
            // recompute dst, based on the smaller tmpSrc
            matrix.mapRect(&tmpDst, tmpSrc);
            dstPtr = &tmpDst;
        }

        // since we may need to clamp to the borders of the src rect within
        // the bitmap, we extract a subset.
        const SkIRect srcIR = tmpSrc.roundOut();
        if(bitmap.pixelRef()->getTexture()) {
            // Accelerated source canvas, don't use extractSubset but readPixels to get the subset.
            // This way, the pixels are copied in CPU memory instead of GPU memory.
            bitmap.pixelRef()->readPixels(&tmpBitmap, &srcIR);
        } else {
            if (!bitmap.extractSubset(&tmpBitmap, srcIR)) {
                return;
            }
        }
        bitmapPtr = &tmpBitmap;

        // Since we did an extract, we need to adjust the matrix accordingly
        SkScalar dx = 0, dy = 0;
        if (srcIR.fLeft > 0) {
            dx = SkIntToScalar(srcIR.fLeft);
        }
        if (srcIR.fTop > 0) {
            dy = SkIntToScalar(srcIR.fTop);
        }
        if (dx || dy) {
            matrix.preTranslate(dx, dy);
        }

        SkRect extractedBitmapBounds;
        extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height());
        if (extractedBitmapBounds == tmpSrc) {
            // no fractional part in src, we can just call drawBitmap
            goto USE_DRAWBITMAP;
        }
    } else {
        USE_DRAWBITMAP:
        // We can go faster by just calling drawBitmap, which will concat the
        // matrix with the CTM, and try to call drawSprite if it can. If not,
        // it will make a shader and call drawRect, as we do below.
        draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint);
        return;
    }

    // construct a shader, so we can call drawRect with the dst
    SkShader* s = SkShader::CreateBitmapShader(*bitmapPtr,
                                               SkShader::kClamp_TileMode,
                                               SkShader::kClamp_TileMode,
                                               &matrix);
    if (nullptr == s) {
        return;
    }

    SkPaint paintWithShader(paint);
    paintWithShader.setStyle(SkPaint::kFill_Style);
    paintWithShader.setShader(s)->unref();

    // Call ourself, in case the subclass wanted to share this setup code
    // but handle the drawRect code themselves.
    this->drawRect(draw, *dstPtr, paintWithShader);
}
예제 #23
0
// Currently asPoints is more restrictive then it needs to be. In the future
// we need to:
//      allow kRound_Cap capping (could allow rotations in the matrix with this)
//      allow paths to be returned
bool SkDashImpl::asPoints(PointData* results, const SkPath& src, const SkStrokeRec& rec,
                          const SkMatrix& matrix, const SkRect* cullRect) const {
    // width < 0 -> fill && width == 0 -> hairline so requiring width > 0 rules both out
    if (0 >= rec.getWidth()) {
        return false;
    }

    // TODO: this next test could be eased up. We could allow any number of
    // intervals as long as all the ons match and all the offs match.
    // Additionally, they do not necessarily need to be integers.
    // We cannot allow arbitrary intervals since we want the returned points
    // to be uniformly sized.
    if (fCount != 2 ||
        !SkScalarNearlyEqual(fIntervals[0], fIntervals[1]) ||
        !SkScalarIsInt(fIntervals[0]) ||
        !SkScalarIsInt(fIntervals[1])) {
        return false;
    }

    SkPoint pts[2];

    if (!src.isLine(pts)) {
        return false;
    }

    // TODO: this test could be eased up to allow circles
    if (SkPaint::kButt_Cap != rec.getCap()) {
        return false;
    }

    // TODO: this test could be eased up for circles. Rotations could be allowed.
    if (!matrix.rectStaysRect()) {
        return false;
    }

    // See if the line can be limited to something plausible.
    if (!cull_line(pts, rec, matrix, cullRect, fIntervalLength)) {
        return false;
    }

    SkScalar length = SkPoint::Distance(pts[1], pts[0]);

    SkVector tangent = pts[1] - pts[0];
    if (tangent.isZero()) {
        return false;
    }

    tangent.scale(SkScalarInvert(length));

    // TODO: make this test for horizontal & vertical lines more robust
    bool isXAxis = true;
    if (SkScalarNearlyEqual(SK_Scalar1, tangent.fX) ||
        SkScalarNearlyEqual(-SK_Scalar1, tangent.fX)) {
        results->fSize.set(SkScalarHalf(fIntervals[0]), SkScalarHalf(rec.getWidth()));
    } else if (SkScalarNearlyEqual(SK_Scalar1, tangent.fY) ||
               SkScalarNearlyEqual(-SK_Scalar1, tangent.fY)) {
        results->fSize.set(SkScalarHalf(rec.getWidth()), SkScalarHalf(fIntervals[0]));
        isXAxis = false;
    } else if (SkPaint::kRound_Cap != rec.getCap()) {
        // Angled lines don't have axis-aligned boxes.
        return false;
    }

    if (results) {
        results->fFlags = 0;
        SkScalar clampedInitialDashLength = SkMinScalar(length, fInitialDashLength);

        if (SkPaint::kRound_Cap == rec.getCap()) {
            results->fFlags |= PointData::kCircles_PointFlag;
        }

        results->fNumPoints = 0;
        SkScalar len2 = length;
        if (clampedInitialDashLength > 0 || 0 == fInitialDashIndex) {
            SkASSERT(len2 >= clampedInitialDashLength);
            if (0 == fInitialDashIndex) {
                if (clampedInitialDashLength > 0) {
                    if (clampedInitialDashLength >= fIntervals[0]) {
                        ++results->fNumPoints;  // partial first dash
                    }
                    len2 -= clampedInitialDashLength;
                }
                len2 -= fIntervals[1];  // also skip first space
                if (len2 < 0) {
                    len2 = 0;
                }
            } else {
                len2 -= clampedInitialDashLength; // skip initial partial empty
            }
        }
        // Too many midpoints can cause results->fNumPoints to overflow or
        // otherwise cause the results->fPoints allocation below to OOM.
        // Cap it to a sane value.
        SkScalar numIntervals = len2 / fIntervalLength;
        if (!SkScalarIsFinite(numIntervals) || numIntervals > SkDashPath::kMaxDashCount) {
            return false;
        }
        int numMidPoints = SkScalarFloorToInt(numIntervals);
        results->fNumPoints += numMidPoints;
        len2 -= numMidPoints * fIntervalLength;
        bool partialLast = false;
        if (len2 > 0) {
            if (len2 < fIntervals[0]) {
                partialLast = true;
            } else {
                ++numMidPoints;
                ++results->fNumPoints;
            }
        }

        results->fPoints = new SkPoint[results->fNumPoints];

        SkScalar    distance = 0;
        int         curPt = 0;

        if (clampedInitialDashLength > 0 || 0 == fInitialDashIndex) {
            SkASSERT(clampedInitialDashLength <= length);

            if (0 == fInitialDashIndex) {
                if (clampedInitialDashLength > 0) {
                    // partial first block
                    SkASSERT(SkPaint::kRound_Cap != rec.getCap()); // can't handle partial circles
                    SkScalar x = pts[0].fX + tangent.fX * SkScalarHalf(clampedInitialDashLength);
                    SkScalar y = pts[0].fY + tangent.fY * SkScalarHalf(clampedInitialDashLength);
                    SkScalar halfWidth, halfHeight;
                    if (isXAxis) {
                        halfWidth = SkScalarHalf(clampedInitialDashLength);
                        halfHeight = SkScalarHalf(rec.getWidth());
                    } else {
                        halfWidth = SkScalarHalf(rec.getWidth());
                        halfHeight = SkScalarHalf(clampedInitialDashLength);
                    }
                    if (clampedInitialDashLength < fIntervals[0]) {
                        // This one will not be like the others
                        results->fFirst.addRect(x - halfWidth, y - halfHeight,
                                                x + halfWidth, y + halfHeight);
                    } else {
                        SkASSERT(curPt < results->fNumPoints);
                        results->fPoints[curPt].set(x, y);
                        ++curPt;
                    }

                    distance += clampedInitialDashLength;
                }

                distance += fIntervals[1];  // skip over the next blank block too
            } else {
                distance += clampedInitialDashLength;
            }
        }

        if (0 != numMidPoints) {
            distance += SkScalarHalf(fIntervals[0]);

            for (int i = 0; i < numMidPoints; ++i) {
                SkScalar x = pts[0].fX + tangent.fX * distance;
                SkScalar y = pts[0].fY + tangent.fY * distance;

                SkASSERT(curPt < results->fNumPoints);
                results->fPoints[curPt].set(x, y);
                ++curPt;

                distance += fIntervalLength;
            }

            distance -= SkScalarHalf(fIntervals[0]);
        }

        if (partialLast) {
            // partial final block
            SkASSERT(SkPaint::kRound_Cap != rec.getCap()); // can't handle partial circles
            SkScalar temp = length - distance;
            SkASSERT(temp < fIntervals[0]);
            SkScalar x = pts[0].fX + tangent.fX * (distance + SkScalarHalf(temp));
            SkScalar y = pts[0].fY + tangent.fY * (distance + SkScalarHalf(temp));
            SkScalar halfWidth, halfHeight;
            if (isXAxis) {
                halfWidth = SkScalarHalf(temp);
                halfHeight = SkScalarHalf(rec.getWidth());
            } else {
                halfWidth = SkScalarHalf(rec.getWidth());
                halfHeight = SkScalarHalf(temp);
            }
            results->fLast.addRect(x - halfWidth, y - halfHeight,
                                   x + halfWidth, y + halfHeight);
        }

        SkASSERT(curPt == results->fNumPoints);
    }

    return true;
}
예제 #24
0
bool SkBitmapProcInfo::init(const SkMatrix& inv, const SkPaint& paint) {
    const int origW = fProvider.info().width();
    const int origH = fProvider.info().height();

    fPixmap.reset();
    fInvMatrix = inv;
    fFilterQuality = paint.getFilterQuality();

    bool allow_ignore_fractional_translate = true;  // historical default
    if (kMedium_SkFilterQuality == fFilterQuality) {
        allow_ignore_fractional_translate = false;
    }

    SkDefaultBitmapController controller;
    fBMState = controller.requestBitmap(fProvider, inv, paint.getFilterQuality(),
                                        fBMStateStorage.get(), fBMStateStorage.size());
    // Note : we allow the controller to return an empty (zero-dimension) result. Should we?
    if (nullptr == fBMState || fBMState->pixmap().info().isEmpty()) {
        return false;
    }
    fPixmap = fBMState->pixmap();
    fInvMatrix = fBMState->invMatrix();
    fRealInvMatrix = fBMState->invMatrix();
    fPaintColor = paint.getColor();
    fFilterQuality = fBMState->quality();
    SkASSERT(fPixmap.addr());

    bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
    bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&
                      SkShader::kClamp_TileMode == fTileModeY;

    // Most of the scanline procs deal with "unit" texture coordinates, as this
    // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generate
    // those, we divide the matrix by its dimensions here.
    //
    // We don't do this if we're either trivial (can ignore the matrix) or clamping
    // in both X and Y since clamping to width,height is just as easy as to 0xFFFF.

    if (!(clampClamp || trivialMatrix)) {
        fInvMatrix.postIDiv(fPixmap.width(), fPixmap.height());
    }

    // Now that all possible changes to the matrix have taken place, check
    // to see if we're really close to a no-scale matrix.  If so, explicitly
    // set it to be so.  Subsequent code may inspect this matrix to choose
    // a faster path in this case.

    // This code will only execute if the matrix has some scale component;
    // if it's already pure translate then we won't do this inversion.

    if (matrix_only_scale_translate(fInvMatrix)) {
        SkMatrix forward;
        if (fInvMatrix.invert(&forward)) {
            if ((clampClamp && allow_ignore_fractional_translate)
                ? just_trans_clamp(forward, fPixmap)
                : just_trans_general(forward)) {
                fInvMatrix.setTranslate(-forward.getTranslateX(), -forward.getTranslateY());
            }
        }
    }

    fInvType = fInvMatrix.getType();

    // If our target pixmap is the same as the original, then we revert back to legacy behavior
    // and allow the code to ignore fractional translate.
    //
    // The width/height check allows allow_ignore_fractional_translate to stay false if we
    // previously set it that way (e.g. we started in kMedium).
    //
    if (fPixmap.width() == origW && fPixmap.height() == origH) {
        allow_ignore_fractional_translate = true;
    }

    if (kLow_SkFilterQuality == fFilterQuality && allow_ignore_fractional_translate) {
        // Only try bilerp if the matrix is "interesting" and
        // the image has a suitable size.

        if (fInvType <= SkMatrix::kTranslate_Mask ||
            !valid_for_filtering(fPixmap.width() | fPixmap.height()))
        {
            fFilterQuality = kNone_SkFilterQuality;
        }
    }

    return true;
}
예제 #25
0
static bool get_segments(const SkPath& path,
                         const SkMatrix& m,
                         SegmentArray* segments,
                         SkPoint* fanPt,
                         int* vCount,
                         int* iCount) {
    SkPath::Iter iter(path, true);
    // This renderer over-emphasizes very thin path regions. We use the distance
    // to the path from the sample to compute coverage. Every pixel intersected
    // by the path will be hit and the maximum distance is sqrt(2)/2. We don't
    // notice that the sample may be close to a very thin area of the path and
    // thus should be very light. This is particularly egregious for degenerate
    // line paths. We detect paths that are very close to a line (zero area) and
    // draw nothing.
    DegenerateTestData degenerateData;
    SkPathPriv::FirstDirection dir;
    // get_direction can fail for some degenerate paths.
    if (!get_direction(path, m, &dir)) {
        return false;
    }

    for (;;) {
        SkPoint pts[4];
        SkPath::Verb verb = iter.next(pts);
        switch (verb) {
            case SkPath::kMove_Verb:
                m.mapPoints(pts, 1);
                update_degenerate_test(&degenerateData, pts[0]);
                break;
            case SkPath::kLine_Verb: {
                m.mapPoints(&pts[1], 1);
                update_degenerate_test(&degenerateData, pts[1]);
                add_line_to_segment(pts[1], segments);
                break;
            }
            case SkPath::kQuad_Verb:
                m.mapPoints(pts, 3);
                update_degenerate_test(&degenerateData, pts[1]);
                update_degenerate_test(&degenerateData, pts[2]);
                add_quad_segment(pts, segments);
                break;
            case SkPath::kConic_Verb: {
                m.mapPoints(pts, 3);
                SkScalar weight = iter.conicWeight();
                SkAutoConicToQuads converter;
                const SkPoint* quadPts = converter.computeQuads(pts, weight, 0.5f);
                for (int i = 0; i < converter.countQuads(); ++i) {
                    update_degenerate_test(&degenerateData, quadPts[2*i + 1]);
                    update_degenerate_test(&degenerateData, quadPts[2*i + 2]);
                    add_quad_segment(quadPts + 2*i, segments);
                }
                break;
            }
            case SkPath::kCubic_Verb: {
                m.mapPoints(pts, 4);
                update_degenerate_test(&degenerateData, pts[1]);
                update_degenerate_test(&degenerateData, pts[2]);
                update_degenerate_test(&degenerateData, pts[3]);
                add_cubic_segments(pts, dir, segments);
                break;
            };
            case SkPath::kDone_Verb:
                if (degenerateData.isDegenerate()) {
                    return false;
                } else {
                    compute_vectors(segments, fanPt, dir, vCount, iCount);
                    return true;
                }
            default:
                break;
        }
    }
}
예제 #26
0
// true iff the matrix contains, at most, scale and translate elements
static bool matrix_only_scale_translate(const SkMatrix& m) {
    return m.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask);
}
예제 #27
0
static bool only_scale_and_translate(const SkMatrix& matrix) {
    unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
    return (matrix.getType() & ~mask) == 0;
}
uint32_t SkPictureStateTree::Iterator::draw() {
    SkASSERT(this->isValid());
    if (fPlaybackIndex >= fDraws->count()) {
        // restore back to where we started
        if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) { fCanvas->restore(); }
        fCurrentNode = fCurrentNode->fParent;
        while (NULL != fCurrentNode) {
            if (fCurrentNode->fFlags & Node::kSave_Flag) { fCanvas->restore(); }
            if (fCurrentNode->fFlags & Node::kSaveLayer_Flag) { fCanvas->restore(); }
            fCurrentNode = fCurrentNode->fParent;
        }
        fCanvas->setMatrix(fPlaybackMatrix);
        return kDrawComplete;
    }

    Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
    Node* targetNode = draw->fNode;

    if (fSave) {
        fCanvas->save(SkCanvas::kClip_SaveFlag);
        fSave = false;
    }

    if (fCurrentNode != targetNode) {
        // If we're not at the target and we don't have a list of nodes to get there, we need to
        // figure out the path from our current node, to the target
        if (fNodes.count() == 0) {
            // Trace back up to a common ancestor, restoring to get our current state to match that
            // of the ancestor, and saving a list of nodes whose state we need to apply to get to
            // the target (we can restore up to the ancestor immediately, but we'll need to return
            // an offset for each node on the way down to the target, to apply the desired clips and
            // saveLayers, so it may take several draw() calls before the next draw actually occurs)
            Node* tmp = fCurrentNode;
            Node* ancestor = targetNode;
            while (tmp != ancestor) {
                uint16_t currentLevel = tmp->fLevel;
                uint16_t targetLevel = ancestor->fLevel;
                if (currentLevel >= targetLevel) {
                    if (tmp != fCurrentNode && tmp->fFlags & Node::kSave_Flag) { fCanvas->restore(); }
                    if (tmp->fFlags & Node::kSaveLayer_Flag) { fCanvas->restore(); }
                    tmp = tmp->fParent;
                }
                if (currentLevel <= targetLevel) {
                    fNodes.push(ancestor);
                    ancestor = ancestor->fParent;
                }
            }

            if (ancestor->fFlags & Node::kSave_Flag) {
                if (fCurrentNode != ancestor) { fCanvas->restore(); }
                if (targetNode != ancestor) { fCanvas->save(SkCanvas::kClip_SaveFlag); }
            }
            fCurrentNode = ancestor;
        }

        // If we're not at the target node yet, we'll need to return an offset to make the caller
        // apply the next clip or saveLayer.
        if (fCurrentNode != targetNode) {
            if (fCurrentMatrix != fNodes.top()->fMatrix) {
                fCurrentMatrix = fNodes.top()->fMatrix;
                SkMatrix tmp = *fNodes.top()->fMatrix;
                tmp.postConcat(fPlaybackMatrix);
                fCanvas->setMatrix(tmp);
            }
            uint32_t offset = fNodes.top()->fOffset;
            fCurrentNode = fNodes.top();
            fSave = fCurrentNode != targetNode && fCurrentNode->fFlags & Node::kSave_Flag;
            fNodes.pop();
            return offset;
        }
    }

    // If we got this far, the clip/saveLayer state is all set, so we can proceed to set the matrix
    // for the draw, and return its offset.

    if (fCurrentMatrix != draw->fMatrix) {
        SkMatrix tmp = *draw->fMatrix;
        tmp.postConcat(fPlaybackMatrix);
        fCanvas->setMatrix(tmp);
        fCurrentMatrix = draw->fMatrix;
    }

    ++fPlaybackIndex;
    return draw->fOffset;
}
void SkPicturePlayback::handleOp(SkReader32* reader,
                                 DrawType op,
                                 uint32_t size,
                                 SkCanvas* canvas,
                                 const SkMatrix& initialMatrix) {
    switch (op) {
        case NOOP: {
            SkASSERT(size >= 4);
            reader->skip(size - 4);
        } break;
        case CLIP_PATH: {
            const SkPath& path = fPictureData->getPath(reader);
            uint32_t packed = reader->readInt();
            SkRegion::Op regionOp = ClipParams_unpackRegionOp(packed);
            bool doAA = ClipParams_unpackDoAA(packed);
            size_t offsetToRestore = reader->readInt();
            SkASSERT(!offsetToRestore || offsetToRestore >= reader->offset());
            canvas->clipPath(path, regionOp, doAA);
            if (canvas->isClipEmpty() && offsetToRestore) {
                reader->setOffset(offsetToRestore);
            }
        } break;
        case CLIP_REGION: {
            SkRegion region;
            reader->readRegion(&region);
            uint32_t packed = reader->readInt();
            SkRegion::Op regionOp = ClipParams_unpackRegionOp(packed);
            size_t offsetToRestore = reader->readInt();
            SkASSERT(!offsetToRestore || offsetToRestore >= reader->offset());
            canvas->clipRegion(region, regionOp);
            if (canvas->isClipEmpty() && offsetToRestore) {
                reader->setOffset(offsetToRestore);
            }
        } break;
        case CLIP_RECT: {
            const SkRect& rect = reader->skipT<SkRect>();
            uint32_t packed = reader->readInt();
            SkRegion::Op regionOp = ClipParams_unpackRegionOp(packed);
            bool doAA = ClipParams_unpackDoAA(packed);
            size_t offsetToRestore = reader->readInt();
            SkASSERT(!offsetToRestore || offsetToRestore >= reader->offset());
            canvas->clipRect(rect, regionOp, doAA);
            if (canvas->isClipEmpty() && offsetToRestore) {
                reader->setOffset(offsetToRestore);
            }
        } break;
        case CLIP_RRECT: {
            SkRRect rrect;
            reader->readRRect(&rrect);
            uint32_t packed = reader->readInt();
            SkRegion::Op regionOp = ClipParams_unpackRegionOp(packed);
            bool doAA = ClipParams_unpackDoAA(packed);
            size_t offsetToRestore = reader->readInt();
            SkASSERT(!offsetToRestore || offsetToRestore >= reader->offset());
            canvas->clipRRect(rrect, regionOp, doAA);
            if (canvas->isClipEmpty() && offsetToRestore) {
                reader->setOffset(offsetToRestore);
            }
        } break;
        case PUSH_CULL: break;  // Deprecated, safe to ignore both push and pop.
        case POP_CULL:  break;
        case CONCAT: {
            SkMatrix matrix;
            reader->readMatrix(&matrix);
            canvas->concat(matrix);
            break;
        }
        case DRAW_ATLAS: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkImage* atlas = fPictureData->getImage(reader);
            const uint32_t flags = reader->readU32();
            const int count = reader->readU32();
            const SkRSXform* xform = (const SkRSXform*)reader->skip(count * sizeof(SkRSXform));
            const SkRect* tex = (const SkRect*)reader->skip(count * sizeof(SkRect));
            const SkColor* colors = NULL;
            SkXfermode::Mode mode = SkXfermode::kDst_Mode;
            if (flags & DRAW_ATLAS_HAS_COLORS) {
                colors = (const SkColor*)reader->skip(count * sizeof(SkColor));
                mode = (SkXfermode::Mode)reader->readU32();
            }
            const SkRect* cull = NULL;
            if (flags & DRAW_ATLAS_HAS_CULL) {
                cull = (const SkRect*)reader->skip(sizeof(SkRect));
            }
            canvas->drawAtlas(atlas, xform, tex, colors, count, mode, cull, paint);
        } break;
        case DRAW_BITMAP: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkBitmap bitmap = shallow_copy(fPictureData->getBitmap(reader));
            const SkPoint& loc = reader->skipT<SkPoint>();
            canvas->drawBitmap(bitmap, loc.fX, loc.fY, paint);
        } break;
        case DRAW_BITMAP_RECT_TO_RECT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkBitmap bitmap = shallow_copy(fPictureData->getBitmap(reader));
            const SkRect* src = get_rect_ptr(reader);   // may be null
            const SkRect& dst = reader->skipT<SkRect>();     // required
            SkCanvas::DrawBitmapRectFlags flags;
            flags = (SkCanvas::DrawBitmapRectFlags) reader->readInt();
            canvas->drawBitmapRectToRect(bitmap, src, dst, paint, flags);
        } break;
        case DRAW_BITMAP_MATRIX: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkBitmap bitmap = shallow_copy(fPictureData->getBitmap(reader));
            SkMatrix matrix;
            reader->readMatrix(&matrix);

            SkAutoCanvasRestore acr(canvas, true);
            canvas->concat(matrix);
            canvas->drawBitmap(bitmap, 0, 0, paint);
        } break;
        case DRAW_BITMAP_NINE: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkBitmap bitmap = shallow_copy(fPictureData->getBitmap(reader));
            const SkIRect& src = reader->skipT<SkIRect>();
            const SkRect& dst = reader->skipT<SkRect>();
            canvas->drawBitmapNine(bitmap, src, dst, paint);
        } break;
        case DRAW_CLEAR:
            canvas->clear(reader->readInt());
            break;
        case DRAW_DATA: {
            // This opcode is now dead, just need to skip it for backwards compatibility
            size_t length = reader->readInt();
            (void)reader->skip(length);
            // skip handles padding the read out to a multiple of 4
        } break;
        case DRAW_DRRECT: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            SkRRect outer, inner;
            reader->readRRect(&outer);
            reader->readRRect(&inner);
            canvas->drawDRRect(outer, inner, paint);
        } break;
        case BEGIN_COMMENT_GROUP:
            reader->readString();
            // deprecated (M44)
            break;
        case COMMENT:
            reader->readString();
            reader->readString();
            // deprecated (M44)
            break;
        case END_COMMENT_GROUP:
            // deprecated (M44)
            break;
        case DRAW_IMAGE: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkImage* image = fPictureData->getImage(reader);
            const SkPoint& loc = reader->skipT<SkPoint>();
            canvas->drawImage(image, loc.fX, loc.fY, paint);
        } break;
        case DRAW_IMAGE_NINE: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkImage* image = fPictureData->getImage(reader);
            const SkIRect& center = reader->skipT<SkIRect>();
            const SkRect& dst = reader->skipT<SkRect>();
            canvas->drawImageNine(image, center, dst, paint);
        } break;
        case DRAW_IMAGE_RECT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkImage* image = fPictureData->getImage(reader);
            const SkRect* src = get_rect_ptr(reader);   // may be null
            const SkRect& dst = reader->skipT<SkRect>();     // required
            canvas->drawImageRect(image, src, dst, paint);
        } break;
        case DRAW_OVAL: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            canvas->drawOval(reader->skipT<SkRect>(), paint);
        } break;
        case DRAW_PAINT:
            canvas->drawPaint(*fPictureData->getPaint(reader));
            break;
        case DRAW_PATCH: {
            const SkPaint& paint = *fPictureData->getPaint(reader);

            const SkPoint* cubics = (const SkPoint*)reader->skip(SkPatchUtils::kNumCtrlPts *
                                                                 sizeof(SkPoint));
            uint32_t flag = reader->readInt();
            const SkColor* colors = NULL;
            if (flag & DRAW_VERTICES_HAS_COLORS) {
                colors = (const SkColor*)reader->skip(SkPatchUtils::kNumCorners * sizeof(SkColor));
            }
            const SkPoint* texCoords = NULL;
            if (flag & DRAW_VERTICES_HAS_TEXS) {
                texCoords = (const SkPoint*)reader->skip(SkPatchUtils::kNumCorners *
                                                         sizeof(SkPoint));
            }
            SkAutoTUnref<SkXfermode> xfer;
            if (flag & DRAW_VERTICES_HAS_XFER) {
                int mode = reader->readInt();
                if (mode < 0 || mode > SkXfermode::kLastMode) {
                    mode = SkXfermode::kModulate_Mode;
                }
                xfer.reset(SkXfermode::Create((SkXfermode::Mode)mode));
            }
            canvas->drawPatch(cubics, colors, texCoords, xfer, paint);
        } break;
        case DRAW_PATH: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            canvas->drawPath(fPictureData->getPath(reader), paint);
        } break;
        case DRAW_PICTURE:
            canvas->drawPicture(fPictureData->getPicture(reader));
            break;
        case DRAW_PICTURE_MATRIX_PAINT: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            SkMatrix matrix;
            reader->readMatrix(&matrix);
            const SkPicture* pic = fPictureData->getPicture(reader);
            canvas->drawPicture(pic, &matrix, paint);
        } break;
        case DRAW_POINTS: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            SkCanvas::PointMode mode = (SkCanvas::PointMode)reader->readInt();
            size_t count = reader->readInt();
            const SkPoint* pts = (const SkPoint*)reader->skip(sizeof(SkPoint)* count);
            canvas->drawPoints(mode, count, pts, paint);
        } break;
        case DRAW_POS_TEXT: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            TextContainer text;
            get_text(reader, &text);
            size_t points = reader->readInt();
            const SkPoint* pos = (const SkPoint*)reader->skip(points * sizeof(SkPoint));
            canvas->drawPosText(text.text(), text.length(), pos, paint);
        } break;
        case DRAW_POS_TEXT_TOP_BOTTOM: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            TextContainer text;
            get_text(reader, &text);
            size_t points = reader->readInt();
            const SkPoint* pos = (const SkPoint*)reader->skip(points * sizeof(SkPoint));
            const SkScalar top = reader->readScalar();
            const SkScalar bottom = reader->readScalar();
            if (!canvas->quickRejectY(top, bottom)) {
                canvas->drawPosText(text.text(), text.length(), pos, paint);
            }
        } break;
        case DRAW_POS_TEXT_H: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            TextContainer text;
            get_text(reader, &text);
            size_t xCount = reader->readInt();
            const SkScalar constY = reader->readScalar();
            const SkScalar* xpos = (const SkScalar*)reader->skip(xCount * sizeof(SkScalar));
            canvas->drawPosTextH(text.text(), text.length(), xpos, constY, paint);
        } break;
        case DRAW_POS_TEXT_H_TOP_BOTTOM: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            TextContainer text;
            get_text(reader, &text);
            size_t xCount = reader->readInt();
            const SkScalar* xpos = (const SkScalar*)reader->skip((3 + xCount) * sizeof(SkScalar));
            const SkScalar top = *xpos++;
            const SkScalar bottom = *xpos++;
            const SkScalar constY = *xpos++;
            if (!canvas->quickRejectY(top, bottom)) {
                canvas->drawPosTextH(text.text(), text.length(), xpos, constY, paint);
            }
        } break;
        case DRAW_RECT: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            canvas->drawRect(reader->skipT<SkRect>(), paint);
        } break;
        case DRAW_RRECT: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            SkRRect rrect;
            reader->readRRect(&rrect);
            canvas->drawRRect(rrect, paint);
        } break;
        case DRAW_SPRITE: {
            const SkPaint* paint = fPictureData->getPaint(reader);
            const SkBitmap bitmap = shallow_copy(fPictureData->getBitmap(reader));
            int left = reader->readInt();
            int top = reader->readInt();
            canvas->drawSprite(bitmap, left, top, paint);
        } break;
        case DRAW_TEXT: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            TextContainer text;
            get_text(reader, &text);
            SkScalar x = reader->readScalar();
            SkScalar y = reader->readScalar();
            canvas->drawText(text.text(), text.length(), x, y, paint);
        } break;
        case DRAW_TEXT_BLOB: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            const SkTextBlob* blob = fPictureData->getTextBlob(reader);
            SkScalar x = reader->readScalar();
            SkScalar y = reader->readScalar();
            canvas->drawTextBlob(blob, x, y, paint);
        } break;
        case DRAW_TEXT_TOP_BOTTOM: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            TextContainer text;
            get_text(reader, &text);
            const SkScalar* ptr = (const SkScalar*)reader->skip(4 * sizeof(SkScalar));
            // ptr[0] == x
            // ptr[1] == y
            // ptr[2] == top
            // ptr[3] == bottom
            if (!canvas->quickRejectY(ptr[2], ptr[3])) {
                canvas->drawText(text.text(), text.length(), ptr[0], ptr[1], paint);
            }
        } break;
        case DRAW_TEXT_ON_PATH: {
            const SkPaint& paint = *fPictureData->getPaint(reader);
            TextContainer text;
            get_text(reader, &text);
            const SkPath& path = fPictureData->getPath(reader);
            SkMatrix matrix;
            reader->readMatrix(&matrix);
            canvas->drawTextOnPath(text.text(), text.length(), path, &matrix, paint);
        } break;
        case DRAW_VERTICES: {
            SkAutoTUnref<SkXfermode> xfer;
            const SkPaint& paint = *fPictureData->getPaint(reader);
            DrawVertexFlags flags = (DrawVertexFlags)reader->readInt();
            SkCanvas::VertexMode vmode = (SkCanvas::VertexMode)reader->readInt();
            int vCount = reader->readInt();
            const SkPoint* verts = (const SkPoint*)reader->skip(vCount * sizeof(SkPoint));
            const SkPoint* texs = NULL;
            const SkColor* colors = NULL;
            const uint16_t* indices = NULL;
            int iCount = 0;
            if (flags & DRAW_VERTICES_HAS_TEXS) {
                texs = (const SkPoint*)reader->skip(vCount * sizeof(SkPoint));
            }
            if (flags & DRAW_VERTICES_HAS_COLORS) {
                colors = (const SkColor*)reader->skip(vCount * sizeof(SkColor));
            }
            if (flags & DRAW_VERTICES_HAS_INDICES) {
                iCount = reader->readInt();
                indices = (const uint16_t*)reader->skip(iCount * sizeof(uint16_t));
            }
            if (flags & DRAW_VERTICES_HAS_XFER) {
                int mode = reader->readInt();
                if (mode < 0 || mode > SkXfermode::kLastMode) {
                    mode = SkXfermode::kModulate_Mode;
                }
                xfer.reset(SkXfermode::Create((SkXfermode::Mode)mode));
            }
            canvas->drawVertices(vmode, vCount, verts, texs, colors, xfer, indices, iCount, paint);
        } break;
        case RESTORE:
            canvas->restore();
            break;
        case ROTATE:
            canvas->rotate(reader->readScalar());
            break;
        case SAVE:
            // SKPs with version < 29 also store a SaveFlags param.
            if (size > 4) {
                SkASSERT(8 == size);
                reader->readInt();
            }
            canvas->save();
            break;
        case SAVE_LAYER: {
            const SkRect* boundsPtr = get_rect_ptr(reader);
            const SkPaint* paint = fPictureData->getPaint(reader);
            canvas->saveLayer(boundsPtr, paint, (SkCanvas::SaveFlags) reader->readInt());
        } break;
        case SCALE: {
            SkScalar sx = reader->readScalar();
            SkScalar sy = reader->readScalar();
            canvas->scale(sx, sy);
        } break;
        case SET_MATRIX: {
            SkMatrix matrix;
            reader->readMatrix(&matrix);
            matrix.postConcat(initialMatrix);
            canvas->setMatrix(matrix);
        } break;
        case SKEW: {
            SkScalar sx = reader->readScalar();
            SkScalar sy = reader->readScalar();
            canvas->skew(sx, sy);
        } break;
        case TRANSLATE: {
            SkScalar dx = reader->readScalar();
            SkScalar dy = reader->readScalar();
            canvas->translate(dx, dy);
        } break;
        default:
            SkASSERTF(false, "Unknown draw type: %d", op);
    }
}
예제 #30
0
void SkDumpCanvas::didSetMatrix(const SkMatrix& matrix) {
    SkString str;
    matrix.toString(&str);
    this->dump(kMatrix_Verb, NULL, "setMatrix(%s)", str.c_str());
    this->INHERITED::didSetMatrix(matrix);
}