Пример #1
0
void UIStaticText::PrepareSpriteInternal(DAVA::BaseObject *caller, void *param, void *callerData)
{
    if (textBlock->IsSpriteReady())
    {
        Sprite *sprite = textBlock->GetSprite();
        shadowBg->SetSprite(sprite, 0);
        textBg->SetSprite(sprite, 0);

        Texture *tex = sprite->GetTexture();
        if(tex && tex->GetFormat() == FORMAT_A8)
        {
            textBg->SetShader(RenderManager::TEXTURE_MUL_FLAT_COLOR_IMAGE_A8);
            shadowBg->SetShader(RenderManager::TEXTURE_MUL_FLAT_COLOR_IMAGE_A8);
        }
        else
        {
            textBg->SetShader(RenderManager::TEXTURE_MUL_FLAT_COLOR);
            shadowBg->SetShader(RenderManager::TEXTURE_MUL_FLAT_COLOR);
        }
    }
    else
    {
        shadowBg->SetSprite(NULL, 0);
        textBg->SetSprite(NULL, 0);
    }
}
Пример #2
0
void GenericBuffer::CopyFrom(vk::CommandBuffer commandBuffer, Texture& srcTexture)
{
  auto textureSize =
      srcTexture.GetWidth() * srcTexture.GetHeight() * GetBytesPerPixel(srcTexture.GetFormat());
  if (textureSize != mSize)
  {
    throw std::runtime_error("Cannot copy texture of different sizes");
  }

  srcTexture.Barrier(commandBuffer,
                     vk::ImageLayout::eGeneral,
                     vk::AccessFlagBits::eShaderWrite | vk::AccessFlagBits::eColorAttachmentWrite,
                     vk::ImageLayout::eTransferSrcOptimal,
                     vk::AccessFlagBits::eTransferRead);

  auto info = vk::BufferImageCopy()
                  .setImageSubresource({vk::ImageAspectFlagBits::eColor, 0, 0, 1})
                  .setImageExtent({srcTexture.GetWidth(), srcTexture.GetHeight(), 1});

  commandBuffer.copyImageToBuffer(
      srcTexture.mImage, vk::ImageLayout::eTransferSrcOptimal, mBuffer, info);

  srcTexture.Barrier(commandBuffer,
                     vk::ImageLayout::eTransferSrcOptimal,
                     vk::AccessFlagBits::eTransferRead,
                     vk::ImageLayout::eGeneral,
                     vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eColorAttachmentRead);

  Barrier(commandBuffer, vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eShaderRead);
}