void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data) { ArenaTeam * team; uint32 teamId; recv_data >> teamId; team = objmgr.GetArenaTeamById(teamId); if(!team) { GetPlayer()->SoftDisconnect(); return; } if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL ) { SystemMessage("You are not in an arena team of this type."); return; } if(team->m_leader != _player->GetLowGUID()) { SystemMessage("You aren't the captain of this team."); return; } team->Destroy(); }
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data) { ArenaTeam * team; uint32 teamId; recv_data >> teamId; team = objmgr.GetArenaTeamById(teamId); if(!team) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL); return; } if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL ) { SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam())); return; } if(team->m_leader != _player->GetLowGUID()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS); return; } team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_DISBANDED, 2, _player->GetName(), team->m_name, ""); team->Destroy(); }
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data) { ArenaTeam * team; uint32 teamId; recv_data >> teamId; team = objmgr.GetArenaTeamById(teamId); if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES ) { GetPlayer()->SoftDisconnect(); return; } team = _player->m_arenaTeams[team->m_type]; if( team == NULL ) { SystemMessage("You are not in an arena team of this type."); return; } //if there is anyone inside an arena match then do not destroy it if( _player->m_bg && IS_ARENA( _player->m_bg->GetType() ) ) { SystemMessage("You cannot leave team while inside arena."); return; } if (team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1) { team->Destroy(); return; } if(team->m_leader == _player->GetLowGUID()) { SystemMessage("You cannot leave the team yet, promote someone else to captain first."); return; } if(team->RemoveMember(_player->m_playerInfo)) { char buffer[1024]; WorldPacket * data; snprintf(buffer,1024,"%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str()); data = sChatHandler.FillSystemMessageData(buffer); team->SendPacket(data); delete data; data = NULL; SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str()); } }
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data) { CHECK_INWORLD_RETURN ArenaTeam* team; uint32 teamId; recv_data >> teamId; team = objmgr.GetArenaTeamById(teamId); if(!team) { GetPlayer()->SoftDisconnect(); return; } if((team = _player->m_arenaTeams[team->m_type]) == NULL) { SystemMessage("You are not in an arena team of this type."); return; } if(team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1) { team->Destroy(); return; } if(team->m_leader == _player->GetLowGUID()) { SystemMessage("You cannot leave the team yet, promote someone else to captain first."); return; } if(team->RemoveMember(_player->m_playerInfo)) { char buffer[1024]; WorldPacket* data; snprintf(buffer, 1024, "%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str()); data = sChatHandler.FillSystemMessageData(buffer); team->SendPacket(data); delete data; SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str()); } }
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data) { ArenaTeam * team; uint32 teamId; recv_data >> teamId; team = objmgr.GetArenaTeamById(teamId); if(!team) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL); return; } if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL ) { SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam())); return; } if(team->m_leader == _player->GetLowGUID()) { if( team->m_memberCount > 1 ) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE); return; } else if( team->m_memberCount == 1 ) { team->Destroy(); return; } } if(team->RemoveMember(_player->m_playerInfo)) { team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_LEAVE, 2, _player->GetName(), team->m_name, ""); } SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, team->m_name, "", 0); }
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data) { ArenaTeam * team; uint32 teamId; recv_data >> teamId; team = objmgr.GetArenaTeamById(teamId); if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES ) { GetPlayer()->SoftDisconnect(); return; } if( (team = _player->m_arenaTeams[team->m_type]) == NULL ) { SystemMessage("You are not in an arena team of this type."); return; } if(team->m_leader != _player->GetLowGUID()) { SystemMessage("You aren't the captain of this team."); return; } //if there is anyone inside an arena match then do not destroy it for( uint32 i=0;i<team->m_memberCount;i++) { ArenaTeamMember *member = team->GetMemberBySlot( i ); if( member && member->Info && member->Info->m_loggedInPlayer && member->Info->m_loggedInPlayer->m_bg && IS_ARENA( member->Info->m_loggedInPlayer->m_bg->GetType() ) ) { SystemMessage("Someone is playing an active Arena match."); return; } } team->Destroy(); }