Exemplo n.º 1
0
void LLLocalSpeakerMgr::updateSpeakerList()
{
	// pull speakers from voice channel
	LLSpeakerMgr::updateSpeakerList();

	// add non-voice speakers in chat range
	std::vector< LLCharacter* >::iterator avatar_it;
	for(avatar_it = LLCharacter::sInstances.begin(); avatar_it != LLCharacter::sInstances.end(); ++avatar_it)
	{
		LLVOAvatar* avatarp = (LLVOAvatar*)*avatar_it;
		if (!avatarp->isDead() &&  dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) <= CHAT_NORMAL_RADIUS)
		{
			setSpeaker(avatarp->getID());
		}
	}

	// check if text only speakers have moved out of chat range
	for (speaker_map_t::iterator speaker_it = mSpeakers.begin(); speaker_it != mSpeakers.end(); ++speaker_it)
	{
		LLUUID speaker_id = speaker_it->first;
		LLSpeaker* speakerp = speaker_it->second;
		if (speakerp->mStatus == LLSpeaker::STATUS_TEXT_ONLY)
		{
			LLVOAvatar* avatarp = (LLVOAvatar*)gObjectList.findObject(speaker_id);
			if (!avatarp || avatarp->isDead() || dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) > CHAT_NORMAL_RADIUS)
			{
				speakerp->mStatus = LLSpeaker::STATUS_NOT_IN_CHANNEL;
				speakerp->mDotColor = INACTIVE_COLOR;
				speakerp->mActivityTimer.resetWithExpiry(SPEAKER_TIMEOUT);
			}
		}
	}
}
Exemplo n.º 2
0
bool LLTrackingData::haveTrackingInfo()
{
	LLVOAvatar* avatarp = gObjectList.findAvatar(mAvatarID);
	if(avatarp && !avatarp->isDead())
	{
		mCoarseLocationTimer.checkExpirationAndReset(COARSE_FREQUENCY);
		mUpdateTimer.setTimerExpirySec(FIND_FREQUENCY);
		mAgentGone.setTimerExpirySec(OFFLINE_SECONDS);
		mHaveInfo = true;
		return true;
	}
	if(mHaveCoarseInfo &&
	   !mCoarseLocationTimer.checkExpirationAndReset(COARSE_FREQUENCY))
	{
		// if we reach here, then we have a 'recent' coarse update
		mUpdateTimer.setTimerExpirySec(FIND_FREQUENCY);
		mAgentGone.setTimerExpirySec(OFFLINE_SECONDS);
		return true;
	}
	if(mUpdateTimer.checkExpirationAndReset(FIND_FREQUENCY))
	{
		LLAvatarTracker::instance().findAgent();
		mHaveCoarseInfo = false;
	}
	if(mAgentGone.checkExpirationAndReset(OFFLINE_SECONDS))
	{
		mHaveInfo = false;
		mHaveCoarseInfo = false;
	}
	return mHaveInfo;
}
Exemplo n.º 3
0
void LLFloaterHUD::find() // Scanner activated by Scan button
{
	if(mHalt) return; // this basically checks if the scan has been toggled on or off otherwise llvoavatar calls the scan on avatar activity
	

	mListNames->deleteAllItems(); //Clear the list

		
	std::vector< LLCharacter* >::iterator avatar_it;
	for(avatar_it = LLCharacter::sInstances.begin(); avatar_it != LLCharacter::sInstances.end(); ++avatar_it)
	{
		LLVOAvatar* avatarp = (LLVOAvatar*)*avatar_it;

		if (avatarp->isDead() || avatarp->isSelf()) //Dont show the user!
		{
			continue;
		} 

		if (dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) <= SCAN_MAX_RADIUS) //Scanner radius set in indra constants.
		{
			
			// Pull in that avatar data!
			std::string name = avatarp->getFullname();
			LLVector3d position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
		    LLUUID avid = avatarp->getID();

		    // Work out distance relative to user!
			LLVector3d mypos = gAgent.getPositionGlobal();
            LLVector3d delta = position - mypos;
		    F32 distance = (F32)delta.magVec();

            //Build the list
			LLSD element;

            element["id"] = avid;

			element["columns"][LIST_AVATAR_NAME]["column"] = "name";
			element["columns"][LIST_AVATAR_NAME]["value"] = name;

            element["columns"][LIST_DISTANCE]["column"] = "distance";
			element["columns"][LIST_DISTANCE]["value"] = distance;

			
            mListNames->addElement(element);
		 
            mListNames->sortByColumn("distance", TRUE);
			mListNames->setCallbackUserData(this);
			

		}

	}
   return;	
}
// static 
// Send request for one region, no timer checks
void LLAvatarRenderInfoAccountant::sendRenderInfoToRegion(LLViewerRegion * regionp)
{
	std::string url = regionp->getCapability("AvatarRenderInfo");
	if (!url.empty())
	{
		if (logRenderInfo())
		{
			LL_INFOS() << "LRI: Sending avatar render info to region "
				<< regionp->getName() 
				<< " from " << url
				<< LL_ENDL;
		}

		// Build the render info to POST to the region
		LLSD report = LLSD::emptyMap();
		LLSD agents = LLSD::emptyMap();
				
		std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
		while( iter != LLCharacter::sInstances.end() )
		{
			LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*iter);
			if (avatar &&
				avatar->getRezzedStatus() >= 2 &&					// Mostly rezzed (maybe without baked textures downloaded)
				!avatar->isDead() &&								// Not dead yet
				avatar->getObjectHost() == regionp->getHost())		// Ensure it's on the same region
			{
				avatar->calculateUpdateRenderCost();			// Make sure the numbers are up-to-date

				LLSD info = LLSD::emptyMap();
				if (avatar->getVisualComplexity() > 0)
				{
					info[KEY_WEIGHT] = avatar->getVisualComplexity();
					agents[avatar->getID().asString()] = info;

					if (logRenderInfo())
					{
						LL_INFOS() << "LRI: Sending avatar render info for " << avatar->getID()
							<< ": " << info << LL_ENDL;
						LL_INFOS() << "LRI: other info geometry " << avatar->getAttachmentGeometryBytes()
							<< ", area " << avatar->getAttachmentSurfaceArea()
							<< LL_ENDL;
					}
				}
			}
			iter++;
		}

		report[KEY_AGENTS] = agents;
		if (agents.size() > 0)
		{
			LLHTTPClient::post(url, report, new LLAvatarRenderInfoPostResponder(regionp->getHandle()));
		}
	}
}
Exemplo n.º 5
0
//-----------------------------------------------------------------------------
// shutdown()
//-----------------------------------------------------------------------------
void	LLMorphView::shutdown()
{
    LLVOAvatar::onCustomizeEnd();

    LLVOAvatar *avatarp = gAgent.getAvatarObject();
    if(avatarp && !avatarp->isDead())
    {
        avatarp->startMotion( ANIM_AGENT_BODY_NOISE );
        avatarp->mSpecialRenderMode = 0;
        // reset camera
        LLViewerCamera::getInstance()->setNear(mOldCameraNearClip);
    }
}
Exemplo n.º 6
0
void LLDrawPoolAvatar::renderShadow(S32 pass)
{
	LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR);

	if (mDrawFace.empty())
	{
		return;
	}

	const LLFace *facep = mDrawFace[0];
	if (!facep->getDrawable())
	{
		return;
	}
	LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();

	if (avatarp->isDead() || avatarp->mIsDummy || avatarp->mDrawable.isNull())
	{
		return;
	}

	BOOL impostor = avatarp->isImpostor();
	if (impostor)
	{
		return;
	}
	
	if (pass == 0)
	{
		if (sShaderLevel > 0)
		{
			gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
		}
 
		avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
	}
	else
	{
		renderRigged(avatarp, RIGGED_SIMPLE);
		renderRigged(avatarp, RIGGED_ALPHA);
		renderRigged(avatarp, RIGGED_FULLBRIGHT);
		renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
		renderRigged(avatarp, RIGGED_SHINY);
		renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
	}
}
Exemplo n.º 7
0
//-----------------------------------------------------------------------------
// initialize()
//-----------------------------------------------------------------------------
void	LLMorphView::initialize()
{
    mCameraPitch = 0.f;
    mCameraYaw = 0.f;
    mCameraDist = -1.f;

    LLVOAvatar *avatarp = gAgent.getAvatarObject();
    if (!avatarp || avatarp->isDead())
    {
        gAgent.changeCameraToDefault();
        return;
    }

    avatarp->stopMotion( ANIM_AGENT_BODY_NOISE );
    avatarp->mSpecialRenderMode = 3;

    // set up camera for close look at avatar
    mOldCameraNearClip = LLViewerCamera::getInstance()->getNear();
    LLViewerCamera::getInstance()->setNear(MORPH_NEAR_CLIP);
}
Exemplo n.º 8
0
void LLDrawPoolAvatar::renderShadow(S32 pass)
{
	LLFastTimer t(FTM_SHADOW_AVATAR);

	if (mDrawFace.empty())
	{
		return;
	}

	const LLFace *facep = mDrawFace[0];
	if (!facep->getDrawable())
	{
		return;
	}
	LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();

	if (avatarp->isDead() || avatarp->mIsDummy || avatarp->mDrawable.isNull())
	{
		return;
	}

	BOOL impostor = avatarp->isImpostor();
	if (impostor)
	{
		return;
	}
	
	if (pass == 0)
	{
		avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
	}
	else
	{
		renderRigged(avatarp, RIGGED_SIMPLE);
		renderRigged(avatarp, RIGGED_ALPHA);
		renderRigged(avatarp, RIGGED_FULLBRIGHT);
		renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
		renderRigged(avatarp, RIGGED_SHINY);
		renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
	}
}
Exemplo n.º 9
0
LLVector3d LLAvatarTracker::getGlobalPos()
{
	if(!mTrackedAgentValid || !mTrackingData) return LLVector3d();
	LLVector3d global_pos;
	
	LLVOAvatar* avatarp = gObjectList.findAvatar(mTrackingData->mAvatarID);
	if(avatarp && !avatarp->isDead())
	{
		global_pos = avatarp->getPositionGlobal();
		// HACK - for making the tracker point above the avatar's head
		// rather than its groin
		global_pos.mdV[VZ] += 0.7f * avatarp->mBodySize.mV[VZ];

		mTrackingData->mGlobalPositionEstimate = global_pos;
	}
	else
	{
		global_pos = mTrackingData->mGlobalPositionEstimate;
	}

	return global_pos;
}
Exemplo n.º 10
0
void LLAvatarTracker::getDegreesAndDist(F32& rot,
										F64& horiz_dist,
										F64& vert_dist)
{
	if(!mTrackingData) return;

	LLVector3d global_pos;

	LLVOAvatar* avatarp = gObjectList.findAvatar(mTrackingData->mAvatarID);
	if(avatarp && !avatarp->isDead())
	{
		global_pos = avatarp->getPositionGlobal();
		mTrackingData->mGlobalPositionEstimate = global_pos;
	}
	else
	{
		global_pos = mTrackingData->mGlobalPositionEstimate;
	}
	LLVector3d to_vec = global_pos - gAgent.getPositionGlobal();
	horiz_dist = sqrt(to_vec.mdV[VX] * to_vec.mdV[VX] + to_vec.mdV[VY] * to_vec.mdV[VY]);
	vert_dist = to_vec.mdV[VZ];
	rot = F32(RAD_TO_DEG * atan2(to_vec.mdV[VY], to_vec.mdV[VX]));
}
Exemplo n.º 11
0
void LLLocalSpeakerMgr::updateSpeakerList()
{
	// pull speakers from voice channel
	LLSpeakerMgr::updateSpeakerList();

	if (gDisconnected)//the world is cleared.
	{
		return ;
	}

	// pick up non-voice speakers in chat range
	std::vector<LLUUID> avatar_ids;
	std::vector<LLVector3d> positions;
	LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgent.getPositionGlobal(), CHAT_NORMAL_RADIUS);
	for(U32 i=0; i<avatar_ids.size(); i++)
	{
		setSpeaker(avatar_ids[i]);
	}

	// check if text only speakers have moved out of chat range
	for (speaker_map_t::iterator speaker_it = mSpeakers.begin(); speaker_it != mSpeakers.end(); ++speaker_it)
	{
		LLUUID speaker_id = speaker_it->first;
		LLSpeaker* speakerp = speaker_it->second;
		if (speakerp->mStatus == LLSpeaker::STATUS_TEXT_ONLY)
		{
			LLVOAvatar* avatarp = (LLVOAvatar*)gObjectList.findObject(speaker_id);
			if (!avatarp || avatarp->isDead() || dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) > CHAT_NORMAL_RADIUS)
			{
				speakerp->mStatus = LLSpeaker::STATUS_NOT_IN_CHANNEL;
				speakerp->mDotColor = INACTIVE_COLOR;
				speakerp->mActivityTimer.resetWithExpiry(SPEAKER_TIMEOUT);
			}
		}
	}
}
Exemplo n.º 12
0
void LLWorld::getAvatars(std::vector<LLUUID>* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
{
	if(avatar_ids != NULL)
	{
		avatar_ids->clear();
	}
	if(positions != NULL)
	{
		positions->clear();
	}
	for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
		iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		const LLVector3d& origin_global = regionp->getOriginGlobal();
		S32 count = regionp->mMapAvatars.count();
		for (S32 i = 0; i < count; i++)
		{
			LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
			if(dist_vec(pos_global, relative_to) <= radius)
			{
				if(positions != NULL)
				{
					positions->push_back(pos_global);
				}
				if(avatar_ids != NULL)
				{
					avatar_ids->push_back(regionp->mMapAvatarIDs.get(i));
				}
			}
		}
	}
	// retrieve the list of close avatars from viewer objects as well
	// for when we are above 1000m, only do this when we are retrieving
	// uuid's too as there could be duplicates
	if(avatar_ids != NULL)
	{
		for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
			iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
			if(pVOAvatar->isDead() || pVOAvatar->isSelf())
				continue;
			LLUUID uuid = pVOAvatar->getID();
			if(uuid.isNull())
				continue;
			LLVector3d pos_global = pVOAvatar->getPositionGlobal();
			if(dist_vec(pos_global, relative_to) <= radius)
			{
				bool found = false;
				uuid_vec_t::iterator sel_iter = avatar_ids->begin();
				for (; sel_iter != avatar_ids->end(); sel_iter++)
				{
					if(*sel_iter == uuid)
					{
						found = true;
						break;
					}
				}
				if(!found)
				{
					if(positions != NULL)
						positions->push_back(pos_global);
					avatar_ids->push_back(uuid);
				}
			}
		}
	}
}
Exemplo n.º 13
0
void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;
	
	#ifdef LL_RRINTERFACE_H //MK
	if (gRRenabled && gAgent.mRRInterface.mContainsShownames)
	{
		close();
	}
#endif //mk

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();
		
		bool announce = gSavedSettings.getBOOL("RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name, first, last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLViewerObject *obj = gObjectList.findObject(avid);

			if (obj)
			{
				LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

				if (avatarp == NULL)
				{
					continue;
				}

				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				// Apparently, sometimes the name comes out empty, with a " " name. This is because
				// getFullname concatenates first and last name with a " " in the middle.
				// This code will avoid adding a nameless entry to the list until it acquires a name.

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;
					}
				}
ifdef LL_DISPLAY_NAMES
				std::string display_name = name;
				if (LLAvatarNameCache::useDisplayNames())
				{
					LLAvatarName avatar_name;
					if (LLAvatarNameCache::get(avid, &avatar_name))
					{
						if (LLAvatarNameCache::useDisplayNames() == 2)
						{
							display_name = avatar_name.mDisplayName;
						}
						else
						{
							display_name = avatar_name.getNames();
						}
					}
				}
#endif

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, (avatarp->getRegion() == gAgent.getRegion()), true, dist < 20.0, dist < 100.0);
				}
				else
				{
					// Avatar not there yet, add it
					LLAvatarListEntry entry(avid, name, position);
					if(announce && avatarp->getRegion() == gAgent.getRegion())
						announce_keys.push(avid);
					mAvatars[avid] = entry;
				}
				
#ifdef LL_DISPLAY_NAMES
				// update avatar display name.
				mAvatars[avid].setDisplayName(display_name);
#endif
			}
			else
			{
				if (i < positions.size())
				{
					position = positions[i];
				}
				else
				{
					continue;
				}

				if (gCacheName->getName(avid, first, last))
				{
					name = first + " " + last;
				}
				else
				{
					//name = gCacheName->getDefaultName();
					continue; //prevent (Loading...)
				}
#ifdef LL_DISPLAY_NAMES
				std::string display_name = name;
				if (LLAvatarNameCache::useDisplayNames())
				{
					LLAvatarName avatar_name;
					if (LLAvatarNameCache::get(avid, &avatar_name))
					{
						if (LLAvatarNameCache::useDisplayNames() == 2)
						{
							display_name = avatar_name.mDisplayName;
						}
						else
						{
							display_name = avatar_name.getNames();
						}
					}
				}
#endif

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, gAgent.getRegion()->pointInRegionGlobal(position), false, dist < 20.0, dist < 100.0);
				}
				else
				{
					LLAvatarListEntry entry(avid, name, position);
					if(announce && gAgent.getRegion()->pointInRegionGlobal(position))
						announce_keys.push(avid);
					mAvatars[avid] = entry;
				}
				
#ifdef LL_DISPLAY_NAMES
				// update avatar display name.
				mAvatars[avid].setDisplayName(display_name);
#endif
			}
		}
		//let us send the keys in a more timely fashion
		if(announce && !announce_keys.empty())
                {
			std::ostringstream ids;
			int transact_num = (int)gFrameCount;
			int num_ids = 0;
			while(!announce_keys.empty())
			{
				LLUUID id = announce_keys.front();
				announce_keys.pop();

				ids << "," << id.asString();
				++num_ids;

				if(ids.tellp() > 200)
				{
				        gMessageSystem->newMessage("ScriptDialogReply");
				        gMessageSystem->nextBlock("AgentData");
				        gMessageSystem->addUUID("AgentID", gAgent.getID());
				        gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
				        gMessageSystem->nextBlock("Data");
				        gMessageSystem->addUUID("ObjectID", gAgent.getID());
				        gMessageSystem->addS32("ChatChannel", -777777777);
				        gMessageSystem->addS32("ButtonIndex", 1);
				        gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
				        gAgent.sendReliableMessage();

				        num_ids = 0;
				        ids.seekp(0);
				        ids.str("");
				}
			}
			if(num_ids > 0)
			{
				gMessageSystem->newMessage("ScriptDialogReply");
				gMessageSystem->nextBlock("AgentData");
				gMessageSystem->addUUID("AgentID", gAgent.getID());
				gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
				gMessageSystem->nextBlock("Data");
				gMessageSystem->addUUID("ObjectID", gAgent.getID());
				gMessageSystem->addS32("ChatChannel", -777777777);
				gMessageSystem->addS32("ButtonIndex", 1);
				gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
				gAgent.sendReliableMessage();
			}
                }
	}
	
//	llinfos << "radar refresh: done" << llendl;

	expireAvatarList();
	refreshAvatarList();
	refreshTracker();
}
void LLFloaterAvatarList::updateAvatarList()
{
	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}
	//moved to pipeline to prevent a crash
	//gPipeline.forAllVisibleDrawables(updateParticleActivity);


	//todo: make this less of a hacked up copypasta from dales 1.18.
	if(gAudiop != NULL)
	{
		LLAudioEngine::source_map::iterator iter;
		for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
		{
			LLAudioSource *sourcep = iter->second;
			LLUUID uuid = sourcep->getOwnerID();
			LLAvatarListEntry *ent = getAvatarEntry(uuid);
			if ( ent )
			{
				ent->setActivity(LLAvatarListEntry::ACTIVITY_SOUND);
			}
		}
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		BOOST_FOREACH(std::vector<LLCharacter*>::value_type& iter, LLCharacter::sInstances)
		{
			LLUUID avid = iter->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();

		static LLCachedControl<bool> announce(gSavedSettings, "RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLVOAvatar* avatarp = gObjectList.findAvatar(avid);

			if (avatarp)
			{
				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				if (!LLAvatarNameCache::getPNSName(avatarp->getID(), name))
					continue;

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (!gCacheName->getFullName(avid, name)) //seems redudant with LLAvatarNameCache::getPNSName above...
					{
						continue;
					}
				}

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				LLAvatarListEntry* entry = getAvatarEntry(avid);
				if (entry)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					entry->setPosition(position, (avatarp->getRegion() == gAgent.getRegion()), true, dist < 20.0, dist < 100.0);
					if(avatarp->isTyping())entry->setActivity(LLAvatarListEntry::ACTIVITY_TYPING);
				}
				else
				{
					// Avatar not there yet, add it
					if(announce && avatarp->getRegion() == gAgent.getRegion())
						announce_keys.push(avid);
					mAvatars.push_back(LLAvatarListEntryPtr(new LLAvatarListEntry(avid, name, position)));
				}
			}
			else
			{
				if (i < positions.size())
				{
					position = positions[i];
				}
				else
				{
					continue;
				}

				if (!LLAvatarNameCache::getPNSName(avid, name))
				{
					//name = gCacheName->getDefaultName();
					continue; //prevent (Loading...)
				}

				LLAvatarListEntry* entry = getAvatarEntry(avid);
				if (entry)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					entry->setPosition(position, gAgent.getRegion()->pointInRegionGlobal(position), false, dist < 20.0, dist < 100.0);
				}
				else
				{
					if(announce && gAgent.getRegion()->pointInRegionGlobal(position))
						announce_keys.push(avid);
					mAvatars.push_back(LLAvatarListEntryPtr(new LLAvatarListEntry(avid, name, position)));
				}
			}
		}
		//let us send the keys in a more timely fashion
		if (announce && !announce_keys.empty())
		{
			// NOTE: This fragment is repeated in sendKey
			std::ostringstream ids;
			int transact_num = (int)gFrameCount;
			int num_ids = 0;
			while(!announce_keys.empty())
			{
				LLUUID id = announce_keys.front();
				announce_keys.pop();

				ids << "," << id.asString();
				++num_ids;

				if (ids.tellp() > 200)
				{
					send_keys_message(transact_num, num_ids, ids.str());

					num_ids = 0;
					ids.seekp(0);
					ids.str("");
				}
			}
			if (num_ids > 0)
				send_keys_message(transact_num, num_ids, ids.str());
		}
	}
Exemplo n.º 15
0
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
	if (pass == -1)
	{
		for (S32 i = 1; i < getNumPasses(); i++)
		{ //skip foot shadows
			prerender();
			beginRenderPass(i);
			renderAvatars(single_avatar, i);
			endRenderPass(i);
		}

		return;
	}

	if (mDrawFace.empty() && !single_avatar)
	{
		return;
	}

	LLVOAvatar *avatarp;

	if (single_avatar)
	{
		avatarp = single_avatar;
	}
	else
	{
		const LLFace *facep = mDrawFace[0];
		if (!facep->getDrawable())
		{
			return;
		}
		avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
	}

    if (avatarp->isDead() || avatarp->mDrawable.isNull())
	{
		return;
	}

	if (!single_avatar && !avatarp->isFullyLoaded())
	{
		if (pass == 0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0))
		{
			// debug code to draw a sphere in place of avatar
			gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
			gGL.setColorMask(true, true);
			LLVector3 pos = avatarp->getPositionAgent();
			gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f);

			gGL.pushMatrix();
			gGL.translatef((F32)(pos.mV[VX]), (F32)(pos.mV[VY]), (F32)(pos.mV[VZ]));
			gGL.scalef(0.15f, 0.15f, 0.3f);

			gSphere.renderGGL();

			gGL.popMatrix();
			gGL.setColorMask(true, false);
		}
		// don't render please
		return;
	}

	BOOL impostor = avatarp->isImpostor() && !single_avatar;

	if (impostor && pass != 0)
	{ //don't draw anything but the impostor for impostored avatars
		return;
	}
	
	if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender)
	{ //don't draw foot shadows under water
		return;
	}

	if (pass == 0)
	{
		if (!LLPipeline::sReflectionRender)
		{
			LLVOAvatar::sNumVisibleAvatars++;
		}

		if (impostor)
		{
			if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender &&
				avatarp->mImpostor.isComplete()) 
			{
				if (normal_channel > -1)
				{
					avatarp->mImpostor.bindTexture(2, normal_channel);
				}
				if (specular_channel > -1)
				{
					avatarp->mImpostor.bindTexture(1, specular_channel);
				}
			}
			avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
		}
		return;
	}

	if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview,  3=morph view
	{
		gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f));
	}
	
	if (pass == 1)
	{
		// render rigid meshes (eyeballs) first
		avatarp->renderRigid();
		return;
	}
	
	if (pass == 3)
	{
		if (is_deferred_render)
		{
			renderDeferredRiggedSimple(avatarp);
		}
		else
		{
			renderRiggedSimple(avatarp);
		}
		return;
	}

	if (pass == 4)
	{
		if (is_deferred_render)
		{
			renderDeferredRiggedBump(avatarp);
		}
		else
		{
			renderRiggedFullbright(avatarp);
		}

		return;
	}

	if (pass == 5)
	{
		renderRiggedShinySimple(avatarp);
		return;
	}

	if (pass == 6)
	{
		renderRiggedFullbrightShiny(avatarp);
		return;
	}

	if (pass >= 7 && pass < 9)
	{
		LLGLEnable blend(GL_BLEND);

		gGL.setColorMask(true, true);
		gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
					  LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
					  LLRender::BF_ZERO,
					  LLRender::BF_ONE_MINUS_SOURCE_ALPHA);

		if (pass == 7)
		{
			renderRiggedAlpha(avatarp);
			return;
		}

		if (pass == 8)
		{
			renderRiggedFullbrightAlpha(avatarp);
			return;
		}
	}

	if (pass == 9)
	{
		LLGLEnable blend(GL_BLEND);
		LLGLDisable test(GL_ALPHA_TEST);
		gGL.flush();

		LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
		glPolygonOffset(-1.0f, -1.0f);
		gGL.setSceneBlendType(LLRender::BT_ADD);

		LLGLDepthTest depth(GL_TRUE, GL_FALSE);
		gGL.setColorMask(false, true);

		renderRiggedGlow(avatarp);
		gGL.setColorMask(true, false);
		gGL.setSceneBlendType(LLRender::BT_ALPHA);
		return;
	}

	if (sShaderLevel > 0)
	{
		gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
	}
    
	if (sShaderLevel >= SHADER_LEVEL_CLOTH)
	{
		LLMatrix4 rot_mat;
		LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
		LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
		rot_mat *= cfr;
		
		LLVector4 wind;
		wind.setVec(avatarp->mWindVec);
		wind.mV[VW] = 0;
		wind = wind * rot_mat;
		wind.mV[VW] = avatarp->mWindVec.mV[VW];

		sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_WIND, wind.mV);
		F32 phase = -1.f * (avatarp->mRipplePhase);

		F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
		LLVector4 sin_params(freq, freq, freq, phase);
		sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_SINWAVE, sin_params.mV);

		LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
		gravity = gravity * rot_mat;
		sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_GRAVITY, gravity.mV);
	}

	if (!single_avatar || avatarp == single_avatar)
	{
		avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
	}
}
Exemplo n.º 16
0
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
	LLFastTimer t(FTM_RENDER_AVATARS);

	if (pass == -1)
	{
		for (S32 i = 1; i < getNumPasses(); i++)
		{ //skip foot shadows
			prerender();
			beginRenderPass(i);
			renderAvatars(single_avatar, i);
			endRenderPass(i);
		}

		return;
	}

	if (mDrawFace.empty() && !single_avatar)
	{
		return;
	}

	LLVOAvatar *avatarp;

	if (single_avatar)
	{
		avatarp = single_avatar;
	}
	else
	{
		const LLFace *facep = mDrawFace[0];
		if (!facep->getDrawable())
		{
			return;
		}
		avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
	}

    if (avatarp->isDead() || avatarp->mDrawable.isNull())
	{
		return;
	}

	if (!single_avatar && !avatarp->isFullyLoaded() )
	{
		if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0))
		{
			// debug code to draw a sphere in place of avatar
			gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
			gGL.setColorMask(true, true);
			LLVector3 pos = avatarp->getPositionAgent();
			gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f);
			
			gGL.pushMatrix();	 
			gGL.translatef((F32)(pos.mV[VX]),	 
						   (F32)(pos.mV[VY]),	 
							(F32)(pos.mV[VZ]));	 
			 gGL.scalef(0.15f, 0.15f, 0.3f);

			 gSphere.renderGGL();

			 gGL.popMatrix();
			 gGL.setColorMask(true, false);
		}
		// don't render please
		return;
	}

	BOOL impostor = avatarp->isImpostor() && !single_avatar;

	if (impostor && pass != 0)
	{ //don't draw anything but the impostor for impostored avatars
		return;
	}
	
	if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender)
	{ //don't draw foot shadows under water
		return;
	}

	if (pass == 0)
	{
		if (!LLPipeline::sReflectionRender)
		{
			LLVOAvatar::sNumVisibleAvatars++;
		}

		if (impostor)
		{
			if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) 
			{
				if (normal_channel > -1)
				{
					avatarp->mImpostor.bindTexture(2, normal_channel);
				}
				if (specular_channel > -1)
				{
					avatarp->mImpostor.bindTexture(1, specular_channel);
				}
			}
			avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
		}
		//else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred)
		//{
		//	avatarp->renderFootShadows();	
		//}
		return;
	}

	llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted());

	/*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview,  3=morph view
	{
		gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f));
	}*/
	
	if (pass == 1)
	{
		// render rigid meshes (eyeballs) first
		avatarp->renderRigid();
		return;
	}

	if (pass == 3)
	{
		if (is_deferred_render)
		{
			renderDeferredRiggedSimple(avatarp);
		}
		else
		{
			renderRiggedSimple(avatarp);
			if (LLPipeline::sRenderDeferred)
			{ //render "simple" materials
				renderRigged(avatarp, RIGGED_MATERIAL);
				renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
				renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
				renderRigged(avatarp, RIGGED_NORMMAP);
				renderRigged(avatarp, RIGGED_NORMMAP_MASK);
				renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);	
				renderRigged(avatarp, RIGGED_SPECMAP);
				renderRigged(avatarp, RIGGED_SPECMAP_MASK);
				renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
				renderRigged(avatarp, RIGGED_NORMSPEC);
				renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
				renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
			}
		}
		return;
	}

	if (pass == 4)
	{
		if (is_deferred_render)
		{
			renderDeferredRiggedBump(avatarp);
		}
		else
		{
			renderRiggedFullbright(avatarp);
		}

		return;
	}

	if (is_deferred_render && pass >= 5 && pass <= 21)
	{
		S32 p = pass-5;
		if (p != 1 &&
			p != 5 &&
			p != 9 &&
			p != 13)
		{
			renderDeferredRiggedMaterial(avatarp, p);
		}
		return;
	}
	if (pass == 5)
	{
		renderRiggedShinySimple(avatarp);
		return;
	}

	if (pass == 6)
	{
		renderRiggedFullbrightShiny(avatarp);
		return;
	}

	if (pass >= 7 && pass < 13)
	{
		if (pass == 7)
		{
			renderRiggedAlpha(avatarp);
			if (LLPipeline::sRenderDeferred && !is_post_deferred_render)
			{ //render transparent materials under water
				LLGLEnable blend(GL_BLEND);
				gGL.setColorMask(true, true);
				gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
								LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
								LLRender::BF_ZERO,
								LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
				renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
				renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
				renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
				renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
				gGL.setSceneBlendType(LLRender::BT_ALPHA);
				gGL.setColorMask(true, false);
			}
			return;
		}

		if (pass == 8)
		{
			renderRiggedFullbrightAlpha(avatarp);
			return;
		}
		if (LLPipeline::sRenderDeferred && is_post_deferred_render)
		{
			S32 p = 0;
			switch (pass)
			{
			case 9: p = 1; break;
			case 10: p = 5; break;
			case 11: p = 9; break;
			case 12: p = 13; break;
			}
			{
				LLGLEnable blend(GL_BLEND);
				renderDeferredRiggedMaterial(avatarp, p);
			}
			return;
		}
		else if (pass == 9)
		{
			renderRiggedGlow(avatarp);
			return;
		}
	}

	if (pass == 13)
	{
		renderRiggedGlow(avatarp);

		return;
	}
	
	if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
	{
		LLMatrix4 rot_mat;
		LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
		LLMatrix4 cfr(OGL_TO_CFR_ROTATION.getF32ptr());
		rot_mat *= cfr;
		
		LLVector4 wind;
		wind.setVec(avatarp->mWindVec);
		wind.mV[VW] = 0;
		wind = wind * rot_mat;
		wind.mV[VW] = avatarp->mWindVec.mV[VW];

		sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
		F32 phase = -1.f * (avatarp->mRipplePhase);

		F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
		LLVector4 sin_params(freq, freq, freq, phase);
		sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);

		LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
		gravity = gravity * rot_mat;
		sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
	}

	if( !single_avatar || (avatarp == single_avatar) )
	{
		avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
	}
}
Exemplo n.º 17
0
void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();

		for (i = 0; i < count; ++i)
		{
			std::string name;
			std::string first;
			std::string last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLViewerObject *obj = gObjectList.findObject(avid);

			if (obj)
			{
				LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

				if (avatarp == NULL)
				{
					continue;
				}

				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				if (avatarp->isDead() || avatarp->isSelf())
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				// Apparently, sometimes the name comes out empty, with a " " name. This is because
				// getFullname concatenates first and last name with a " " in the middle.
				// This code will avoid adding a nameless entry to the list until it acquires a name.

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;
					}
				}

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, (avatarp->getRegion() == gAgent.getRegion()), true, dist < 20.0, dist < 100.0);
				}
				else
				{
					// Avatar not there yet, add it
					LLAvatarListEntry entry(avid, name, position);
					mAvatars[avid] = entry;
				}
			}
			else
			{
				if (i < positions.size())
				{
					position = positions[i];
				}
				else
				{
					continue;
				}

				if (gCacheName->getName(avid, first, last))
				{
					name = first + " " + last;
				}
				else
				{
					//name = gCacheName->getDefaultName();
					continue; //prevent (Loading...)
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, gAgent.getRegion()->pointInRegionGlobal(position), false, dist < 20.0, dist < 100.0);
				}
				else
				{
					LLAvatarListEntry entry(avid, name, position);
					mAvatars[avid] = entry;
				}
			}
		}
	}
	
//	llinfos << "radar refresh: done" << llendl;

	expireAvatarList();
	refreshAvatarList();
	refreshTracker();
}
BOOL FloaterAvatarList::tick()
{
	if(!gDisconnected)
	{

		LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");

		if(check && check->getValue())
		{
			//UPDATES//
			LLVector3d agent_pos = gAgent.getPositionGlobal();
			std::vector<LLUUID> avatar_ids;
			std::vector<LLUUID> sorted_avatar_ids;
			std::vector<LLVector3d> positions;

			LLWorld::instance().getAvatars(&avatar_ids, &positions,agent_pos);

			sorted_avatar_ids = avatar_ids;
			std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

			for(std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
			{
				LLUUID avid = (*iter)->getID();

				if(!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
				{
					avatar_ids.push_back(avid);
				}
			}

			int i = 0;
			int len = avatar_ids.size();
			for(i = 0; i < len; i++)
			{
				LLUUID &avid = avatar_ids[i];
				if(avid != gAgent.getID())
				{

					std::string name;
					std::string first;
					std::string last;
					LLVector3d position;
					LLViewerObject *obj = gObjectList.findObject(avid);

					bool same_region = false;

					bool in_draw = false;

					if(obj)
					{
						LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

						if (avatarp == NULL)
						{
							continue;
						}
						if (avatarp->isDead())
						{
							continue;
						}
						position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());

						in_draw = true;

						same_region = avatarp->getRegion() == gAgent.getRegion();

					}else
					{
						if( i < (int)positions.size())
						{
							position = positions[i];
						}
						else
						{
							continue;
						}

						same_region = gAgent.getRegion()->pointInRegionGlobal(position);
					}
					if(gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;//name = LLCacheName::getDefaultName();
					}

					
					if (mAvatars.find(avid) == mAvatars.end())
					{
						avatar_entry new_entry;
						new_entry.id = avid;
						new_entry.is_linden = (strcmp(last.c_str(),"Linden") == 0 || strcmp(last.c_str(),"Tester") == 0) ? true : false;
						mAvatars[avid] = new_entry;
						if(gSavedSettings.getBOOL("EmeraldRadarChatKeys"))
						{
							gMessageSystem->newMessage("ScriptDialogReply");
							gMessageSystem->nextBlock("AgentData");
							gMessageSystem->addUUID("AgentID", gAgent.getID());
							gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
							gMessageSystem->nextBlock("Data");
							gMessageSystem->addUUID("ObjectID", gAgent.getID());
							gMessageSystem->addS32("ChatChannel", gSavedSettings.getS32("EmeraldRadarChatKeysChannel"));
							gMessageSystem->addS32("ButtonIndex", 1);
							gMessageSystem->addString("ButtonLabel",llformat("%d,%d,", gFrameCount, 1) + avid.asString());
							gAgent.sendReliableMessage();
						}
					}
					avatar_entry* entry = &(mAvatars[avid]);
					entry->name = name;
					entry->position = position;
					entry->same_region = same_region;
					entry->last_update_frame = gFrameCount;
					entry->last_update_sec.reset();

					bool in_chat = (position - agent_pos).magVec() < 20.0f;

					
					chat_alerts(entry,same_region, in_draw, in_chat);

					if(entry->last_in_sim != same_region)
					{
						LLViewerRegion* regionp = gAgent.getRegion();
						if(sInstance->mEstateMemoryBans.find(regionp) != sInstance->mEstateMemoryBans.end())
						{
							std::set<LLUUID> *mem = &mEstateMemoryBans[regionp];
							if(mem->find(avid) != mem->end())
							{
								cmdline_printchat("Enforcing memory ban.");
								execEstateKick(avid);
							}
						}
					}
					entry->last_in_sim = same_region;
					entry->last_in_draw = in_draw;
					entry->last_in_chat = in_chat;
				}
			}
			//END UPDATES//


			//EXPIRE//
			std::map<LLUUID, avatar_entry>::iterator iter;
			std::queue<LLUUID> delete_queue;

			
			for(iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
			{
				//avatar_entry *entry = &iter->second;
				
				F32 aged = iter->second.last_update_sec.getElapsedTimeF32();
				if ( aged > CLEANUP_TIMEOUT )
				{
					LLUUID av_id = iter->first;
					delete_queue.push(av_id);
				}
				else if(iter->second.last_update_frame != gFrameCount)
					if(iter->second.last_update_frame != -1)
					{
						LLUUID av_id = iter->first;
						chat_alerts(&iter->second,false, false, false);
						iter->second.last_in_sim = false;
						iter->second.last_in_draw = false;
						iter->second.last_in_chat = false;
						iter->second.last_update_frame = -1;
						if(gSavedSettings.getBOOL("EmeraldRadarChatKeys"))
						{
							gMessageSystem->newMessage("ScriptDialogReply");
							gMessageSystem->nextBlock("AgentData");
							gMessageSystem->addUUID("AgentID", gAgent.getID());
							gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
							gMessageSystem->nextBlock("Data");
							gMessageSystem->addUUID("ObjectID", gAgent.getID());
							gMessageSystem->addS32("ChatChannel", gSavedSettings.getS32("EmeraldRadarChatKeysChannel"));
							gMessageSystem->addS32("ButtonIndex", 1);
							gMessageSystem->addString("ButtonLabel",llformat("%d,%d,", gFrameCount, 0) + av_id.asString());
							gAgent.sendReliableMessage();
						}
					}
			}

			while(!delete_queue.empty())
			{
				mAvatars.erase(delete_queue.front());
				delete_queue.pop();
			}
			//END EXPIRE//


			//DRAW//
			if (sInstance->getVisible())
			{
				LLCheckboxCtrl* fetch_data = getChild<LLCheckboxCtrl>("fetch_avdata_enabled_cb");
				BOOL fetching = fetch_data->getValue();

				LLDynamicArray<LLUUID> selected = mAvatarList->getSelectedIDs();
				S32 scrollpos = mAvatarList->getScrollPos();

				mAvatarList->deleteAllItems();

				std::map<LLUUID, avatar_entry>::iterator iter;

				for(iter = mAvatars.begin(); iter != mAvatars.end(); iter++)
				{

					
					
					LLUUID av_id;

					av_id = iter->first;
					avatar_entry *entry = &iter->second;

					//llinfos << entry->last_update_sec.getElapsedSeconds() << llendl;
					if(entry->last_update_sec.getElapsedTimeF32() < 5.0f)
					{
						LLSD element;

						if(entry->has_info == false && fetching && last_av_req.getElapsedTimeF32() > MIN_REQUEST_INTERVAL)
						{
							F32 now = entry->lifetime.getElapsedTimeF32();
							F32 diff = now - entry->last_info_req;
							bool requested = entry->info_requested();
							if(diff > entry->request_timeout || !requested)
							{
								
								if(requested && entry->request_timeout < 256.0f)entry->request_timeout *= 2.0f;

								last_av_req.reset();

								entry->last_info_req = entry->lifetime.getElapsedTimeF32();


								LLMessageSystem *msg = gMessageSystem;
								msg->newMessageFast(_PREHASH_AvatarPropertiesRequest);
								msg->nextBlockFast(_PREHASH_AgentData);
								msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
								msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
								msg->addUUIDFast(_PREHASH_AvatarID, av_id);
								gAgent.sendReliableMessage();

							}
						}


						LLVector3d delta = entry->position - agent_pos;
						F32 distance = (F32)delta.magVec();
						delta.mdV[VZ] = 0.0f;
						//F32 side_distance = (F32)delta.magVec();

						if(av_id.isNull())continue;

						element["id"] = av_id;

						std::string icon = "";

						if(entry->is_linden)
						{
							element["columns"][LIST_AVATAR_NAME]["font-style"] = "BOLD";
						}

						element["columns"][LIST_AVATAR_NAME]["column"] = "avatar_name";
						element["columns"][LIST_AVATAR_NAME]["type"] = "text";
						element["columns"][LIST_AVATAR_NAME]["value"] = entry->name;
						element["columns"][LIST_AVATAR_NAME]["color"] = gColors.getColor("DefaultListText").getValue();

						element["columns"][LIST_DISTANCE]["column"] = "distance";
						element["columns"][LIST_DISTANCE]["type"] = "text";
						
						if(entry->position.mdV[VZ] == 0.0)
						{
							static F32 *sRenderFarClip = rebind_llcontrol<F32>("RenderFarClip",&gSavedSettings,true);
							element["columns"][LIST_DISTANCE]["value"] = llformat("> %d", S32(*sRenderFarClip) );
						}else
						{
							element["columns"][LIST_DISTANCE]["value"] = llformat("%.2f", distance);
						}

						LLColor4 dist_color;

						static LLColor4U *sAvatarListTextDistNormalRange = rebind_llcontrol<LLColor4U>("AvatarListTextDistNormalRange",&gColors,true);
						static LLColor4U *sAvatarListTextDistShoutRange = rebind_llcontrol<LLColor4U>("AvatarListTextDistShoutRange",&gColors,true);
						static LLColor4U *sAvatarListTextDistOver = rebind_llcontrol<LLColor4U>("AvatarListTextDistOver",&gColors,true);

						if(distance <= 20.0f)dist_color = LLColor4(*sAvatarListTextDistNormalRange);
						else if(distance > 20.0f && distance <= 96.0f)dist_color = LLColor4(*sAvatarListTextDistShoutRange);
						else dist_color = LLColor4(*sAvatarListTextDistOver);

						element["columns"][LIST_DISTANCE]["color"] = dist_color.getValue();


						if(entry->has_info)
						{
							static F32 *sEmeraldAvatarAgeAlertDays = rebind_llcontrol<F32>("EmeraldAvatarAgeAlertDays",&gSavedSettings,true);
							if(entry->account_age < *sEmeraldAvatarAgeAlertDays && entry->age_alerted == false)
							{
								entry->age_alerted = true;
							}
							element["columns"][LIST_AGE]["column"] = "age";
							element["columns"][LIST_AGE]["type"] = "text";
							element["columns"][LIST_AGE]["value"] = llformat("%d",entry->account_age);

							LLColor4 age_color;

							static LLColor4U *sAvatarListTextAgeYoung = rebind_llcontrol<LLColor4U>("AvatarListTextAgeYoung",&gColors,true);
							static LLColor4U *sAvatarListTextAgeNormal = rebind_llcontrol<LLColor4U>("AvatarListTextAgeNormal",&gColors,true);

							if ( entry->account_age <= 7 )age_color = LLColor4(*sAvatarListTextAgeYoung);
							else age_color = LLColor4(*sAvatarListTextAgeNormal);

							element["columns"][LIST_AGE]["color"] = age_color.getValue();
						}

						element["columns"][LIST_SIM]["column"] = "samesim";
						element["columns"][LIST_SIM]["type"] = "text";

						icon = "";
						if(entry->last_update_sec.getElapsedTimeF32() < 0.5)
						{
							if(entry->same_region)
							{
								icon = "account_id_green.tga";
							}
						}else
						{
							icon = "avatar_gone.tga";
						}
							
						if (!icon.empty() )
						{	
							element["columns"][LIST_SIM].erase("color");
							element["columns"][LIST_SIM]["type"] = "icon";
							element["columns"][LIST_SIM]["value"] = icon;
						}

						icon = "";

						if(!entry->has_info)
						{
							if(entry->info_requested())
							{
								if(entry->request_timeout < 256.0f) icon = "info_fetching.tga";
								else icon = "info_error.tga";
							}else icon = "info_unknown.tga";
						}else
						{
							switch(entry->agent_info.payment)
							{
							case PAYMENT_NONE:
								break;
							case PAYMENT_ON_FILE:
								icon = "payment_info_filled.tga";
								break;
							case PAYMENT_USED:
								icon = "payment_info_used.tga";
								break;
							case PAYMENT_LINDEN:
								// confusingly named icon, maybe use something else
								icon = "icon_top_pick.tga";
								break;
							}
						}
						element["columns"][LIST_PAYMENT]["column"] = "payment_data";
						element["columns"][LIST_PAYMENT]["type"] = "text";
						if ( !icon.empty() )
						{
							element["columns"][LIST_PAYMENT]["type"] = "icon";
							element["columns"][LIST_PAYMENT]["value"] =  icon;
						}

						S32 seentime = (S32)entry->lifetime.getElapsedTimeF32();
						S32 hours = (S32)(seentime / (60*60));
						S32 mins = (S32)((seentime - hours*(60*60)) / 60);
						S32 secs = (S32)((seentime - hours*(60*60) - mins*60));

						element["columns"][LIST_TIME]["column"] = "time";
						element["columns"][LIST_TIME]["type"] = "text";
						element["columns"][LIST_TIME]["color"] = gColors.getColor("DefaultListText").getValue();
						element["columns"][LIST_TIME]["value"] = llformat("%d:%02d:%02d", hours,mins,secs);




						element["columns"][LIST_CLIENT]["column"] = "client";
						element["columns"][LIST_CLIENT]["type"] = "text";

						static LLColor4U *sAvatarNameColor = rebind_llcontrol<LLColor4U>("AvatarNameColor",&gColors,true);
						static LLColor4U *sScrollUnselectedColor = rebind_llcontrol<LLColor4U>("ScrollUnselectedColor",&gColors,true);

						LLColor4 avatar_name_color = LLColor4(*sAvatarNameColor);
						std::string client;
						LLVOAvatar *av = (LLVOAvatar*)gObjectList.findObject(av_id);
						if(av)
						{
							LLVOAvatar::resolveClient(avatar_name_color, client, av);
							if(client == "")
							{
								avatar_name_color = LLColor4(*sScrollUnselectedColor);
								client = "?";
							}
							element["columns"][LIST_CLIENT]["value"] = client.c_str();
						}
						else
						{
							element["columns"][LIST_CLIENT]["value"] = "Out Of Range";
							avatar_name_color = LLColor4(*sScrollUnselectedColor);
						}

						avatar_name_color = (avatar_name_color * 0.5) + (LLColor4(*sScrollUnselectedColor) * 0.5);

						element["columns"][LIST_CLIENT]["color"] = avatar_name_color.getValue();

						mAvatarList->addElement(element, ADD_BOTTOM);
					}
				}
				mAvatarList->sortItems();
				mAvatarList->selectMultiple(selected);
				mAvatarList->setScrollPos(scrollpos);
			}
			//END DRAW//
		}
	}

	if( mTracking && LLTracker::getTrackedPositionGlobal().isExactlyZero() )
	{
		// trying to track an avatar, but tracker stopped tracking		
		if ( mAvatars.find(mTrackedAvatar) != mAvatars.end() && !mTrackByLocation)
		{
			mTrackByLocation = TRUE;
		}
		else
		{
			LLTracker::stopTracking(NULL);
			mTracking = FALSE;
		}
	}

	if ( mTracking && mTrackByLocation)
	{
		std::string name = mAvatars[mTrackedAvatar].name;
		std::string tooltip = "Tracking last known position";
		name += " (near)";
		LLTracker::trackLocation(mAvatars[mTrackedAvatar].position,name, tooltip);
	}

	return FALSE;
}
void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();
		
		bool announce = gSavedSettings.getBOOL("RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name;
			std::string first;
			std::string last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLVOAvatar* avatarp = gObjectList.findAvatar(avid);

			if (avatarp)
			{
				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();
			
				// [Ansariel: Display name support]
				LLAvatarName avatar_name;
				if (LLAvatarNameCache::get(avatarp->getID(), &avatar_name))
				{
				    static const LLCachedControl<S32> phoenix_name_system("PhoenixNameSystem", 0);
					switch (phoenix_name_system)
					{
						case 0 : name = avatar_name.getLegacyName(); break;
						case 1 : name = (avatar_name.mIsDisplayNameDefault ? avatar_name.mDisplayName : avatar_name.getCompleteName()); break;
						case 2 : name = avatar_name.mDisplayName; break;
						default : name = avatar_name.getLegacyName(); break;
					}

					first = avatar_name.mLegacyFirstName;
					last = avatar_name.mLegacyLastName;
				}
				else continue;
				// [/Ansariel: Display name support]

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (!gCacheName->getFullName(avid, name)) //seems redudant with LLAvatarNameCache::get above...
					{
						continue;
					}
				}

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, (avatarp->getRegion() == gAgent.getRegion()), true, dist < 20.0, dist < 100.0);
				}
				else
				{
					// Avatar not there yet, add it
					LLAvatarListEntry entry(avid, name, position);
					if(announce && avatarp->getRegion() == gAgent.getRegion())
						announce_keys.push(avid);
					mAvatars[avid] = entry;
				}
			}
			else
			{
				if (i < positions.size())
				{
					position = positions[i];
				}
				else
				{
					continue;
				}

				if (!gCacheName->getFullName(avid, name))
				{
					//name = gCacheName->getDefaultName();
					continue; //prevent (Loading...)
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
					F32 dist = (F32)(position - mypos).magVec();
					mAvatars[avid].setPosition(position, gAgent.getRegion()->pointInRegionGlobal(position), false, dist < 20.0, dist < 100.0);
				}
				else
				{
					LLAvatarListEntry entry(avid, name, position);
					if(announce && gAgent.getRegion()->pointInRegionGlobal(position))
						announce_keys.push(avid);
					mAvatars[avid] = entry;
				}
			}
		}
		//let us send the keys in a more timely fashion
		if(announce && !announce_keys.empty())
                {
			std::ostringstream ids;
			int transact_num = (int)gFrameCount;
			int num_ids = 0;
			while(!announce_keys.empty())
			{
				LLUUID id = announce_keys.front();
				announce_keys.pop();

				ids << "," << id.asString();
				++num_ids;

				if(ids.tellp() > 200)
				{
				        gMessageSystem->newMessage("ScriptDialogReply");
				        gMessageSystem->nextBlock("AgentData");
				        gMessageSystem->addUUID("AgentID", gAgent.getID());
				        gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
				        gMessageSystem->nextBlock("Data");
				        gMessageSystem->addUUID("ObjectID", gAgent.getID());
				        gMessageSystem->addS32("ChatChannel", -777777777);
				        gMessageSystem->addS32("ButtonIndex", 1);
				        gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
				        gAgent.sendReliableMessage();

				        num_ids = 0;
				        ids.seekp(0);
				        ids.str("");
				}
			}
			if(num_ids > 0)
			{
				gMessageSystem->newMessage("ScriptDialogReply");
				gMessageSystem->nextBlock("AgentData");
				gMessageSystem->addUUID("AgentID", gAgent.getID());
				gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
				gMessageSystem->nextBlock("Data");
				gMessageSystem->addUUID("ObjectID", gAgent.getID());
				gMessageSystem->addS32("ChatChannel", -777777777);
				gMessageSystem->addS32("ButtonIndex", 1);
				gMessageSystem->addString("ButtonLabel",llformat("%d,%d", transact_num, num_ids) + ids.str());
				gAgent.sendReliableMessage();
			}
                }
	}
	
//	llinfos << "radar refresh: done" << llendl;

	expireAvatarList();
	refreshAvatarList();
	refreshTracker();
}
Exemplo n.º 20
0
void LLWorld::getAvatars(std::vector<LLUUID>* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
{
	F32 radius_squared = radius * radius;
	
	if(avatar_ids != NULL)
	{
		avatar_ids->clear();
	}
	if(positions != NULL)
	{
		positions->clear();
	}
	// get the list of avatars from the character list first, so distances are correct
	// when agent is above 1020m and other avatars are nearby
	for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
		iter != LLCharacter::sInstances.end(); ++iter)
	{
		LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;

		if (!pVOAvatar->isDead() && !pVOAvatar->isSelf() && !pVOAvatar->mIsDummy)
		{
			LLUUID uuid = pVOAvatar->getID();
			if(!uuid.isNull())
			{
				LLVector3d pos_global = pVOAvatar->getPositionGlobal();
				if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
				{
					if(positions != NULL)
					{
						positions->push_back(pos_global);
					}
					if(avatar_ids !=NULL)
					{
						avatar_ids->push_back(uuid);
					}
				}
			}
		}
	}
	// region avatars added for situations where radius is greater than RenderFarClip
	for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
		iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		const LLVector3d& origin_global = regionp->getOriginGlobal();
		S32 count = regionp->mMapAvatars.count();
		for (S32 i = 0; i < count; i++)
		{
			LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
			if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
			{
				LLUUID uuid = regionp->mMapAvatarIDs.get(i);
				// if this avatar doesn't already exist in the list, add it
				if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end())
				{
					if(positions != NULL)
					{
						positions->push_back(pos_global);
					}
					avatar_ids->push_back(uuid);
				}
			}
		}
	}
}