/****************************************************************************** * Renders the plane in the viewports. ******************************************************************************/ Box3 SliceModifier::renderPlane(SceneRenderer* renderer, const Plane3& plane, const Box3& bb, const ColorA& color) const { // Compute intersection lines of slicing plane and bounding box. QVector<Point3> vertices; Point3 corners[8]; for(int i = 0; i < 8; i++) corners[i] = bb[i]; planeQuadIntersection(corners, {{0, 1, 5, 4}}, plane, vertices); planeQuadIntersection(corners, {{1, 3, 7, 5}}, plane, vertices); planeQuadIntersection(corners, {{3, 2, 6, 7}}, plane, vertices); planeQuadIntersection(corners, {{2, 0, 4, 6}}, plane, vertices); planeQuadIntersection(corners, {{4, 5, 7, 6}}, plane, vertices); planeQuadIntersection(corners, {{0, 2, 3, 1}}, plane, vertices); // If there is not intersection with the simulation box then // project the simulation box onto the plane. if(vertices.empty()) { const static int edges[12][2] = { {0,1},{1,3},{3,2},{2,0}, {4,5},{5,7},{7,6},{6,4}, {0,4},{1,5},{3,7},{2,6} }; for(int edge = 0; edge < 12; edge++) { vertices.push_back(plane.projectPoint(corners[edges[edge][0]])); vertices.push_back(plane.projectPoint(corners[edges[edge][1]])); } } if(renderer) { // Render plane-box intersection lines. std::shared_ptr<LinePrimitive> buffer = renderer->createLinePrimitive(); buffer->setVertexCount(vertices.size()); buffer->setVertexPositions(vertices.constData()); buffer->setLineColor(color); buffer->render(renderer); } // Compute bounding box. Box3 vertexBoundingBox; vertexBoundingBox.addPoints(vertices.constData(), vertices.size()); return vertexBoundingBox; }