BOOL CGameEditorDoc::OnSaveDocument(LPCTSTR lpszPathName) { // TODO: 在此添加专用代码和/或调用基类 ProjectPtr pProject =Project::Instance(); if(pProject->Save(lpszPathName) == false) { util_log_info(L"Failed to save project."); return FALSE; } util_log_info(L"Project saved."); return CDocument::OnSaveDocument(lpszPathName); }