Exemplo n.º 1
0
void LLFloaterHUD::find() // Scanner activated by Scan button
{
	if(mHalt) return; // this basically checks if the scan has been toggled on or off otherwise llvoavatar calls the scan on avatar activity
	

	mListNames->deleteAllItems(); //Clear the list

		
	std::vector< LLCharacter* >::iterator avatar_it;
	for(avatar_it = LLCharacter::sInstances.begin(); avatar_it != LLCharacter::sInstances.end(); ++avatar_it)
	{
		LLVOAvatar* avatarp = (LLVOAvatar*)*avatar_it;

		if (avatarp->isDead() || avatarp->isSelf()) //Dont show the user!
		{
			continue;
		} 

		if (dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) <= SCAN_MAX_RADIUS) //Scanner radius set in indra constants.
		{
			
			// Pull in that avatar data!
			std::string name = avatarp->getFullname();
			LLVector3d position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
		    LLUUID avid = avatarp->getID();

		    // Work out distance relative to user!
			LLVector3d mypos = gAgent.getPositionGlobal();
            LLVector3d delta = position - mypos;
		    F32 distance = (F32)delta.magVec();

            //Build the list
			LLSD element;

            element["id"] = avid;

			element["columns"][LIST_AVATAR_NAME]["column"] = "name";
			element["columns"][LIST_AVATAR_NAME]["value"] = name;

            element["columns"][LIST_DISTANCE]["column"] = "distance";
			element["columns"][LIST_DISTANCE]["value"] = distance;

			
            mListNames->addElement(element);
		 
            mListNames->sortByColumn("distance", TRUE);
			mListNames->setCallbackUserData(this);
			

		}

	}
   return;	
}
Exemplo n.º 2
0
// True if you selected an object.
BOOL LLToolPie::pickAndShowMenu(BOOL always_show)
{
	S32 x = mPick.mMousePt.mX;
	S32 y = mPick.mMousePt.mY;
	MASK mask = mPick.mKeyMask;
	if (!always_show && mPick.mPickType == LLPickInfo::PICK_PARCEL_WALL)
	{
		LLParcel* parcel = LLViewerParcelMgr::getInstance()->getCollisionParcel();
		if (parcel)
		{
			LLViewerParcelMgr::getInstance()->selectCollisionParcel();
			if (parcel->getParcelFlag(PF_USE_PASS_LIST) 
				&& !LLViewerParcelMgr::getInstance()->isCollisionBanned())
			{
				// if selling passes, just buy one
				void* deselect_when_done = (void*)TRUE;
				LLPanelLandGeneral::onClickBuyPass(deselect_when_done);
			}
			else
			{
				// not selling passes, get info
				LLFloaterLand::showInstance();
			}
		}

		gFocusMgr.setKeyboardFocus(NULL);
		return LLTool::handleMouseDown(x, y, mask);
	}

	// didn't click in any UI object, so must have clicked in the world
	LLViewerObject *object = mPick.getObject();
	LLViewerObject *parent = NULL;

	if (mPick.mPickType != LLPickInfo::PICK_LAND)
	{
		if (!LLFloaterLand::isOpen())
		{
			LLViewerParcelMgr::getInstance()->deselectLand();
		}
	}
	
	if (object)
	{
		parent = object->getRootEdit();
	}

	BOOL touchable = (object && object->flagHandleTouch()) 
					 || (parent && parent->flagHandleTouch());

	// If it's a left-click, and we have a special action, do it.
	if (useClickAction(always_show, mask, object, parent))
	{
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
		// Block left-click special actions when fartouch restricted
		if ( (rlv_handler_t::isEnabled()) && 
			 (gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) && (!gRlvHandler.canTouch(object, mPick.mObjectOffset)) )
		{
			return TRUE;
		}
// [/RLVa:KB]

		mClickAction = 0;
		if (object && object->getClickAction()) 
		{
			mClickAction = object->getClickAction();
		}
		else if (parent && parent->getClickAction()) 
		{
			mClickAction = parent->getClickAction();
		}

		switch(mClickAction)
		{
		case CLICK_ACTION_TOUCH:
			// touch behavior down below...
			break;
		case CLICK_ACTION_SIT:
			if ((gAgent.getAvatarObject() != NULL) && (!gAgent.getAvatarObject()->mIsSitting) && !gSavedSettings.getBOOL("EmeraldBlockClickSit")) // agent not already sitting
			{
				handle_sit_or_stand();
				// put focus in world when sitting on an object
				gFocusMgr.setKeyboardFocus(NULL);
				return TRUE;
			} // else nothing (fall through to touch)
			
		case CLICK_ACTION_PAY:
			if ((object && object->flagTakesMoney())
				|| (parent && parent->flagTakesMoney()))
			{
				// pay event goes to object actually clicked on
				mClickActionObject = object;
				mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE);
				if (LLSelectMgr::getInstance()->selectGetAllValid())
				{
					// call this right away, since we have all the info we need to continue the action
					selectionPropertiesReceived();
				}
				return TRUE;
			}
			break;
		case CLICK_ACTION_BUY:
			mClickActionObject = parent;
			mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE, TRUE);
			if (LLSelectMgr::getInstance()->selectGetAllValid())
			{
				// call this right away, since we have all the info we need to continue the action
				selectionPropertiesReceived();
			}
			return TRUE;
		case CLICK_ACTION_OPEN:
			if (parent && parent->allowOpen())
			{
				mClickActionObject = parent;
				mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE, TRUE);
				if (LLSelectMgr::getInstance()->selectGetAllValid())
				{
					// call this right away, since we have all the info we need to continue the action
					selectionPropertiesReceived();
				}
			}
			return TRUE;
		case CLICK_ACTION_PLAY:
			handle_click_action_play();
			return TRUE;
		case CLICK_ACTION_OPEN_MEDIA:
			// mClickActionObject = object;
			handle_click_action_open_media(object);
			return TRUE;
		default:
			// nothing
			break;
		}
	}

	if (!always_show && handle_media_click(mPick))
	{
		return FALSE;
	}

	// put focus back "in world"
	gFocusMgr.setKeyboardFocus(NULL);

	// Switch to grab tool if physical or triggerable
	if (object && 
		!object->isAvatar() && 
		((object->usePhysics() || (parent && !parent->isAvatar() && parent->usePhysics())) || touchable) && 
		!always_show)
	{
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
		// Triggered by left-clicking on a touchable object
		if ( (rlv_handler_t::isEnabled()) && (!gRlvHandler.canTouch(object, mPick.mObjectOffset)) )
		{
			return LLTool::handleMouseDown(x, y, mask);
		}
// [/RLVa:KB]

		gGrabTransientTool = this;
		LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() );
		return LLToolGrab::getInstance()->handleObjectHit( mPick );
	}
	
	LLHUDIcon* last_hit_hud_icon = mPick.mHUDIcon;
	if (!object && last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
	{
		LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
	}

	// If left-click never selects or spawns a menu
	// Eat the event.
	if (!gSavedSettings.getBOOL("LeftClickShowMenu")
		&& !always_show)
	{
		// mouse already released
		if (!mGrabMouseButtonDown)
		{
			return TRUE;
		}

		while( object && object->isAttachment() && !object->flagHandleTouch())
		{
			// don't pick avatar through hud attachment
			if (object->isHUDAttachment())
			{
				break;
			}
			object = (LLViewerObject*)object->getParent();
		}
		if (object && object == gAgent.getAvatarObject())
		{
			// we left clicked on avatar, switch to focus mode
			LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
			gViewerWindow->hideCursor();
			LLToolCamera::getInstance()->setMouseCapture(TRUE);
			LLToolCamera::getInstance()->pickCallback(mPick);
			if(gSavedSettings.getBOOL("ResetFocusOnSelfClick"))
			{
				gAgent.setFocusOnAvatar(TRUE, TRUE);
			}

			return TRUE;
		}
		// Could be first left-click on nothing
		LLFirstUse::useLeftClickNoHit();

		// Eat the event
		return LLTool::handleMouseDown(x, y, mask);
	}

	if (!always_show && gAgent.leftButtonGrabbed())
	{
		// if the left button is grabbed, don't put up the pie menu
		return LLTool::handleMouseDown(x, y, mask);
	}

	// Can't ignore children here.
	LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE);

	// Spawn pie menu
	if (mPick.mPickType == LLPickInfo::PICK_LAND)
	{
		LLParcelSelectionHandle selection = LLViewerParcelMgr::getInstance()->selectParcelAt( mPick.mPosGlobal );
		gMenuHolder->setParcelSelection(selection);
		gPieLand->show(x, y, mPieMouseButtonDown);

		// VEFFECT: ShowPie
		LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
		effectp->setPositionGlobal(mPick.mPosGlobal);
		effectp->setColor(LLColor4U(gAgent.getEffectColor()));
		effectp->setDuration(0.25f);
	}
	else if (mPick.mObjectID == gAgent.getID() )
	{
		if(!gPieSelf) 
		{
			//either at very early startup stage or at late quitting stage,
			//this event is ignored.
			return TRUE ;
		}

		gPieSelf->show(x, y, mPieMouseButtonDown);
	}
	else if (object)
	{
		gMenuHolder->setObjectSelection(LLSelectMgr::getInstance()->getSelection());

		if (object->isAvatar() 
			|| (object->isAttachment() && !object->isHUDAttachment() && !object->permYouOwner()))
		{
			// Find the attachment's avatar
			while( object && object->isAttachment())
			{
				object = (LLViewerObject*)object->getParent();
			}

			// Object is an avatar, so check for mute by id.
			LLVOAvatar* avatar = (LLVOAvatar*)object;
			std::string name = avatar->getFullname();
			if (LLMuteList::getInstance()->isMuted(avatar->getID(), name))
			{
				gMenuHolder->childSetText("Avatar Mute", std::string("Unmute")); // *TODO:Translate
				//gMutePieMenu->setLabel("Unmute");
			}
			else
			{
				gMenuHolder->childSetText("Avatar Mute", std::string("Mute")); // *TODO:Translate
				//gMutePieMenu->setLabel("Mute");
			}

			//gPieAvatar->show(x, y, mPieMouseButtonDown);
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
			// Don't show the pie menu on empty selection when fartouch/interaction restricted [see LLToolSelect::handleObjectSelection()]
			if ( (!rlv_handler_t::isEnabled()) || (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) ||
				 (!gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) )
			{
				gPieAvatar->show(x, y, mPieMouseButtonDown);
			}
			else
			{
				make_ui_sound("UISndInvalidOp");
			}
// [/RLVa:KB]
		}
		else if (object->isAttachment())
		{
			//gPieAttachment->show(x, y, mPieMouseButtonDown);
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
			// Don't show the pie menu on empty selection when fartouch/interaction restricted [see LLToolSelect::handleObjectSelection()]
			if ( (!rlv_handler_t::isEnabled()) || (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) ||
				 (!gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) )
			{
				gPieAttachment->show(x, y, mPieMouseButtonDown);
			}
			else
			{
				make_ui_sound("UISndInvalidOp");
			}
// [/RLVa:KB]
		}
		else
		{
			// BUG: What about chatting child objects?
			std::string name;
			LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
			if (node)
			{
				name = node->mName;
			}
			if (LLMuteList::getInstance()->isMuted(object->getID(), name))
			{
				gMenuHolder->childSetText("Object Mute", std::string("Unmute")); // *TODO:Translate
				//gMuteObjectPieMenu->setLabel("Unmute");
			}
			else
			{
				gMenuHolder->childSetText("Object Mute", std::string("Mute")); // *TODO:Translate
				//gMuteObjectPieMenu->setLabel("Mute");
			}
			
// [RLVa:KB] - Checked: 2010-01-02 (RLVa-1.1.0l) | Modified: RLVa-1.1.0l
			// Don't show the pie menu on empty selection when fartouch/interaction restricted
			// (not entirely accurate in case of Tools / Select Only XXX [see LLToolSelect::handleObjectSelection()]
			if ( (!rlv_handler_t::isEnabled()) || (!LLSelectMgr::getInstance()->getSelection()->isEmpty()) ||
				 (!gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) )
			{
// [/RLVa:KB]
				gPieObject->show(x, y, mPieMouseButtonDown);

				// VEFFECT: ShowPie object
				// Don't show when you click on someone else, it freaks them
				// out.
				LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
				effectp->setPositionGlobal(mPick.mPosGlobal);
				effectp->setColor(LLColor4U(gAgent.getEffectColor()));
				effectp->setDuration(0.25f);
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) | Added: RLVa-0.2.0f
			}
			else
			{
				make_ui_sound("UISndInvalidOp");
			}
// [/RLVa:KB]
		}
	}

	if (always_show)
	{
		// ignore return value
		LLTool::handleRightMouseDown(x, y, mask);
	}
	else
	{
		// ignore return value
		LLTool::handleMouseDown(x, y, mask);
	}

	// We handled the event.
	return TRUE;
}
void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();
		
		bool announce = gSavedSettings.getBOOL("RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name;
			std::string first;
			std::string last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLVOAvatar* avatarp = gObjectList.findAvatar(avid);

			if (avatarp)
			{
				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();
			
				// [Ansariel: Display name support]
				LLAvatarName avatar_name;
				if (LLAvatarNameCache::get(avatarp->getID(), &avatar_name))
				{
				    static const LLCachedControl<S32> phoenix_name_system("PhoenixNameSystem", 0);
					switch (phoenix_name_system)
					{
						case 0 : name = avatar_name.getLegacyName(); break;
						case 1 : name = (avatar_name.mIsDisplayNameDefault ? avatar_name.mDisplayName : avatar_name.getCompleteName()); break;
						case 2 : name = avatar_name.mDisplayName; break;
						default : name = avatar_name.getLegacyName(); break;
					}

					first = avatar_name.mLegacyFirstName;
					last = avatar_name.mLegacyLastName;
				}
				else continue;
				// [/Ansariel: Display name support]

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (!gCacheName->getFullName(avid, name)) //seems redudant with LLAvatarNameCache::get above...
					{
						continue;
					}
				}

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, (avatarp->getRegion() == gAgent.getRegion()), true, dist < 20.0, dist < 100.0);
				}
				else
				{
					// Avatar not there yet, add it
					LLAvatarListEntry entry(avid, name, position);
					if(announce && avatarp->getRegion() == gAgent.getRegion())
						announce_keys.push(avid);
					mAvatars[avid] = entry;
				}
			}
			else
			{
				if (i < positions.size())
				{
					position = positions[i];
				}
				else
				{
					continue;
				}

				if (!gCacheName->getFullName(avid, name))
				{
					//name = gCacheName->getDefaultName();
					continue; //prevent (Loading...)
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, gAgent.getRegion()->pointInRegionGlobal(position), false, dist < 20.0, dist < 100.0);
				}
				else
				{
					LLAvatarListEntry entry(avid, name, position);
					if(announce && gAgent.getRegion()->pointInRegionGlobal(position))
						announce_keys.push(avid);
					mAvatars[avid] = entry;
				}
			}
		}
		//let us send the keys in a more timely fashion
		if(announce && !announce_keys.empty())
                {
			std::ostringstream ids;
			int transact_num = (int)gFrameCount;
			int num_ids = 0;
			while(!announce_keys.empty())
			{
				LLUUID id = announce_keys.front();
				announce_keys.pop();

				ids << "," << id.asString();
				++num_ids;

				if(ids.tellp() > 200)
				{
				        gMessageSystem->newMessage("ScriptDialogReply");
				        gMessageSystem->nextBlock("AgentData");
				        gMessageSystem->addUUID("AgentID", gAgent.getID());
				        gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
				        gMessageSystem->nextBlock("Data");
				        gMessageSystem->addUUID("ObjectID", gAgent.getID());
				        gMessageSystem->addS32("ChatChannel", -777777777);
				        gMessageSystem->addS32("ButtonIndex", 1);
				        gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
				        gAgent.sendReliableMessage();

				        num_ids = 0;
				        ids.seekp(0);
				        ids.str("");
				}
			}
			if(num_ids > 0)
			{
				gMessageSystem->newMessage("ScriptDialogReply");
				gMessageSystem->nextBlock("AgentData");
				gMessageSystem->addUUID("AgentID", gAgent.getID());
				gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
				gMessageSystem->nextBlock("Data");
				gMessageSystem->addUUID("ObjectID", gAgent.getID());
				gMessageSystem->addS32("ChatChannel", -777777777);
				gMessageSystem->addS32("ButtonIndex", 1);
				gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
				gAgent.sendReliableMessage();
			}
                }
	}
	
//	llinfos << "radar refresh: done" << llendl;

	expireAvatarList();
	refreshAvatarList();
	refreshTracker();
}
Exemplo n.º 4
0
// True if we handled the event.
BOOL LLToolPie::pickRightMouseDownCallback()
{
	S32 x = mPick.mMousePt.mX;
	S32 y = mPick.mMousePt.mY;
	MASK mask = mPick.mKeyMask;

	if (mPick.mPickType != LLPickInfo::PICK_LAND)
	{
		LLViewerParcelMgr::getInstance()->deselectLand();
	}

	// didn't click in any UI object, so must have clicked in the world
	LLViewerObject *object = mPick.getObject();
	LLViewerObject *parent = NULL;
	if(object)
		parent = object->getRootEdit();
	
	// Can't ignore children here.
	LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE);

	// Spawn pie menu
	if (mPick.mPickType == LLPickInfo::PICK_LAND)
	{
		LLParcelSelectionHandle selection = LLViewerParcelMgr::getInstance()->selectParcelAt( mPick.mPosGlobal );
		gMenuHolder->setParcelSelection(selection);
		gMenuLand->show(x, y);

		showVisualContextMenuEffect();

	}
	else if (mPick.mObjectID == gAgent.getID() )
	{
		if(!gMenuAvatarSelf) 
		{
			//either at very early startup stage or at late quitting stage,
			//this event is ignored.
			return TRUE ;
		}

		gMenuAvatarSelf->show(x, y);
	}
	else if (object)
	{
		gMenuHolder->setObjectSelection(LLSelectMgr::getInstance()->getSelection());

		bool is_other_attachment = (object->isAttachment() && !object->isHUDAttachment() && !object->permYouOwner());
		if (object->isAvatar() 
			|| is_other_attachment)
		{
			// Find the attachment's avatar
			while( object && object->isAttachment())
			{
				object = (LLViewerObject*)object->getParent();
				llassert(object);
			}

			if (!object)
			{
				return TRUE; // unexpected, but escape
			}

			// Object is an avatar, so check for mute by id.
			LLVOAvatar* avatar = (LLVOAvatar*)object;
			std::string name = avatar->getFullname();
			std::string mute_msg;
			if (LLMuteList::getInstance()->isMuted(avatar->getID(), avatar->getFullname()))
			{
				mute_msg = LLTrans::getString("UnmuteAvatar");
			}
			else
			{
				mute_msg = LLTrans::getString("MuteAvatar");
			}

			if (is_other_attachment)
			{
				gMenuAttachmentOther->getChild<LLUICtrl>("Avatar Mute")->setValue(mute_msg);
				gMenuAttachmentOther->show(x, y);
			}
			else
			{
				gMenuAvatarOther->getChild<LLUICtrl>("Avatar Mute")->setValue(mute_msg);
				gMenuAvatarOther->show(x, y);
			}
		}
		else if (object->isAttachment())
		{
			gMenuAttachmentSelf->show(x, y);
		}
		else
		{
			// BUG: What about chatting child objects?
			std::string name;
			LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
			if (node)
			{
				name = node->mName;
			}
			std::string mute_msg;
			if (LLMuteList::getInstance()->isMuted(object->getID(), name))
			{
				mute_msg = LLTrans::getString("UnmuteObject");
			}
			else
			{
				mute_msg = LLTrans::getString("MuteObject2");
			}
			
			gMenuHolder->childSetText("Object Mute", mute_msg);
			gMenuObject->show(x, y);

			showVisualContextMenuEffect();
		}
	}

	LLTool::handleRightMouseDown(x, y, mask);
	// We handled the event.
	return TRUE;
}
Exemplo n.º 5
0
void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();

		for (i = 0; i < count; ++i)
		{
			std::string name;
			std::string first;
			std::string last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLViewerObject *obj = gObjectList.findObject(avid);

			if (obj)
			{
				LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

				if (avatarp == NULL)
				{
					continue;
				}

				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				if (avatarp->isDead() || avatarp->isSelf())
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				// Apparently, sometimes the name comes out empty, with a " " name. This is because
				// getFullname concatenates first and last name with a " " in the middle.
				// This code will avoid adding a nameless entry to the list until it acquires a name.

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;
					}
				}

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, (avatarp->getRegion() == gAgent.getRegion()), true, dist < 20.0, dist < 100.0);
				}
				else
				{
					// Avatar not there yet, add it
					LLAvatarListEntry entry(avid, name, position);
					mAvatars[avid] = entry;
				}
			}
			else
			{
				if (i < positions.size())
				{
					position = positions[i];
				}
				else
				{
					continue;
				}

				if (gCacheName->getName(avid, first, last))
				{
					name = first + " " + last;
				}
				else
				{
					//name = gCacheName->getDefaultName();
					continue; //prevent (Loading...)
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, gAgent.getRegion()->pointInRegionGlobal(position), false, dist < 20.0, dist < 100.0);
				}
				else
				{
					LLAvatarListEntry entry(avid, name, position);
					mAvatars[avid] = entry;
				}
			}
		}
	}
	
//	llinfos << "radar refresh: done" << llendl;

	expireAvatarList();
	refreshAvatarList();
	refreshTracker();
}
void LLFloaterAvatarList::updateAvatarList()
{
	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}
	//moved to pipeline to prevent a crash
	//gPipeline.forAllVisibleDrawables(updateParticleActivity);


	//todo: make this less of a hacked up copypasta from dales 1.18.
	if(gAudiop != NULL)
	{
		LLAudioEngine::source_map::iterator iter;
		for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
		{
			LLAudioSource *sourcep = iter->second;
			LLUUID uuid = sourcep->getOwnerID();
			LLAvatarListEntry *ent = getAvatarEntry(uuid);
			if ( ent )
			{
				ent->setActivity(LLAvatarListEntry::ACTIVITY_SOUND);
			}
		}
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		BOOST_FOREACH(std::vector<LLCharacter*>::value_type& iter, LLCharacter::sInstances)
		{
			LLUUID avid = iter->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();

		static LLCachedControl<bool> announce(gSavedSettings, "RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLVOAvatar* avatarp = gObjectList.findAvatar(avid);

			if (avatarp)
			{
				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				if (!LLAvatarNameCache::getPNSName(avatarp->getID(), name))
					continue;

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (!gCacheName->getFullName(avid, name)) //seems redudant with LLAvatarNameCache::getPNSName above...
					{
						continue;
					}
				}

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				LLAvatarListEntry* entry = getAvatarEntry(avid);
				if (entry)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					entry->setPosition(position, (avatarp->getRegion() == gAgent.getRegion()), true, dist < 20.0, dist < 100.0);
					if(avatarp->isTyping())entry->setActivity(LLAvatarListEntry::ACTIVITY_TYPING);
				}
				else
				{
					// Avatar not there yet, add it
					if(announce && avatarp->getRegion() == gAgent.getRegion())
						announce_keys.push(avid);
					mAvatars.push_back(LLAvatarListEntryPtr(new LLAvatarListEntry(avid, name, position)));
				}
			}
			else
			{
				if (i < positions.size())
				{
					position = positions[i];
				}
				else
				{
					continue;
				}

				if (!LLAvatarNameCache::getPNSName(avid, name))
				{
					//name = gCacheName->getDefaultName();
					continue; //prevent (Loading...)
				}

				LLAvatarListEntry* entry = getAvatarEntry(avid);
				if (entry)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					entry->setPosition(position, gAgent.getRegion()->pointInRegionGlobal(position), false, dist < 20.0, dist < 100.0);
				}
				else
				{
					if(announce && gAgent.getRegion()->pointInRegionGlobal(position))
						announce_keys.push(avid);
					mAvatars.push_back(LLAvatarListEntryPtr(new LLAvatarListEntry(avid, name, position)));
				}
			}
		}
		//let us send the keys in a more timely fashion
		if (announce && !announce_keys.empty())
		{
			// NOTE: This fragment is repeated in sendKey
			std::ostringstream ids;
			int transact_num = (int)gFrameCount;
			int num_ids = 0;
			while(!announce_keys.empty())
			{
				LLUUID id = announce_keys.front();
				announce_keys.pop();

				ids << "," << id.asString();
				++num_ids;

				if (ids.tellp() > 200)
				{
					send_keys_message(transact_num, num_ids, ids.str());

					num_ids = 0;
					ids.seekp(0);
					ids.str("");
				}
			}
			if (num_ids > 0)
				send_keys_message(transact_num, num_ids, ids.str());
		}
	}
Exemplo n.º 7
0
void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;
	
	#ifdef LL_RRINTERFACE_H //MK
	if (gRRenabled && gAgent.mRRInterface.mContainsShownames)
	{
		close();
	}
#endif //mk

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();
		
		bool announce = gSavedSettings.getBOOL("RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name, first, last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLViewerObject *obj = gObjectList.findObject(avid);

			if (obj)
			{
				LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

				if (avatarp == NULL)
				{
					continue;
				}

				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				// Apparently, sometimes the name comes out empty, with a " " name. This is because
				// getFullname concatenates first and last name with a " " in the middle.
				// This code will avoid adding a nameless entry to the list until it acquires a name.

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;
					}
				}
ifdef LL_DISPLAY_NAMES
				std::string display_name = name;
				if (LLAvatarNameCache::useDisplayNames())
				{
					LLAvatarName avatar_name;
					if (LLAvatarNameCache::get(avid, &avatar_name))
					{
						if (LLAvatarNameCache::useDisplayNames() == 2)
						{
							display_name = avatar_name.mDisplayName;
						}
						else
						{
							display_name = avatar_name.getNames();
						}
					}
				}
#endif

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, (avatarp->getRegion() == gAgent.getRegion()), true, dist < 20.0, dist < 100.0);
				}
				else
				{
					// Avatar not there yet, add it
					LLAvatarListEntry entry(avid, name, position);
					if(announce && avatarp->getRegion() == gAgent.getRegion())
						announce_keys.push(avid);
					mAvatars[avid] = entry;
				}
				
#ifdef LL_DISPLAY_NAMES
				// update avatar display name.
				mAvatars[avid].setDisplayName(display_name);
#endif
			}
			else
			{
				if (i < positions.size())
				{
					position = positions[i];
				}
				else
				{
					continue;
				}

				if (gCacheName->getName(avid, first, last))
				{
					name = first + " " + last;
				}
				else
				{
					//name = gCacheName->getDefaultName();
					continue; //prevent (Loading...)
				}
#ifdef LL_DISPLAY_NAMES
				std::string display_name = name;
				if (LLAvatarNameCache::useDisplayNames())
				{
					LLAvatarName avatar_name;
					if (LLAvatarNameCache::get(avid, &avatar_name))
					{
						if (LLAvatarNameCache::useDisplayNames() == 2)
						{
							display_name = avatar_name.mDisplayName;
						}
						else
						{
							display_name = avatar_name.getNames();
						}
					}
				}
#endif

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, gAgent.getRegion()->pointInRegionGlobal(position), false, dist < 20.0, dist < 100.0);
				}
				else
				{
					LLAvatarListEntry entry(avid, name, position);
					if(announce && gAgent.getRegion()->pointInRegionGlobal(position))
						announce_keys.push(avid);
					mAvatars[avid] = entry;
				}
				
#ifdef LL_DISPLAY_NAMES
				// update avatar display name.
				mAvatars[avid].setDisplayName(display_name);
#endif
			}
		}
		//let us send the keys in a more timely fashion
		if(announce && !announce_keys.empty())
                {
			std::ostringstream ids;
			int transact_num = (int)gFrameCount;
			int num_ids = 0;
			while(!announce_keys.empty())
			{
				LLUUID id = announce_keys.front();
				announce_keys.pop();

				ids << "," << id.asString();
				++num_ids;

				if(ids.tellp() > 200)
				{
				        gMessageSystem->newMessage("ScriptDialogReply");
				        gMessageSystem->nextBlock("AgentData");
				        gMessageSystem->addUUID("AgentID", gAgent.getID());
				        gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
				        gMessageSystem->nextBlock("Data");
				        gMessageSystem->addUUID("ObjectID", gAgent.getID());
				        gMessageSystem->addS32("ChatChannel", -777777777);
				        gMessageSystem->addS32("ButtonIndex", 1);
				        gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
				        gAgent.sendReliableMessage();

				        num_ids = 0;
				        ids.seekp(0);
				        ids.str("");
				}
			}
			if(num_ids > 0)
			{
				gMessageSystem->newMessage("ScriptDialogReply");
				gMessageSystem->nextBlock("AgentData");
				gMessageSystem->addUUID("AgentID", gAgent.getID());
				gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
				gMessageSystem->nextBlock("Data");
				gMessageSystem->addUUID("ObjectID", gAgent.getID());
				gMessageSystem->addS32("ChatChannel", -777777777);
				gMessageSystem->addS32("ButtonIndex", 1);
				gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
				gAgent.sendReliableMessage();
			}
                }
	}
	
//	llinfos << "radar refresh: done" << llendl;

	expireAvatarList();
	refreshAvatarList();
	refreshTracker();
}
Exemplo n.º 8
0
// True if you selected an object.
BOOL LLToolPie::pickAndShowMenu(BOOL always_show)
{
	S32 x = mPick.mMousePt.mX;
	S32 y = mPick.mMousePt.mY;
	MASK mask = mPick.mKeyMask;
	if (!always_show && mPick.mPickType == LLPickInfo::PICK_PARCEL_WALL)
	{
		LLParcel* parcel = LLViewerParcelMgr::getInstance()->getCollisionParcel();
		if (parcel)
		{
			LLViewerParcelMgr::getInstance()->selectCollisionParcel();
			if (parcel->getParcelFlag(PF_USE_PASS_LIST) 
				&& !LLViewerParcelMgr::getInstance()->isCollisionBanned())
			{
				// if selling passes, just buy one
				void* deselect_when_done = (void*)TRUE;
				LLPanelLandGeneral::onClickBuyPass(deselect_when_done);
			}
			else
			{
				// not selling passes, get info
				LLFloaterLand::showInstance();
			}
		}

		gFocusMgr.setKeyboardFocus(NULL);
		return LLTool::handleMouseDown(x, y, mask);
	}

	// didn't click in any UI object, so must have clicked in the world
	LLViewerObject *object = mPick.getObject();
	LLViewerObject *parent = NULL;

	// <edit>
	if(mPick.mKeyMask == MASK_SHIFT)
	{
		if(object)
		{
			U8 face = mPick.mObjectFace & 0xff;
			if(face < object->getNumTEs())
			{
				LLViewerImage* img = object->getTEImage(face);
				if(img)
				{
					LLUUID image_id = img->getID();
					LLLocalInventory::addItem(image_id.asString(), (int)LLAssetType::AT_TEXTURE, image_id, true);
				}
			}
		}
		return TRUE;
	}
	// </edit>

	if (mPick.mPickType != LLPickInfo::PICK_LAND)
	{
		LLViewerParcelMgr::getInstance()->deselectLand();
	}
	
	if (object)
	{
		parent = object->getRootEdit();
	}


	BOOL touchable = (object && object->flagHandleTouch()) 
					 || (parent && parent->flagHandleTouch());

	//@hook OnClickObject(uuid,rootuuid,attachment,avatar,touchable,physical) You clicked on an object
	if(object)
		LUA_CALL("OnClickObject") << object->getID().asString() << 
		(parent ? parent->getID() : LLUUID::null).asString() <<
		object->isAttachment() <<
		object->isAvatar() << 
		touchable << 
		(object->usePhysics() || (parent && !parent->isAvatar() && parent->usePhysics())) <<
		LUA_END;

	// If it's a left-click, and we have a special action, do it.
	if (useClickAction(always_show, mask, object, parent))
	{
		mClickAction = 0;
		if (object && object->getClickAction()) 
		{
			mClickAction = object->getClickAction();
		}
		else if (parent && parent->getClickAction()) 
		{
			mClickAction = parent->getClickAction();
		}

		switch(mClickAction)
		{
		case CLICK_ACTION_TOUCH:
			// touch behavior down below...
			break;
		case CLICK_ACTION_SIT:
			if ((gAgent.getAvatarObject() != NULL) && (!gAgent.getAvatarObject()->mIsSitting)) // agent not already sitting
			{
				// <edit>
				if(!gSavedSettings.getBOOL("DisableClickSit"))
				// </edit>
				handle_sit_or_stand();
				// put focus in world when sitting on an object
				gFocusMgr.setKeyboardFocus(NULL);
				return TRUE;
			} // else nothing (fall through to touch)
			
		case CLICK_ACTION_PAY:
			if ((object && object->flagTakesMoney())
				|| (parent && parent->flagTakesMoney()))
			{
				// pay event goes to object actually clicked on
				mClickActionObject = object;
				mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE);
				if (LLSelectMgr::getInstance()->selectGetAllValid())
				{
					// call this right away, since we have all the info we need to continue the action
					selectionPropertiesReceived();
				}
				return TRUE;
			}
			break;
		case CLICK_ACTION_BUY:
			mClickActionObject = parent;
			mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE, TRUE);
			if (LLSelectMgr::getInstance()->selectGetAllValid())
			{
				// call this right away, since we have all the info we need to continue the action
				selectionPropertiesReceived();
			}
			return TRUE;
		case CLICK_ACTION_OPEN:
			if (parent && parent->allowOpen())
			{
				mClickActionObject = parent;
				mLeftClickSelection = LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE, TRUE);
				if (LLSelectMgr::getInstance()->selectGetAllValid())
				{
					// call this right away, since we have all the info we need to continue the action
					selectionPropertiesReceived();
				}
			}
			return TRUE;
		case CLICK_ACTION_PLAY:
			handle_click_action_play();
			return TRUE;
		case CLICK_ACTION_OPEN_MEDIA:
			// mClickActionObject = object;
			handle_click_action_open_media(object);
			return TRUE;
		default:
			// nothing
			break;
		}
	}

	if (!always_show && handle_media_click(mPick))
	{
		return FALSE;
	}

	// put focus back "in world"
	gFocusMgr.setKeyboardFocus(NULL);

	// Switch to grab tool if physical or triggerable
	if (object && 
		!object->isAvatar() && 
		((object->usePhysics() || (parent && !parent->isAvatar() && parent->usePhysics())) || touchable) && 
		!always_show)
	{
		gGrabTransientTool = this;
		LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() );
		return LLToolGrab::getInstance()->handleObjectHit( mPick );
	}
	
	LLHUDIcon* last_hit_hud_icon = mPick.mHUDIcon;
	if (!object && last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
	{
		LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
	}

	// If left-click never selects or spawns a menu
	// Eat the event.
	if (!gSavedSettings.getBOOL("LeftClickShowMenu")
		&& !always_show)
	{
		// mouse already released
		if (!mGrabMouseButtonDown)
		{
			return TRUE;
		}

		while( object && object->isAttachment() && !object->flagHandleTouch())
		{
			// don't pick avatar through hud attachment
			if (object->isHUDAttachment())
			{
				break;
			}
			object = (LLViewerObject*)object->getParent();
		}
		if (object && object == gAgent.getAvatarObject())
		{
			// we left clicked on avatar, switch to focus mode
			LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
			gViewerWindow->hideCursor();
			LLToolCamera::getInstance()->setMouseCapture(TRUE);
			LLToolCamera::getInstance()->pickCallback(mPick);
			gAgent.setFocusOnAvatar(TRUE, TRUE);

			return TRUE;
		}
		// Could be first left-click on nothing
		LLFirstUse::useLeftClickNoHit();

		// Eat the event
		return LLTool::handleMouseDown(x, y, mask);
	}

	if (!always_show && gAgent.leftButtonGrabbed())
	{
		// if the left button is grabbed, don't put up the pie menu
		return LLTool::handleMouseDown(x, y, mask);
	}

	// Can't ignore children here.
	LLToolSelect::handleObjectSelection(mPick, FALSE, TRUE);

	// Spawn pie menu
	if (mPick.mPickType == LLPickInfo::PICK_LAND)
	{
		LLParcelSelectionHandle selection = LLViewerParcelMgr::getInstance()->selectParcelAt( mPick.mPosGlobal );
		gMenuHolder->setParcelSelection(selection);
		gPieLand->show(x, y, mPieMouseButtonDown);

		// <edit>
		if(!gSavedSettings.getBOOL("DisablePointAtAndBeam"))
		{
		// </edit>
		// VEFFECT: ShowPie
		LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
		effectp->setPositionGlobal(mPick.mPosGlobal);
		effectp->setColor(LLColor4U(gAgent.getEffectColor()));
		effectp->setDuration(0.25f);
		// <edit>
		}
		// </edit>
	}
	else if (mPick.mObjectID == gAgent.getID() )
	{
		if(!gPieSelf) 
		{
			//either at very early startup stage or at late quitting stage,
			//this event is ignored.
			return TRUE ;
		}

		gPieSelf->show(x, y, mPieMouseButtonDown);
	}
	else if (object)
	{
		gMenuHolder->setObjectSelection(LLSelectMgr::getInstance()->getSelection());

		if (object->isAvatar() 
			|| (object->isAttachment() && !object->isHUDAttachment() && !object->permYouOwner()))
		{
			// Find the attachment's avatar
			while( object && object->isAttachment())
			{
				object = (LLViewerObject*)object->getParent();
			}

			// Object is an avatar, so check for mute by id.
			LLVOAvatar* avatar = (LLVOAvatar*)object;
			std::string name = avatar->getFullname();
			if (LLMuteList::getInstance()->isMuted(avatar->getID(), name))
			{
				gMenuHolder->childSetText("Avatar Mute", std::string("Unmute")); // *TODO:Translate
				//gMutePieMenu->setLabel("Unmute");
			}
			else
			{
				gMenuHolder->childSetText("Avatar Mute", std::string("Mute")); // *TODO:Translate
				//gMutePieMenu->setLabel("Mute");
			}

			gPieAvatar->show(x, y, mPieMouseButtonDown);
		}
		else if (object->isAttachment())
		{
			gPieAttachment->show(x, y, mPieMouseButtonDown);
		}
		else
		{
			// BUG: What about chatting child objects?
			std::string name;
			LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
			if (node)
			{
				name = node->mName;
			}
			if (LLMuteList::getInstance()->isMuted(object->getID(), name))
			{
				gMenuHolder->childSetText("Object Mute", std::string("Unmute")); // *TODO:Translate
				//gMuteObjectPieMenu->setLabel("Unmute");
			}
			else
			{
				gMenuHolder->childSetText("Object Mute", std::string("Mute")); // *TODO:Translate
				//gMuteObjectPieMenu->setLabel("Mute");
			}
			
			gPieObject->show(x, y, mPieMouseButtonDown);

			// <edit>
			if(!gSavedSettings.getBOOL("DisablePointAtAndBeam"))
			{
			// </edit>
			// VEFFECT: ShowPie object
			// Don't show when you click on someone else, it freaks them
			// out.
			LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
			effectp->setPositionGlobal(mPick.mPosGlobal);
			effectp->setColor(LLColor4U(gAgent.getEffectColor()));
			effectp->setDuration(0.25f);
			// <edit>
			}
			// </edit>
		}
	}

	if (always_show)
	{
		// ignore return value
		LLTool::handleRightMouseDown(x, y, mask);
	}
	else
	{
		// ignore return value
		LLTool::handleMouseDown(x, y, mask);
	}

	// We handled the event.
	return TRUE;
}