示例#1
0
/*
	update - This method should be called once per frame. It
	goes through all of the sprites, including the player, and calls their
	update method such that they may update themselves.
*/
void SpriteManager::update()
{
	// UPDATE THE PLAYER SPRITE ANIMATION FRAME/STATE/ROTATION
	if (player != nullptr)
		player->updateSprite();

	// NOW UPDATE THE REST OF THE SPRITES ANIMATION FRAMES/STATES/ROTATIONS
	list<Bot*>::iterator botIterator = bots.begin();
	list<Bot*> markedBots;
	while (botIterator != bots.end())
	{
		Bot *bot = (*botIterator);
		bot->think();
		bot->updateSprite();
		if (bot->isMarkedForRemoval())
			markedBots.push_back(bot);
		botIterator++;
	}

	// NOW REMOVE ALL THE MARKED BOTS FROM THE SPRITE MANAGER
	list<Bot*>::iterator markedBotsIterator = markedBots.begin();
	while (markedBotsIterator != markedBots.end())
	{
		Bot *bot = (*markedBotsIterator);
		bots.remove(bot);
		markedBotsIterator++;
	}

	// AND UPDATE THE SPAWNING POOLS
	vector<BotSpawningPool*>::iterator spawningPoolIterator = spawningPools.begin();
	while (spawningPoolIterator != spawningPools.end())
	{
		BotSpawningPool *pool = (*spawningPoolIterator);
		pool->update();

		// AND ONTO THE NEXT SPAWNING POOL
		spawningPoolIterator++;
	}
}