Пример #1
0
BOOL CGameEditorDoc::OnSaveDocument(LPCTSTR lpszPathName)
{
	// TODO: 在此添加专用代码和/或调用基类


	ProjectPtr pProject =Project::Instance();

		
	if(pProject->Save(lpszPathName) == false)
	{
		util_log_info(L"Failed to save project.");
		return FALSE;
	}
	util_log_info(L"Project saved.");
	

	return CDocument::OnSaveDocument(lpszPathName);
}