Пример #1
0
void CMainFrame::OnFileOpenScene()
{
	using namespace engine;

	util_update_obj_property_grid(GameObjectPtr());
	util_update_object_view(GameObjectPtr());
	CFileDialog dlg(TRUE, 
				L"scene", 
				NULL, 
				OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT, 
				L"Game Scene Files (*.scene)|*.scene||");

	if(IDOK != dlg.DoModal())
	{
		util_update_object_view(Project::Instance()->Root());
		return;
	}

	ProjectPtr pProject = Project::Instance();

	pProject->CloseScene();
	
	CString file = dlg.GetPathName();

	if(pProject->LoadScene(file) == false)
	{
		MessageBox(L"Fialed to load scene.", L"error", MB_ICONERROR);
		return;
	}

	util_update_object_view(pProject->Root());
}