示例#1
0
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);
	if(!team)
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL )
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SystemMessage("You aren't the captain of this team.");
		return;
	}

	team->Destroy();
}
示例#2
0
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);
	if(!team)
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
		return;
	}

	if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL )
	{
		SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
		return;
	}

	team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_DISBANDED, 2, _player->GetName(), team->m_name, "");

	team->Destroy();
}
示例#3
0
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	team = _player->m_arenaTeams[team->m_type];
	if( team == NULL )
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	//if there is anyone inside an arena match then do not destroy it
	if( _player->m_bg && IS_ARENA( _player->m_bg->GetType() ) )
	{
		SystemMessage("You cannot leave team while inside arena.");
		return;
	}

	if (team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
	{
		team->Destroy();
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
		return;
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		char buffer[1024];
		WorldPacket * data;
		snprintf(buffer,1024,"%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		data = NULL;
		SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
	}
}
示例#4
0
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	CHECK_INWORLD_RETURN

	ArenaTeam* team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if(!team)
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	if((team = _player->m_arenaTeams[team->m_type]) == NULL)
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
	{
		team->Destroy();
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
		return;
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		char buffer[1024];
		WorldPacket* data;
		snprintf(buffer, 1024, "%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
	}
}
示例#5
0
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if(!team)
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
		return;
	}

	if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL )
	{
		SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		if( team->m_memberCount > 1 )
		{
			SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE);
			return;
		}
		else if( team->m_memberCount == 1 )
		{
			team->Destroy();
			return;
		}
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_LEAVE, 2, _player->GetName(), team->m_name, "");
	}

	SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, team->m_name, "", 0);
}
示例#6
0
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);
	if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	if( (team = _player->m_arenaTeams[team->m_type]) == NULL )
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SystemMessage("You aren't the captain of this team.");
		return;
	}

	//if there is anyone inside an arena match then do not destroy it
	for( uint32 i=0;i<team->m_memberCount;i++)
	{
		ArenaTeamMember *member = team->GetMemberBySlot( i );
		if( member && member->Info && member->Info->m_loggedInPlayer && member->Info->m_loggedInPlayer->m_bg &&	IS_ARENA( member->Info->m_loggedInPlayer->m_bg->GetType() ) )
		{
			SystemMessage("Someone is playing an active Arena match.");
			return;
		}
	}
	team->Destroy();
}