/*
	addSpriteItemsToRenderList - This method goes through all of the sprites,
	including the player sprite, and adds the visible ones to the render list.
	This method should be called each frame.
*/
void SpriteManager::addSpriteItemsToRenderList(	Game *game)
{
	GameStateManager *gsm = game->getGSM();
	GameGUI *gui = game->getGUI();
	if (gsm->isWorldRenderable())
	{
		GameGraphics *graphics = game->getGraphics();
		RenderList *renderList = graphics->getWorldRenderList();
		Viewport *viewport = gui->getViewport();

		// ADD THE PLAYER SPRITE
		addSpriteToRenderList(&player, renderList, viewport);
	/*	X = player.getPhysicalProperties() -> getX();
		Y = player.getPhysicalProperties() -> getY();*/
		//addSpriteToRenderList(&healthBar, renderList, viewport);
		// NOW ADD THE REST OF THE SPRITES
		list<Bot*>::iterator botIterator;
		botIterator = bots.begin();
		while (botIterator != bots.end())
		{			

			Bot *bot = (*botIterator);
			if (bot->getCurrentState() == L"DYING" && bot->getRemoval() > 0)
				bot->setRemoval(bot->getRemoval()-1);
			if (bot->getRemoval() != 0) {
				addSpriteToRenderList(bot, renderList, viewport);
			}
			
			if (bot->getRemoval() == 0){
					
					
				//bot->setCurrentlyCollidable(false);	
			}
			
			botIterator++;
		}
	}
}