Пример #1
0
DAVA::uint32 TextureHelper::EnumerateSceneTexturesFileSize(DAVA::Scene* scene, const String& scenePath)
{
	Map<String, Texture *> textureMap;
	EnumerateTextures(scene, textureMap);

	String projectPath = scenePath;

	uint32 sceneTextureFilesSize = 0;
	for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
	{
		Texture *t = it->second;
		if(String::npos == t->GetPathname().find(projectPath))
		{   // skip all textures that are not related the scene
			continue;
		}

		if(String::npos != t->GetPathname().find(projectPath))
		{   //We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
			String imageFileName = TextureDescriptor::GetPathnameForFormat(t->GetPathname(), t->GetSourceFileFormat());
			File * textureFile = File::Create(imageFileName, File::OPEN | File::READ);
			sceneTextureFilesSize += textureFile->GetSize();
			SafeRelease(textureFile);
		}
	}

	return sceneTextureFilesSize;
}
Пример #2
0
DAVA::uint32 TextureHelper::EnumerateSceneTexturesFileSize(DAVA::Scene* scene)
{
	Map<String, Texture *> textureMap;
	EnumerateTextures(scene, textureMap);

	uint32 sceneTextureFilesSize = 0;
	for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
	{
		Texture *t = it->second;

        TextureDescriptor *descriptor = TextureDescriptor::CreateFromFile(t->GetPathname());
        if(descriptor)
        {
            FilePath imageFileName = GPUFamilyDescriptor::CreatePathnameForGPU(descriptor, (eGPUFamily)descriptor->exportedAsGpuFamily);

            File * textureFile = File::Create(imageFileName, File::OPEN | File::READ);
            if(textureFile)
            {
                sceneTextureFilesSize += textureFile->GetSize();
                
                textureFile->Release();
            }
            
            delete descriptor;
        }
	}

	return sceneTextureFilesSize;
}
Пример #3
0
uint32 TextureHelper::EnumerateSceneTextures(DAVA::Scene* scene)
{
	Map<String, Texture *> textureMap;
	EnumerateTextures(scene, textureMap);

	uint32 sceneTextureMemory = 0;
	for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
	{
		Texture *t = it->second;
		//We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
        TextureDescriptor *descriptor = TextureDescriptor::CreateFromFile(t->GetPathname());
        if(descriptor)
        {
            FilePath imageFileName = GPUFamilyDescriptor::CreatePathnameForGPU(descriptor, (eGPUFamily)descriptor->exportedAsGpuFamily);
            if(imageFileName.IsEqualToExtension(".pvr"))
            {
                sceneTextureMemory += LibPVRHelper::GetDataSize(imageFileName);
            }
            else if(imageFileName.IsEqualToExtension(".dds"))
            {
                sceneTextureMemory += LibDxtHelper::GetDataSize(imageFileName);
            }
            else
            {
                sceneTextureMemory += t->GetDataSize();
            }
            
            delete descriptor;
        }
	}

	return sceneTextureMemory;
}
Пример #4
0
uint32 TextureHelper::EnumerateSceneTextures(DAVA::Scene* scene, const String& scenePath)
{
	Map<String, Texture *> textureMap;
	EnumerateTextures(scene, textureMap);

	String projectPath = scenePath;

	uint32 sceneTextureMemory = 0;
	for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
	{
		Texture *t = it->second;
		if(String::npos == t->GetPathname().find(projectPath))
		{   // skip all textures that are not related the scene
			continue;
		}

		if(String::npos != t->GetPathname().find(projectPath))
		{   //We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
			String imageFileName = TextureDescriptor::GetPathnameForFormat(t->GetPathname(), t->GetSourceFileFormat());
			switch (t->GetSourceFileFormat())
			{
				case DAVA::PVR_FILE:
				{
					sceneTextureMemory += LibPVRHelper::GetDataLength(imageFileName);
					break;
				}

				case DAVA::DXT_FILE:
				{
					sceneTextureMemory += (int32)LibDxtHelper::GetDataSize(imageFileName);
					break;
				}

				default:
					sceneTextureMemory += t->GetDataSize();
					break;
			}
		}
	}

	return sceneTextureMemory;
}
Пример #5
0
void TextureHelper::EnumerateTextures(DAVA::Entity *forNode, Map<String, Texture *> &textures)
{
	if(!forNode)  return;

	Vector<Entity *> nodes;
	forNode->GetChildNodes(nodes);

	nodes.push_back(forNode);

	for(int32 n = 0; n < (int32)nodes.size(); ++n)
	{
		RenderComponent *rc = static_cast<RenderComponent *>(nodes[n]->GetComponent(Component::RENDER_COMPONENT));
		if(!rc) continue;

		RenderObject *ro = rc->GetRenderObject();
		if(!ro) continue;

		uint32 count = ro->GetRenderBatchCount();
		for(uint32 b = 0; b < count; ++b)
		{
			RenderBatch *renderBatch = ro->GetRenderBatch(b);

			NMaterial *material = renderBatch->GetMaterial();
			if(material)
			{
				for(int32 t = 0; t < material->GetTextureCount(); ++t)
				{
					Texture* tx = material->GetTexture(t);
					CollectTexture(textures, tx->GetPathname(), tx);
				}
			}

			/*InstanceMaterialState *instanceMaterial = renderBatch->GetMaterialInstance();
			if(instanceMaterial)
			{
				CollectTexture(textures, instanceMaterial->GetLightmapName(), instanceMaterial->GetLightmap());
			}*/
		}

		Landscape *land = dynamic_cast<Landscape *>(ro);
		if(land)
		{
			CollectLandscapeTextures(textures, land);
		}
	}
}
void LandscapeEditorHeightmap::CreateTilemaskImage()
{
    SafeRelease(tilemaskImage);
    SafeRelease(toolImageTile);
    SafeRelease(tilemaskTexture);

    tilemaskWasChanged = false;
    prevToolSize = -1;
    
    copyFromCenter = Vector2(-1.0f, -1.0f);
    copyToCenter = Vector2(-1.0f, -1.0f);
    
    Texture *mask = workingLandscape->GetTexture(Landscape::TEXTURE_TILE_MASK);
    if(mask)
    {
        tilemaskPathname = mask->GetPathname();
        tilemaskImage = CreateTopLevelImage(TextureDescriptor::GetPathnameForFormat(tilemaskPathname, (ImageFileFormat)EditorSettings::Instance()->GetTextureViewFileFormat()));
        tilemaskTexture = Texture::CreateFromData(tilemaskImage->format, tilemaskImage->GetData(), tilemaskImage->GetWidth(), tilemaskImage->GetHeight(), false);
    }
    
    workingLandscape->SetTexture(Landscape::TEXTURE_TILE_MASK, tilemaskTexture);
    workingLandscape->UpdateFullTiledTexture();
}