Пример #1
0
void MainCameraView::OnPostRender(IRenderContext* pCtx, IGuiRenderer* pGuiRenderer)
{
    const int x = 32;
    const int y = 16;

    if (g_pSecondaryCameraView)
    {
        pGuiRenderer->DrawQuad(pCtx, Recti(x - 1, y - 1, x + 257, y + 257), NULL, NULL, 0x7F000000);
        Texture* pTex = ENGINE_GET_TEXTURE(g_pCamTextureName);
        pGuiRenderer->DrawQuad(pCtx, Recti(x, y, x + 256, y + 256), pTex->GetRendererTexture(), NULL,
                               0xFFFFFFFF);
    }
}