void Player::ballMatch(Human& h, Bot& b) { int i, j; for (i = 0; i < 3; i++) { for (j = 0; j < 3; j++) { if (b.getBotSetting(i) == h.getHumanSetting(j)) { if (i == j) { (strike)++; } else { (ball)++; } } } } cout << " strike : " << strike << " ball : " << ball << endl; }