Пример #1
0
//----------------------------------------------------------------------------
bool Mgc::FindIntersection (const Segment3& rkSegment, const Box3& rkBox,
    int& riQuantity, Vector3 akPoint[2])
{
    // convert segment to box coordinates
    Vector3 kDiff = rkSegment.Origin() - rkBox.Center();
    Vector3 kOrigin(
        kDiff.Dot(rkBox.Axis(0)),
        kDiff.Dot(rkBox.Axis(1)),
        kDiff.Dot(rkBox.Axis(2))
    );
    Vector3 kDirection(
        rkSegment.Direction().Dot(rkBox.Axis(0)),
        rkSegment.Direction().Dot(rkBox.Axis(1)),
        rkSegment.Direction().Dot(rkBox.Axis(2))
    );

    Real fT0 = 0.0f, fT1 = 1.0f;
    bool bIntersects = FindIntersection(kOrigin,kDirection,rkBox.Extents(),
        fT0,fT1);

    if ( bIntersects )
    {
        if ( fT0 > 0.0f )
        {
            if ( fT1 < 1.0f )
            {
                riQuantity = 2;
                akPoint[0] = rkSegment.Origin() + fT0*rkSegment.Direction();
                akPoint[1] = rkSegment.Origin() + fT1*rkSegment.Direction();
            }
            else
            {
                riQuantity = 1;
                akPoint[0] = rkSegment.Origin() + fT0*rkSegment.Direction();
            }
        }
        else  // fT0 == 0
        {
            if ( fT1 < 1.0f )
            {
                riQuantity = 1;
                akPoint[0] = rkSegment.Origin() + fT1*rkSegment.Direction();
            }
            else  // fT1 == 1
            {
                // segment entirely in box
                riQuantity = 0;
            }
        }
    }
    else
    {
        riQuantity = 0;
    }

    return bIntersects;
}
Пример #2
0
Box3<Real> Wml::ContOrientedBox (int iQuantity, const Vector3<Real>* akPoint)
{
    Box3<Real> kBox;

    GaussPointsFit(iQuantity,akPoint,kBox.Center(),kBox.Axes(),
        kBox.Extents());

    // Let C be the box center and let U0, U1, and U2 be the box axes.  Each
    // input point is of the form X = C + y0*U0 + y1*U1 + y2*U2.  The
    // following code computes min(y0), max(y0), min(y1), max(y1), min(y2),
    // and max(y2).  The box center is then adjusted to be
    //   C' = C + 0.5*(min(y0)+max(y0))*U0 + 0.5*(min(y1)+max(y1))*U1 +
    //        0.5*(min(y2)+max(y2))*U2

    Vector3<Real> kDiff = akPoint[0] - kBox.Center();
    Real fY0Min = kDiff.Dot(kBox.Axis(0)), fY0Max = fY0Min;
    Real fY1Min = kDiff.Dot(kBox.Axis(1)), fY1Max = fY1Min;
    Real fY2Min = kDiff.Dot(kBox.Axis(2)), fY2Max = fY2Min;

    for (int i = 1; i < iQuantity; i++)
    {
        kDiff = akPoint[i] - kBox.Center();

        Real fY0 = kDiff.Dot(kBox.Axis(0));
        if ( fY0 < fY0Min )
            fY0Min = fY0;
        else if ( fY0 > fY0Max )
            fY0Max = fY0;

        Real fY1 = kDiff.Dot(kBox.Axis(1));
        if ( fY1 < fY1Min )
            fY1Min = fY1;
        else if ( fY1 > fY1Max )
            fY1Max = fY1;

        Real fY2 = kDiff.Dot(kBox.Axis(2));
        if ( fY2 < fY2Min )
            fY2Min = fY2;
        else if ( fY2 > fY2Max )
            fY2Max = fY2;
    }

    kBox.Center() += (((Real)0.5)*(fY0Min+fY0Max))*kBox.Axis(0) +
        (((Real)0.5)*(fY1Min+fY1Max))*kBox.Axis(1) +
        (((Real)0.5)*(fY2Min+fY2Max))*kBox.Axis(2);

    kBox.Extent(0) = ((Real)0.5)*(fY0Max - fY0Min);
    kBox.Extent(1) = ((Real)0.5)*(fY1Max - fY1Min);
    kBox.Extent(2) = ((Real)0.5)*(fY2Max - fY2Min);

    return kBox;
}
Пример #3
0
//----------------------------------------------------------------------------
bool Mgc::FindIntersection (const Line3& rkLine, const Box3& rkBox,
    int& riQuantity, Vector3 akPoint[2])
{
    // convert line to box coordinates
    Vector3 kDiff = rkLine.Origin() - rkBox.Center();
    Vector3 kOrigin(
        kDiff.Dot(rkBox.Axis(0)),
        kDiff.Dot(rkBox.Axis(1)),
        kDiff.Dot(rkBox.Axis(2))
    );
    Vector3 kDirection(
        rkLine.Direction().Dot(rkBox.Axis(0)),
        rkLine.Direction().Dot(rkBox.Axis(1)),
        rkLine.Direction().Dot(rkBox.Axis(2))
    );

    Real fT0 = -Math::MAX_REAL, fT1 = Math::MAX_REAL;
    bool bIntersects = FindIntersection(kOrigin,kDirection,rkBox.Extents(),
        fT0,fT1);

    if ( bIntersects )
    {
        if ( fT0 != fT1 )
        {
            riQuantity = 2;
            akPoint[0] = rkLine.Origin() + fT0*rkLine.Direction();
            akPoint[1] = rkLine.Origin() + fT1*rkLine.Direction();
        }
        else
        {
            riQuantity = 1;
            akPoint[0] = rkLine.Origin() + fT0*rkLine.Direction();
        }
    }
    else
    {
        riQuantity = 0;
    }

    return bIntersects;
}
Пример #4
0
bool Wml::ContOrientedBox (int iQuantity, const Vector3<Real>* akPoint,
    const bool* abValid, Box3<Real>& rkBox)
{
    if ( !GaussPointsFit(iQuantity,akPoint,abValid,rkBox.Center(),
         rkBox.Axes(),rkBox.Extents()) )
    {
        return false;
    }

    // Let C be the box center and let U0, U1, and U2 be the box axes.  Each
    // input point is of the form X = C + y0*U0 + y1*U1 + y2*U2.  The
    // following code computes min(y0), max(y0), min(y1), max(y1), min(y2),
    // and max(y2).  The box center is then adjusted to be
    //   C' = C + 0.5*(min(y0)+max(y0))*U0 + 0.5*(min(y1)+max(y1))*U1 +
    //        0.5*(min(y2)+max(y2))*U2

    // get first valid vertex
    Vector3<Real> kDiff;
    Real fY0Min = (Real)0.0, fY0Max = (Real)0.0;
    Real fY1Min = (Real)0.0, fY1Max = (Real)0.0;
    Real fY2Min = (Real)0.0, fY2Max = (Real)0.0;
    int i;
    for (i = 0; i < iQuantity; i++)
    {
        if ( abValid[i] )
        {
            kDiff = akPoint[i] - rkBox.Center();
            fY0Min = kDiff.Dot(rkBox.Axis(0));
            fY0Max = fY0Min;
            fY1Min = kDiff.Dot(rkBox.Axis(1));
            fY1Max = fY1Min;
            fY2Min = kDiff.Dot(rkBox.Axis(2));
            fY2Max = fY2Min;
            break;
        }
    }

    for (i++; i < iQuantity; i++)
    {
        if ( abValid[i] )
        {
            kDiff = akPoint[i] - rkBox.Center();

            Real fY0 = kDiff.Dot(rkBox.Axis(0));
            if ( fY0 < fY0Min )
                fY0Min = fY0;
            else if ( fY0 > fY0Max )
                fY0Max = fY0;

            Real fY1 = kDiff.Dot(rkBox.Axis(1));
            if ( fY1 < fY1Min )
                fY1Min = fY1;
            else if ( fY1 > fY1Max )
                fY1Max = fY1;

            Real fY2 = kDiff.Dot(rkBox.Axis(2));
            if ( fY2 < fY2Min )
                fY2Min = fY2;
            else if ( fY2 > fY2Max )
                fY2Max = fY2;
        }
    }

    rkBox.Center() += (0.5f*(fY0Min+fY0Max))*rkBox.Axis(0)
        + (0.5f*(fY1Min+fY1Max))*rkBox.Axis(1) +
        (0.5f*(fY2Min+fY2Max))*rkBox.Axis(2);

    rkBox.Extent(0) = 0.5f*(fY0Max - fY0Min);
    rkBox.Extent(1) = 0.5f*(fY1Max - fY1Min);
    rkBox.Extent(2) = 0.5f*(fY2Max - fY2Min);

    return true;
}