Exemplo n.º 1
0
///Generate next move by taking into account the most connected cells.
///@param emptyindicators: boolean array to indicate the empty positions
///@param queue the priority queue stores the empty positions with the priority as the connections to the position adding some randomness
///@param counter the auxiliary vector which stores the index of position and priority
///@return next move represent as index or position on the hex board
int Strategy::genNextFill(hexgame::shared_ptr<bool>& emptyindicators,
                          PriorityQueue<int, int>&queue,
                          int& proportionofempty) {
  int nexloc = queue.minPrioirty();
  emptyindicators.get()[nexloc - 1] = false;
  --proportionofempty;
  return nexloc;
}
Exemplo n.º 2
0
void Prim::mst(int root,Color color){
	Q.clear();
	int size=G->V();  // number of vertices
	for(int i=0;i<size;i++){
		dist[i]=1000.0;
		edges[i]=NO_EDGE;
		if(G->get_node_value(i)==color){  // only choose the same color
		    	//dist[i]=INF;    // equal to infinite
			//cout<<"insert node!"<<i<<" and dist is "<<dist[i]<<endl;
		Q.Insert(Type_Queue_Element (i,dist[i]));  // assign V[G] to Q
		}
	}
	dist[root]=0.0;
	if(!Q.contains(root)) cout<<"not include root !!"<<endl;
	else {
		Q.chgPrioirity(root,dist[root]);   //dist[i] and priority value in priority queue must be synchronized
		edges[root]=ROOT_EDGE;
		while(!Q.empty()){
			Type_Queue_Element currElement=Q.top();
            Q.minPrioirty();  // remove from priority queue
			int currNode=currElement.first;
			if(edges[currNode]!=NO_EDGE){
				dist[currNode]=currElement.second;
				vector<int> neibs=G->neighbors(currNode,color);
				for(unsigned int i=0;i<neibs.size();i++){
					if(Q.contains(neibs[i]) && (G->get_edge_value(neibs[i],currNode)<dist[neibs[i]]) ){
						edges[neibs[i]]=currNode;
						dist[neibs[i]]=G->get_edge_value(neibs[i],currNode);
						Q.chgPrioirity(neibs[i],dist[neibs[i]]);
					}
				}
			}

		}
	}
}