/* * Attribute: seed * * The random seed used to generate this <SystemBody>. This is guaranteed to * be the same for this body across runs of the same build of the game, and * should be used to seed a <Rand> object when you want to ensure the same * random numbers come out each time. * * This value is the same is the one available via <Body.seed> once you enter * this system. * * Availability: * * alpha 10 * * Status: * * stable */ static int l_sbody_attr_seed(lua_State *l) { SystemBody *sbody = LuaObject<SystemBody>::CheckFromLua(1); lua_pushinteger(l, sbody->GetSeed()); return 1; }