void MainCameraView::OnPostRender(IRenderContext* pCtx, IGuiRenderer* pGuiRenderer) { const int x = 32; const int y = 16; if (g_pSecondaryCameraView) { pGuiRenderer->DrawQuad(pCtx, Recti(x - 1, y - 1, x + 257, y + 257), NULL, NULL, 0x7F000000); Texture* pTex = ENGINE_GET_TEXTURE(g_pCamTextureName); pGuiRenderer->DrawQuad(pCtx, Recti(x, y, x + 256, y + 256), pTex->GetRendererTexture(), NULL, 0xFFFFFFFF); } }