Пример #1
0
Mesh* TriPatchObject::GetRenderMesh(TimeValue t, INode *inode, View& view, BOOL& needDelete) {
	UpdatePatchMesh(t);
	TessApprox tess = patch.GetProdTess();
	if (tess.type == TESS_SET) {
		needDelete = FALSE;
		patch.InvalidateMesh(); // force this...
		// temporarlily set the view tess to prod tess
		TessApprox tempTess = patch.GetViewTess();
		patch.SetViewTess(tess);
		PrepareMesh(t);
		patch.SetViewTess(tempTess);
		return &patch.GetMesh();
	} else {
		Mesh *nmesh = new Mesh/*(mesh)*/;
		Matrix3 otm = inode->GetObjectTM(t);

		Box3 bbox;
		GetDeformBBox(t, bbox);
		tess.merge *= Length(bbox.Width())/1000.0f;
		TessApprox disp = patch.GetDispTess();
		disp.merge *= Length(bbox.Width())/1000.0f;

		GetGTessFunction();
		(*psGTessFunc)(&patch, BEZIER_PATCH, &otm, nmesh, &tess, &disp, &view, inode->GetMtl(), FALSE, FALSE);
		if (tess.merge > 0.0f && patch.GetProdTessWeld())
			WeldMesh(nmesh, tess.merge);
		needDelete = TRUE;
		return nmesh;
	}
}
Пример #2
0
static void MakePatchCapTexture(PatchMesh &pmesh, Matrix3 &itm, int pstart, int pend, BOOL usePhysUVs) {
	if(pstart == pend)
		return;

	// Find out which verts are used by the cap
	BitArray capVerts(pmesh.numVerts);
	capVerts.ClearAll();
	for(int i = pstart; i < pend; ++i) {
		Patch &p = pmesh.patches[i];
		capVerts.Set(p.v[0]);
		capVerts.Set(p.v[1]);
		capVerts.Set(p.v[2]);
		if(p.type == PATCH_QUAD)
			capVerts.Set(p.v[3]);
		}
	// Minmax the verts involved in X/Y axis and total them
	Box3 bounds;
	int numCapVerts = 0;
	int numCapPatches = pend - pstart;
	IntTab capIndexes;
	capIndexes.SetCount(pmesh.numVerts);
	int baseTVert = pmesh.getNumTVerts();
	for(int i = 0; i < pmesh.numVerts; ++i) {
		if(capVerts[i]) {
			capIndexes[i] = baseTVert + numCapVerts++;
			bounds += pmesh.verts[i].p * itm;
			}
		}
	pmesh.setNumTVerts(baseTVert + numCapVerts, TRUE);
	Point3 s;
    if (usePhysUVs)
        s = Point3(1.0f, 1.0f, 0.0f);
    else
        s = Point3(1.0f / bounds.Width().x, 1.0f / bounds.Width().y, 0.0f);
	Point3 t(-bounds.Min().x, -bounds.Min().y, 0.0f);
	// Do the TVerts
	for(int i = 0; i < pmesh.numVerts; ++i) {
		if(capVerts[i])
			pmesh.setTVert(baseTVert++, ((pmesh.verts[i].p * itm) + t) * s);
		}
	// Do the TVPatches
	for(int i = pstart; i < pend; ++i) {
		Patch &p = pmesh.patches[i];
		TVPatch &tp = pmesh.getTVPatch(i);
		if(p.type == PATCH_TRI)
			tp.setTVerts(capIndexes[p.v[0]], capIndexes[p.v[1]], capIndexes[p.v[2]]);
		else
			tp.setTVerts(capIndexes[p.v[0]], capIndexes[p.v[1]], capIndexes[p.v[2]], capIndexes[p.v[3]]);
		}
	}
Пример #3
0
static void MakeMeshCapTexture(Mesh &mesh, Matrix3 &itm, int fstart, int fend, BOOL usePhysUVs) {
	if(fstart == fend)
		return;
	// Find out which verts are used by the cap
	BitArray capVerts(mesh.numVerts);
	capVerts.ClearAll();
	for(int i = fstart; i < fend; ++i) {
		Face &f = mesh.faces[i];
		capVerts.Set(f.v[0]);
		capVerts.Set(f.v[1]);
		capVerts.Set(f.v[2]);
		}
	// Minmax the verts involved in X/Y axis and total them
	Box3 bounds;
	int numCapVerts = 0;
	int numCapFaces = fend - fstart;
	IntTab capIndexes;
	capIndexes.SetCount(mesh.numVerts);
	int baseTVert = mesh.getNumTVerts();
	for(int i = 0; i < mesh.numVerts; ++i) {
		if(capVerts[i]) {
			capIndexes[i] = baseTVert + numCapVerts++;
			bounds += mesh.verts[i] * itm;
			}
		}
	mesh.setNumTVerts(baseTVert + numCapVerts, TRUE);
	Point3 s;
    if (usePhysUVs)
        s = Point3(1.0f, 1.0f, 0.0f);
    else
        s = Point3(1.0f / bounds.Width().x, 1.0f / bounds.Width().y, 0.0f);

	Point3 t(-bounds.Min().x, -bounds.Min().y, 0.0f);
	// Do the TVerts
	for(int i = 0; i < mesh.numVerts; ++i) {
		if(capVerts[i])
			mesh.setTVert(baseTVert++, ((mesh.verts[i] * itm) + t) * s);
		}
	// Do the TVFaces
	for(int i = fstart; i < fend; ++i) {
		Face &f = mesh.faces[i];
		mesh.tvFace[i] = TVFace(capIndexes[f.v[0]], capIndexes[f.v[1]], capIndexes[f.v[2]]);
		}
	}
void MeshTopoData::BuildInitialMapping(PatchMesh *msh)
{
	//build bounding box
	Box3 bbox;
	bbox.Init();
	//normalize the length width height
	for (int i = 0; i < TVMaps.f.Count(); i++)
	{
		int pcount = 3;
		pcount = TVMaps.f[i]->count;
		for (int j = 0; j < pcount; j++)
		{
			bbox += TVMaps.geomPoints[TVMaps.f[i]->v[j]];
			if (TVMaps.f[i]->flags & FLAG_CURVEDMAPPING)
			{
				if (TVMaps.f[i]->vecs)
				{
					bbox += TVMaps.geomPoints[TVMaps.f[i]->vecs->vhandles[j*2]];
					bbox += TVMaps.geomPoints[TVMaps.f[i]->vecs->vhandles[j*2+1]];
					if (TVMaps.f[i]->flags & FLAG_INTERIOR)
					{
						bbox += TVMaps.geomPoints[TVMaps.f[i]->vecs->vinteriors[j]];
					}
				}
			}

		}

	}
	Tab<int> indexList;

	int vct = msh->numVecs+msh->numVerts;
	indexList.SetCount(vct);
	BitArray usedIndex;
	usedIndex.SetSize(vct);
	usedIndex.ClearAll();

	for (int i = 0; i < vct; i++)
		indexList[i] = -1;

	for (int i = 0; i < TVMaps.f.Count(); i++)
	{
		if (!(TVMaps.f[i]->flags & FLAG_DEAD))
		{
			int pcount = 3;
			pcount = TVMaps.f[i]->count;

			for (int j = 0; j < pcount; j++)
			{
				//		usedIndex.Set(TVMaps.f[i].t[j]);
				usedIndex.Set(msh->patches[i].v[j]);
				if (TVMaps.f[i]->flags & FLAG_CURVEDMAPPING)
				{
					if (TVMaps.f[i]->vecs)
					{
						usedIndex.Set(msh->patches[i].vec[j*2]+msh->numVerts);
						usedIndex.Set(msh->patches[i].vec[j*2+1]+msh->numVerts);
						if (TVMaps.f[i]->flags & FLAG_INTERIOR)
						{
							usedIndex.Set(msh->patches[i].interior[j]+msh->numVerts);

						}
					}	
				}

			}
		}

	}

	int ct = 0;
	for (int i = 0; i < usedIndex.GetSize(); i++)
	{
		if (usedIndex[i])
			indexList[i] = ct++;

	}

	TVMaps.v.SetCount(usedIndex.NumberSet());
	mVSel.SetSize(usedIndex.NumberSet());

	//watje 10-19-99 bug 213437  to prevent a divide by 0 which gives you a huge u,v, or w value
	if (bbox.Width().x == 0.0f) bbox += Point3(0.5f,0.0f,0.0f);
	if (bbox.Width().y == 0.0f) bbox += Point3(0.0f,0.5f,0.0f);
	if (bbox.Width().z == 0.0f) bbox += Point3(0.0f,0.0f,0.5f);

	for (int i = 0; i < TVMaps.f.Count(); i++)
	{
		if (!(TVMaps.f[i]->flags & FLAG_DEAD))
		{
			int pcount = 3;
			pcount = TVMaps.f[i]->count;

			TVMaps.f[i]->flags &= ~FLAG_DEAD;
			for (int j = 0; j < pcount; j++)
			{
				int index;
				int a = msh->patches[i].v[j];
				index = indexList[a];
				TVMaps.f[i]->t[j] = index;
				Point3 uv(	TVMaps.geomPoints[TVMaps.f[i]->v[j]].x/bbox.Width().x + 0.5f,
							TVMaps.geomPoints[TVMaps.f[i]->v[j]].y/bbox.Width().y + 0.5f,
							TVMaps.geomPoints[TVMaps.f[i]->v[j]].z/bbox.Width().z + 0.5f);

				TVMaps.v[index].SetP(uv);
				TVMaps.v[index].SetInfluence(0.f);
				TVMaps.v[index].SetFlag(0);
				TVMaps.v[index].SetControlID(-1);
				if (TVMaps.f[i]->flags & FLAG_CURVEDMAPPING)
				{
					if (TVMaps.f[i]->vecs)
					{
						//					usedIndex.Set(msh->patches[i].vec[j*2]+msh->numVerts);
						//					usedIndex.Set(msh->patches[i].vec[j*2+1]+msh->numVerts);
						int index;
						int a = msh->patches[i].vec[j*2]+msh->numVerts;
						index = indexList[a];
						TVMaps.f[i]->vecs->handles[j*2] = index;
						Point3 uv(	TVMaps.geomPoints[TVMaps.f[i]->vecs->vhandles[j*2]].x/bbox.Width().x + 0.5f,
									TVMaps.geomPoints[TVMaps.f[i]->vecs->vhandles[j*2]].y/bbox.Width().y + 0.5f,
									TVMaps.geomPoints[TVMaps.f[i]->vecs->vhandles[j*2]].z/bbox.Width().z + 0.5f);
									
						TVMaps.v[index].SetP(uv);  
						TVMaps.v[index].SetInfluence(0.f);
						TVMaps.v[index].SetFlag(0);
						TVMaps.v[index].SetControlID(-1);

						a = msh->patches[i].vec[j*2+1]+msh->numVerts;
						index = indexList[a];
						TVMaps.f[i]->vecs->handles[j*2+1] = index;
						uv.x = TVMaps.geomPoints[TVMaps.f[i]->vecs->vhandles[j*2+1]].x/bbox.Width().x + 0.5f;
						uv.y = TVMaps.geomPoints[TVMaps.f[i]->vecs->vhandles[j*2+1]].y/bbox.Width().y + 0.5f;
						uv.z = TVMaps.geomPoints[TVMaps.f[i]->vecs->vhandles[j*2+1]].z/bbox.Width().z + 0.5f;
						TVMaps.v[index].SetP(uv);  
						TVMaps.v[index].SetInfluence(0.f);
						TVMaps.v[index].SetFlag(0);
						TVMaps.v[index].SetControlID(-1);


						if (TVMaps.f[i]->flags & FLAG_INTERIOR)
						{
							int index;
							int a = msh->patches[i].interior[j]+msh->numVerts;
							index = indexList[a];
							TVMaps.f[i]->vecs->interiors[j] = index;
							uv.x = TVMaps.geomPoints[TVMaps.f[i]->vecs->vinteriors[j]].x/bbox.Width().x + 0.5f;
							uv.y = TVMaps.geomPoints[TVMaps.f[i]->vecs->vinteriors[j]].y/bbox.Width().y + 0.5f;
							uv.z = TVMaps.geomPoints[TVMaps.f[i]->vecs->vinteriors[j]].z/bbox.Width().z + 0.5f;
							TVMaps.v[index].SetP(uv);  									
							TVMaps.v[index].SetInfluence(0.f);
							TVMaps.v[index].SetFlag(0);
							TVMaps.v[index].SetControlID(-1);

						}
					}	
				}
			}
		}

	}


}
void MeshTopoData::BuildInitialMapping(MNMesh *msh)
{
	//build bounding box
	Box3 bbox;
	bbox.Init();

	int vertCount = 0;
	//normalize the length width height
	for (int i = 0; i < TVMaps.f.Count(); i++)
	{
		int pcount = 3;
		pcount = TVMaps.f[i]->count;
		vertCount += pcount;
		for (int j = 0; j < pcount; j++)
		{
			bbox += TVMaps.geomPoints[TVMaps.f[i]->v[j]];
		}

	}

	vertCount = msh->numv;
	Tab<int> indexList;

	indexList.SetCount(vertCount);
	BitArray usedIndex;
	usedIndex.SetSize(vertCount);
	usedIndex.ClearAll();

	for (int i = 0; i < vertCount; i++)
		indexList[i] = -1;

	for (int i = 0; i < TVMaps.f.Count(); i++)
	{
		if (!(TVMaps.f[i]->flags & FLAG_DEAD))
		{
			int pcount = 3;
			pcount = TVMaps.f[i]->count;
			for (int j = 0; j < pcount; j++)
			{
				usedIndex.Set(msh->f[i].vtx[j]);
			}
		}

	}

	int ct = 0;
	for (int i = 0; i < usedIndex.GetSize(); i++)
	{
		if (usedIndex[i])
			indexList[i] = ct++;

	}

	TVMaps.v.SetCount(usedIndex.NumberSet());
	mVSel.SetSize(usedIndex.NumberSet());

	//watje 10-19-99 bug 213437  to prevent a divide by 0 which gives you a huge u,v, or w value
	if (bbox.Width().x == 0.0f) bbox += Point3(0.5f,0.0f,0.0f);
	if (bbox.Width().y == 0.0f) bbox += Point3(0.0f,0.5f,0.0f);
	if (bbox.Width().z == 0.0f) bbox += Point3(0.0f,0.0f,0.5f);

	for (int i = 0; i < TVMaps.f.Count(); i++)
	{
		if (!(TVMaps.f[i]->flags & FLAG_DEAD))
		{
			int pcount = 3;
			pcount = TVMaps.f[i]->count;
			TVMaps.f[i]->flags &= ~FLAG_DEAD;
			for (int j = 0; j < pcount; j++)
			{
				int index;
				int a = msh->f[i].vtx[j];
				index = indexList[a];
				TVMaps.f[i]->t[j] = index;
				Point3 uv(	TVMaps.geomPoints[TVMaps.f[i]->v[j]].x/bbox.Width().x + 0.5f,
					TVMaps.geomPoints[TVMaps.f[i]->v[j]].y/bbox.Width().y + 0.5f,
					TVMaps.geomPoints[TVMaps.f[i]->v[j]].z/bbox.Width().z + 0.5f );
				TVMaps.v[index].SetP(uv);
				TVMaps.v[index].SetInfluence(0.f);
				TVMaps.v[index].SetFlag(0);
				TVMaps.v[index].SetControlID(-1);

			}

		}
	}

}
Пример #6
0
void UnwrapMod::BuildInitialMapping(Mesh *msh)
	{
//build bounding box
	Box3 bbox;
	bbox.Init();
//normalize the length width height
	for (int i = 0; i < TVMaps.f.Count(); i++)
		{
		int pcount = 3;
//	if (TVMaps.f[i].flags & FLAG_QUAD)
		pcount = TVMaps.f[i]->count;
		for (int j = 0; j < pcount; j++)
			{
			bbox += TVMaps.geomPoints[TVMaps.f[i]->v[j]];
			}

		}
	Tab<int> indexList;

	indexList.SetCount(TVMaps.f.Count() *4);
	BitArray usedIndex;
	usedIndex.SetSize(TVMaps.f.Count() *4);
	usedIndex.ClearAll();

	for (i = 0; i < TVMaps.f.Count()*4; i++)
		indexList[i] = -1;

	for (i = 0; i < TVMaps.f.Count(); i++)
		{
		if (!(TVMaps.f[i]->flags & FLAG_DEAD))
			{
			int pcount = 3;
//		if (TVMaps.f[i].flags & FLAG_QUAD) pcount = 4;
			pcount = TVMaps.f[i]->count;
			for (int j = 0; j < pcount; j++)
				{
				usedIndex.Set(msh->faces[i].v[j]);
				}
			}

		}

	int ct = 0;
	for (i = 0; i < usedIndex.GetSize(); i++)
		{
		if (usedIndex[i])
			indexList[i] = ct++;

		}

	TVMaps.v.SetCount(usedIndex.NumberSet());
	TVMaps.cont.SetCount(usedIndex.NumberSet());
	vsel.SetSize(usedIndex.NumberSet());

//watje 10-19-99 bug 213437  to prevent a divide by 0 which gives you a huge u,v, or w value
	if (bbox.Width().x == 0.0f) bbox += Point3(0.5f,0.0f,0.0f);
	if (bbox.Width().y == 0.0f) bbox += Point3(0.0f,0.5f,0.0f);
	if (bbox.Width().z == 0.0f) bbox += Point3(0.0f,0.0f,0.5f);

	for (i = 0; i < TVMaps.f.Count(); i++)
		{
		if (!(TVMaps.f[i]->flags & FLAG_DEAD))
			{
			int pcount = 3;
//		if (TVMaps.f[i].flags & FLAG_QUAD)	pcount = 4;
			pcount = TVMaps.f[i]->count;
			TVMaps.f[i]->flags &= ~FLAG_DEAD;
			for (int j = 0; j < pcount; j++)
				{
				int index;
				int a = msh->faces[i].v[j];
				index = indexList[a];
				TVMaps.f[i]->t[j] = index;
				TVMaps.v[index].p.x =  TVMaps.geomPoints[TVMaps.f[i]->v[j]].x/bbox.Width().x + 0.5f;
				TVMaps.v[index].p.y =  TVMaps.geomPoints[TVMaps.f[i]->v[j]].y/bbox.Width().y + 0.5f;
				TVMaps.v[index].p.z =  TVMaps.geomPoints[TVMaps.f[i]->v[j]].z/bbox.Width().z + 0.5f;
				TVMaps.v[index].influence =  0.f;
				TVMaps.v[index].flags =  0.f;
				TVMaps.cont[index] = NULL;
		
				}

			}
		}

	}
Пример #7
0
void UnwrapMod::fnAlignAndFit(int axis)
{



	//get our selection
	Box3 bounds;
	bounds.Init();
	//get the bounding box
	Point3 pnorm(0.0f,0.0f,0.0f);
	int ct = 0;
	TimeValue t = GetCOREInterface()->GetTime();
	for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
	{
		MeshTopoData *ld = mMeshTopoData[ldID];
		Matrix3 tm = mMeshTopoData.GetNodeTM(t,ldID);
		for (int k = 0; k < ld->GetNumberFaces(); k++) 
		{
			if (ld->GetFaceSelected(k))
			{
					// Grap the three points, xformed
				int pcount = 3;
					//				if (gfaces[k].flags & FLAG_QUAD) pcount = 4;
				pcount = ld->GetFaceDegree(k);//gfaces[k]->count;

				Point3 temp_point[4];
				for (int j=0; j<pcount; j++) 
				{
					int index = ld->GetFaceGeomVert(k,j);//gfaces[k]->t[j];
					bounds += ld->GetGeomVert(index) *tm;//gverts.d[index].p;
					if (j < 4)
						temp_point[j] = ld->GetGeomVert(index);//gverts.d[index].p;
				}
				pnorm += VectorTransform(Normalize(temp_point[1]-temp_point[0]^temp_point[2]-temp_point[1]),tm);
				ct++;
			}
		}	
	}

	if (ct == 0) return;

	theHold.Begin();
	SuspendAnimate();
	AnimateOff();

	pnorm = pnorm / (float) ct;
	Matrix3 tm(1);
	
	//if just a primary axis set the tm;
	Point3 center = bounds.Center();
		// build the scale
	Point3 scale(bounds.Width().x ,bounds.Width().y , bounds.Width().z);
	if (scale.x == 0.0f) scale.x = 1.0f;
	if (scale.y == 0.0f) scale.y = 1.0f;
 	if (scale.z == 0.0f) scale.z = 1.0f;
	
 	if (axis == 0) // x axi
	{

  		tm.SetRow(0,Point3(0.0f,-scale.y,0.0f));
		tm.SetRow(1,Point3(0.0f,0.0f,scale.z));
		tm.SetRow(2,Point3(scale.x,0.0f,0.0f));
		if ((fnGetMapMode() == PLANARMAP) || (fnGetMapMode() == PELTMAP)  || (fnGetMapMode() == SPHERICALMAP) || (fnGetMapMode() == BOXMAP))
			tm.SetRow(3,center);
		else if (fnGetMapMode() == CYLINDRICALMAP)
		{
			center.x = bounds.pmin.x;
			tm.SetRow(3,center);
		}		

		Matrix3 ptm(1), id(1);
		tm = tm ;
		SetXFormPacket tmpck(tm,ptm);
		tmControl->SetValue(t,&tmpck,TRUE,CTRL_RELATIVE);
	}
	else if (axis == 1) // y axi
	{
  		tm.SetRow(0,Point3(scale.x,0.0f,0.0f));
 		tm.SetRow(1,Point3(0.0f,0.0f,scale.z));
		tm.SetRow(2,Point3(0.0f,scale.y,0.0f));
		if ((fnGetMapMode() == PLANARMAP) || (fnGetMapMode() == PELTMAP)|| (fnGetMapMode() == SPHERICALMAP) || (fnGetMapMode() == BOXMAP))
			tm.SetRow(3,center);
		else if (fnGetMapMode() == CYLINDRICALMAP)
		{
			center.y = bounds.pmin.y;
			tm.SetRow(3,center);
		}
		

		Matrix3 ptm(1), id(1);
		tm = tm;
		SetXFormPacket tmpck(tm,ptm);
		tmControl->SetValue(t,&tmpck,TRUE,CTRL_RELATIVE);
	}
	else if (axis == 2) //z axi
	{
		tm.SetRow(0,Point3(scale.x,0.0f,0.0f));
		tm.SetRow(1,Point3(0.0f,scale.y,0.0f));
		tm.SetRow(2,Point3(0.0f,0.0f,scale.z));
		if ((fnGetMapMode() == PLANARMAP) || (fnGetMapMode() == PELTMAP)|| (fnGetMapMode() == SPHERICALMAP) || (fnGetMapMode() == BOXMAP))
			tm.SetRow(3,center);
		else if (fnGetMapMode() == CYLINDRICALMAP)
		{
			center.z = bounds.pmin.z;
			tm.SetRow(3,center);
		}
		

		Matrix3 ptm(1), id(1);
		tm = tm;
		SetXFormPacket tmpck(tm,ptm);
		tmControl->SetValue(t,&tmpck,TRUE,CTRL_RELATIVE);
	}
	else if (axis == 3) // normal
	{
		int numberOfSelectionGroups = 0;
		for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
		{
			MeshTopoData *ld = mMeshTopoData[ldID];
			if (ld->GetFaceSelection().NumberSet())
				numberOfSelectionGroups++;
		}
		if ((fnGetMapMode() == PLANARMAP) || (fnGetMapMode() == PELTMAP) || (numberOfSelectionGroups > 1))
		{
			//get our tm
			Matrix3 tm;
			UnwrapMatrixFromNormal(pnorm,tm);
 			Matrix3 itm = Inverse(tm);
			//find our x and y scale
			float xmax = 0.0f;
			float ymax = 0.0f;
			float zmax = 0.0f;
			Box3 localBounds;
			localBounds.Init();
			for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
			{
				MeshTopoData *ld = mMeshTopoData[ldID];
				Matrix3 tm = mMeshTopoData.GetNodeTM(t,ldID);
				for (int k = 0; k < ld->GetNumberFaces(); k++) 
				{
					if (ld->GetFaceSelected(k))
					{
							// Grap the three points, xformed
						int pcount = 3;
							//				if (gfaces[k].flags & FLAG_QUAD) pcount = 4;
						pcount = ld->GetFaceDegree(k);//gfaces[k]->count;

						Point3 temp_point[4];
						for (int j=0; j<pcount; j++) 
						{
							int index = ld->GetFaceGeomVert(k,j);//gfaces[k]->t[j];
							Point3 p = ld->GetGeomVert(index) * tm * itm;//gverts.d[index].p * itm;
							localBounds += p;
						}
					}
				}
			}

//			center = localBounds.Center();
			xmax = localBounds.pmax.x - localBounds.pmin.x;
			ymax = localBounds.pmax.y - localBounds.pmin.y;
			zmax = localBounds.pmax.z - localBounds.pmin.z;

			if (xmax < 0.001f)
				xmax = 1.0f;
			if (ymax < 0.001f)
				ymax = 1.0f;
			if (zmax < 0.001f)
				zmax = 1.0f;

			Point3 vec;
			vec = Normalize(tm.GetRow(0)) * xmax;
			tm.SetRow(0,vec);

			vec = Normalize(tm.GetRow(1)) * ymax;
			tm.SetRow(1,vec);

			vec = Normalize(tm.GetRow(2)) * zmax;
			tm.SetRow(2,vec);


			tm.SetRow(3,center);
			

			Matrix3 ptm(1), id(1);
			tm = tm ;
			SetXFormPacket tmpck(tm,ptm);
			tmControl->SetValue(t,&tmpck,TRUE,CTRL_RELATIVE);
		}		
		else if ((fnGetMapMode() == CYLINDRICALMAP) || (fnGetMapMode() == SPHERICALMAP)|| (fnGetMapMode() == BOXMAP))
		{

			for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
			{


				//get our first 2 rings
				Tab<int> openEdges;
				Tab<int> startRing;
				Tab<int> endRing;

				MeshTopoData *ld =  mMeshTopoData[ldID];

				//skip any local data that has no selections
				if (ld->GetFaceSelection().NumberSet() == 0)
					continue;

				Matrix3 nodeTM = mMeshTopoData.GetNodeTM(t,ldID);

				for (int i = 0; i < ld->GetNumberGeomEdges(); i++)//TVMaps.gePtrList.Count(); i++)
				{
					int numberSelectedFaces = 0;
					int ct = ld->GetGeomEdgeNumberOfConnectedFaces(i);//TVMaps.gePtrList[i]->faceList.Count();
					for (int j = 0; j < ct; j++)
					{
						int faceIndex = ld->GetGeomEdgeConnectedFace(i,j);//TVMaps.gePtrList[i]->faceList[j];
						if (ld->GetFaceSelected(faceIndex))//fsel[faceIndex])
							numberSelectedFaces++;
					}
					if (numberSelectedFaces == 1)
					{
						openEdges.Append(1,&i,1000);
						
					}
				}

				GetOpenEdges(ld,openEdges, startRing);
				GetOpenEdges(ld,openEdges, endRing);
				Point3 zVec = pnorm;

				Point3 centerS(0.0f,0.0f,0.0f), centerE;
				if ((startRing.Count() != 0) && (endRing.Count() != 0))
				{
					//get the center start
					Box3 BoundsS, BoundsE;
					BoundsS.Init();
					BoundsE.Init();

					//get the center end
					for (int i = 0; i < startRing.Count(); i++)
					{
						int eIndex = startRing[i];
						int a = ld->GetGeomEdgeVert(eIndex,0);//TVMaps.gePtrList[eIndex]->a;
						int b = ld->GetGeomEdgeVert(eIndex,1);//TVMaps.gePtrList[eIndex]->b;

						BoundsS += ld->GetGeomVert(a) * nodeTM;//TVMaps.geomPoints[a];
						BoundsS += ld->GetGeomVert(b) * nodeTM;//TVMaps.geomPoints[b];
					}


					for (int i = 0; i < endRing.Count(); i++)
					{
						int eIndex = endRing[i];
						int a = ld->GetGeomEdgeVert(eIndex,0);//TVMaps.gePtrList[eIndex]->a;
						int b = ld->GetGeomEdgeVert(eIndex,1);//TVMaps.gePtrList[eIndex]->b;

						BoundsE += ld->GetGeomVert(a) * nodeTM;//TVMaps.geomPoints[a];
						BoundsE += ld->GetGeomVert(b) * nodeTM;//TVMaps.geomPoints[b];
					}

					
					centerS = BoundsS.Center();
					centerE = BoundsE.Center();
					//create the vec
					zVec = centerE - centerS;

				}
				else if ((startRing.Count() != 0) && (endRing.Count() == 0))
				{
					//get the center start
					Box3 BoundsS;
					BoundsS.Init();
					

					//get the center end
					for (int i = 0; i < startRing.Count(); i++)
					{
						int eIndex = startRing[i];
						int a =  ld->GetGeomEdgeVert(eIndex,0);//TVMaps.gePtrList[eIndex]->a;
						int b =  ld->GetGeomEdgeVert(eIndex,1);//TVMaps.gePtrList[eIndex]->b;

						BoundsS += ld->GetGeomVert(a) * nodeTM;//TVMaps.geomPoints[a];
						BoundsS += ld->GetGeomVert(b) * nodeTM;//TVMaps.geomPoints[b];
					}

					centerS = BoundsS.Center();
					

					int farthestPoint= -1;
					Point3 fp;
					float farthestDist= 0.0f;
					for (int k=0; k < ld->GetNumberFaces(); k++) 
					{
						if (ld->GetFaceSelected(k))
						{
								// Grap the three points, xformed
							int pcount = 3;
								//				if (gfaces[k].flags & FLAG_QUAD) pcount = 4;
							pcount = ld->GetFaceDegree(k);//gfaces[k]->count;

							
							for (int j=0; j<pcount; j++) 
							{
								int index = ld->GetFaceGeomVert(k,j);//gfaces[k]->t[j];
								
								Point3 p = ld->GetGeomVert(index)* nodeTM;//gverts.d[index].p;
								float d = LengthSquared(p-centerS);
								if ((d > farthestDist) || (farthestPoint == -1))
								{
									farthestDist = d;
									farthestPoint = index;
									fp = p;
								}							
							}
						}
					}

					
					
					centerE = fp;
					//create the vec
					zVec = centerE - centerS;

				}
				else
				{
					zVec = Point3(0.0f,0.0f,1.0f);
				}


				//get our tm
				Matrix3 tm;
				UnwrapMatrixFromNormal(zVec,tm);
				tm.SetRow(3,centerS);
 				Matrix3 itm = Inverse(tm);
				//find our x and y scale
				float xmax = 0.0f;
				float ymax = 0.0f;
				float zmax = 0.0f;
				Box3 localBounds;
				localBounds.Init();
				for (int k = 0; k < ld->GetNumberFaces(); k++)//gfaces.Count(); k++) 
				{
					if (ld->GetFaceSelected(k))
					{
							// Grap the three points, xformed
						int pcount = 3;
							//				if (gfaces[k].flags & FLAG_QUAD) pcount = 4;
						pcount = ld->GetFaceDegree(k);//gfaces[k]->count;

						Point3 temp_point[4];
						for (int j=0; j<pcount; j++) 
						{
							int index = ld->GetFaceGeomVert(k,j);//gfaces[k]->t[j];
							Point3 p = ld->GetGeomVert(index) * nodeTM * itm;//gverts.d[index].p * itm;
							localBounds += p;
						}
					}
				}

				center = localBounds.Center() * tm;

				if (fnGetMapMode() == CYLINDRICALMAP)
				{
					if ((startRing.Count() == 0) && (endRing.Count() == 0))
					{
						centerS = center;
						centerS.z = localBounds.pmin.z;					
					}
					else
					{

						centerS = centerS * itm;
						centerS.z = localBounds.pmin.z;
						centerS = centerS * tm;
					}
				}
				else if ((fnGetMapMode() == SPHERICALMAP) || (fnGetMapMode() == BOXMAP))
				{
					centerS = center;
				}

				Point3 bc = localBounds.Center();
				bc.z = localBounds.pmin.z;
				bc = bc * tm;

				xmax = localBounds.pmax.x - localBounds.pmin.x;
				ymax = localBounds.pmax.y - localBounds.pmin.y;
				zmax = localBounds.pmax.z - localBounds.pmin.z;

				Point3 vec;
				vec = Normalize(tm.GetRow(0)) * xmax;
				tm.SetRow(0,vec);

				vec = Normalize(tm.GetRow(1)) * ymax;
				tm.SetRow(1,vec);

				vec = Normalize(tm.GetRow(2)) * zmax;
				tm.SetRow(2,vec);


				
				tm.SetRow(3,centerS);
				

				Matrix3 ptm(1), id(1);
				tm = tm;
				SetXFormPacket tmpck(tm,ptm);
				tmControl->SetValue(t,&tmpck,TRUE,CTRL_RELATIVE);
			}
			
		}
	}
	ResumeAnimate();

	if ((fnGetMapMode() == PLANARMAP) || (fnGetMapMode() == CYLINDRICALMAP) || (fnGetMapMode() == SPHERICALMAP) || (fnGetMapMode() == BOXMAP))
		ApplyGizmo();

	theHold.Accept(GetString(IDS_MAPPING_ALIGN));

	fnGetGizmoTM();

	if (ip) ip->RedrawViews(ip->GetTime());

}
Пример #8
0
void UnwrapMod::fnGizmoReset()
{


	
	theHold.Begin();
	SuspendAnimate();
	AnimateOff();
	TimeValue t = GetCOREInterface()->GetTime();



	
	//get our selection
	Box3 bounds;
	bounds.Init();
	//get the bounding box

	for(int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
	{
		MeshTopoData *ld = mMeshTopoData[ldID];

		Matrix3 tm = mMeshTopoData.GetNodeTM(t,ldID);

		for (int k = 0; k < ld->GetNumberFaces(); k++)//gfaces.Count(); k++) 
		{
			if (ld->GetFaceSelected(k))
			{
					// Grap the three points, xformed
				int pcount = 3;
					//				if (gfaces[k].flags & FLAG_QUAD) pcount = 4;
				pcount = ld->GetFaceDegree(k);//gfaces[k]->count;

				Point3 temp_point[4];
				for (int j=0; j<pcount; j++) 
				{
					int index = ld->GetFaceGeomVert(k,j);//gfaces[k]->t[j];
					bounds += ld->GetGeomVert(index) * tm;//gverts.d[index].p;
				}
			}
		}	

	}
	
	Matrix3 tm(1);
	
	//if just a primary axis set the tm;
	Point3 center = bounds.Center();
		// build the scale
 	Point3 scale(bounds.Width().x ,bounds.Width().y , bounds.Width().z);
	if (scale.x == 0.0f) scale.x = 1.0f;
	if (scale.y == 0.0f) scale.y = 1.0f;
 	if (scale.z == 0.0f) scale.z = 1.0f;
	float scl = scale.x;
	if (scale.y > scl) scl = scale.y;
	if (scale.z > scl) scl = scale.z;
	scale.x = scl;
	scale.y = scl;
	scale.z = scl;
	
	tm.SetRow(0,Point3(scale.x,0.0f,0.0f));
	tm.SetRow(1,Point3(0.0f,scale.y,0.0f));
	tm.SetRow(2,Point3(0.0f,0.0f,scale.z));
	if ((fnGetMapMode() == PLANARMAP) || (fnGetMapMode() == PELTMAP)|| (fnGetMapMode() == SPHERICALMAP))
		tm.SetRow(3,center);
	else if (fnGetMapMode() == CYLINDRICALMAP)
	{
		center.z = bounds.pmin.z;
		tm.SetRow(3,center);
	}
		

	Matrix3 ptm(1), id(1);
	tm = tm ;
	SetXFormPacket tmpck(tm,ptm);
	tmControl->SetValue(t,&tmpck,TRUE,CTRL_RELATIVE);
	ResumeAnimate();

	if ((fnGetMapMode() == PLANARMAP) || (fnGetMapMode() == CYLINDRICALMAP) || (fnGetMapMode() == SPHERICALMAP) || (fnGetMapMode() == BOXMAP))
		ApplyGizmo();


	theHold.Accept(GetString(IDS_MAPPING_RESET));
	fnGetGizmoTM();
	if (ip) ip->RedrawViews(ip->GetTime());

}