示例#1
0
    static bool HandleArenaCaptainCommand(ChatHandler* handler, char const* args)
    {
        if (!*args)
            return false;

        char* idStr;
        char* nameStr;
        handler->extractOptFirstArg((char*)args, &idStr, &nameStr);
        if (!idStr)
            return false;

        uint32 teamId = atoi(idStr);
        if (!teamId)
            return false;

        Player* target;
        ObjectGuid targetGuid;
        if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid))
            return false;

        ArenaTeam* arena = sArenaTeamMgr->GetArenaTeamById(teamId);

        if (!arena)
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_FOUND, teamId);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (!target)
        {
            handler->PSendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, nameStr);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (arena->IsFighting())
        {
            handler->SendSysMessage(LANG_ARENA_ERROR_COMBAT);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (!arena->IsMember(targetGuid))
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_NOT_MEMBER, nameStr, arena->GetName().c_str());
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (arena->GetCaptain() == targetGuid)
        {
            handler->PSendSysMessage(LANG_ARENA_ERROR_CAPTAIN, nameStr, arena->GetName().c_str());
            handler->SetSentErrorMessage(true);
            return false;
        }

        arena->SetCaptain(targetGuid);

        CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(arena->GetCaptain());
        if (!oldCaptainNameData)
        {
            handler->SetSentErrorMessage(true);
            return false;
        }

        handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->m_name.c_str(), target->GetName().c_str());
        if (handler->GetSession())
            TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
                handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
        else
            TC_LOG_DEBUG("bg.arena", "Console: promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
                target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());

        return true;
    }