Texture* GetTexture () { Texture* output = 0; if(Valid) { output = ESVideo::CreateTexture(Width, Height, true); output->Clear(0); uint32_t copyWidth = std::min(Width, output->GetWidth()); uint32_t copyHeight = std::min(Height, output->GetHeight()); uint32_t* texPixels = output->Map(); for(int i = 0; i != copyHeight; i ++) { uint32_t* dest = texPixels + (output->GetPitch() * i); uint8_t* source = RowPointers[i]; for(int j = 0; j != copyWidth; j ++) { uint32_t a = (InfoPtr->color_type == PNG_COLOR_TYPE_RGB_ALPHA) ? *source++ : 0xFF; uint32_t r = *source ++; uint32_t g = *source ++; uint32_t b = *source ++; *dest++ = output->ConvertPixel(r, g, b, a); } } output->Unmap(); } return output; }