void GameEngine::Draw() { m_world->DrawDebugData(); // draw entity bot.Draw(); m_debugDraw.DrawString(5, 15, "Number of bullets: %d", m_bulletCount); //m_debugDraw.DrawString(5, 30, "HP: %d %d", bot.GetHP(), bot.GetState()); drawHPGraph(); // draw gameover if (gameover) { drawGameover(); } }