Exemplo n.º 1
0
void LLVisualParamHint::preRender(BOOL clear_depth)
{
	LLVOAvatar* avatarp = gAgent.getAvatarObject();

	mLastParamWeight = avatarp->getVisualParamWeight(mVisualParam);
	avatarp->setVisualParamWeight(mVisualParam, mVisualParamWeight);
	avatarp->setVisualParamWeight("Blink_Left", 0.f);
	avatarp->setVisualParamWeight("Blink_Right", 0.f);
	avatarp->updateComposites();
	avatarp->updateVisualParams();
	avatarp->updateGeometry(avatarp->mDrawable);
	avatarp->updateLOD();

	LLDynamicTexture::preRender(clear_depth);
}
Exemplo n.º 2
0
// Updates the user's avatar's appearance, replacing this wearables' parameters and textures with default values.
// static 
void LLWearable::removeFromAvatar( EWearableType type, BOOL set_by_user )
{
	LLVOAvatar* avatar = gAgent.getAvatarObject();
	llassert( avatar );
	if( !avatar )
	{
		return;
	}

	// You can't just remove body parts.
	if( (type == WT_SHAPE) ||
		(type == WT_SKIN) ||
		(type == WT_HAIR) ||
		(type == WT_EYES) )
	{
		return;
	}

	// Pull params
	for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() )
	{
		if (((LLViewerVisualParam*)param)->getWearableType() == type && param->isTweakable())
		{
			S32 param_id = param->getID();
			avatar->setVisualParamWeight( param_id, param->getDefaultWeight(), set_by_user );
		}
	}

	// Pull textures
	LLViewerImage* image = gImageList.getImage( IMG_DEFAULT_AVATAR );
	for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
	{
		if( LLVOAvatar::getTEWearableType((ETextureIndex) te ) == type )
		{
			avatar->setLocTexTE( te, image, set_by_user );
		}
	}

	if( gFloaterCustomize )
	{
		gFloaterCustomize->setWearable(type, NULL, PERM_ALL, TRUE);
	}

	avatar->updateVisualParams();
	avatar->updateMeshTextures();

//	if( set_by_user )
//	{
//		gAgent.sendAgentSetAppearance();
//	}
}
Exemplo n.º 3
0
// Updates the user's avatar's appearance
void LLWearable::writeToAvatar( BOOL set_by_user )
{
	LLVOAvatar* avatar = gAgent.getAvatarObject();
	llassert( avatar );
	if( !avatar )
	{
		return;
	}

	ESex old_sex = avatar->getSex();

	// Pull params
	for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() )
	{
		if (((LLViewerVisualParam*)param)->getWearableType() == mType && param->isTweakable())
		{
			S32 param_id = param->getID();
			F32 weight = get_if_there(mVisualParamMap, param_id, param->getDefaultWeight());
			// only animate with user-originated changes
			if (set_by_user)
			{
				param->setAnimationTarget(weight, set_by_user);
			}
			else
			{
				avatar->setVisualParamWeight( param_id, weight, set_by_user );
			}
		}
	}

	// only interpolate with user-originated changes
	if (set_by_user)
	{
		avatar->startAppearanceAnimation(TRUE, TRUE);
	}

	// Pull texture entries
	for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
	{
		if( LLVOAvatar::getTEWearableType((ETextureIndex) te ) == mType )
		{
			const LLUUID& image_id = get_if_there(mTEMap, te, LLVOAvatar::getDefaultTEImageID((ETextureIndex) te ) );
			LLViewerImage* image = gImageList.getImage( image_id );
			avatar->setLocTexTE( te, image, set_by_user );
		}
	}

	avatar->updateVisualParams();

	if( gFloaterCustomize )
	{
		LLViewerInventoryItem* item;
		item = (LLViewerInventoryItem*)gInventory.getItem(gAgent.getWearableItem(mType));
		U32 perm_mask = PERM_NONE;
		BOOL is_complete = FALSE;
		if(item)
		{
			perm_mask = item->getPermissions().getMaskOwner();
			is_complete = item->isComplete();
			if(!is_complete)
			{
				item->fetchFromServer();
			}
		}
		gFloaterCustomize->setWearable(mType, this, perm_mask, is_complete);
		LLFloaterCustomize::setCurrentWearableType( mType );
	}

	ESex new_sex = avatar->getSex();
	if( old_sex != new_sex )
	{
		avatar->updateSexDependentLayerSets( set_by_user );
	}	
	
	avatar->updateMeshTextures();

//	if( set_by_user )
//	{
//		gAgent.sendAgentSetAppearance();
//	}
}
Exemplo n.º 4
0
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
BOOL LLVisualParamHint::render()
{
	LLVisualParamReset::sDirty = TRUE;
	LLVOAvatar* avatarp = gAgent.getAvatarObject();

	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
	glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f);

	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glLoadIdentity();

	LLGLSUIDefault gls_ui;
	//LLGLState::verify(TRUE);
	mBackgroundp->draw(0, 0, mWidth, mHeight);

	glMatrixMode(GL_PROJECTION);
	glPopMatrix();

	glMatrixMode(GL_MODELVIEW);
	glPopMatrix();

	mNeedsUpdate = FALSE;
	mIsVisible = TRUE;

	LLViewerJointMesh* cam_target_joint = NULL;
	const std::string& cam_target_mesh_name = mVisualParam->getCameraTargetName();
	if( !cam_target_mesh_name.empty() )
	{
		cam_target_joint = (LLViewerJointMesh*)avatarp->getJoint( cam_target_mesh_name );
	}
	if( !cam_target_joint )
	{
		cam_target_joint = (LLViewerJointMesh*)gMorphView->getCameraTargetJoint();
	}
	if( !cam_target_joint )
	{
		cam_target_joint = (LLViewerJointMesh*)avatarp->getJoint("mHead");
	}

	LLQuaternion avatar_rotation;
	LLJoint* root_joint = avatarp->getRootJoint();
	if( root_joint )
	{
		avatar_rotation = root_joint->getWorldRotation();
	}

	LLVector3 target_joint_pos = cam_target_joint->getWorldPosition();

	LLVector3 target_offset( 0, 0, mVisualParam->getCameraElevation() );
	LLVector3 target_pos = target_joint_pos + (target_offset * avatar_rotation);

	F32 cam_angle_radians = mVisualParam->getCameraAngle() * DEG_TO_RAD;
	LLVector3 camera_snapshot_offset( 
		mVisualParam->getCameraDistance() * cosf( cam_angle_radians ),
		mVisualParam->getCameraDistance() * sinf( cam_angle_radians ),
		mVisualParam->getCameraElevation() );
	LLVector3 camera_pos = target_joint_pos + (camera_snapshot_offset * avatar_rotation);
	
	gGL.flush();
	
	LLViewerCamera::getInstance()->setAspect((F32)mWidth / (F32)mHeight);
	LLViewerCamera::getInstance()->setOriginAndLookAt(
		camera_pos,		// camera
		LLVector3(0.f, 0.f, 1.f),						// up
		target_pos );	// point of interest

	LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE);

	if (avatarp->mDrawable.notNull())
	{
		LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
		LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
		gGL.setAlphaRejectSettings(LLRender::CF_ALWAYS);
		gGL.setSceneBlendType(LLRender::BT_REPLACE);
		avatarPoolp->renderAvatars(avatarp);  // renders only one avatar
		gGL.setSceneBlendType(LLRender::BT_ALPHA);
		gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
	}
	avatarp->setVisualParamWeight(mVisualParam, mLastParamWeight);
	gGL.color4f(1,1,1,1);
	mTexture->setGLTextureCreated(true);
	return TRUE;
}