Пример #1
0
void Sprite::LoadSprite(const char * filename)
{
	const std::string fullFileName(std::string(SPRITE_PATH) + std::string(filename) + std::string(".spr"));
	ConfigLua conf(fullFileName.c_str());
	

	mHeader.frameCount = conf.GetInt("gclsprite.frame_count");
	mHeader.width = conf.GetInt("gclsprite.width");
	mHeader.height = conf.GetInt("gclsprite.height");
	mHeader.textureCount = conf.GetInt("gclsprite.texture_count");
	std::stringstream fullTextureKey;
	const std::string textureKey("gclsprite.textures.texture");
	for (size_t i=0; i<mHeader.textureCount; ++i)
	{
		fullTextureKey.str("");
		fullTextureKey << textureKey;
		fullTextureKey << i;
		const std::string filename = conf.GetString(fullTextureKey.str().c_str());
		std::string fullTextureFileName(TEXTURE_PATH);
		fullTextureFileName += filename;
		Texture *texture = new Texture(fullTextureFileName.c_str());

		GCLAssertMsg(mHeader.width <= texture->GetResourceWidth(), std::string(filename) + ": You have a sprite that is bigger than your texture");
		GCLAssertMsg(mHeader.height <= texture->GetResourceHeight(), std::string(filename) + ": You have a sprite that is bigger than your texture");

		mTextureList.push_back(texture);
	}

	MeshReal halfWidth = MeshReal(mHeader.width/2.0);
	MeshReal halfHeight = MeshReal(mHeader.height/2.0);

	square[0] = VertexPT(Point3<MeshReal>(-halfWidth, halfHeight, 0.0), Point2<MeshReal>(0.0, 1.0)); // top left
	square[1] = VertexPT(Point3<MeshReal>(halfWidth, -halfHeight, 0.0), Point2<MeshReal>(1.0, 0.0)); // bot right
	square[2] = VertexPT(Point3<MeshReal>(-halfWidth, -halfHeight, 0.0),Point2<MeshReal>(0.0, 0.0)); // bot left
	square[3] = VertexPT(Point3<MeshReal>(halfWidth, halfHeight, 0.0), Point2<MeshReal>(1.0, 1.0)); // top right
	square[4] = VertexPT(Point3<MeshReal>(halfWidth, -halfHeight, 0.0), Point2<MeshReal>(1.0, 0.0)); // bot right
	square[5] = VertexPT(Point3<MeshReal>(-halfWidth, halfHeight, 0.0), Point2<MeshReal>(0.0, 1.0)); // top left


	mMaterial = new Material("DefaultSprite");
	mObj = new RenderObject( *mMaterial, square, 6);

}