示例#1
0
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
{
    DEBUG_LOG("CMSG_ARENA_TEAM_INVITE");

    uint32 ArenaTeamId;                                     // arena team id
    std::string Invitedname;

    Player * player = NULL;

    recv_data >> ArenaTeamId >> Invitedname;

    if(!Invitedname.empty())
    {
        if(!normalizePlayerName(Invitedname))
            return;

        player = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
    }

    if(!player)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
        return;
    }

    if(player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
        return;
    }

    ArenaTeam *arenateam = sObjectMgr.GetArenaTeamById(ArenaTeamId);
    if(!arenateam)
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
        return;
    }

    // OK result but not send invite
    if(player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
        return;

    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        return;
    }

    if(player->GetArenaTeamId(arenateam->GetSlot()))
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
        return;
    }

    if(player->GetArenaTeamIdInvited())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
        return;
    }

    if(arenateam->GetMembersSize() >= arenateam->GetMaxMembersSize())
    {
        SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenateam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
        return;
    }

    DEBUG_LOG("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str());

    player->SetArenaTeamIdInvited(arenateam->GetId());

    WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
    data << GetPlayer()->GetName();
    data << arenateam->GetName();
    player->GetSession()->SendPacket(&data);

    DEBUG_LOG("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}