void plAnimStealthNode::GetWorldBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box) { box.MakeCube(Point3(0,0,0), 0); }
void plComponentBase::GetWorldBoundBox(TimeValue t, INode *node, ViewExp *vpt, Box3 &box) { box.MakeCube(Point3(0,0,0), 0); }