/* * Attribute: type * * The type of the body, as a <Constants.BodyType> constant * * Availability: * * alpha 10 * * Status: * * stable */ static int l_sbody_attr_type(lua_State *l) { SystemBody *sbody = LuaObject<SystemBody>::CheckFromLua(1); lua_pushstring(l, EnumStrings::GetString("BodyType", sbody->GetType())); return 1; }