void ArenaTeamMgr::LoadArenaTeams()
{
    uint32 oldMSTime = getMSTime();

    // Clean out the trash before loading anything
    CharacterDatabase.Execute("DELETE FROM arena_team_member WHERE arenaTeamId NOT IN (SELECT arenaTeamId FROM arena_team)");       // One-time query

    //                                                        0        1         2         3          4              5            6            7           8
    QueryResult result = CharacterDatabase.Query("SELECT arenaTeamId, name, captainGuid, type, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor, "
    //      9        10        11         12           13       14
        "rating, weekGames, weekWins, seasonGames, seasonWins, rank FROM arena_team ORDER BY arenaTeamId ASC");

    if (!result)
    {
        sLog->outString(">> Loaded 0 arena teams. DB table `arena_team` is empty!");
        sLog->outString();
        return;
    }

    QueryResult result2 = CharacterDatabase.Query(
        //              0              1           2             3              4                 5          6     7          8                  9      10
        "SELECT arenaTeamId, atm.guid, atm.weekGames, atm.weekWins, atm.seasonGames, atm.seasonWins, c.name, class, personalRating, matchMakerRating, maxMMR FROM arena_team_member atm"
        " INNER JOIN arena_team ate USING (arenaTeamId)"
        " LEFT JOIN characters AS c ON atm.guid = c.guid"
        " LEFT JOIN character_arena_stats AS cas ON c.guid = cas.guid AND (cas.slot = 0 AND ate.type = 2 OR cas.slot = 1 AND ate.type = 3 OR cas.slot = 2 AND ate.type = 5)"
        " ORDER BY atm.arenateamid ASC");

    uint32 count = 0;
    do
    {
        ArenaTeam* newArenaTeam = new ArenaTeam;

        if (!newArenaTeam->LoadArenaTeamFromDB(result) || !newArenaTeam->LoadMembersFromDB(result2))
        {
            newArenaTeam->Disband(NULL);
            delete newArenaTeam;
            continue;
        }

        AddArenaTeam(newArenaTeam);

        ++count;
    }
    while (result->NextRow());

    sLog->outString(">> Loaded %u arena teams in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}